Search found 69 matches

by Pedro
Mon Sep 29, 2008 10:20 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Master Playstation 3 Trailer!
Replies: 50
Views: 20827

FACT: Wayne has ZERO interest in doing anything with this IP these days Now, unless anyone can persuade Wayne to change his mind, (which is even less likely than seeing a tap-dancing sperm whale travelling on the top deck of an open-top bus while whistling "If it ain't got that swing" and...
by Pedro
Fri Sep 09, 2005 11:28 pm
Forum: RTC Editing
Topic: Teleporting from alcove
Replies: 3
Views: 1253

Actually you can add teleport to the movable wall and then add alcove to it. As far as I remember you must save and reload your project to be able to add alcove to the movable wall.

P.
by Pedro
Sun May 22, 2005 7:04 pm
Forum: RTC Archive
Topic: GAME/EDITING: PROBABILITY and SOUNDS
Replies: 6
Views: 1623

I'm not sure it's actually wrong. Take under consideration a lock and lockpicks. You should hear a "click" sound each time while using lockpicks on the lock regardless the probability. The same reffers to pressure pads, buttons, etc. Maybe you should consider another approach to enable an ...
by Pedro
Sat May 21, 2005 12:03 pm
Forum: Film, TV, Books & the Arts
Topic: Star Wars - Episode III
Replies: 65
Views: 18007

Yes, but you could share your general impressions with us. That won't spoil it I think.
by Pedro
Sat May 21, 2005 1:40 am
Forum: RTC Editing
Topic: Object questions..
Replies: 3
Views: 1419

Re: Object questions..

Hi, I want to create items that adjust stats, but the only way to do this seems to be to clone an aleady existing one, I can't choose which stat to adjst,or by how much. Not implemented (yet?). You can set only monsters' stats in current RTC version. I want to create an alcove that replenishes an it...
by Pedro
Fri May 20, 2005 2:29 am
Forum: Film, TV, Books & the Arts
Topic: Star Wars - Episode III
Replies: 65
Views: 18007

Star Wars - Episode III

Most of you are probably going to the cinema to look the latest episode. I've been amused by reading what parallels some people are seeing beetween the film story and political reality in world. It looks like the most political film since Fahrenheit 9/11 :wink: Some examples below: http://cbs4boston...
by Pedro
Fri May 20, 2005 1:52 am
Forum: Welcome
Topic: Cool stuff you've found on the web
Replies: 2493
Views: 784149

Image
Ouch, my finger.
No more any helicopters! :)
by Pedro
Fri May 13, 2005 12:13 am
Forum: Forum suggestions / maintenance
Topic: I will be deleting members with 0 posts
Replies: 41
Views: 8969

You may also check IP addresses (if you have it in log files), especially the first two numbers and then if they are the same you could ban all IP range.
by Pedro
Thu May 12, 2005 8:54 pm
Forum: RTC Archive
Topic: Improper behaviour of counter activated by 2 other counters.
Replies: 5
Views: 1792

all right... i tried several ways and i got something that 'may' work but not in all cases. http://redribbon.planet-d.net/dm/COUNTERSTRIKESBACK.txt Great job, Linflas :) It works as expected! I've noticed that the only difference between your and my example is one extra relay to re-activate coin sl...
by Pedro
Wed May 11, 2005 11:23 pm
Forum: RTC Archive
Topic: Improper behaviour of counter activated by 2 other counters.
Replies: 5
Views: 1792

Thanks for your input. Alas, this is not exactly what I try to obtain. I've prepared the counters.txt as a simplified instance to throw light on the problem. My real intention is: a.) to create something like a shop where you can buy some item for a certain amount of coins (for example for 2 gold an...
by Pedro
Wed May 11, 2005 1:28 am
Forum: RTC Archive
Topic: Improper behaviour of counter activated by 2 other counters.
Replies: 5
Views: 1792

Improper behaviour of counter activated by 2 other counters.

I found some trouble when I tried to connect 3 counters in the way as below: COIN_SLOT1 -> C1 ********************* \ ********************* C3 -> SHOOTER ********************* / COIN_SLOT2 -> C2 C1,C2 & C3 count = 2 You can easily notice that the shooter should be activated when you put 2 coins ...
by Pedro
Fri Apr 29, 2005 12:36 am
Forum: RTC Archive
Topic: [Done for V0.38] Counter Reset = Toggle plz!?
Replies: 15
Views: 3630

Your counter can activate a relay and then relay will deactivate this counter as many times as you want (maximum 8 times, but you can use more relays if necessary). So, if you have, for example, a counter with count=4, you can set for such relay 4*dectivate the counter. This kind of "reset"...
by Pedro
Thu Apr 28, 2005 11:28 pm
Forum: RTC Archive
Topic: [Done for V0.38] Counter Reset = Toggle plz!?
Replies: 15
Views: 3630

Look at the counter (21,24,5) on standard DM map and connected with it 4 switches. This is a good example. Another example: You have one door and two triggers on floor. Door can be opened only when two triggers get a proper item (e.g. stone). If you remove the item from one of triggers then door wil...
by Pedro
Thu Apr 28, 2005 10:20 pm
Forum: RTC Archive
Topic: [Done for V0.38] Counter Reset = Toggle plz!?
Replies: 15
Views: 3630

Toggling of counters is already used in certain situations and changing its behaviour would destroy backward compatibility.

However the counter reset would be a very useful idea but not in this way.

Pedro
by Pedro
Wed Apr 27, 2005 12:46 am
Forum: RTC Archive
Topic: GAME: RTC can't interprete compressed WAVE files
Replies: 19
Views: 4083

Sadly the theory is wrong. RTC saves whatever you put as the filename as a binary stream without looking at it at all. It then passes the stream directly to the DirectX APIs. When the file is compiled etc it makes no difference whatsoever; it's just a string of bytes that RTC knows nothing about; i...
by Pedro
Tue Apr 26, 2005 5:48 pm
Forum: RTC Archive
Topic: GAME: RTC can't interprete compressed WAVE files
Replies: 19
Views: 4083

Interesting - as you say, it's down to the DirectX layer as RTC just passes the byte stream into the DX APIs and "hopes" it works. RTC itself doesn't actually *do* anything with the data. It just came into my mind that DX has probably nothing to do. The error occurs when the project is co...
by Pedro
Tue Apr 26, 2005 4:02 pm
Forum: RTC Archive
Topic: GAME: RTC can't interprete compressed WAVE files
Replies: 19
Views: 4083

If you take an uncompressed PCM WAVE file and save it in a .RTC file, it's automatically compressed by around a factor of 4 (George's RTC format is compressed, like a ZIP file). If your compressed WAVE file is in 4-bit ADPCM formt, you'll be making around about the same savings. WAVE files are gene...
by Pedro
Tue Apr 26, 2005 1:07 am
Forum: RTC Archive
Topic: GAME: RTC can't interprete compressed WAVE files
Replies: 19
Views: 4083

GAME: RTC can't interprete compressed WAVE files

As standard WAVEs take a lot of diskspace and RTC files are growing very quickly, I tried to add to the project some compressed ones but I got an error as below: *** CRITICAL ERROR (line 24): Could not interpret sound file for SOUND_OTHER_GROWL3. Expecting a WAVE or RIFF encoded file. I can play the...
by Pedro
Sun Apr 24, 2005 7:37 pm
Forum: Other
Topic: New clone released : WILINESS
Replies: 16
Views: 6122

Bonjour Phantomlord,

I think that Steem is quite good. A few years ago it was the only emulator I could run Chaos Strikes Back.

Steem home page is here:
http://steem.atari.st/

Don't forget to download a TOS Rom (equivalent of Amiga KickStart )

Pedro
by Pedro
Sat Apr 23, 2005 11:47 pm
Forum: RTC Archive
Topic: [Done for V0.38] Cursed weapons & armours
Replies: 4
Views: 1682

Yeah, it must have been in DMJ then. My mind just mixed it with original DM :)
Anyway, I think it's not too bad idea to add that feature to RTC, is it ?
by Pedro
Sat Apr 23, 2005 4:30 pm
Forum: RTC Archive
Topic: [Done for V0.38] Cursed weapons & armours
Replies: 4
Views: 1682

[Done for V0.38] Cursed weapons & armours

As far as I remember (from original DM) there was one particular feature of the cursed sword (and probably the cursed armour too). When it was put into hand of character it stayed there and wasn't possible to remove it.
Would it be possible to implement such element for RTC too?


Pedro
by Pedro
Thu Apr 21, 2005 10:02 pm
Forum: RTC Archive
Topic: GAME: Strange monster's behavior when flip=-1
Replies: 1
Views: 925

GAME: Strange monster's behavior when flip=-1

Today I discovered a strange minor bug. When a cloned monster with flip=-1 is visible through a portcullis door it flips as if this parameter were positive. If I open the door it stops flipping and then if I close again it starts flipping again. Test example is here: http://www.traser.republika.pl/o...
by Pedro
Wed Apr 20, 2005 11:55 pm
Forum: Links and Questions & Answers
Topic: Question about bitmaps in new dungeon
Replies: 4
Views: 2247

Thanks for the advice, I have sentiment for original walls of DM and I rather don't want to create any new wallsets (at least much diffrent). Another reason is to not spoil an unique dungeon atmosphere with some overdone stuff. The point was to improve a bit traditional look (you know, 320x200 doesn...
by Pedro
Sat Apr 16, 2005 4:12 pm
Forum: RTC Archive
Topic: GAME : problem with flooritem text
Replies: 5
Views: 1647

I wasn't aware that this is a bug :) Moreover, I used this feature in several places in my dungeon because it seemed to be more convenient to make multi-text tiles (first step displays first text, second step displays second text, etc.). If this is a bug I will have to change it all (or not use a ne...
by Pedro
Fri Apr 15, 2005 11:30 pm
Forum: Science & Technology
Topic: Need computer tech help badly (or I might kill myself)
Replies: 31
Views: 7772

Did you try to run the system with no CD & DVD devices ? You can also try some diagnose software like "Fresh Diagnose" or sth like this. I rather doubt that Windows makes this problem, however everything is possible (drivers' problem) ... Do you have enough disk space for swap file ? B...
by Pedro
Fri Apr 15, 2005 10:35 pm
Forum: Chaos Strikes Back (CSB)
Topic: master key
Replies: 2
Views: 1834

This key is carried by one of demons near the master key lock.
Look at the floor around. Maybe you've killed him already and you just didn't notice the key in fervour of battle.

Pedro
by Pedro
Fri Apr 15, 2005 9:29 pm
Forum: Links and Questions & Answers
Topic: Question about bitmaps in new dungeon
Replies: 4
Views: 2247

Question about bitmaps in new dungeon

Hello, Would you, as dungeon players, be happy playing in custom dungeon with a bit modified wallset looking as below: Modified: http://www.traser.republika.pl/other/1.gif Original: http://www.traser.republika.pl/other/2.gif The only diffrence beetwen walsets is that the first one is displayed with ...
by Pedro
Fri Apr 15, 2005 6:47 pm
Forum: RTC Archive
Topic: GAME : problem with flooritem text
Replies: 5
Views: 1647

Do you intend to display the floortext only when two conditions are met (pressed switch and party on grate)? If so, I suggest you to add one counter=2 and connect the switch trigger and party trigger (on grate) to the counter. The trigger should be set with "constant weight" parameter (and...
by Pedro
Sun Apr 10, 2005 11:42 pm
Forum: Science & Technology
Topic: Need computer tech help badly (or I might kill myself)
Replies: 31
Views: 7772

Some time ago I had a similar problem. I checked all elements - memory, video card, etc. and they worked perfectly on another computer. Then I discovered that the computer power point was just too week to provide electricity to all devices, especially when they were working simultaneously (two HDD +...
by Pedro
Wed Mar 30, 2005 11:12 am
Forum: RTC Archive
Topic: GAME: Monster cease attacking when hit by fireball
Replies: 2
Views: 1084

The bug example is already accessible from:

http://www.traser.republika.pl/other/RT ... on_bug.txt

Pedro