Search found 46 matches

by Babe Bridou
Wed Apr 25, 2012 8:56 am
Forum: Other Games like DM
Topic: Help on programing a DM game
Replies: 39
Views: 34071

Re: Help on programing a DM game

Using Unity you're going to meet a few tough problems, one of which being the items/monsters on other levels as objects/instances or as just data. If you want the game to be a single level (eg: where you can look down a pit and see where it goes) you'll have to "cheat" because no engine an...
by Babe Bridou
Thu Apr 19, 2012 9:10 pm
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 496257

Re: Legend of Grimrock

My point about what I called "compatibility tiles" was definitely not about closing doors on monsters or anything related to gameplay, but had more to do with fidelity. I mean, I was surprised the first time I ran RTC to see squads of 4 mummies split in two groups, it's not a bad feature a...
by Babe Bridou
Thu Apr 19, 2012 8:48 am
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 496257

Re: Legend of Grimrock

A question to Almost Human (or PetriH or whoever has an answer :P): do you have plans to introduce "compatibility tiles" such as a DM-style door tile or an illusionary wall tile, so modders can eventually port their RTC/CSBWin creations to LoG? Also, does time freeze between levels? I have...
by Babe Bridou
Sat Apr 14, 2012 5:32 pm
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 496257

Re: Legend of Grimrock

I just completed the game - but I'm far from having cleared it. It seems like I skipped a whole level (8 I think) and struggled a lot with respawns and repops in 9 and 10. It looked like my party was far less effective than I hoped it would be, so my only strategy was pretty much to rush in, kill so...
by Babe Bridou
Sat Apr 14, 2012 9:27 am
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 496257

Re: Legend of Grimrock

(also I'm writing this in the hopes that I'll get it as soon as I post this, just cuz I posted it ;)) This is evil, true evil, the work of a strategist who loves to screw destiny. Raixel, more seriously, you should have a look at voice recognition software and autohotkey. Google is your friend: &qu...
by Babe Bridou
Thu Sep 29, 2011 8:37 am
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 496257

Re: Legend of Grimrock

a) is a balance issue that is plaguing the three-man parties and trivializing undermanned content, and exactly my point. b) is very anecdotic because it lasts only a couple seconds before the "weak" monster gets in proper position blocking your own shots, and the principle can be replicate...
by Babe Bridou
Wed Sep 28, 2011 7:40 pm
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 496257

Re: Legend of Grimrock

The "easy fix" for this inconsistency is to never allow a single monster to be on the sides of a tile, always in the middle. Likewise, never allow a missile to go past the party even if everyone is on the other side. It was a balance issue anyway, as it made odd party sizes much harder tha...
by Babe Bridou
Sat Aug 27, 2011 3:48 pm
Forum: Creative Endeavours
Topic: modernize the champions
Replies: 44
Views: 16167

Re: modernize the champions

Why the earth/mud golem pictures? Don't you search for Sasquatch pictures for Darouu?
Image
by Babe Bridou
Thu Aug 25, 2011 1:18 pm
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 496257

Re: Legend of Grimrock

linflas wrote:@bridou : you forgot to mention how ugly Nexus is :)
Wait until you see my creations, they bring whole new meanings to the word "ugly", that's why I won't pass any judgement in that department.

Regardless, Legend of Grimrock will not have that particular problem :D
by Babe Bridou
Thu Aug 25, 2011 11:28 am
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 496257

Re: Legend of Grimrock

Come on Cowsmanaut, DM Nexus, however you put it, is not what I call a fun game nor a success. You could have mentioned Ultima Underworld, the Elder Scrolls series, the Might & Magic series after 6, Dragon Age, heck, even Minecraft... just not DM nexus. The gameplay is slow as hell, terribly bor...
by Babe Bridou
Wed Aug 24, 2011 9:48 pm
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 496257

Re: Legend of Grimrock

I would create one item that is some sort of "chest of arrows" that drops when the monster was hit with various missiles. Pick it up and all characters get all their ammo back at once and they go automatically in the spot they were before being fired. That way you keep the relative homogen...
by Babe Bridou
Wed Aug 24, 2011 9:03 pm
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 496257

Re: Legend of Grimrock

@PetriH
It really looks great, I'm impressed. Keep going!

One small thing:
Did you try alternative points of view? I feel the "move to the tile then look down" routine to pick up stuff from the floor is going to be very tiring after a while.
by Babe Bridou
Wed Aug 24, 2011 8:41 pm
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 496257

Re: Legend of Grimrock

re: step based movement (@Cowsmanaut, two people faster than me due to internet shutoff :P) You are wrong about the progress of technology. You can't make a game of the dimension of DM without a tile based engine. It's pretty much the only good way to solve the exponential issues that rise as soon a...
by Babe Bridou
Mon Aug 15, 2011 1:42 pm
Forum: Science & Technology
Topic: in spaaaaaace!! there's science
Replies: 152
Views: 75212

Re: in spaaaaaace!! there's science

About the speed of light - it's believed (well, part of almost all recent theories) that wherever you are, the relative speed of light is a constant and it's always the same value. Go underwater, and the light will travel at C speed. Go above water, and the light will travel at C speed. Travel at th...
by Babe Bridou
Sun Aug 14, 2011 3:39 pm
Forum: Dungeon Master (DM)
Topic: DM-type game - ON IPHONE SOON!
Replies: 16
Views: 7995

Re: DM-type game - ON IPHONE SOON!

So, you're the one who included a 10 seconds sample from an obscure title of Future Sound of London in your scam, hoping that no one would notice!

Good luck Davedog, I hope your project turns right and we get to play a great game :)
by Babe Bridou
Fri Aug 05, 2011 9:23 pm
Forum: Dungeon Master Java
Topic: DMJ for Android?
Replies: 72
Views: 55858

Re: DMJ for Android?

might be just me (I'm not going to make that clone), but I imagine pretty well speaking or drawing the runes on the screen for casting spells...
by Babe Bridou
Sat Jul 30, 2011 7:24 am
Forum: Dungeon Master Java
Topic: DMJ for Android?
Replies: 72
Views: 55858

Re: DMJ for Android?

Dmjava was designed to work, not designed to evolve. If you want to develop DM for Android, you can safely trash 99% of the dmjava codebase, keep 1% around for inspiration. So yeah, pretty much re-write from scratch I'm afraid.
by Babe Bridou
Fri Jul 29, 2011 7:54 am
Forum: Creative Endeavours
Topic: How to create consistent art
Replies: 18
Views: 7239

Re: How to create consistent art

Remember that in the end, progress is an inverse distance measure to problems.
by Babe Bridou
Wed Jul 27, 2011 3:31 pm
Forum: Dungeon Master (DM)
Topic: The Dumbest way I died...
Replies: 43
Views: 14847

Re: The Dumbest way I died...

But yeah, the whole dying of thirst/starvation is not fun. It used to happen to me in CSB back in the day all the time, before I was brave enough to go head-to-head with dragons. The game forced you to go hunt for food and water. It's one of those "emergent quests" in CSB that I do first ...
by Babe Bridou
Wed Jul 27, 2011 12:42 pm
Forum: Creative Endeavours
Topic: How to create consistent art
Replies: 18
Views: 7239

Re: How to create consistent art

Rasmus, you know what sucks? Learning after being done with something that you could have done it in a very different way and that you actually have to do it all over again in that very different way, simply because of a plain fact you couldn't possibly know/understand at the start of your project b...
by Babe Bridou
Tue Jul 26, 2011 9:41 am
Forum: Creative Endeavours
Topic: How to create consistent art
Replies: 18
Views: 7239

Re: How to create consistent art

Surprisingly I have the same problem with my code . The trick is to FIRST pick a framework (any non-stupid framework will do), then make sure every feature is completed (or "work-around'ed") with this initial framework, keep a count of all the situations where you wished you used another f...
by Babe Bridou
Mon Jul 25, 2011 9:34 am
Forum: Dungeon Master Tribute
Topic: Dungeon Master Tribute, a 3D version of the original.
Replies: 181
Views: 146845

Re: Dungeon Master Tribute, a 3D version of the original.

The editor looks quite nice, do you use a specific library for the GUI components or did you code everything in openGL/Direct3d? The combo boxes, listboxes and sliders, that is?
by Babe Bridou
Thu Jul 21, 2011 9:21 am
Forum: Creative Endeavours
Topic: Learning 3D?
Replies: 40
Views: 14259

Re: Learning 3D?

Google Sketchup is incredible for architecture, furniture and stuff like that. I had been struggling with blender before (more like yelling at my computer) but after just a couple strokes and a few 5minutes tutorials I'm convinced that this is where it's at (for low-cost anyway): model the scene wit...
by Babe Bridou
Wed Jul 13, 2011 3:57 pm
Forum: Creative Endeavours
Topic: Creating a DM multiplayergame with TCP or UDP?
Replies: 7
Views: 3598

Re: Creating a DM multiplayergame with TCP or UDP?

Eh, I didn't link to the library itself for a reason ;) No need to incorporate any third party code, just get some inspiration from the way they dealt with their own problems to help you deal with your own! I haven't watched their implementation that closely but I'm not 100% sure they even use a ser...
by Babe Bridou
Wed Jul 13, 2011 7:52 am
Forum: Creative Endeavours
Topic: Creating a DM multiplayergame with TCP or UDP?
Replies: 7
Views: 3598

Re: Creating a DM multiplayergame with TCP or UDP?

The thing is, you really really don't need it to be real-time. The most successful fighting game protocol at the moment, GGPO, actually adds lag in order to create a better illusion of real-time.
by Babe Bridou
Wed Jul 13, 2011 12:42 am
Forum: Creative Endeavours
Topic: Learning 3D?
Replies: 40
Views: 14259

Re: Learning 3D?

If you want to do some easy gaming/moving stuff around and composing scenes, really I suggest you check out Unity3d - it's free, powerful and it's compatible with pretty much every standard format for models. When I was working on a remake of DM for Unity I did try Blender but hated the UI (that was...
by Babe Bridou
Tue Jul 12, 2011 2:43 pm
Forum: Welcome
Topic: So, tell us about yourself...
Replies: 1058
Views: 446089

Re: So, tell us about yourself...

I realize I haven't properly introduced myself the first time I stopped lurking (six years ago). Hi, my name is Thomas, I'm 32 and French, and I've always been fascinated by Dungeon Master and Chaos Strikes Back. It's a fascination more than a passion, so it goes in "bursts" of activity - ...
by Babe Bridou
Tue Jul 12, 2011 1:40 pm
Forum: Dungeon Master (DM)
Topic: Memorable Moments...
Replies: 195
Views: 51398

Re: Memorable Moments...

don't you dare judge the localization team - I think they attempted it because the english symbols didn't really sound "magic" in French VI sounds exactly the same as Vie, which means life Mon is the possessive pronoun "My" oh well let's not go there please, I'm already composing...
by Babe Bridou
Tue Jul 12, 2011 12:25 am
Forum: Dungeon Master (DM)
Topic: Memorable Moments...
Replies: 195
Views: 51398

Re: Memorable Moments...

Memories of more than 20 years ago? My favourite party was Elijah, Wu Tse, Hawk and Linflas, all reincarnated of course - But I restarted so many times I think I tested them all, since I was playing on a failed pirate copy (until I had enough pocket money to buy a genuine version :D), I was forced t...
by Babe Bridou
Sun Jul 10, 2011 9:08 pm
Forum: Dungeon Master (DM)
Topic: How to hold your hands while playing DM?
Replies: 14
Views: 5686

Re: How to hold your hands while playing DM?

wow, congrats on having kept it working after all these years :D