Search found 28 matches

by Moonhawk
Sun Apr 12, 2009 12:24 pm
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

Re: New DirectX9 DM clone - entombed

Cross Key = 296, Gold Key = 200, Solid Key = 356, Ra-Key = 428, Onyx Key = 196, Master Key = 704, Turquoise/Emerald/Saphire Keys = 472

The textures are temporary - just to make it clearer which keys are which.
by Moonhawk
Sat Apr 11, 2009 1:49 pm
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

Re: New DirectX9 DM clone - entombed

I'd like to keep it to one for recognizeability.. Just in case it attracts some new players. You want to be able to know if you have the right key for the door. With one specific look you should be able to tell this door is the same as the other door with this kind of key. Speaking of keys - I did ...
by Moonhawk
Sat Apr 04, 2009 6:37 pm
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

Re: New DirectX9 DM clone - entombed

Hey DSE - are you a member of any of the 3d modelling forums that are around (Scifi meshes etc). If you need artists for building and rigging monsters - they might be a good place to drum up help. I could have a go at modelling some creatures - although I havent done a lot of character modelling. Do...
by Moonhawk
Tue Mar 17, 2009 6:25 pm
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

Re: New DirectX9 DM clone - entombed

I still have some objects kicking around from the last time we spoke if you are interested. Dont have any characters, but quite a few weapons, keys, rings, potion bottles, shields and magic boxes.
by Moonhawk
Fri Feb 27, 2009 8:24 pm
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

Re: New DirectX9 DM clone - entombed

Shadows are good - glad to see this is still in progress.
by Moonhawk
Tue Mar 20, 2007 3:55 pm
Forum: Other
Topic: ENTOMBED - ALPHA DEMO RELEASED
Replies: 42
Views: 19307

Hey DSE - couple of questions

1. Can you use spherical environment maps for reflective objects?
2. How are objects handled in Entombed (i.e. do compound objects need to be merged and mapped as one object - or are they mapped separately?)
by Moonhawk
Mon Mar 19, 2007 10:31 pm
Forum: Other
Topic: ENTOMBED - ALPHA DEMO RELEASED
Replies: 42
Views: 19307

hey no problem - I have some more stuff for you - but i'll shelve it for the moment - perhaps i'll concentrate on textures for a while - see if I can get a few of those models looking better - it'd be a shame to put dull grey models in.

:D
by Moonhawk
Mon Mar 19, 2007 10:18 pm
Forum: Other
Topic: ENTOMBED - ALPHA DEMO RELEASED
Replies: 42
Views: 19307

Hi - Any updates on Entombed?
by Moonhawk
Thu Mar 08, 2007 9:13 pm
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

DSE - you've got mail
by Moonhawk
Mon Mar 05, 2007 7:40 pm
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

Cool. Does Direct-X 9 allow you to specify specular highlights, transparency and reflectivity or do these all have to be simulated using maps.

I`m thinking specifically about shiny ransparent things like gems and creatures (e.g. water elemental from DM)
by Moonhawk
Mon Mar 05, 2007 6:18 pm
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

Hey - DSE What mapping do you apply to items etc. I have started on the items you require - but need to know how you want the textures/materials. Are these also 512x512 - or can you take a mixture e.g. 128x128, 256x256 as appropriate Do you apply normal maps to items? What about specular, transparen...
by Moonhawk
Sun Mar 04, 2007 8:05 pm
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

Yep - got it. Youve got mail!
by Moonhawk
Sun Mar 04, 2007 6:12 pm
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

DSE - Check your e-mail. Ive sent an example texture I created using Genetica viewer and photoshop plugin.
by Moonhawk
Sun Mar 04, 2007 5:46 pm
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

Found an easier way - photoshop plugin that converst a greyscale height map into a normal map.

http://quest3d.nl/wiki/index.php?title=Portal:Exporting
by Moonhawk
Sun Mar 04, 2007 5:30 pm
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

Ok - that gives me something to go on. The links I posted are pretty good texture creators. They also allow you to export height maps and colour maps separately. Unfortunately they dont allow you to create normal maps (only the pro version of the software has this - and its $399). However I believe ...
by Moonhawk
Sun Mar 04, 2007 3:51 pm
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

Well a lot of people think it looks kinda better than "pretty good". In fact the majority of games I play, that I pay for, look about the same or worse. If you have a full set of dungeon wall textures with dot3 maps, please email them to me and I will gladly incorporate them into the game...
by Moonhawk
Sun Mar 04, 2007 11:54 am
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

hey Sophia - dont dis the 512k amiga - thats where it all started :wink: I disagree with some of Toms comments. Smooth scrolling would be a mistake IMO. Tom - think of this as a showcase for what will is possible - rather than what the actual final game will look like. DSE - its pretty awesome for o...
by Moonhawk
Sun Mar 04, 2007 12:34 am
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

yeh - have a beer then get some kip - you`ve definately earnt it
by Moonhawk
Sun Mar 04, 2007 12:29 am
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

Well if you ever get short on ideas - give me a shout, but somehow I dont think you'll need too much help in that department.
by Moonhawk
Sun Mar 04, 2007 12:17 am
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

Personally - I like my meat rare :twisted:
by Moonhawk
Sun Mar 04, 2007 12:14 am
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

I hadnt tried eating the raw meat - sounds like you are way ahead of me. You could adapt the idea of cooking food - to cooking weapons. Have blacksmith furnaces later in the game that allow you to temper swords to make them more powerful (at the expense of longevity?) or to repair broken weapons per...
by Moonhawk
Sun Mar 04, 2007 12:01 am
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

"You can cook food on the camp fires to make it edible. "

Yeh - I spotted that - neat idea. You could add this as a plot item into the game e.g. cooking food makes it more nutritious. Or some food items are poisonous until cooked.
by Moonhawk
Sat Mar 03, 2007 11:43 pm
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

heheh :D thought you might. I`ll hold off reporting anything other than bugs for the moment (although to be honest - I havent seen anything that could rightly be considered a bug at the moment) - you obviously have this all in hand.
by Moonhawk
Sat Mar 03, 2007 11:26 pm
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

Ive sent a few observations through. Nothing major (and nothing too critical I hope :twisted: ).

Now to get back to the demo and see if I can finish it :D
by Moonhawk
Sat Mar 03, 2007 11:11 pm
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

ok - will do.
by Moonhawk
Sat Mar 03, 2007 11:06 pm
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

Hi DSE

No I havent finished the demo yet - now I know there is an actual end, i`ll have another go.

Would you like playtesting feedback on this alpha - or is it at too early a stage to be worrying about stuff like that.

Cheers
by Moonhawk
Sat Mar 03, 2007 11:02 pm
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

It won't run for me either. :( It says: "The application failed to initialize properly (0xc0000135). Click on OK to terminate the application." So I did. :( However! I don't know if I need to download something else, or for that matter, if my computer (2.5ghz, 1GB ram, some crappy old GeF...
by Moonhawk
Sat Mar 03, 2007 10:56 pm
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 187142

I got it working after downloading all of the pre-requisite files. It runs very quickly and smoothly on my machine (Athlon dual core 2.2ghz, Geforce 7800GTX, 1gb ram, windows xp) even with full graphics enabled. This alpha very nicely showcases the potential of this clone and its looking awesome so ...