Search found 29 matches

by RicochetRita
Fri Nov 17, 2006 4:20 am
Forum: RTC Archive
Topic: Add a "Load" Button?
Replies: 31
Views: 7708

Yes. I read the "How to Post a Suggestion" -post and realized then that my actual reason came down to a meagre, "it would save us all a bit of time" argument...which doesn't exactly measure up to that 'cost.' But I was also curious if there were a technical reason for the lack of...
by RicochetRita
Thu Nov 16, 2006 3:25 am
Forum: RTC Archive
Topic: Add a "Load" Button?
Replies: 31
Views: 7708

Add a "Load" Button?

Would it be possible to add a "Load" game button to the Save/Quit screen? It would greatly help those of us who have the forsight to save our games before doing something stupid, but then go on to haplessly blunder into whatever Death is lurking just around the next corner. At which point ...
by RicochetRita
Wed Nov 15, 2006 2:27 am
Forum: RTC
Topic: [Custom dungeon] Tauroggs Lair [RTC] [DMDM a.k.a Mindstone]
Replies: 60
Views: 28614

*UPDATE* Did I miss something? All I got was several flights of stairs, some gear in an alcove, a portcullis, a button that didn't work and a lever that was the same. Is my copy of RTC out of date, perhaps (0.43)? I used 0.43 also. Here's a hint: In this dungeon, buttons & switches aren't opera...
by RicochetRita
Sun Nov 12, 2006 10:47 pm
Forum: RTC Archive
Topic: [Fixed for V0.44] "Slash" Action Improves Wrong Sk
Replies: 6
Views: 2342

Nope, that wasn't intentional (though slashing seems more of a ninjary sort of thing than a fightery thing hence why I originally had it that way) Ah, I see. I guess the designers thought that way about "Stab" but not about "Slash" With this change, a lowly Dagger can once again...
by RicochetRita
Sun Nov 12, 2006 9:09 pm
Forum: RTC Archive
Topic: [Fixed for V0.44] "Slash" Action Improves Wrong Sk
Replies: 6
Views: 2342

[Fixed for V0.44] "Slash" Action Improves Wrong Sk

A possible bug (since I don't know whether this was intentional or not): Using a weapon's "Slash" Action in RTC increases characters' Ninja Skills, instead of their Fighter Skills. According to these two reference pages in the DM & CSB Encyclopedia: here and here² , "Slash" i...
by RicochetRita
Tue Oct 31, 2006 10:59 pm
Forum: RTC
Topic: [Custom dungeon] Tauroggs Lair [RTC] [DMDM a.k.a Mindstone]
Replies: 60
Views: 28614

Well, I've finished this one. I have to agree with the previous posters, the ending was, ...um, unexpected, but I can see how there had been more levels planned. There were many "point of no return" spots built into this one, and even with the help of saving before stepping, I'm still not ...
by RicochetRita
Mon Oct 30, 2006 11:54 pm
Forum: RTC
Topic: [Custom dungeon] Tauroggs Lair [RTC] [DMDM a.k.a Mindstone]
Replies: 60
Views: 28614

Not sure if this is intentional, but three spots away from the door to "Abeeth's Abode" (level 31-ish, by my map), there is a portcullis (button door) sharing a space with a pit. The effect makes the door look like it's 'floating' or something. I didn't have the characters climb down, but ...
by RicochetRita
Fri Oct 27, 2006 10:21 pm
Forum: RTC Archive
Topic: [Fixed for V0.44] ninja levels
Replies: 25
Views: 6207

Oh definitely, I've used the "repeatedly running into walls" technique to build up a couple of low-level characters' fighter skills.

It's very simple to do--nearly hands-free, in fact! Of course, it's not-so great towards your final score. :P

by RicochetRita
Fri Oct 27, 2006 9:23 pm
Forum: RTC Archive
Topic: [Fixed for V0.44] ninja levels
Replies: 25
Views: 6207

So, then a high damage attack with a large hit probability (like, Melee), may gain XP more quickly than a low damage attack which misses a lot. Bet if I run the numbers, it'll all balance out pretty evenly, tho. BTW, I did not know that XP was gained when an attack missed its target. I wrongly assum...
by RicochetRita
Fri Oct 27, 2006 1:31 pm
Forum: RTC Archive
Topic: [Fixed for V0.44] ninja levels
Replies: 25
Views: 6207

My questions on xp are: Does the amount of damage inflicted matter, or just the fact that a "hit" occurs? I'm never sure if I should use many quick Jabs or the slow, powerful Melee attack, when training characters. Also, does a "miss" affect xp? Is there a penalty or subtraction?...
by RicochetRita
Fri Oct 27, 2006 5:23 am
Forum: RTC
Topic: [Custom dungeon] Tauroggs Lair [RTC] [DMDM a.k.a Mindstone]
Replies: 60
Views: 28614

Try this link, it's from the Custom Dungeons page.

by RicochetRita
Thu Oct 26, 2006 12:57 pm
Forum: RTC
Topic: [Custom dungeon] Tauroggs Lair [RTC] [DMDM a.k.a Mindstone]
Replies: 60
Views: 28614

So, RTC varies from the DM & CSB actions chart . That was the conclusion I was arriving at. Last night while training, I unexpectedly gained a Ninja skill from a weapon's "Jab" attack, which is also listed as increasing one of the hidden Fighter skills. Fortunately, "Bash" st...
by RicochetRita
Wed Oct 25, 2006 11:30 pm
Forum: RTC
Topic: [Custom dungeon] Tauroggs Lair [RTC] [DMDM a.k.a Mindstone]
Replies: 60
Views: 28614

Okay, it's definitely the weapon. A liberated Antman Club proved that it's possible to gain Fighter skills at the normal rate. Soooo, is this " Slash Attack that increases Ninja Skills" an RTC bug? Or did DMDM throw in a really customized weapon? Not sure if this should be reported as a Bu...
by RicochetRita
Mon Oct 23, 2006 11:35 pm
Forum: RTC
Topic: [Custom dungeon] Tauroggs Lair [RTC] [DMDM a.k.a Mindstone]
Replies: 60
Views: 28614

A quick question on this one: Did you tweak the starting characters' Fighter Skills to progress very slowly? Or are the creatures' point values extremely reduced? Both Ali & Ork seem to be stuck at the Neophyte Fighter level. I've found the insta-Screamer room & trained them until my fingers...
by RicochetRita
Sat Oct 21, 2006 9:24 pm
Forum: RTC
Topic: [Custom dungeon] Vexirk Catacomb [RTC] [L.Bridge]
Replies: 29
Views: 17707

It must've been due to the Dungeon's size, then. Once the characters' Food reached "yellow" it pretty much stayed there for the rest of the run. There was food to be found, but we burned through it pretty rapidly. I was constantly running between the scant locations with edible creatures (...
by RicochetRita
Sat Oct 21, 2006 6:02 pm
Forum: RTC
Topic: [Custom dungeon] Vexirk Catacomb [RTC] [L.Bridge]
Replies: 29
Views: 17707

Hooray, I've finished! I think managed to complete all of the Objectives: I found the characters' necklaces early on (but never figured out a use for them); I found/purchased both sets of armor & purchased all of the "Loot"; I killed Gea & the other "bosses"; released Lor...
by RicochetRita
Sat Oct 21, 2006 1:14 am
Forum: RTC
Topic: [Custom dungeon] Vexirk Catacomb [RTC] [L.Bridge]
Replies: 29
Views: 17707

Done.
by RicochetRita
Fri Oct 20, 2006 8:57 pm
Forum: RTC
Topic: [Custom dungeon] Vexirk Catacomb [RTC] [L.Bridge]
Replies: 29
Views: 17707

I'm using the latest version, 0.43 I think.

According to the accompanying read-me file, the dungeon was compiled in March 2005, under RTC 0.34.

That's a bit of a gap.

by RicochetRita
Fri Oct 20, 2006 1:22 pm
Forum: RTC
Topic: [Custom dungeon] Vexirk Catacomb [RTC] [L.Bridge]
Replies: 29
Views: 17707

Hrmm... config file Difficulty is zero and there was no importing in this one. It just gives you four characters from the start (no mirrors). Maybe it's due to the size then. The levels (so far) have been 30x30, with no adjacent staircases. So, I probably am spending twice as much time running aroun...
by RicochetRita
Fri Oct 20, 2006 1:28 am
Forum: RTC
Topic: [Custom dungeon] Vexirk Catacomb [RTC] [L.Bridge]
Replies: 29
Views: 17707

I'm much farther along in this one, and I've finally gotten that elusive Skeleton Key (which wasn't, in fact, lying on the floor somewhere). Tricky dungeon, so far. A pretty good mix of monsters & puzzles. Although, I'd swear that food consumption has been set higher. Even when we're unencumbere...
by RicochetRita
Wed Oct 18, 2006 2:38 am
Forum: RTC
Topic: [Custom dungeon] Vexirk Catacomb [RTC] [L.Bridge]
Replies: 29
Views: 17707

Okay, I think I found the clue I'd missed. Had to run through to with a fresh party to remind myself what'd been in that alcove by the door.

Now I just have to find where I left the item I suspect it's referring to... :oops:

by RicochetRita
Tue Oct 17, 2006 11:42 pm
Forum: RTC
Topic: [Custom dungeon] Vexirk Catacomb [RTC] [L.Bridge]
Replies: 29
Views: 17707

Say, does anybody remember this dungeon? I think I'm stuck. I can't get across the two pits on the second level down (or through that buttonless door which accesses the same area). I think this is the only area left unexplored on levels one & two down, according to the Scroll Map, at least. I've...
by RicochetRita
Sun Oct 15, 2006 11:45 pm
Forum: Links and Questions & Answers
Topic: Is List of Dungeons still updated?
Replies: 11
Views: 5113

I received an error in 0.43 (& 0.42) with Deep Dungeon. Whenever I try to save, it crashes me back to the desktop.

Anyone know if this has been recompiled?

-R³
by RicochetRita
Sun Oct 15, 2006 11:43 pm
Forum: Links and Questions & Answers
Topic: Deep Dungeon - stuck!
Replies: 3
Views: 2307

Still getting Deep errors

Okay, I tried it in 0.42. I selected a single character & just saved. Here's the error text: RTC (V0.42) Diagnostic file - Sun Oct 15 17:40:43 2006 Error: an access violation exception. Stack Dump: RTCModule.ObjectHintApplies(); RTC.ProgStateSaving(); RTC.DoFrame(int 109); RTC.WinMain(); It's lo...
by RicochetRita
Sun Oct 15, 2006 10:48 pm
Forum: RTC
Topic: [Custom dungeon] Escape! - I [RTC] [Mon Ful Ir]
Replies: 64
Views: 27907

Escaped!

I just finished this one today. The time at the end showed 19 Hours & change, but this of course doesn't include the bits that I didn't save, while exploring & figuring out puzzles. I took only three characters through & spent a LOT of time training on the screamers, before their initial...
by RicochetRita
Mon Oct 09, 2006 1:34 pm
Forum: Links and Questions & Answers
Topic: Deep Dungeon - stuck!
Replies: 3
Views: 2307

Ack, help!

Does anyone know if this has been compiled for the latest version of RTC? I received this error the first time I tried to save my game: RTC (V0.43) Diagnostic file - Sat Oct 07 20:58:27 2006 Error: an access violation exception. Stack Dump: RTCModule.ObjectHintApplies(); RTC.ProgStateSaving(); RTC.D...
by RicochetRita
Sun Oct 08, 2006 2:06 am
Forum: RTC
Topic: Dark Portal Help (contains spoilers)
Replies: 327
Views: 89021

Yup, finished it. Score of 106, I think. The frustrating part was I'd tried that particular solution for the trapdoor, straight off, but I did it in the wrong way & convinced myself that it wasn't "it." So, only after I went back over *everything* did I try it again. Had a similar situ...
by RicochetRita
Sat Oct 07, 2006 9:11 pm
Forum: RTC
Topic: Dark Portal Help (contains spoilers)
Replies: 327
Views: 89021

George Gilbert wrote:No more hints for now; you've clearly solved alot of the puzzles on your own so far so I don't want to spoil this one for you. :D
Thank you, that's perfect.

I thought maybe I'd gone too far on that one.

by RicochetRita
Sat Oct 07, 2006 8:59 pm
Forum: RTC
Topic: Dark Portal Help (contains spoilers)
Replies: 327
Views: 89021

Hope this thread's still somewhat active. I've been playing Dark Portal all week, but now I think I'm really stuck. I've had plenty of time to make detailed maps of everywhere I've been, and I'm guessing that I've missed something. For example, I have yet to encounter the Coatl, even though it's sup...