Search found 170 matches
- Fri Jul 08, 2005 9:25 pm
- Forum: General Archive
- Topic: &WAIT (CSBwin)
- Replies: 37
- Views: 6350
Referring to the problem earlier in the thread I found, I found a way to reproduce the problem. http://www.uwm.edu/~pjgross/dsastatetest.zip The DSA is simple: 0S0: set state to 1, clear self in 3 ticks 1C0: set state to 2, toggle A, clear self in 3 ticks 2C0: set state to 3, toggle A+1, clear self ...
- Thu Jul 07, 2005 7:53 pm
- Forum: General Archive
- Topic: &WAIT (CSBwin)
- Replies: 37
- Views: 6350
You have probably forgotten the exact problem. But it should work. If you reproduce it, report it. I can't fix it if I don't know about it. OK? I'll see if I can reproduce it with the latest CSBWin, but I'm most certain it was the fault of my DSA rather than CSBWin. I'm not sure how easy it is goin...
- Thu Jul 07, 2005 7:49 pm
- Forum: General Archive
- Topic: &WAIT (CSBwin)
- Replies: 37
- Views: 6350
Yeah, but you will lose all your variables and parameters calling the DSA, don't you? I am storing the location (and type) of the monster for clouds, moves and adds - losing this would mean having to keep re-capturing this information for each of, as it stands, 25 events. If you place another dsa o...
- Thu Jul 07, 2005 2:50 pm
- Forum: General Archive
- Topic: &WAIT (CSBwin)
- Replies: 37
- Views: 6350
If you want some delay in your DSA actions, remember you can set/clear/toggle the DSA's N/E/S/W inputs. I have a similar DSA that is a sequence of events, and what I did was give it a set north action, which closed a door, then after closing the door i had it give the dsa (itself) a clear north mess...
- Tue Jul 05, 2005 7:03 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: ADGE v0.4b available
- Replies: 50
- Views: 23826
Yes, ADGE v4 does have a memory problem regarding GDI, I have already fixed it in the current unreleased version. It was a very minor problem but over time can cause havoc on certain pre-2k/xp windows operating systems (which don't flush out old DC's etc). It wasn't actually a problem of forgetting ...
- Tue Jul 05, 2005 5:55 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: ADGE v0.4b available
- Replies: 50
- Views: 23826
- Tue Jul 05, 2005 5:55 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: ADGE: monsters dropping items
- Replies: 1
- Views: 4313
Monsters that drop items are actually hard coded into CSB/DM. If you want a giggler to drop a specific item every time, you will have to modify the source. There is no other way around it, besides giving all the gigglers in your dungeon that same item, and using a DSA for gigglers produced by monste...
- Tue Jul 05, 2005 5:53 pm
- Forum: General Archive
- Topic: problem lighting torch in CSBuild (CSBwin)
- Replies: 4
- Views: 1633
- Mon Jun 27, 2005 3:45 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: ADGE v0.4b available
- Replies: 50
- Views: 23826
I had a try with my custom graphics.dat and ADGE couldn't load it, it hangs at file 561. Wow, this is quite the error. It is a minor bug, fixable in seconds, but it shows something. Kind of strange, but after testing it, it actually is a difference from CSB and DM. the 561th file contains the click...
- Sat Jun 25, 2005 2:42 am
- Forum: Dungeon Master (DM)
- Topic: Finished DM with reincarnated Tiggy for the first time!
- Replies: 19
- Views: 4948
I would definately be up for the challenge of pitch black dungeon master with 1 reincarnated character. By pitch black though perhaps we should 'put up a set of rules' for what pitch black really is. A) should we draw clickable objects, like door buttons and items on the floor in the immidiate cell ...
- Sat Jun 25, 2005 1:29 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34796
Let me ponder the ramifications of having DstX not being a multiuple of 16. Sometime attempting to implement something like that stirs up some cleverness that makes it reasonable. (Usually another level of indirection!!!) That is essentially what happened when I implemented the overlay cabability f...
- Sat Jun 25, 2005 12:17 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34796
If its a matter of efficiency, then whichever is more efficient should be used. I guess we have 2 options: A) Allow for pictures to be displayed in some sort of way not on an offset of 16, which requires extra CPU time, and implementation B) Don't allow the above, but use 2-3 graphcis instead of one...
- Fri Jun 24, 2005 11:30 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: ADGE v0.4b available
- Replies: 50
- Views: 23826
http://www.dungeon-master.com/forum/vie ... hp?t=24312
Thats the FM20.DLL thread, I forgot about this issue and I'll see about posting future ADGE's with the necessary files included.
Thats the FM20.DLL thread, I forgot about this issue and I'll see about posting future ADGE's with the necessary files included.
- Fri Jun 24, 2005 10:27 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: ADGE v0.4b available
- Replies: 50
- Views: 23826
- Fri Jun 24, 2005 10:24 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34796
The problem of needing several 'duplicate' graphics in order to meet the 'multiple of 16' requirement is a bit onerous. I am going to provide a way, at runtime, to create 'Virtual Graphics' from 'real' graphics (the ones you supply) by applying arbitrary affine transformations. The documentation ha...
- Fri Jun 24, 2005 8:39 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34796
Can the sourceX and sourceY value of a mask be negative? Theres a reason I ask, here are 2 pictures of what is currently being worked on: http://www.uwm.edu/~pjgross/masktest1.jpg http://www.uwm.edu/~pjgross/masktest2.jpg In the first picture, all is well, i create a mask of the graphic, which direc...
- Fri Jun 24, 2005 6:45 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: CSB completed in 9 minutes.
- Replies: 26
- Views: 10454
- Thu Jun 23, 2005 9:45 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: ADGE v0.4b available
- Replies: 50
- Views: 23826
ADGE v0.4b available
http://www.uwm.edu/~pjgross/adgev04b.zip This is a much needed fix for ADGE. Please remember to keep recent backups before using ADGE. Also, when reporting bugs please include what operating system you are running (95, 2k, xp?). You may also need to install "Microsoft ActiveX Control Pad"...
- Thu Jun 23, 2005 8:32 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34796
Ahhh yes of course you didn't release them, thats right. You sent me that graphics.dat file because it wouldn't load in ADGE. I no longer have it, and I don't believe it is publicly available, but it would be a great start point for custom graphics. I would appreciate it if I could use that graphics...
- Thu Jun 23, 2005 7:53 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34796
Those answers are perfect, they clear up alot of haziness. I don't think you could have explained it any better! I'm going to write a full exporter for adge that just dumps an entire set of graphics and masks. Just for testings sake. It should be relatively easy once i hammer down the atari bitplane...
- Thu Jun 23, 2005 4:46 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34796
I have some intricate questions (one about clearing up confusion, the others about implementation) 1) Skin2code.txt shows, to me, the routine for drawing the entire screen. I don't understand how skin2code works if there is only one cell in the viewport that is of skin2, and the rest are of skin0. D...
- Thu Jun 23, 2005 4:25 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Fuse Choas Does Effect other than End as Victory(CSBuild)
- Replies: 61
- Views: 11529
You could do it by making an attack filter DSA that checks every time a player uses the FUSE option to see if lord chaos is directly infront of the player and every other square around chaos is either a wall or has a fluxcage, which then cancels the attack, autoslays lord chaos, and opens a door. Th...
- Thu Jun 23, 2005 4:22 pm
- Forum: General Archive
- Topic: New monsters (CSBwin)
- Replies: 10
- Views: 2678
At runtime, when you load a level, the game loads up a bunch of graphics, depending on what you need (such as wall decorations etc). In this list includes graphics to display items in the dungeon while in midair. This list is the only list that reads graphics from a variable offset as per what is ne...
- Thu Jun 23, 2005 3:52 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34796
That is exactly the description I am looking for, the bitplane format in 10 lines =]. That is fascinating, you really overdid it this time :P. If someone asks you for a place to put their stuff, you ask how big. If they don't specify, you seem to make a 90,000 square foot mansion every time. First D...
- Wed Jun 22, 2005 6:39 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34796
Paul Stevens, you said yourself you hex edited the graphics, have you made some sort of import/exporter to desired format? I'm curious, I think it might be relatively easy to put an editor for the entire customgraphicsengine directly into ADGE, but i'm not quite sure. All the rects, offsets, images,...
- Tue Jun 21, 2005 12:20 am
- Forum: General Archive
- Topic: New monsters (CSBwin)
- Replies: 10
- Views: 2678
I did a test with a custom sized graphics file. I added 4 new graphics at the very end, IMG1 format. Then set the monsters graphic offset to use these new graphics and it crashed the game when the monster became viewable. The good part is you can add additional graphics to a graphics.dat file and it...
- Tue Jun 21, 2005 12:10 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Utilizing unused bits in the graphics.dat file?
- Replies: 7
- Views: 2221
Utilizing unused bits in the graphics.dat file?
With the recent release of ADGE, I've come upon quite a few unused bits in the graphics.dat file which could prove useful. Just a few little things. The problem is that we aren't using them! Every bit we can use should be a bit we use! (hahaha) The first example is every single combo (A combo struct...
- Mon Jun 20, 2005 11:43 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: CSB completed in 9 minutes.
- Replies: 26
- Views: 10454
Yeah go ahead, host the playfile, and what was the problem with using record in the command line anyway? I'm kind of curious ^^ I only said I would keep my secrets because I wanted to be mysterious for a few days. =] If you want me to host it on my web space I will otherwise the CSBWin page is fine....
- Mon Jun 20, 2005 10:40 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: ADGE v0.3b available
- Replies: 2
- Views: 5067
ADGE v0.3b available
http://www.uwm.edu/~pjgross/adgev03b.zip Directly from the readme: Changes in v0.3b: -Added import manager (See the import manager section for help) -Added editor for most of the ingame rect's to display ingame graphics -Added editor for all of the ingame clickable buttons -Added a more advanced ed...
- Mon Jun 20, 2005 10:23 pm
- Forum: General Archive
- Topic: New monsters (CSBwin)
- Replies: 10
- Views: 2678
Rain, what do you mean by unused monster? Not one of the 27 existing mosnters, I hope. Are you telling me that is would be possible to ADD new bmp to the graphics.dat, not just replacing? That would be great! Yes, i did mean one of the 27 existing monsters. Unfortunately you only get 27 monsters to...