Search found 9 matches

by Doomer
Wed Oct 23, 2013 4:28 am
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed) Ceiling Pits
Replies: 1
Views: 1641

(fixed) Ceiling Pits

Hello. I updated DSB to 0.59 and have problem wih pits.

Inactive pits have hole in ceiling on deeper level like active pit, and vice versa. Open pit via button, jump, and no hole in ceiling.
by Doomer
Sat May 28, 2011 8:12 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Wall crack and release (0.48)
Replies: 2
Views: 1408

Re: Wall crack and release (0.48)

Ok, waiting for fixed version. Double alcove with one item works, cheers!
by Doomer
Sat May 28, 2011 4:36 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Wall crack and release (0.48)
Replies: 2
Views: 1408

Wall crack and release (0.48)

Hello, quick question. How to release more than one object from wall crack? Only last object from contents list is released. I checked CSB for DSB in editor and 7,27,15 crack contents two rocks, but its only standard "release = true" and I think works that same, with one rock.
by Doomer
Tue Dec 28, 2010 2:08 pm
Forum: Other Games like DM
Topic: Evil's Doom
Replies: 30
Views: 19580

Re: Evil's Doom

Some people finish game by editing save and teleport behind locked door (bug or extra hidden switch?). Someone created a fixed version. Its unplayable on UAE for me. Crashes when its launched via Picasso96 uaegfx graphic card to remove a interlace 640x512. Play with interlace artefacts is too pain f...
by Doomer
Wed Dec 22, 2010 11:08 pm
Forum: Other Games like DM
Topic: Bloodfest
Replies: 10
Views: 9920

Re: Bloodfest

Hah, I play demo in mid 90 on my 040/25 & 16MB Fast. I still have 3 working models so i check full version, superb demo finished many times. :)
by Doomer
Wed Dec 08, 2010 4:20 pm
Forum: Dungeon Strikes Back (DSB)
Topic: DSB Version 0.46
Replies: 11
Views: 2839

Re: DSB Version 0.46

linflas wrote:just got a crash in 0.46 for test_dungeon : clicking Enter > entrance door opens > crash :
Lua function sys_tick: base/system/lua:583: attempt to perform arithmetic on global 'g_last_party_move' (a boolean value)
Same too.
by Doomer
Fri Aug 24, 2007 4:18 am
Forum: Gaming & Sport
Topic: New RPG Game - Esenthel
Replies: 41
Views: 12286

Nawet fajne. :>
by Doomer
Tue Feb 21, 2006 6:37 pm
Forum: RTC Archive
Topic: RTC V0.29-0.34 gfx error
Replies: 2
Views: 994

Thanks
16bit mode in RTC works :)
by Doomer
Tue Feb 21, 2006 5:18 pm
Forum: RTC Archive
Topic: RTC V0.29-0.34 gfx error
Replies: 2
Views: 994

RTC V0.29-0.34 gfx error

Hi
I have strange lines on wall objects from distance on all versions 0.29-0.34, like this:

Image

Image

at close is fine

Image

RTC V0.28 looks ok

Windows 98SE, DirectX 9.0c, GF 6600GT

Thanks & Bye