Search found 424 matches

by Parallax
Wed Nov 01, 2017 12:44 pm
Forum: Dungeon Strikes Back (DSB)
Topic: DSB Version 0.68
Replies: 8
Views: 5556

Re: DSB Version 0.68

I finished Legend of Grimrock on my tablet a few days ago and it made me wonder about this forum. I am amazed and delighted to see that there is still a bit of activity here. Keep on keeping on, you beautiful people!
by Parallax
Wed May 04, 2011 10:06 pm
Forum: RTC Suggestions
Topic: Can RTC author implement an Automap?
Replies: 10
Views: 9931

Re: Can RTC author implement an Automap?

Beo and Ian_Scho have it, and anyone else who wants it is welcome to it. Just PM me for the zip file until someone hosts it somewhere (I have no server). Caveat #1: It's for DSB, not RTC. Caveat #2: It's a full-screen, cutscene-type automap a la Lands of Lore, not the automap scroll from CSB. I thin...
by Parallax
Mon Feb 07, 2011 4:11 pm
Forum: Welcome
Topic: Cool stuff you've found on the web
Replies: 2493
Views: 702534

Re: Cool stuff you've found on the web

http://pleasingfungus.com/#Manufactoria
An excellent puzzle game with amazing emergent behavior. If you enjoy building complex dungeon mechanics from very simple parts, you'll feel right at home.
Warning: reading the instructions is a must.
by Parallax
Tue Jan 25, 2011 4:08 pm
Forum: Dungeon Strikes Back (DSB)
Topic: CSB + Magic Map
Replies: 17
Views: 6411

Re: CSB + Magic Map

Sent. Also, I took a look at it last night out of curiosity, and realized I coded it three years ago. At this point it's pretty obvious I'm never going to put it in any custom dungeon beyond the DSB test dungeon I tested it in on my machine. Is there a way it could be uploaded somewhere in an abando...
by Parallax
Tue Jan 25, 2011 12:09 am
Forum: Dungeon Strikes Back (DSB)
Topic: CSB + Magic Map
Replies: 17
Views: 6411

Re: CSB + Magic Map

Hey, that's cool. I was just thinking about this after I read about the Subrenderers on the wiki. Presumably the code could be adapted for a full screen map too.....? I made one a long time ago. If you still need it and I can get my hands on the code, you're welcome to it. Offer stands for anyone e...
by Parallax
Fri Oct 08, 2010 2:44 pm
Forum: World News
Topic: The big leap !
Replies: 16
Views: 9648

Re: The big leap !

Joramun wrote:Congratulations to you, last time we talked you had only one child !
o.O!
Really? Wow, time flies. Well thank you, and I hope a nice path chooses you.
by Parallax
Tue Oct 05, 2010 12:24 am
Forum: World News
Topic: The big leap !
Replies: 16
Views: 9648

Re: The big leap !

I came in expecting to read that you were getting married (the big leap) and ready to offer my congratulations, but I'll stay and offer them anyway, on having the courage to quit your comfort zone to follow your dreams! Good on you, you're doing what I never had the courage to do, and which I can no...
by Parallax
Fri Aug 06, 2010 8:45 pm
Forum: Other Games like DM
Topic: The List: Best RPG
Replies: 84
Views: 46451

Re: The List: Best RPG

glecko wrote: 4 Moebius
Hahaha. I can't believe someone else spent enough time on that game to remember it after all these years. However, a quick google search confirmed what I suspected: You and me only, bro, you and me only... :)
by Parallax
Fri Aug 06, 2010 8:23 pm
Forum: Dungeon Master (DM)
Topic: Do you ever map by hand?
Replies: 31
Views: 10862

Re: Do you ever map by hand?

I've mapped quite a few games ever since I was a kid, and I actually enjoy mapping. Yet, I did not map DM (I had a map provided by a friend by the time I got my hands on the game, several years after it first came out). I mapped Ishar II or III, the one with time travel. Most recently, I mapped Conf...
by Parallax
Thu Apr 01, 2010 4:15 pm
Forum: Dungeon Strikes Back (DSB)
Topic: [April Fool's] New features for ESB
Replies: 3
Views: 1787

Re: New features for ESB

These are all great ideas, I can't wait to see it all implemented. I was wondering if it might be possible to add a 'fast debug mode' so that closing ESB automatically starts DSB and reciprocally? And since I'm not too good with fiddling with the config file I'd appreciate if you could make it the d...
by Parallax
Tue Mar 09, 2010 8:58 pm
Forum: Creative Endeavours
Topic: Just one thing...
Replies: 10
Views: 3868

Re: Just one thing...

Jan wrote:3,600 = a European swallow needs to beat its wings 3,600 times every hour in order to maintain air-speed velocity
10,000 = an African swallow needs to beat its wings 10,000 times every hour in order to maintain air-speed velocity
What if they're carrying coconuts?
by Parallax
Wed Feb 17, 2010 8:19 pm
Forum: CSBWin
Topic: Conflux III discussion thread - potential spoilers
Replies: 2759
Views: 2162912

Re: Conflux III discussion thread - potential spoilers

If memory serves, that winged key was used in the cellar, but Iaido can pick that lock. So yeah, you wasted a SAR key, but look at the upside: you may now bypass the tower of pits in Mampang... :/
by Parallax
Tue Feb 02, 2010 10:12 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Dungeon state at startup
Replies: 6
Views: 2284

Re: Dungeon state at startup

Well, he's being prudent. A giggler in your pocket is certainly cause for alarm...
by Parallax
Tue Feb 02, 2010 9:54 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Importation
Replies: 5
Views: 2256

Re: Importation

- A flag that says if parties are exportable from a given dungeon (set to "true" for CSB and DM) - A flag that says if parties are importable in a given dungeon (set to "true" for CSB and DM) - An additional button "import party" that would be able to import the party ...
by Parallax
Thu Jan 14, 2010 10:56 pm
Forum: World News
Topic: Biological Imperative vs. Personal Choice
Replies: 24
Views: 11689

Re: Biological Imperative vs. Personal Choice

I am not aware of any animal species in which males can reproduce by parthenogenesis, nor do I believe humans are such a species. Therefore I submit that this soul-searching is a bit moot in your case, Gambit. When you find your soul mate, then you can have a discussion with her about whether or not...
by Parallax
Tue Jan 12, 2010 11:41 pm
Forum: World News
Topic: Population Growth
Replies: 51
Views: 30420

Re: Population Growth

Climate, wars, vanishing resources and new flus will keep that under control. On the other hand peace, stability, renewable energies, advances in medical science (and science in general) and conservation make matters worse. So what are we to do when everything we think of as 'bad' goes toward solvi...
by Parallax
Mon Jan 11, 2010 10:03 pm
Forum: Links and Questions & Answers
Topic: Balancing fights against puzzles: POLL
Replies: 18
Views: 10624

Re: Balancing fights against puzzles: POLL

Mmmh, that seems to be right up my coding alley indeed. Thanks Sophia. :)
by Parallax
Mon Jan 11, 2010 5:26 pm
Forum: Links and Questions & Answers
Topic: Balancing fights against puzzles: POLL
Replies: 18
Views: 10624

Re: Balancing fights against puzzles: POLL

DM as a system has a lot of its mechanics dedicated to fighting. No fighting and only puzzles throws out too much of the game at once, you are left with an adventure game. I have nothing against adventure games, they are a noble and useful genre, but the DM interface is not designed for doing that (...
by Parallax
Fri Jan 08, 2010 3:19 am
Forum: Dungeon Strikes Back (DSB)
Topic: No runes on walls
Replies: 12
Views: 3470

Re: No runes on walls

Image

And here it is, basically the original picture with some random pixels added. If someone with actual talent wants to touch it up and make it look like something, please be my guest.
by Parallax
Thu Jan 07, 2010 3:50 pm
Forum: Dungeon Strikes Back (DSB)
Topic: No runes on walls
Replies: 12
Views: 3470

Re: No runes on walls

Alright then, it's done, I hope I have time to post it here tonight.

Edit: Also, what characters do the empty boxes correspond to, if you know? One of them must be 'space', but they can't all be.
by Parallax
Wed Jan 06, 2010 3:34 am
Forum: Dungeon Strikes Back (DSB)
Topic: No runes on walls
Replies: 12
Views: 3470

No runes on walls

I don't know if this is a bug or a feature, but lowercase characters in the text exvar of wall texts are not displayed up close. I would very much like to be able to include runic graffiti in my dungeon.
by Parallax
Wed Jan 06, 2010 3:26 am
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed) Keyboard config tool
Replies: 1
Views: 1495

(fixed) Keyboard config tool

When setting Config=1 in dsb.ini I get the keyboard configuration tool, as I should. My problem is with the font used, which is the internal DM font, which means lowercase letters are runes and a lot of key names are difficult to read. "Num 8", "Left", "Right", Page up&...
by Parallax
Sat Jan 02, 2010 9:06 pm
Forum: Dungeon Strikes Back (DSB)
Topic: "Editor Strikes Back" - A GUI editor for DSB
Replies: 66
Views: 39924

Re: "Editor Strikes Back" - A GUI editor for DSB

I had to check the date just to make it was not April 1st! Thank you Sophia for this editor, and for listening to our collective prayers!
by Parallax
Tue Oct 27, 2009 3:20 am
Forum: Links and Questions & Answers
Topic: Dungeon Difficulty
Replies: 22
Views: 13004

Re: Dungeon Difficulty

As far as I'm concerned, difficulty is not a problem as long as there is always something accessible to do. The problems arise when there is no way to progress into the dungeon unless the player overcomes that one particular challenge. It can be a tough riddle, a particularly nasty fight, or that ti...
by Parallax
Thu Oct 01, 2009 3:42 am
Forum: World News
Topic: Doctorate without high school diploma
Replies: 32
Views: 14921

Re: Doctorate without high school diploma

This is all very confusing to me, to the point I first thought it was a joke. Actually scratch that, I first thought it was a spam message advertising "Ph.D. diplomas" for sale, but you seem to be serious about this story. Maybe you can clarify a few points: 1) Your command of the English ...
by Parallax
Sat Apr 18, 2009 12:14 pm
Forum: Creative Endeavours
Topic: Ra Door
Replies: 31
Views: 7570

Re: Ra Door

Maybe I'm dumb, but this looks more like a portal to me than a barrier. If I saw it in a dungeon I'd certainly to try to walk through it. Maybe it's because it reminds me of the Stargate erm... stargates. Upon reflection, I think what gives me this impression is that you cannot see what is beyond th...
by Parallax
Sat Dec 20, 2008 11:07 pm
Forum: CSBWin
Topic: Conflux III discussion thread - potential spoilers
Replies: 2759
Views: 2162912

SAR wine gets you drunk, ZO liquor gets you... well, just try it. And the power of the liquor matters for the effect. That is, if the effect hasn't changed since the last edition I played.

As for unique items, duplicating them did not reproduce their unique properties, last I tried.
by Parallax
Fri Dec 19, 2008 7:26 pm
Forum: World News
Topic: Your moneys worth...?
Replies: 16
Views: 5050

In all fairness: Bugs were a very common 'feature' in games ever since I've played computer games. To state that bugs are more common than ever today is not accurate. Second, the main concern for software companies is not getting the game to be good, it's getting the game to be OUT. No matter how gr...
by Parallax
Fri Dec 19, 2008 7:02 pm
Forum: CSBWin
Topic: Conflux III discussion thread - potential spoilers
Replies: 2759
Views: 2162912

Beo is right, but the main reason for making liquor is that it tastes GOOD! (hint, hint!)

(P.S: Hi Jor!)
by Parallax
Fri Dec 19, 2008 6:46 pm
Forum: Links and Questions & Answers
Topic: How do we solve the problem of outdoor distant objects?
Replies: 27
Views: 13444

With existing mechanics, you can make a static object visible from more than three tiles away, as Linflas showed in his Forest of Doom demo (sorry if someone else had done it before, this is earliest example I know of.) For dynamic objects, though, like monsters and items that can be picked up, it s...