Search found 8 matches

by LupusArgentum
Thu Jul 28, 2005 11:34 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: How does the engine determine first object on a tile? (DM)
Replies: 2
Views: 4675

I was actually referencing that page while writing the program to decode this stuff. (In QBasic, not C. :P) Obviously it was crucial, I would have been completely blind without it. Thank you though, it helps to know I'm not way off.

-Argent
by LupusArgentum
Thu Jul 28, 2005 10:11 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: How does the engine determine first object on a tile? (DM)
Replies: 2
Views: 4675

How does the engine determine first object on a tile? (DM)

I've been trying to learn the dungeon.dat format and I'm good so far, except I don't quite know how the engine determines the first object on a tile. the "Hall of Heroes" is 18x19, 342 bytes, but according to the map offsets in the header its data block is only 357, and it isn't compressed...
by LupusArgentum
Thu Jul 28, 2005 9:38 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Champion text format (DM)
Replies: 13
Views: 8457

Yeah, I'm the same one. I've never encountered another ArgentumLupus. Unfortunately I couldn't get into my account - I couldn't remember my password and none of my email addresses worked, so I don't know if something happened to my account (inactivity) or if I just forgot a password AND the email ad...
by LupusArgentum
Tue Jul 26, 2005 1:15 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Champion text format (DM)
Replies: 13
Views: 8457

Heh... geez. Whoopsie. :P That looks, much better, yes. I like the fixed-width too, I wish I'd noticed how to do that before. It looks a whole lot nicer. Anway, I don't really think this part needs to be included in the documentation: Hopefully this is all accurate. Hopefully somebody can use this i...
by LupusArgentum
Mon Jul 25, 2005 6:21 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Champion text format (DM)
Replies: 13
Views: 8457

Ok, here's the results of my research. if you can call it that. Let's use Hissssa as an example, because he's cool. :P His text string is: HISSSSA/LIZAR OF MAKAN//M/AAFAACGCAAAF/CIDKDACDCDCLDH/EDAAADBAAAAAAAAA We know what HISSSSA and LIZAR OF MAKAN are. The slashes are just separators, M is his gen...
by LupusArgentum
Mon Jul 25, 2005 4:35 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Champion text format (DM)
Replies: 13
Views: 8457

*facepalms* I was having trouble figuring out Encode4(). None of my calculations were working out, and it was REALLY hampering my attempts. All of a sudden, I glanced at the + 'A' part. A=0 Damnit. I knew its binary code was 00000, but when finger-counting up to the letter I was getting the binary c...
by LupusArgentum
Mon Jul 25, 2005 3:27 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Champion text format (DM)
Replies: 13
Views: 8457

It is perfectly safe. Neither has any explosives. But, once you edit it with CSBuild, you will never read it again with any other program except CSBwin. Um, yeah. Thanks. o.o; *wonders idly what the emulator might do if he tried that* heh... The source code for both CSBuild and CSBwin are freely av...
by LupusArgentum
Mon Jul 25, 2005 1:37 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Champion text format (DM)
Replies: 13
Views: 8457

Champion text format (DM)

I looked through this whole section of the forum but couldn't find anything related, except one post that said nobody knew how to do this yet. dmweb mentions on the file formats page that the champions' stats are stored in texts. But when it comes to the Champion Texts subsection of the Texts Format...