Search found 140 matches

by TyGuy6
Sun Apr 19, 2009 9:07 am
Forum: Dungeon Master (DM)
Topic: 'Toe to Toe' with the dragon
Replies: 132
Views: 25892

Re: 'Toe to Toe' with the dragon

Interesting topic, the 1/4th party run. When I was young and scared of mummies, my Dad impressed us by playing with only 1 character, and on top of that, it was one with very little mana! (He played almost pure spellcaster style.) So when I learned that some items gave you a bit of mana, and later t...
by TyGuy6
Sun Mar 29, 2009 10:36 am
Forum: Links and Questions & Answers
Topic: Dungeon Making Resources
Replies: 27
Views: 42899

Re: Dungeon Making Resources

Hey, can someone point me to where I can download the original CSB graphics.dat? I'm specifically looking for the Deth Knight image (not animated armour). I can't seem to find it on my computer. I use CSBwin and ADGE, btw.
by TyGuy6
Sat Mar 28, 2009 10:38 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: DSA documentation
Replies: 9
Views: 4699

Re: DSA documentation

Wow. This is great. *speechless*
by TyGuy6
Sat Mar 28, 2009 6:15 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: How to: Create a shop
Replies: 94
Views: 31954

Re: How to: Create a shop

Threaten you? I know not of what you speak. Seriously, I don't expect you to rework the code. If you do, I will think you rather generous with your time. (Not that I wouldn't appreciate it.)
by TyGuy6
Fri Mar 27, 2009 3:37 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: How to: Create a shop
Replies: 94
Views: 31954

Re: How to: Create a shop

Ok, I get the point. I guess we'll just have to be careful when building dungeons, since any mechanic based on that might fail every 100th or 1000th time. It makes me nervous that we can have bugs that are so debug-proof, but if the dungeon designers are careful they can avoid them. No need to go ch...
by TyGuy6
Thu Mar 26, 2009 11:35 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: How to: Create a shop
Replies: 94
Views: 31954

Re: How to: Create a shop

Ok, I tried it out. I made two pressure pads, pad1 and pad2, that were on adjacent squares. A teleporter was turned off when you stepped off of pad1, but the same teleporter was turned on when you stepped onto pad2. No matter how many times I tried stepping directly from pad1 to pad2, I couldn't get...
by TyGuy6
Thu Mar 26, 2009 9:02 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: How to: Create a shop
Replies: 94
Views: 31954

Re: How to: Create a shop

Aha! That is a good idea for a test, zoom. Have we discovered a new way to get pseudo-randomness? An item is teleported from one pad to another, thus triggering both pads at once, which set/clear the same teleporter and thus randomly move or not move item2 onto some more pads. Not that monster movem...
by TyGuy6
Thu Mar 26, 2009 12:13 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: How to: Create a shop
Replies: 94
Views: 31954

Re: How to: Create a shop

Floor Switches: For example, having a signal when target leaves signal on the previous square should trigger a second before the second trigger. Mind if I nominate this for the "most obfuscated sentence" award? I think I sort of understand, but I'm glad you put it simply in the next senten...
by TyGuy6
Wed Mar 25, 2009 7:46 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: How to: Create a shop
Replies: 94
Views: 31954

Re: How to: Create a shop

Aha, I solved it! I just trigger a "shop check" every tick that you stand in front of the alcove. There must be a lot of overhead, calculating the shop every tick, but then you step off and the AND/OR feedback loop I created is stopped. It works great, and it will even let me have multiple...
by TyGuy6
Wed Mar 25, 2009 7:19 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: How to: Create a shop
Replies: 94
Views: 31954

Re: How to: Create a shop

Aah! I've hit a snag. How do I make an alcove trigger something whenever a specific item is removed? I can only get it to detect when the last item is removed. Would it be very complicated to make it trigger on any removal? I'm finding it very hard to put multiple consumables in my shop, even if I s...
by TyGuy6
Wed Mar 25, 2009 5:10 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: How to: Create a shop
Replies: 94
Views: 31954

Re: How to: Create a shop

Hmm. So you are saying that two pads in a certain "physical" order on the same square are not guaranteed to trigger in the same order every time? I ask that specifically because I think I have relied on that sort of same-source ordering in the past. I am guessing that you will say: it work...
by TyGuy6
Wed Mar 25, 2009 8:22 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: How to: Create a shop
Replies: 94
Views: 31954

Re: How to: Create a shop

Yeah, Paul's right; who cares about the older version. But I'm glad to know that it didn't work because of the addition of global variable access. So, I'm working on a way now to allow the selling of consumables. Problem is, the shop can't say, "you break it, you buy it," because what if t...
by TyGuy6
Wed Mar 25, 2009 4:29 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: How to: Create a shop
Replies: 94
Views: 31954

Re: How to: Create a shop

Well, this all makes sense considering that the Display Window DSA has the same state 15 as the Lost and Found DSA: S0 = GV14@ C0 = GV14! These commands must not be working properly in the older version of CSBwin. I wouldn't know where to start on that, and anyway, it's already fixed in the later ve...
by TyGuy6
Tue Mar 24, 2009 8:31 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: How to: Create a shop
Replies: 94
Views: 31954

Re: How to: Create a shop

Well, the shop works fine when I use the later version of CSBwin! Hooray! But I am curious a bit to know what went wrong. beowuuf said to check the state and row specified in the error. Well, state 1 has plenty of stuff in its rows, but I don't see a row 15. There are only SCT 1-4 = 12 rows. Hey wai...
by TyGuy6
Tue Mar 24, 2009 7:16 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: How to: Create a shop
Replies: 94
Views: 31954

Re: How to: Create a shop

Thanks, I'll try upgrading my version. I was using 9.8v72, whereas the demo that worked was 10.010. That might be the only problem. I'll let you know in maybe 15 hours. I hope the newer version I use is backwards compatible enough. My CSBuild is 2.51; it could probably use an upgrade as well.
by TyGuy6
Tue Mar 24, 2009 2:03 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: How to: Create a shop
Replies: 94
Views: 31954

Re: How to: Create a shop

You probably don't remember these DSA's all that well, Paul, since it has been a while. I'm trying now to make a shop, but I keep getting these errors when I first step on the exit pad. "Warning: Unknown DSA command code DSA at 0(12,27) Row=15;Col=1" "Warning: Unknown DSA command code...
by TyGuy6
Wed Nov 26, 2008 11:30 pm
Forum: Welcome
Topic: Cool stuff you've found on the web
Replies: 2493
Views: 763115

I tried the little game but I can't seem to get anywhere. There are about 3 'exits' that I can't seem to use. I can "ignore", "follow", or "kill", for example, but when I press enter nothing happens. I guess it's just unfinished, eh?
by TyGuy6
Mon Aug 18, 2008 11:23 pm
Forum: Links and Questions & Answers
Topic: New dungeon, but half-baked and dead
Replies: 14
Views: 9679

Trying to populate the list of Custom Dungeons? I don't really want it up there with just Conflux III to hang out with!
by TyGuy6
Sun Aug 17, 2008 10:25 am
Forum: Links and Questions & Answers
Topic: New dungeon, but half-baked and dead
Replies: 14
Views: 9679

Thanks beowuuf!

I'll start another thread to announce/discuss the release. See http://www.dungeon-master.com/forum/vie ... 9994#89994
by TyGuy6
Tue Aug 12, 2008 12:44 am
Forum: Links and Questions & Answers
Topic: New dungeon, but half-baked and dead
Replies: 14
Views: 9679

Ok, I'm ready to give out this unfinished dungeon. But I can't seem to figure out how to upload it on the Encyclopaedia. I don't seem to have an account, and I can't figure out how to get one. A little help? My file, zipped is 520 KB, but I could remove the executable to get it to 240, if necessary.
by TyGuy6
Tue Aug 05, 2008 8:42 pm
Forum: Links and Questions & Answers
Topic: New dungeon, but half-baked and dead
Replies: 14
Views: 9679

Yeah, ok. But don't try to change my mind. The truth is, I'm not good at stopping the games once I've started. When I get into them for a while, they start to mess with my life, in various ways, such as lack of sleep from staying up too late. I consider excessive game-playing to be a real addiction.
by TyGuy6
Tue Aug 05, 2008 8:16 am
Forum: Other
Topic: Dungeon "Grand"Master redux
Replies: 9
Views: 5895

hmm. I've always thought something like this should be done. Just remember to leave some bits intact so that it still feels like DM. IMHO, the key is to make it appeal to those who have played DM over and over again for its classic-ness, but find it too easy now. Where they would expect to solve a p...
by TyGuy6
Tue Aug 05, 2008 6:57 am
Forum: Links and Questions & Answers
Topic: New dungeon, but half-baked and dead
Replies: 14
Views: 9679

All right, I promise not to drop it completely (at the very least not forever). I'll either finish it, probably quickly and roughly, or I'll give it to the community as is, to do with as you will. I have three ideas I want to implement, but like I said, I'm sworn off computer games. I'll just have t...
by TyGuy6
Fri Jul 25, 2008 10:37 pm
Forum: Links and Questions & Answers
Topic: New dungeon, but half-baked and dead
Replies: 14
Views: 9679

New dungeon, but half-baked and dead

I guess it has been almost three years since I made my first dungeon, "Traps and Monsters," to get some dungeon-making practice. Since then, I've done some work on another, larger dungeon, called "Shadow Shepherd," but I don't have the time anymore to finish it. (I had a couple g...
by TyGuy6
Thu Jul 24, 2008 7:15 am
Forum: RTC Bugs
Topic: UPDATED: Huge bugs with Cloned Mirrors: [FIX NOW FOUND!]
Replies: 10
Views: 8927

Hmm. Sounds like you have a case of party poltergeist. Your dead hero has come back as a spirit to make sure you take good care of his items.
by TyGuy6
Sat May 31, 2008 12:50 am
Forum: Welcome
Topic: Cool stuff you've found on the web
Replies: 2493
Views: 763115

1.37 mil after 5-6 plays. How is 2 mil even possible? Lots of purples?
by TyGuy6
Thu May 01, 2008 10:55 pm
Forum: Welcome
Topic: Cool stuff you've found on the web
Replies: 2493
Views: 763115

So frustrating until I got things rolling. Solved in about 50 min. Then played again and solved in 2 min. Without calling anyone.
by TyGuy6
Wed Apr 30, 2008 10:09 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: DSA errors, tips and tricks - discuss
Replies: 64
Views: 18582

Thank you, now I think I understand. I think I like predictability, so I'll just let the engine block the extra messages. My tests probably would have worked differently if I had changed that global setting first.
by TyGuy6
Wed Apr 30, 2008 6:09 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: DSA errors, tips and tricks - discuss
Replies: 64
Views: 18582

I still don't understand what kind of messages we're referring to. I've done a test to illustrate my point, but if it is the wrong one let me know. I put two teleporters pointing to eachother. Inactive, visible. One has apple. Two pressure pads on top of eachother: 1st sets a teleporter, 2nd clears ...
by TyGuy6
Tue Apr 29, 2008 9:42 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: DSA errors, tips and tricks - discuss
Replies: 64
Views: 18582

Now I see why the one was just an edit. It's because it was sent to the same location, right? should be easy to fix. You cannot expect timers to be delivered in the same order you create them Timers that expire in a single tick of the clock are delivered in arbitrary order I don't know much about ti...