Search found 24 matches
- Thu Apr 08, 2021 12:10 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 Beta Monsters...
- Replies: 29
- Views: 19237
Re: DM2 Beta Monsters...
I tried to rebuild it, with mixed results. I don't remember exactly how I did it the last time, so results are a mixed bag. I think I was reordering palettes with a batch tool, with Image Magic maybe? There are better tools and file structure information out since I was playing with it. DM2 v 0.9 fi...
- Mon May 25, 2015 12:58 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 Beta Monsters...
- Replies: 29
- Views: 19237
- Wed Feb 23, 2011 6:14 pm
- Forum: RTC General
- Topic: Releasing RTC source code / future of RTC.
- Replies: 51
- Views: 64688
Re: Releasing RTC source code / future of RTC.
I'm still here - lurking away :D Real life keeps getting in the way, but I still have every intention to return! As Gambit says above, there's a candidate V0.50 which fixes several of the bugs that have been reported; it's just a question of finding time to polish it up a bit more and fix some of t...
- Thu Sep 06, 2007 9:21 pm
- Forum: Dungeon Master (DM)
- Topic: DM game balance
- Replies: 9
- Views: 4007
Um... about priest boost and positive loop you mantioned... Did you ever tried to go trough the game without any spoilers or spell list? Before you will learn all boosting spells, you are playing mostlly using ninja skills (trowing objects). When you finally get some usefull spells, you are allready...
- Thu Mar 01, 2007 9:38 pm
- Forum: RTC General
- Topic: Split topic from DMJ thread (two weapons)
- Replies: 7
- Views: 4101
I was wisiting often knight-brotherhood (themed fencing club preforming shows and trainings), and for most people using effectively 2 large weapons is imposible... u need to be strong enough, at least a bit amidextrious, and train a lot, becouse your body moves difrently then with one weapon... thos...
- Tue Feb 27, 2007 2:30 pm
- Forum: RTC
- Topic: [Custom dungeon] Forest of Doom [RTC] [Linflas] (discontinued)
- Replies: 170
- Views: 62739
:shock: Great job... it looks (so far) better then most comertial cRPG far younger then CSB... U squized a lot from GG engine :d Can't wait full version :D At the end there was massage: demo ends here, then the THE END sign (but no buttons, then error massage and: RTC (V0.44) Diagnostic file - Tue F...
- Wed Feb 14, 2007 11:15 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: dm2 beta diffrent way
- Replies: 2
- Views: 3508
dm2 beta diffrent way
did any one tried copying dungeon.dat from dm2 beta .99 to dmII pc under dos box? i tried, and effects ar awesome. character looking like cheated (mon master/archmaster in all but only 400 hp and mana and only 50 stamina!), waring that white-black stripped armor, with round green face, the same face...
- Tue Feb 13, 2007 11:23 pm
- Forum: RTC Archive
- Topic: DMII Merchants
- Replies: 2
- Views: 1525
(under certain conditions monsters jsut don't turn full stop) How about a rotator + teleport forcing him to stay and look forward, when u are at the tile by the table (preshure pad there activating the merchant lock). Then again any object (missile, spell) going to the tile where the merchant stand...
- Tue Feb 13, 2007 10:19 pm
- Forum: RTC Archive
- Topic: DMII Merchants
- Replies: 2
- Views: 1525
DMII Merchants
Well, if GG dont like the 6 sloted money boxes (i loved it), there are diffrent sugesstions: - A possibility to pay the merchant with a money box. He would obviously not give any discount, but charged at a full price, at the same time changing money. - A bit AI for the merchant? I hate when he sells...
- Tue Feb 13, 2007 9:14 pm
- Forum: Dungeon Master (DM)
- Topic: Amiga Kid Dungeon
- Replies: 37
- Views: 12103
Fully agree. this pearl is taking a bit less then 19 kb. I find kid dungeon a perfect place to level up (up to mid levels), since there is a button operated screamer generator (in a room with the normal, button operated door), and a fountain. U have flasks there too, I'm just not shure of the xp mul...
- Tue Feb 13, 2007 7:41 pm
- Forum: Dungeon Master (DM)
- Topic: Amiga Kid Dungeon
- Replies: 37
- Views: 12103
- Tue Feb 13, 2007 7:04 pm
- Forum: RTC General
- Topic: Any suggestions implemented on Version 0.45?
- Replies: 17
- Views: 6104
- Tue Feb 13, 2007 7:00 pm
- Forum: RTC Archive
- Topic: Add a "Load" Button?
- Replies: 31
- Views: 7701
I know i can make a teleporter - i thought about testing somone elses dungeons. Gosh, if ppl like sudden dead buttot, why the designers oppose? U could even make one as a part od the mod, so ur dungeons could have if turned off, depending on designer. Ghost mode button - once entered certain area, i...
- Tue Feb 13, 2007 6:02 pm
- Forum: Dungeon Master (DM)
- Topic: Amiga Kid Dungeon
- Replies: 37
- Views: 12103
- Tue Feb 13, 2007 4:42 pm
- Forum: RTC Archive
- Topic: Add a "Load" Button?
- Replies: 31
- Views: 7701
Actually Sucide bitton is a greaat idea :D i would prefere to go starting screen instead, but that's ok too. Why do i wonna sucide button of some sort? Im playing with the dungeons, testing ideas, looking for bugs. This require a lot of attempts. Hey, mayby just adding a switch in config file (undoc...
- Tue Feb 13, 2007 4:11 pm
- Forum: RTC General
- Topic: Any suggestions implemented on Version 0.45?
- Replies: 17
- Views: 6104
There have been lots of discussions about this, but for various technical and performance reasons, it's not lilkely to happen. If there was a possibility of starting RTC to run a selected, compiled dungeon (similar to COMPILE Modules\New\MyDungeon.txt ), then it would be solved. And then another sw...
- Tue Feb 13, 2007 3:51 pm
- Forum: Dungeon Master (DM)
- Topic: Amiga Kid Dungeon
- Replies: 37
- Views: 12103
- Tue Feb 13, 2007 3:23 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: CSB completed in 9 minutes.
- Replies: 26
- Views: 10365
God... and i thought i know DM well... my record was over 10 hours in my best days... Now i've seen ultra speed CSB, and a quote about passing DM under 30 minute... and the way u avoided all the monsters, went pass altt the puzzle-traps :shock: I'll better shave myself and go back to kindergarden...
- Tue Feb 13, 2007 2:30 pm
- Forum: Dungeon Master (DM)
- Topic: Amiga Kid Dungeon
- Replies: 37
- Views: 12103
- Tue Feb 13, 2007 2:13 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 Beta Monsters...
- Replies: 29
- Views: 19237
- Tue Feb 13, 2007 5:01 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Which set of DM2 grafics do like more?
- Replies: 47
- Views: 15047
- Tue Feb 13, 2007 4:23 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 Beta Monsters...
- Replies: 29
- Views: 19237
Well, I did, but if it was so eassy, i think it has been done long before :/ I still cant find them in RTC resources, nor amiga dm2 sprites. Well, its eassy enough to repleace bitmaps anyways. It would be nice if they were included, at least as a compressed pack... or mayby they are allready avalibl...
- Tue Feb 13, 2007 3:34 am
- Forum: RTC General
- Topic: Any suggestions implemented on Version 0.45?
- Replies: 17
- Views: 6104
- Mon Feb 12, 2007 10:54 pm
- Forum: RTC General
- Topic: Any suggestions implemented on Version 0.45?
- Replies: 17
- Views: 6104
One thing I terriblly miss in DM part of RTC : Starting Screen MUSIC!!! It was perfect... I kept my DM PC just for 2 reasons - to have a source to compare RTC with DM and catch difrences, and to be able to listen to intro music. Im not shure if its not a code-generated music or some sort of a music ...