Search found 170 matches

by rain`
Mon Jun 20, 2005 9:45 pm
Forum: General Archive
Topic: New monsters (CSBwin)
Replies: 10
Views: 2678

You should be able to use ADGE to modify an unused monster to become a "pain rat" and even give it alternate stats than the hellhound, like poisoned attacks. Check out ADGE v0.3b, which should be posted soon. I don't think there is anything hard coded about most of the monsters that cannot...
by rain`
Sat Jun 18, 2005 12:31 am
Forum: General Archive
Topic: new features (CSBwin)
Replies: 10
Views: 2989

You could use a DSA for this. I actually made a DSA that took 2 parameters (A = location of upper left bounds of an area, B = locationf lower right bounds of an area) and actually went through the entire area room by room checking for a specific monster. When the monster moved, it would do a set on ...
by rain`
Sat Jun 18, 2005 12:15 am
Forum: Chaos Strikes Back (CSB)
Topic: CSB completed in 9 minutes.
Replies: 26
Views: 10448

If you want to try, i can email the logs to you, but I tried to use the SpliceCSB.exe on your website but couldn't get it to work. I think the reason why is one log goes from "start" to "save game at speed boots" to "continue on farther", the other starts at the "s...
by rain`
Fri Jun 17, 2005 11:53 pm
Forum: Chaos Strikes Back (CSB)
Topic: CSB completed in 9 minutes.
Replies: 26
Views: 10448

CSB completed in 9 minutes.

http://www.uwm.edu/~pjgross/PaulGrossCSB9mins.zip Total moves: 2316 Now, before you get all antsy, the game was played in three segments: A) reincarnating MANTIA and leveling him up in the hall of champions B) getting from the start to the SPEED BOOTS (where i saved) C) getting from the SPEED BOOTS...
by rain`
Mon Apr 04, 2005 4:32 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE: Bug report: Changing 'monster drops' causes error
Replies: 10
Views: 7652

Monster drops are an interesting phenomenon, I'll make it clear how it works here. Each monster has a specific 'starting point' on the monster drop chart. For instance, Dragon#1 is the first drop to check when a dragon dies, knight#1 is the first to check when a knight dies, etc. When a monster dies...
by rain`
Mon Apr 04, 2005 4:26 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE: Bug Report: Corrupted graphics.dat
Replies: 3
Views: 3557

Theres a lot of quirks in CSBWin, originating in the atari version, where certain 'dependancies' are not checked in the game, but rather just simply 'counted on'. For instance, I've noticed that all graphics have a width of multiples of 16, as well as most graphic information stored in 558 are all m...
by rain`
Mon Apr 04, 2005 4:20 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE!
Replies: 57
Views: 31260

Yes, i did think about the re-import all the graphics in a folder type feature. I'm not really sure exactly how to create it. I can of course do it, its just the factor of HOW it should work. I could make it so you designate certain graphics that are 'extracted' to a folder, then all reimported at t...
by rain`
Sat Apr 02, 2005 10:53 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE: Bug Report: 'FM20.DLL not registered'
Replies: 2
Views: 6963

Regarding the FM20.dll, it is a required system file to run ADGE for use of list boxes inside the app, I don't know where to get it if you don't have it, but try doing a google for it, im sure somewhere you can download it and place it in your system folder and it should work then.

-rain`
by rain`
Tue Mar 08, 2005 6:41 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE!
Replies: 57
Views: 31260

Nice work kentaro, that is definately a very nice addition to ADGE. There is one issue, your compiled ADGE executable has broken editors, some of the graphics for the background of the editors (like the walls being shown while editing wall decorations) don't work anymore. This was entirely MY fault ...
by rain`
Tue Mar 08, 2005 4:14 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE!
Replies: 57
Views: 31260

ADGE v0.2b1 Application: http://www.qwplayers.org/~rain/adgev02b1.zip Source: http://www.qwplayers.org/~rain/adgev02b1source.zip Some updates, any bugs you find post here and I will address them. I still have some plans for the future, involving more dynamic rendering of the editor's graphics as wel...
by rain`
Sat Feb 26, 2005 7:18 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Custom sounds?
Replies: 51
Views: 10909

Paul Stevens wrote:dianneandpaul.net/CSBwin

CSBuild1.75
FeedingFilter.rar (CSBwin 9.8v34)
CSBgraphics.exe version 3.0

Notice anything new?
I haven't looked yet but I'm gonna take a guess...

More lack of backwards compatability? ^^

Good work =]
by rain`
Sun Feb 20, 2005 12:05 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Colour specificity for monsters in CSBWin
Replies: 3
Views: 1765

Thats the best explanation I have seen so far. I have many different coloured worms slithering about! Whats the lowdown with the 'transparent' pixel, as this differs monster to monster. ADGE says they all use the magenta pixel: I just use what the existing one was, such as cyan for dragon, light gr...
by rain`
Sun Feb 20, 2005 12:01 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE!
Replies: 57
Views: 31260

`Rain, I am already using ver 1.01 of DMExtract and the problem remains. I'll send you the graphics.dat so you can see the problem. There was nothing infact wrong with your graphics.dat file. The problem was the complexity of the image #6 (Due to the way images are encoded, it actually exceeded the...
by rain`
Sat Feb 19, 2005 7:07 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE!
Replies: 57
Views: 31260

"do you plan to release the source code of ADGE ?"

Sure, i'll upload a zip with the source code in the next version. Just a note, it is programmed in VB6, which is a nightmare. My code is very, very poorly organized, but the file routines are pretty strait-forward.
by rain`
Sat Feb 19, 2005 7:32 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE!
Replies: 57
Views: 31260

Oh yeah, forgot. The encoding used for images in graphics.dat files uses 16 bit values for width and height of an image, giving a theoretically maximum of 2^16-1 x 2^16-1, or 65535x65535 =].

Again, don't know how CSBWin will treat such an image =]
by rain`
Sat Feb 19, 2005 7:28 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE!
Replies: 57
Views: 31260

ADGE will import graphics as any size and save the graphics in the graphics.dat file as *THAT* size. Whether the game accepts this value or not is up to you to figure out. For instance, taking the monster vexirk and replacing it with the images of a knight (obviously an increase in width/height of t...
by rain`
Fri Feb 18, 2005 6:42 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE: Bug Reports: Initial bugs
Replies: 3
Views: 2730

right clicking and exporting/importing was never finished *eek* thats one part of the program that simply slipped through (oops). "Found the first bug, it won't load my custom graphics.dat -- it fails at item #6, which in fact is the image that caused this bug in CSBWIN: " If you wouldn't ...
by rain`
Fri Feb 18, 2005 4:00 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: CSBwin features wanted
Replies: 4
Views: 1681

Create monster with &ADD: ??? As per the source, adding 'monster' types is not implemented, I just tested it and it *does* infact work. This is great! I can only 'duplicate' a monster (i.e. can't make 3 of them instead of just 1) though. But for what I need it for, duplication is plenty! Thanks ...
by rain`
Fri Aug 27, 2004 6:41 pm
Forum: Dungeon Master (DM)
Topic: Solo game adviced needed.
Replies: 68
Views: 16097

don't forget to dodge missiles by changing position.
I prefer turning left or right myself =]
by rain`
Thu Aug 26, 2004 10:45 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: unused bits: suggestions
Replies: 40
Views: 8488

c) For non spell casting monsters, it could be "double attack", like the knights (I didn't find any bit for "double attack" in the graphics.dat, so I guess it's hard coded. Rain could confirm that mybe) Correct sir, the 'double attack' feature is hard coded for creature number m...
by rain`
Wed Aug 25, 2004 9:04 pm
Forum: Dungeon Master (DM)
Topic: Solo game adviced needed.
Replies: 68
Views: 16097

I never carry food or water around in dm1, especially after level 7 (I wont spoil anything but ill give you a tip). Its not too hard to walk back up to an area thats easily accessible, so storing your food in a place you know how to get to allows you to walk back to that area if you are low on food ...
by rain`
Sat Aug 14, 2004 6:37 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE!
Replies: 57
Views: 31260

Ahhh thank you so much Zyx! My guesses on what they meant were way off! Paul Stevens: Thats what I have been doing since CSBEdit, using CSB4win source and scanning the code for its meaning. Some are easily found out while others are very confusing. For instance, uByte7 of MONSTERDESC structure I hav...
by rain`
Sun Jul 25, 2004 4:58 pm
Forum: CSBWin
Topic: Conflux II - game questions **SOME COMPLETE SPOILERS !**
Replies: 143
Views: 39056

it seems the bug is actually in my forgetfulness on how to read a compass. hahahaha =]
by rain`
Sat Jul 24, 2004 4:29 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Sample DSA and CSbuild bug report
Replies: 30
Views: 9049

ran into a stray branch today. Either im doing this wrong, or somet new things need to be tweaked from the 64 level capability implementation. CSBwin.exe :Overlay Alpha 3 CSBuild.exe: version 1.41 Problem: Im using a DSA which is set by 3 and/or gates (they are working, according to the tracelog), b...
by rain`
Fri Jul 23, 2004 3:05 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: CSBwin modified to add custom spell effects?
Replies: 57
Views: 12646

not trying to accomplish anything, I read somewhere that said something about monsters carrying DSA's and reporting to the DSA everything it does, I tried it by just adding a dummy DSA that assigned literals to stack and watched the trace but It didnt work. I was just wondering if it was something I...
by rain`
Fri Jul 23, 2004 2:44 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: CSBwin modified to add custom spell effects?
Replies: 57
Views: 12646

DSA's controlling spells? Yeah that is a whopper! You could then keep track of fireballs or VI potions and manipulate the map accordingly =] I could think of a few tricks to use with that but it is unneeded =] As for a custom non official CSB4win, I guess if you say 'Who cares' and nobody else has a...
by rain`
Fri Jul 23, 2004 1:48 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: CSBEdit & Monster Attacks
Replies: 15
Views: 5082

also: the power of the spell is hard to know exactly but I'm sure it has everything to do with the monster's "power" stat and a tad bit of randomness.
by rain`
Fri Jul 23, 2004 1:44 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: CSBEdit & Monster Attacks
Replies: 15
Views: 5082

I'm suprised you got zo spells out of munchers, i would have expected nothing more then a crash =] heres a little snippit of the code in lamens terms: if ( monsters spell range is > 1 and either the distance from monster to party is > 1 or random number between 0 and 1 is 1 then do the following: if...
by rain`
Fri Jul 23, 2004 1:35 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: CSBwin modified to add custom spell effects?
Replies: 57
Views: 12646

I am especially inattentive to people who only like to brainstorm work for others. If you can show me a project and explain why it needs a new spell then let's go for it. And of course you can always make custom CSBwin.exe just for yourself. If it is for a particular project then about the only dow...
by rain`
Thu Jul 22, 2004 8:55 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: CSBwin modified to add custom spell effects?
Replies: 57
Views: 12646

CSBwin modified to add custom spell effects?

This is a more of a question about whether or not this is a step we should take in the future of CSB4win and what you guys think (agree/disagree why?). In CSBEdit (my graphics.dat editor which edits spells, monsters, attacks, food etc), each spell has a type and result associated with it. Requires f...