Hello. I updated DSB to 0.59 and have problem wih pits.
Inactive pits have hole in ceiling on deeper level like active pit, and vice versa. Open pit via button, jump, and no hole in ceiling.
Search found 9 matches
- Wed Oct 23, 2013 4:28 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) Ceiling Pits
- Replies: 1
- Views: 1653
- Sat May 28, 2011 8:12 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Wall crack and release (0.48)
- Replies: 2
- Views: 1414
Re: Wall crack and release (0.48)
Ok, waiting for fixed version. Double alcove with one item works, cheers!
- Sat May 28, 2011 4:36 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Wall crack and release (0.48)
- Replies: 2
- Views: 1414
Wall crack and release (0.48)
Hello, quick question. How to release more than one object from wall crack? Only last object from contents list is released. I checked CSB for DSB in editor and 7,27,15 crack contents two rocks, but its only standard "release = true" and I think works that same, with one rock.
- Tue Dec 28, 2010 2:08 pm
- Forum: Other Games like DM
- Topic: Evil's Doom
- Replies: 30
- Views: 20416
Re: Evil's Doom
Some people finish game by editing save and teleport behind locked door (bug or extra hidden switch?). Someone created a fixed version. Its unplayable on UAE for me. Crashes when its launched via Picasso96 uaegfx graphic card to remove a interlace 640x512. Play with interlace artefacts is too pain f...
- Wed Dec 22, 2010 11:08 pm
- Forum: Other Games like DM
- Topic: Bloodfest
- Replies: 10
- Views: 10077
Re: Bloodfest
Hah, I play demo in mid 90 on my 040/25 & 16MB Fast. I still have 3 working models so i check full version, superb demo finished many times.
- Wed Dec 08, 2010 4:20 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: DSB Version 0.46
- Replies: 11
- Views: 2864
Re: DSB Version 0.46
Same too.linflas wrote:just got a crash in 0.46 for test_dungeon : clicking Enter > entrance door opens > crash :
Lua function sys_tick: base/system/lua:583: attempt to perform arithmetic on global 'g_last_party_move' (a boolean value)
- Fri Aug 24, 2007 4:18 am
- Forum: Gaming & Sport
- Topic: New RPG Game - Esenthel
- Replies: 41
- Views: 12423
- Tue Feb 21, 2006 6:37 pm
- Forum: RTC Archive
- Topic: RTC V0.29-0.34 gfx error
- Replies: 2
- Views: 1000
- Tue Feb 21, 2006 5:18 pm
- Forum: RTC Archive
- Topic: RTC V0.29-0.34 gfx error
- Replies: 2
- Views: 1000
RTC V0.29-0.34 gfx error
Hi
I have strange lines on wall objects from distance on all versions 0.29-0.34, like this:
at close is fine
RTC V0.28 looks ok
Windows 98SE, DirectX 9.0c, GF 6600GT
Thanks & Bye
I have strange lines on wall objects from distance on all versions 0.29-0.34, like this:
at close is fine
RTC V0.28 looks ok
Windows 98SE, DirectX 9.0c, GF 6600GT
Thanks & Bye