Search found 212 matches
- Fri Apr 05, 2013 2:34 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Deco / wall objects with a SIDE0 bitmap?
- Replies: 5
- Views: 2712
Re: Deco / wall objects with a SIDE0 bitmap?
In addition to Gambit's suggestion I can think of two other ways. 1) You could make a floorflat and place it on the neighbouring squares; or 2) You could make a wallitem on the neighbouring squares that has a heavily-offset graphic. The secret of making it work, in either case, is to make the graphi...
- Thu Apr 04, 2013 10:32 pm
- Forum: RTC
- Topic: [Custom dungeon] Escape! - III - Zombie-Master [RTC] [Stuart "Mon Ful Ir" Marshall ]
- Replies: 62
- Views: 34190
Re: Escape 3.0 - demo
Terkio's post in the other forum prompted me to come back to this thread. Gosh, Escape 3 has suddenly got popular! I released the demo four years ago and it didn't seem to attract much interest at the time. Now it's got some people playing it! Thank you all for your kind words. I've discovered that ...
- Thu Apr 04, 2013 10:01 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: How to... ?
- Replies: 141
- Views: 53376
Re: How to... ?
I'll reply in that thread.
- Thu Apr 04, 2013 7:07 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: How to... ?
- Replies: 141
- Views: 53376
Re: How to... ?
No, I'm sorry: I'm afraid I've misinformed you. Apparently I no longer have that file.
- Wed Apr 03, 2013 7:58 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: How to... ?
- Replies: 141
- Views: 53376
Re: How to... ?
Yes, I have a more up to date version on my computer at home, but it'll be a few more days before I can post it I'm afraid.
- Tue Nov 20, 2012 9:25 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Thank you for DSB!
- Replies: 4
- Views: 2431
Re: Thank you for DSB!
Yes, I feel like that as well. DSB has a learning curve but once you start to grok it, it's made of pure, 24-carat awesome.
- Tue Jul 03, 2012 11:56 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Questions about DSB/ESB
- Replies: 433
- Views: 1641336
Re: Questions about DSB/ESB
Create flying_creature and walking_creature as separate monsters and have triggers or attack modes that swap them?
- Sun Jun 17, 2012 11:55 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Questions about DSB/ESB
- Replies: 433
- Views: 1641336
Re: Questions about DSB/ESB
Okay, I'm now officially intrigued to see what interface Gambit is in the process of cooking up.
At this rate we're not far short of being able to clone Eye of the Beholder with the DSB engine.
At this rate we're not far short of being able to clone Eye of the Beholder with the DSB engine.
- Wed Apr 25, 2012 10:36 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Heal Party
- Replies: 12
- Views: 4813
Re: Heal Party
Yup: that's a substantial conceptual problem. :) I suppose I'd have to try copy/pasting method_heal and tweaking it. The original function used who , but if I change some of those to foo , then I get:- function method_heal_party(name, ppos, who, what) local m = lookup_method_info(name, what) if (not...
- Wed Apr 25, 2012 6:43 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Heal Party
- Replies: 12
- Views: 4813
Re: Heal Party
I haven't tested this, just written it out in the text window. Would this work?
Code: Select all
function method_heal_party
for foo = 1 to 4
method_heal(name, foo, who, what)
next foo
return
end
- Fri Apr 06, 2012 12:29 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: DSB Version 0.52
- Replies: 8
- Views: 3851
Re: DSB Version 0.52
Golly gosh wow. New toys!
- Sat Jan 21, 2012 9:19 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Wallsets
- Replies: 9
- Views: 4780
- Sat Jan 21, 2012 9:11 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Wallsets
- Replies: 9
- Views: 4780
Re: DSB Tutorials
Ah! It's always so simple. Thank you very much.
Is there a way to change staircases and pits in association with a particular wallset, or should I just clone a pit and a staircase?
Is there a way to change staircases and pits in association with a particular wallset, or should I just clone a pit and a staircase?
- Sat Jan 21, 2012 3:23 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Wallsets
- Replies: 9
- Views: 4780
Re: DSB Tutorials
Nope, looks like I was overconfident there. The syntax is fooling me somehow. What I wrote was:- startup.lua lua_manifest = { "wallset.lua" } wallset.lua gfx.floor = dsb_get_bitmap("floor", "wallset/floor.png") gfx.roof = dsb_get_bitmap("roof", "wallset/r...
- Sat Jan 21, 2012 2:40 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Wallsets
- Replies: 9
- Views: 4780
Re: DSB Tutorials
What kind of a wallset tutorial? Wallsets seem to be some sort of a mystery but, basically, I don't understand what people don't understand. dsb_make_wallset_ext has a mess of parameters, I admit, but it's already documented on the wiki... The knowledge that there's a command called dsb_make_wallse...
- Fri Jan 13, 2012 9:03 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Wallsets
- Replies: 9
- Views: 4780
Wallsets
Please could we have a wallset tutorial?
- Tue Dec 06, 2011 12:46 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Graphics Replacement in DSB
- Replies: 54
- Views: 34837
Re: Graphics Replacement in DSB
Aye. There's a DM2-style bag in it. In mfi_dungeon, go to objects.lua and scroll down past all the monsters. Starting at line 2375 there's a list of "things", and the bag's the first one. I'll put the code here for you:- obj.bag = clone_arch(obj.chest, { name="BAG", mass=35, icon...
- Mon Dec 05, 2011 1:13 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: DSB Version 0.50
- Replies: 11
- Views: 4256
Re: DSB Version 0.50
Thanks, Amber. I haven't been able to find anything that was broken by the new version.
Editing is certainly a great deal easier for me now.
Editing is certainly a great deal easier for me now.
- Tue Nov 29, 2011 11:47 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Graphics Replacement in DSB
- Replies: 54
- Views: 34837
Re: Graphics Replacement in DSB
You'll find an example of a custom sub-renderer in my code library too.
- Sun Sep 18, 2011 1:07 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: DSB Version 0.49
- Replies: 11
- Views: 4226
Re: DSB Version 0.49
Quick! Release 0.50 so as to break the curse!
- Fri Aug 19, 2011 9:27 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: *drops a pin*
- Replies: 3
- Views: 1938
*drops a pin*
CLANG!
- Mon May 30, 2011 10:01 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: What's wrong with DSB?
- Replies: 36
- Views: 9419
Re: What's wrong with DSB?
... and I've created a library of alternative graphics that people can download and work from. There are a few bits of code in there as well, to allow underwater levels and monsters that turn you to stone, but you can disregard those without any problems at all.
- Sat May 14, 2011 8:45 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: How to... ?
- Replies: 141
- Views: 53376
Re: How to... ?
Ah! Everything becomes clear. Thank you!
- Sat May 14, 2011 7:05 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: How to... ?
- Replies: 141
- Views: 53376
Re: How to... ?
Okay, thanks. Is there a way to do it without editing base/global.lua? A custom dungeon really shouldn't change the base code.
- Sat May 14, 2011 2:26 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: How to... ?
- Replies: 141
- Views: 53376
Re: How to... ?
Hmm... when I release a prisoner it still says, "%NAME RESURRECTED" at the bottom of the screen. Can I make it say, "%NAME RELEASED"?
- Sat May 14, 2011 10:49 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: How to... ?
- Replies: 141
- Views: 53376
Re: How to... ?
Thank you very much, that's working as intended now.
- Fri May 13, 2011 9:54 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: How to... ?
- Replies: 141
- Views: 53376
Re: How to... ?
Thank you, Amber. I've created a new option_res.png, and I've added it into my graphics.lua in the usual way:
This doesn't seem to have changed anything. Have I missed a step?
Thanks
Code: Select all
gfx.option_res = dsb_get_bitmap("option_res", "mfi_graphics/misc/option_res.png")
Thanks
- Fri May 13, 2011 7:32 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: How to... ?
- Replies: 141
- Views: 53376
Re: How to... ?
Hmm. When someone clicks on one of the "prisoners" in this dungeon, they can release the prisoner, adding a character to the party. This is just called "resurrection" at the moment. What I want to do is change where it says "resurrect" to "release". But this s...
- Wed May 11, 2011 8:48 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: How to... ?
- Replies: 141
- Views: 53376
Re: How to... ?
Version 0.2's done. Get it here.
Changes:-
Changes:-
- 2 new monsters
- 1 new champion (prisoner-release version rather than a mirror)
- 3 new statues
- 1 new ceiling-hanging-thing
- Assorted minor code fixes
- Fri May 06, 2011 12:26 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: DSB Version 0.48
- Replies: 3
- Views: 1926
Re: DSB Version 0.48
Thanks, Amber!