Search found 35 matches

by Wishbone
Thu Aug 30, 2007 11:18 am
Forum: Dungeon Maker / Bloodwych 3D
Topic: Dungeon Maker Alpha 3 is out!
Replies: 11
Views: 10981

I see..
I will ask Munky, he probably messed it up :P
by Wishbone
Sat Aug 11, 2007 2:21 am
Forum: Dungeon Master Java
Topic: DMJava download
Replies: 10
Views: 17024

Cheers! Alan is still alive :)
by Wishbone
Tue Aug 07, 2007 2:51 pm
Forum: Dungeon Maker / Bloodwych 3D
Topic: Dungeon Maker Alpha 3 is out!
Replies: 11
Views: 10981

Dungeon Maker Alpha 3 is out!

Download it here.
Go test it out. Make simple dungeons and let me know what you think about it. But please don't get too enthousiastic in dungeon-making. As it's an Alpha version it might be that your dungeon won't work in a future version. Although I will do my best to keep it compatible.
by Wishbone
Fri Jul 13, 2007 9:30 am
Forum: Chaos Strikes Back (CSB)
Topic: Quest for the Holy Scroll
Replies: 354
Views: 280756

I dunno if anyone tried this, but I was bored and was googling all the words. And I found this when translating the text from Slovenian to English:

"Grynix jernum quey whom skebow walk u spindle dey wefna enocarn aquantana."

Seems there are actually 3 real slovenian words there!
by Wishbone
Tue Jul 03, 2007 1:16 pm
Forum: Dungeon Master (DM)
Topic: Not Just A Game
Replies: 41
Views: 11852

It's been awhile for me... wasn't it like.. Ku = strength Ros = dexterity Dain = wisdom Neta = intelligence ...or something like that? I believe I always did Ros first. I really liked what they did with the blinking teleports, and I quite enjoyed crashing those cursed knighs into a pit. Ku was mostl...
by Wishbone
Wed Jun 27, 2007 4:31 pm
Forum: World News
Topic: What makes the ultimate dungeon crawler?
Replies: 19
Views: 6061

At least you could solve/clear out an area and it stayed that way I think that that is indeed the thing that separates good games from bad games. I believe there are whole philisophical discussions about why that thing makes games great, from the human characteristic of cleaning compulsion to the n...
by Wishbone
Wed Jun 27, 2007 9:26 am
Forum: World News
Topic: What makes the ultimate dungeon crawler?
Replies: 19
Views: 6061

Interesting stuff guys. About monsters, it would be nice that monsters are becoming the real challenge on a later stage in a game. Like in World of Warcraft, the most fun thing there is in this game is trying to break the code of a boss. In this way, the monster is the puzzle that u gotta solve. Gam...
by Wishbone
Tue Jun 26, 2007 12:29 pm
Forum: World News
Topic: What makes the ultimate dungeon crawler?
Replies: 19
Views: 6061

Ok thanks, I will look into this game.
You might wanna know why I am so curious. It's because of my new game Dungeon Maker. I'm gathering info at the moment for adding more good features to the editor and the game.
by Wishbone
Tue Jun 26, 2007 11:56 am
Forum: World News
Topic: What makes the ultimate dungeon crawler?
Replies: 19
Views: 6061

Ameena wrote:I like good puzzles that are satisfying to solve...like those in Soph's "Dark Portal" dungeon (err...thik it was called that anyway...was about a year ago I played it :P).
What kind of puzzles in particular? In detail, how do they work in that dark portal dungeon?
by Wishbone
Tue Jun 26, 2007 10:24 am
Forum: World News
Topic: What makes the ultimate dungeon crawler?
Replies: 19
Views: 6061

What makes the ultimate dungeon crawler?

I'm just curious, what would make a dungeon game complete? What kind of features should definitely be in a game that you like to play? For example, I'm personally very fond of the many scripts that are triggered in Eye of the Beholder 2 where you gotta choose between two or more options to choose yo...
by Wishbone
Mon Jun 18, 2007 9:08 am
Forum: Dungeon Master (DM)
Topic: Not Just A Game
Replies: 41
Views: 11852

lol when my dad and I were playing I would always be scared of the flying wasps 8) . I could never make it past lvl 3 when I was 5. Lol.. I had something similar with the worms invasion in level 2. :) My dad stopped playing, I decided to stop with DM and resume CSB. Then I noticed the fatass dragon...
by Wishbone
Wed Jun 13, 2007 5:06 pm
Forum: Creative Endeavours
Topic: monster inspirations
Replies: 14
Views: 5772

I dunno.. they are all quite small and blurry.
I'm afraid they are not gonna look as good as you would expect.
by Wishbone
Wed Jun 13, 2007 4:22 pm
Forum: Dungeon Master (DM)
Topic: Not Just A Game
Replies: 41
Views: 11852

I have a somewhat similar story as MDNW. I am also 30 years old now, and was totally into dungeon crawlers in the late 80ies. First Bloodwych, DM and CSB... later Eye of the Beholder. I was so thrilled about this whole concept of RPG, I was attempting to program my own RPG dungeon crawler game on my...
by Wishbone
Wed Jun 13, 2007 9:17 am
Forum: Dungeon Maker / Bloodwych 3D
Topic: Dungeon Maker - Risen from its grave
Replies: 17
Views: 12650

At least add the major milestones to the project here in this thread though:?: The milestones are as followed: - Improve editor's user interface (70% done). - Add more options to customize items, monsters, spell lists, game interface and other features to the editor (the really big challenge). - Th...
by Wishbone
Mon Jun 11, 2007 9:34 am
Forum: Dungeon Maker / Bloodwych 3D
Topic: Dungeon Maker - Risen from its grave
Replies: 17
Views: 12650

Thanks for your effort, Omniom. Your help is very much appreciated.
We will look into this and see if we can pull out some lost souls from there. :)

Regards,
by Wishbone
Tue Jun 05, 2007 1:45 pm
Forum: Dungeon Maker / Bloodwych 3D
Topic: Dungeon Maker - Risen from its grave
Replies: 17
Views: 12650

3D preview is there. And it looks hawt! :) Some of the features are... - It automatically shows the object in 3D, that is under your mouse pointer. - It shows an indicator that points to the north. - In edit mode you can left-click on the 3D image frame to enlarge it to the dungeon frame. - When rig...
by Wishbone
Mon Jun 04, 2007 4:43 pm
Forum: Dungeon Maker / Bloodwych 3D
Topic: Dungeon Maker - Risen from its grave
Replies: 17
Views: 12650

that looks neat and very intuitive : i would have loved making such editor when i tried to make my own B3D clone.. but my expectations about your clone are mostly about the 3D engine and especially its optimization. Thank you :) There are still some headaching bumps on the road to an optimal interf...
by Wishbone
Mon Jun 04, 2007 2:10 pm
Forum: Dungeon Maker / Bloodwych 3D
Topic: Dungeon Maker - Risen from its grave
Replies: 17
Views: 12650

Some updates on the current work. The editor got an overhaul. - The editor window is larger. - The dungeon map is larger. - At the right, you will now have an overview of all objects on the current location (RTC editor style). More to come for the editor. - More info about the objects on right panel...
by Wishbone
Fri Jun 01, 2007 1:46 pm
Forum: Dungeon Maker / Bloodwych 3D
Topic: Dungeon Maker - New website!
Replies: 2
Views: 4902

For the very curious people, I'm developing in a test folder, and will update it every now and then until it's finished.
You can find that here:
http://www.dungeon-maker.com/x/index.php
by Wishbone
Thu May 31, 2007 11:36 am
Forum: Dungeon Maker / Bloodwych 3D
Topic: Dungeon Maker - New website!
Replies: 2
Views: 4902

Dungeon Maker - New website!

At the moment, I am developing a new website for Dungeon Maker.
Go check and tell me what you think about it...

http://www.dungeon-maker.com/
by Wishbone
Tue May 29, 2007 10:01 am
Forum: Dungeon Maker / Bloodwych 3D
Topic: Dungeon Maker - Risen from its grave
Replies: 17
Views: 12650

I updated my email address. At the moment we are looking for: - Graphical Designers. Can you make perfect walls, doors, items, monsters, interfaces? Let me know what you can make. At the moment we a having a lot of not-so-legal, ripped images from other games, and I want to get rid of them. - 3D mod...
by Wishbone
Wed May 23, 2007 1:48 pm
Forum: Dungeon Maker / Bloodwych 3D
Topic: Dungeon Maker - Risen from its grave
Replies: 17
Views: 12650

Dungeon Maker - Risen from its grave

Hi folks, I just wanted to say that Dungeon Maker took a small hibernation these last years, but I am happy to slowly start to make some progress in the game. Not too fast though, cause I'm sorry to say I am still enjoy playing World of Warcraft. But I will do my very best to find time to work on Du...
by Wishbone
Fri Dec 12, 2003 5:04 pm
Forum: Dungeon Maker / Bloodwych 3D
Topic: Dungeon Maker Gameplay
Replies: 10
Views: 6618

Dungeon Maker Gameplay

I opened up this poll, because i think there is a lot of disagreement on the way the player and the monsters are moving and drawn. So...
by Wishbone
Fri Oct 24, 2003 2:47 pm
Forum: Dungeon Maker / Bloodwych 3D
Topic: Dungeon Maker News Update
Replies: 1
Views: 3266

Dungeon Maker News Update

Hi Fellows, I think, as I am the creator of this game and the interest of people is getting bigger and bigger, it is my duty to give you a news update about what is possible, what i am doing right now, and what will be done for the next update. Of course, MadMunky did a good thing to publish some ve...
by Wishbone
Wed Apr 09, 2003 4:45 pm
Forum: Dungeon Maker / Bloodwych 3D
Topic: New Dungeon Maker Update
Replies: 5
Views: 5236

Re: Problem with FPS

I have the same problems sometimes, I will try to work on that.
Mystic_Unicorn wrote:Wishbone, i tried your dungeon is very good but sometimes i have buig problems with fps...but only sometimes....it jumped from 70 and more to 2-3 frames.
by Wishbone
Fri Apr 04, 2003 10:04 am
Forum: Dungeon Maker / Bloodwych 3D
Topic: New Dungeon Maker Update
Replies: 5
Views: 5236

There is an extra file included, that runs the game in 640x480x16, called dungeonlow.bat. That might help a bit.
PicturesInTheDark wrote:I know I already promised once to look into it, but my PC at home is old and slow. Will try it anyway, thanks for posting the update information!

Regards, PitD
by Wishbone
Wed Apr 02, 2003 12:27 pm
Forum: Dungeon Maker / Bloodwych 3D
Topic: How should spells work? (Dungeon Maker)
Replies: 4
Views: 4447

Just to make some things clear: this poll was created by a disagreement of MadMunky and I about my own game (for those who don't know it, it's called Dungeon Maker and can be downloaded at: http://home.deds.nl/~wishbone/index.html ), but what should be the best way of casting spells. Now, all spells...
by Wishbone
Tue Apr 01, 2003 11:53 am
Forum: Dungeon Maker / Bloodwych 3D
Topic: New Dungeon Maker Update
Replies: 5
Views: 5236

New Dungeon Maker Update

Hi Everybody,

The new Dungeon Maker version 3.0327 is out! (if anyone is still interested).
For the ones who are interested, here is the website:
http://home.deds.nl/~wishbone/index.html
by Wishbone
Tue Apr 01, 2003 9:41 am
Forum: Dungeon Maker / Bloodwych 3D
Topic: How should spells work? (Dungeon Maker)
Replies: 4
Views: 4447

Re: How should spells work?

Think it's better to have spells being cast from the side: 1: For example in Dungeon Master, monsters can walk at the sides, and logically then, spells can be cast at the sides too. 2: Spells are just like throwning items, which are also thrown at the sides. 3: Launchers would be better when they ca...
by Wishbone
Tue Feb 25, 2003 11:34 am
Forum: Dungeon Maker / Bloodwych 3D
Topic: Dungeon Maker is Online
Replies: 4
Views: 4742

Re: Dungeon Maker

Yes i did, from about 2 years ago :) Started with a simple 2 player game only with walls, stairs and some trigger buttons. Added an editor. Decided to make it for 1 player to make it easier to use the mouse and pickup and use things. Made monsters, more abilities for items and monsters, more link tr...