Search found 69 matches
- Mon Sep 29, 2008 10:20 pm
- Forum: Dungeon Master (DM)
- Topic: Dungeon Master Playstation 3 Trailer!
- Replies: 50
- Views: 20827
- Fri Sep 09, 2005 11:28 pm
- Forum: RTC Editing
- Topic: Teleporting from alcove
- Replies: 3
- Views: 1253
- Sun May 22, 2005 7:04 pm
- Forum: RTC Archive
- Topic: GAME/EDITING: PROBABILITY and SOUNDS
- Replies: 6
- Views: 1623
- Sat May 21, 2005 12:03 pm
- Forum: Film, TV, Books & the Arts
- Topic: Star Wars - Episode III
- Replies: 65
- Views: 18007
- Sat May 21, 2005 1:40 am
- Forum: RTC Editing
- Topic: Object questions..
- Replies: 3
- Views: 1419
Re: Object questions..
Hi, I want to create items that adjust stats, but the only way to do this seems to be to clone an aleady existing one, I can't choose which stat to adjst,or by how much. Not implemented (yet?). You can set only monsters' stats in current RTC version. I want to create an alcove that replenishes an it...
- Fri May 20, 2005 2:29 am
- Forum: Film, TV, Books & the Arts
- Topic: Star Wars - Episode III
- Replies: 65
- Views: 18007
Star Wars - Episode III
Most of you are probably going to the cinema to look the latest episode. I've been amused by reading what parallels some people are seeing beetween the film story and political reality in world. It looks like the most political film since Fahrenheit 9/11 :wink: Some examples below: http://cbs4boston...
- Fri May 20, 2005 1:52 am
- Forum: Welcome
- Topic: Cool stuff you've found on the web
- Replies: 2493
- Views: 784149
- Fri May 13, 2005 12:13 am
- Forum: Forum suggestions / maintenance
- Topic: I will be deleting members with 0 posts
- Replies: 41
- Views: 8969
- Thu May 12, 2005 8:54 pm
- Forum: RTC Archive
- Topic: Improper behaviour of counter activated by 2 other counters.
- Replies: 5
- Views: 1792
all right... i tried several ways and i got something that 'may' work but not in all cases. http://redribbon.planet-d.net/dm/COUNTERSTRIKESBACK.txt Great job, Linflas :) It works as expected! I've noticed that the only difference between your and my example is one extra relay to re-activate coin sl...
- Wed May 11, 2005 11:23 pm
- Forum: RTC Archive
- Topic: Improper behaviour of counter activated by 2 other counters.
- Replies: 5
- Views: 1792
Thanks for your input. Alas, this is not exactly what I try to obtain. I've prepared the counters.txt as a simplified instance to throw light on the problem. My real intention is: a.) to create something like a shop where you can buy some item for a certain amount of coins (for example for 2 gold an...
- Wed May 11, 2005 1:28 am
- Forum: RTC Archive
- Topic: Improper behaviour of counter activated by 2 other counters.
- Replies: 5
- Views: 1792
Improper behaviour of counter activated by 2 other counters.
I found some trouble when I tried to connect 3 counters in the way as below: COIN_SLOT1 -> C1 ********************* \ ********************* C3 -> SHOOTER ********************* / COIN_SLOT2 -> C2 C1,C2 & C3 count = 2 You can easily notice that the shooter should be activated when you put 2 coins ...
- Fri Apr 29, 2005 12:36 am
- Forum: RTC Archive
- Topic: [Done for V0.38] Counter Reset = Toggle plz!?
- Replies: 15
- Views: 3630
- Thu Apr 28, 2005 11:28 pm
- Forum: RTC Archive
- Topic: [Done for V0.38] Counter Reset = Toggle plz!?
- Replies: 15
- Views: 3630
Look at the counter (21,24,5) on standard DM map and connected with it 4 switches. This is a good example. Another example: You have one door and two triggers on floor. Door can be opened only when two triggers get a proper item (e.g. stone). If you remove the item from one of triggers then door wil...
- Thu Apr 28, 2005 10:20 pm
- Forum: RTC Archive
- Topic: [Done for V0.38] Counter Reset = Toggle plz!?
- Replies: 15
- Views: 3630
- Wed Apr 27, 2005 12:46 am
- Forum: RTC Archive
- Topic: GAME: RTC can't interprete compressed WAVE files
- Replies: 19
- Views: 4083
Sadly the theory is wrong. RTC saves whatever you put as the filename as a binary stream without looking at it at all. It then passes the stream directly to the DirectX APIs. When the file is compiled etc it makes no difference whatsoever; it's just a string of bytes that RTC knows nothing about; i...
- Tue Apr 26, 2005 5:48 pm
- Forum: RTC Archive
- Topic: GAME: RTC can't interprete compressed WAVE files
- Replies: 19
- Views: 4083
- Tue Apr 26, 2005 4:02 pm
- Forum: RTC Archive
- Topic: GAME: RTC can't interprete compressed WAVE files
- Replies: 19
- Views: 4083
If you take an uncompressed PCM WAVE file and save it in a .RTC file, it's automatically compressed by around a factor of 4 (George's RTC format is compressed, like a ZIP file). If your compressed WAVE file is in 4-bit ADPCM formt, you'll be making around about the same savings. WAVE files are gene...
- Tue Apr 26, 2005 1:07 am
- Forum: RTC Archive
- Topic: GAME: RTC can't interprete compressed WAVE files
- Replies: 19
- Views: 4083
GAME: RTC can't interprete compressed WAVE files
As standard WAVEs take a lot of diskspace and RTC files are growing very quickly, I tried to add to the project some compressed ones but I got an error as below: *** CRITICAL ERROR (line 24): Could not interpret sound file for SOUND_OTHER_GROWL3. Expecting a WAVE or RIFF encoded file. I can play the...
- Sun Apr 24, 2005 7:37 pm
- Forum: Other
- Topic: New clone released : WILINESS
- Replies: 16
- Views: 6122
Bonjour Phantomlord,
I think that Steem is quite good. A few years ago it was the only emulator I could run Chaos Strikes Back.
Steem home page is here:
http://steem.atari.st/
Don't forget to download a TOS Rom (equivalent of Amiga KickStart )
Pedro
I think that Steem is quite good. A few years ago it was the only emulator I could run Chaos Strikes Back.
Steem home page is here:
http://steem.atari.st/
Don't forget to download a TOS Rom (equivalent of Amiga KickStart )
Pedro
- Sat Apr 23, 2005 11:47 pm
- Forum: RTC Archive
- Topic: [Done for V0.38] Cursed weapons & armours
- Replies: 4
- Views: 1682
- Sat Apr 23, 2005 4:30 pm
- Forum: RTC Archive
- Topic: [Done for V0.38] Cursed weapons & armours
- Replies: 4
- Views: 1682
[Done for V0.38] Cursed weapons & armours
As far as I remember (from original DM) there was one particular feature of the cursed sword (and probably the cursed armour too). When it was put into hand of character it stayed there and wasn't possible to remove it.
Would it be possible to implement such element for RTC too?
Pedro
Would it be possible to implement such element for RTC too?
Pedro
- Thu Apr 21, 2005 10:02 pm
- Forum: RTC Archive
- Topic: GAME: Strange monster's behavior when flip=-1
- Replies: 1
- Views: 925
GAME: Strange monster's behavior when flip=-1
Today I discovered a strange minor bug. When a cloned monster with flip=-1 is visible through a portcullis door it flips as if this parameter were positive. If I open the door it stops flipping and then if I close again it starts flipping again. Test example is here: http://www.traser.republika.pl/o...
- Wed Apr 20, 2005 11:55 pm
- Forum: Links and Questions & Answers
- Topic: Question about bitmaps in new dungeon
- Replies: 4
- Views: 2247
Thanks for the advice, I have sentiment for original walls of DM and I rather don't want to create any new wallsets (at least much diffrent). Another reason is to not spoil an unique dungeon atmosphere with some overdone stuff. The point was to improve a bit traditional look (you know, 320x200 doesn...
- Sat Apr 16, 2005 4:12 pm
- Forum: RTC Archive
- Topic: GAME : problem with flooritem text
- Replies: 5
- Views: 1647
I wasn't aware that this is a bug :) Moreover, I used this feature in several places in my dungeon because it seemed to be more convenient to make multi-text tiles (first step displays first text, second step displays second text, etc.). If this is a bug I will have to change it all (or not use a ne...
- Fri Apr 15, 2005 11:30 pm
- Forum: Science & Technology
- Topic: Need computer tech help badly (or I might kill myself)
- Replies: 31
- Views: 7772
- Fri Apr 15, 2005 10:35 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: master key
- Replies: 2
- Views: 1834
- Fri Apr 15, 2005 9:29 pm
- Forum: Links and Questions & Answers
- Topic: Question about bitmaps in new dungeon
- Replies: 4
- Views: 2247
Question about bitmaps in new dungeon
Hello, Would you, as dungeon players, be happy playing in custom dungeon with a bit modified wallset looking as below: Modified: http://www.traser.republika.pl/other/1.gif Original: http://www.traser.republika.pl/other/2.gif The only diffrence beetwen walsets is that the first one is displayed with ...
- Fri Apr 15, 2005 6:47 pm
- Forum: RTC Archive
- Topic: GAME : problem with flooritem text
- Replies: 5
- Views: 1647
- Sun Apr 10, 2005 11:42 pm
- Forum: Science & Technology
- Topic: Need computer tech help badly (or I might kill myself)
- Replies: 31
- Views: 7772
Some time ago I had a similar problem. I checked all elements - memory, video card, etc. and they worked perfectly on another computer. Then I discovered that the computer power point was just too week to provide electricity to all devices, especially when they were working simultaneously (two HDD +...
- Wed Mar 30, 2005 11:12 am
- Forum: RTC Archive
- Topic: GAME: Monster cease attacking when hit by fireball
- Replies: 2
- Views: 1084
The bug example is already accessible from:
http://www.traser.republika.pl/other/RT ... on_bug.txt
Pedro
http://www.traser.republika.pl/other/RT ... on_bug.txt
Pedro