Thats why the Grey lord looks so cheery and swans about in a bath robe
Nice pics kelly, It's looking real good
Search found 23 matches
- Thu Jan 18, 2007 4:14 pm
- Forum: Dungeon Master Java
- Topic: First addon pack released.
- Replies: 49
- Views: 25568
- Wed Jan 10, 2007 1:19 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 10594
:D Cool! more snow than theres been all winter. Im glad you managed to get it to snow convincingly, I'll need to work on some snow monsters. Ive got a wav here of foosteps through the snow, downloaded from that SFX site you gave a link to which should sound nice, or maybe a strong wind/blizzard wav ...
- Tue Jan 09, 2007 4:11 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 10594
- Tue Jan 09, 2007 2:54 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 10594
- Fri Jan 05, 2007 8:27 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 10594
- Thu Jan 04, 2007 6:52 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 10594
Cheers for the files kelly :D Im looking forward to changing my underwater teleporter graphics to png, It will be much subtler, Im going to have to take careful note of your advice on the drowning switch because every attempt i make either doesnt work or is so lame as to be laughable. I tried out th...
- Mon Jan 01, 2007 8:11 pm
- Forum: Creative Endeavours
- Topic: The Top 10 games that were most ahead of their time!
- Replies: 41
- Views: 9787
I saved up for ages when i was a kid to buy War in middle earth(WIME) I bought it for the spectrum, I seem to remeber it took ages to load and more often than not it would crash at the last gasp, when i did play it I would play for hours and hours and hours 'cause I hated the idea of waiting for it ...
- Mon Jan 01, 2007 7:19 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 10594
I installed the class files and graphics last night, I loved the the doors that open inwards/outwards, I think they would work really well for a town level, also the modified teleport graphics looks cool, I was thinking of a space/void/interdimensional level - the back.gif could be painted up to loo...
- Sun Dec 31, 2006 7:21 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 10594
Hey kelly :) It would be great to be able to use events,doors and pillers in the underwater level,but at the moment it eludes me. I wonder if you know if its possible to change the teleport graphics to png or even animated gifs? that would solve a lot of problems. At the moment I have in my test und...
- Fri Dec 29, 2006 6:56 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 10594
- Thu Dec 28, 2006 9:52 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 10594
- Thu Dec 28, 2006 8:15 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 10594
yeah! Im with you on the accessability of dmjava, I had a look at dmute - I dont think this is the right editor for rtc ? could be wrong- and found myself thinking fondly of poor old Dmjava, with all its annoying little problems and quirky traits, and call me flighty, but I cant just abandone it tha...
- Tue Dec 26, 2006 8:40 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 10594
Cheers for the clarification on memory leaks. Since you first mentioned rtc - and csbwin - I have been thinking about trying them out, Im playing through the origonal dm in rtc at the moment I did look at the editing instructions but they looked a bit daunting for my poor brain, I guess that there i...
- Tue Dec 26, 2006 7:53 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 10594
:( The teleport graphics flip up and down, so I dont know if it would look too great as snow. once I discovered that I must admit to losing heart a bit, a snowy level would have been cool - Yetis, snow wolves, killer snowmen, Santa :) , etc - I have to admit to not really knowing what a memory leak ...
- Sat Dec 23, 2006 7:07 pm
- Forum: Dungeon Master Java
- Topic: Xenomorph -Dmjava
- Replies: 7
- Views: 3833
- Sat Dec 23, 2006 6:55 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 10594
You can still use the teleports as teleporters, which allows you to do simulate currents like in eob(?) - em still cant remeber which one has the water level - :) I think that maybe if i combine the sounds of say the rat and the worm with a splash or similar watery sound that might work for the shar...
- Fri Dec 22, 2006 12:12 pm
- Forum: Dungeon Master Java
- Topic: Xenomorph -Dmjava
- Replies: 7
- Views: 3833
Yup ive used dosbox but the computer im playing it on is pretty old -400mhz - and either you get good sound and juddery graphics or the opposite, it was the same when i tried to play arena under Emulation. I had been playing xenomorph just using VDSM for the sound but its too speedy, and i got sick ...
- Fri Dec 22, 2006 11:50 am
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 10594
:) I had thought of contacting kelly, but ive kinda got it to work myself, Ive modified the teleport graphics and tinted the level walls so that the level looks aquatic, my biggest problem had been how to get it sounding right and i tried a variety of conveluted ideas until i simpley used a multi sw...
- Fri Dec 22, 2006 11:24 am
- Forum: Dungeon Master Java
- Topic: Xenomorph -Dmjava
- Replies: 7
- Views: 3833
Cheers folks :) , um Ive never played it on the amiga just ST and recently on pc - where it runs tooo fast or like a cow under emulation - like i said before it was just an idle thought, i suppose i was half hoping some greater mind than mine had already done it, i had read somewhere that it used th...
- Sun Dec 17, 2006 10:14 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 10594
- Sun Dec 17, 2006 10:01 pm
- Forum: Dungeon Master Java
- Topic: Xenomorph -Dmjava
- Replies: 7
- Views: 3833
Xenomorph -Dmjava
Hey :) In an idle moment - one of many - I was thinking how it might be fun to use the dmjava engine to remake Xenomorph. I thought it would be pretty simple as there isnt much to xenomorph, being lazy i thought that i could just load the graphics from xenomorph into a suitable art package,convert t...
- Sun Dec 17, 2006 9:51 pm
- Forum: Forum suggestions / maintenance
- Topic: Activation Email - crimson ghost
- Replies: 2
- Views: 2336
- Sun Dec 17, 2006 9:48 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 10594
underwater level from a teleporter - help
greetings Ive been messing about with Dmjava lately, I want to make a level thats under water, sort of like the one thats in one of the EOB games - cant think which game off hand :? - I thought i had it cracked by altering the teleport graphics and it looks, ok , but i cant work out how to get a wav...