Search found 23 matches

by Crimson Ghost
Thu Jan 18, 2007 4:14 pm
Forum: Dungeon Master Java
Topic: First addon pack released.
Replies: 49
Views: 25568

Thats why the Grey lord looks so cheery and swans about in a bath robe :)

Nice pics kelly, It's looking real good
by Crimson Ghost
Wed Jan 10, 2007 1:19 pm
Forum: Dungeon Master Java
Topic: underwater level from a teleporter - help
Replies: 37
Views: 10594

:D Cool! more snow than theres been all winter. Im glad you managed to get it to snow convincingly, I'll need to work on some snow monsters. Ive got a wav here of foosteps through the snow, downloaded from that SFX site you gave a link to which should sound nice, or maybe a strong wind/blizzard wav ...
by Crimson Ghost
Tue Jan 09, 2007 4:11 pm
Forum: Dungeon Master Java
Topic: underwater level from a teleporter - help
Replies: 37
Views: 10594

hey Ian :)

I'd forgotten all about ishar, it might be worth cheking out the way the towns are done. I dont remeber the towns in Eob3 though, but hey my memory! :lol:
by Crimson Ghost
Tue Jan 09, 2007 2:54 pm
Forum: Dungeon Master Java
Topic: underwater level from a teleporter - help
Replies: 37
Views: 10594

Hell yeah! - that looks really cool.

I suppose you dont really need to have a roof it just depends on the style of buildings you go for. I have been working on a wooden "shack" type wall set - without a roof - but its only half finished. I had'nt even thought of street lamps, Nice one :)
by Crimson Ghost
Fri Jan 05, 2007 8:27 pm
Forum: Dungeon Master Java
Topic: underwater level from a teleporter - help
Replies: 37
Views: 10594

As kelly points out and i found out I had forgotten that the teleport graphics flip so not really any good for town doors - hmmmm
by Crimson Ghost
Thu Jan 04, 2007 6:52 pm
Forum: Dungeon Master Java
Topic: underwater level from a teleporter - help
Replies: 37
Views: 10594

Cheers for the files kelly :D Im looking forward to changing my underwater teleporter graphics to png, It will be much subtler, Im going to have to take careful note of your advice on the drowning switch because every attempt i make either doesnt work or is so lame as to be laughable. I tried out th...
by Crimson Ghost
Mon Jan 01, 2007 8:11 pm
Forum: Creative Endeavours
Topic: The Top 10 games that were most ahead of their time!
Replies: 41
Views: 9787

I saved up for ages when i was a kid to buy War in middle earth(WIME) I bought it for the spectrum, I seem to remeber it took ages to load and more often than not it would crash at the last gasp, when i did play it I would play for hours and hours and hours 'cause I hated the idea of waiting for it ...
by Crimson Ghost
Mon Jan 01, 2007 7:19 pm
Forum: Dungeon Master Java
Topic: underwater level from a teleporter - help
Replies: 37
Views: 10594

I installed the class files and graphics last night, I loved the the doors that open inwards/outwards, I think they would work really well for a town level, also the modified teleport graphics looks cool, I was thinking of a space/void/interdimensional level - the back.gif could be painted up to loo...
by Crimson Ghost
Sun Dec 31, 2006 7:21 pm
Forum: Dungeon Master Java
Topic: underwater level from a teleporter - help
Replies: 37
Views: 10594

Hey kelly :) It would be great to be able to use events,doors and pillers in the underwater level,but at the moment it eludes me. I wonder if you know if its possible to change the teleport graphics to png or even animated gifs? that would solve a lot of problems. At the moment I have in my test und...
by Crimson Ghost
Fri Dec 29, 2006 6:56 pm
Forum: Dungeon Master Java
Topic: underwater level from a teleporter - help
Replies: 37
Views: 10594

I now know why i could'nt find the editor, I was using RTC_V24, that i downloaded ages ago, the editor that comes with RTC_v44,looks cool, ive only had a quick look but it looks like there are lots of possibilitys and DM2 sweet!. I'll need to have proper look now :D

cheers
by Crimson Ghost
Thu Dec 28, 2006 9:52 pm
Forum: Dungeon Master Java
Topic: underwater level from a teleporter - help
Replies: 37
Views: 10594

Ok :oops: I just looked at George gilberts site and it says that the editor is packaged with the game, um dont know how i could have missed that, unless on some subconcious level im attempting to appear more obtuse than i am :) I will go and investigate...again!

cheers
by Crimson Ghost
Thu Dec 28, 2006 8:15 pm
Forum: Dungeon Master Java
Topic: underwater level from a teleporter - help
Replies: 37
Views: 10594

yeah! Im with you on the accessability of dmjava, I had a look at dmute - I dont think this is the right editor for rtc ? could be wrong- and found myself thinking fondly of poor old Dmjava, with all its annoying little problems and quirky traits, and call me flighty, but I cant just abandone it tha...
by Crimson Ghost
Tue Dec 26, 2006 8:40 pm
Forum: Dungeon Master Java
Topic: underwater level from a teleporter - help
Replies: 37
Views: 10594

Cheers for the clarification on memory leaks. Since you first mentioned rtc - and csbwin - I have been thinking about trying them out, Im playing through the origonal dm in rtc at the moment I did look at the editing instructions but they looked a bit daunting for my poor brain, I guess that there i...
by Crimson Ghost
Tue Dec 26, 2006 7:53 pm
Forum: Dungeon Master Java
Topic: underwater level from a teleporter - help
Replies: 37
Views: 10594

:( The teleport graphics flip up and down, so I dont know if it would look too great as snow. once I discovered that I must admit to losing heart a bit, a snowy level would have been cool - Yetis, snow wolves, killer snowmen, Santa :) , etc - I have to admit to not really knowing what a memory leak ...
by Crimson Ghost
Sat Dec 23, 2006 7:07 pm
Forum: Dungeon Master Java
Topic: Xenomorph -Dmjava
Replies: 7
Views: 3833

Yup Games come and go but DM is for ever :D

I was having a go at the RTC original version of Dm the other night,I think i must know levels of it like i know Streets in my town, Thats either a good thing or a little Scary....bah! it makes me happy :D
by Crimson Ghost
Sat Dec 23, 2006 6:55 pm
Forum: Dungeon Master Java
Topic: underwater level from a teleporter - help
Replies: 37
Views: 10594

You can still use the teleports as teleporters, which allows you to do simulate currents like in eob(?) - em still cant remeber which one has the water level - :) I think that maybe if i combine the sounds of say the rat and the worm with a splash or similar watery sound that might work for the shar...
by Crimson Ghost
Fri Dec 22, 2006 12:12 pm
Forum: Dungeon Master Java
Topic: Xenomorph -Dmjava
Replies: 7
Views: 3833

Yup ive used dosbox but the computer im playing it on is pretty old -400mhz - and either you get good sound and juddery graphics or the opposite, it was the same when i tried to play arena under Emulation. I had been playing xenomorph just using VDSM for the sound but its too speedy, and i got sick ...
by Crimson Ghost
Fri Dec 22, 2006 11:50 am
Forum: Dungeon Master Java
Topic: underwater level from a teleporter - help
Replies: 37
Views: 10594

:) I had thought of contacting kelly, but ive kinda got it to work myself, Ive modified the teleport graphics and tinted the level walls so that the level looks aquatic, my biggest problem had been how to get it sounding right and i tried a variety of conveluted ideas until i simpley used a multi sw...
by Crimson Ghost
Fri Dec 22, 2006 11:24 am
Forum: Dungeon Master Java
Topic: Xenomorph -Dmjava
Replies: 7
Views: 3833

Cheers folks :) , um Ive never played it on the amiga just ST and recently on pc - where it runs tooo fast or like a cow under emulation - like i said before it was just an idle thought, i suppose i was half hoping some greater mind than mine had already done it, i had read somewhere that it used th...
by Crimson Ghost
Sun Dec 17, 2006 10:14 pm
Forum: Dungeon Master Java
Topic: underwater level from a teleporter - help
Replies: 37
Views: 10594

Ah Rats!,Tis as i feared, Ill Keep thinking of a way even if it kills me - again :wink:

Cheers
by Crimson Ghost
Sun Dec 17, 2006 10:01 pm
Forum: Dungeon Master Java
Topic: Xenomorph -Dmjava
Replies: 7
Views: 3833

Xenomorph -Dmjava

Hey :) In an idle moment - one of many - I was thinking how it might be fun to use the dmjava engine to remake Xenomorph. I thought it would be pretty simple as there isnt much to xenomorph, being lazy i thought that i could just load the graphics from xenomorph into a suitable art package,convert t...
by Crimson Ghost
Sun Dec 17, 2006 9:51 pm
Forum: Forum suggestions / maintenance
Topic: Activation Email - crimson ghost
Replies: 2
Views: 2336

Cheers Beowuuf :D
by Crimson Ghost
Sun Dec 17, 2006 9:48 pm
Forum: Dungeon Master Java
Topic: underwater level from a teleporter - help
Replies: 37
Views: 10594

underwater level from a teleporter - help

greetings Ive been messing about with Dmjava lately, I want to make a level thats under water, sort of like the one thats in one of the EOB games - cant think which game off hand :? - I thought i had it cracked by altering the teleport graphics and it looks, ok , but i cant work out how to get a wav...