Search found 50 matches
- Mon Aug 13, 2007 7:06 am
- Forum: Creative Endeavours
- Topic: Gamebook rules
- Replies: 33
- Views: 7508
Some time ago, I wrote a scriptable game engine for IF with a GUI interface based loosely on SPECIAL (FALLOUT) rules. I've since put in on hold because I wanted to make it linux compatible and need to write a portable GUI first (and even that is on the back burner...). If there is enough interest, I...
- Sun May 20, 2007 11:23 pm
- Forum: World News
- Topic: Please let me know what you think
- Replies: 28
- Views: 7258
- Sun May 20, 2007 7:58 pm
- Forum: World News
- Topic: Please let me know what you think
- Replies: 28
- Views: 7258
- Sat May 19, 2007 8:20 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: DSB goals
- Replies: 5
- Views: 2204
Interesting ideas :) You might want to look at this thread: http://www.dungeon-master.com/forum/viewtopic.php?t=26535 It has a bunch of thoughts for possible ways of changing the inventories around. Though this thread has languished somewhat, I do want to say that I've not forgotten about it-- addi...
- Sat May 19, 2007 4:38 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: DSB goals
- Replies: 5
- Views: 2204
What I had in mind was some changes to the actual GUI that would expand it in unDMmy ways, such as adding a couple ring slots, inventory stacking of similar light items (a dagger should not take as much space as a breastplate), change one of the belt slots to a coin pouch and the other to a keyring....
- Fri May 18, 2007 6:11 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: DSB goals
- Replies: 5
- Views: 2204
DSB goals
What is the ultimate vision for DSB? Is it planned to match the original as closely as possible in look and feel? Or is there room for GUI changes/additions?
- Fri May 18, 2007 6:07 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Early DM box and ideas that it inspires
- Replies: 12
- Views: 3166
- Fri May 18, 2007 5:59 am
- Forum: RTC
- Topic: Angel's Egg RTC
- Replies: 35
- Views: 26930
- Thu May 17, 2007 6:23 am
- Forum: RTC
- Topic: Angel's Egg RTC
- Replies: 35
- Views: 26930
- Wed May 16, 2007 6:16 am
- Forum: RTC
- Topic: Angel's Egg RTC
- Replies: 35
- Views: 26930
It's an overall good idea, though the annoyance factor is pretty high, especially with the limitless-giggler invasion where you can get boxed in and hacking your way through is very tiresome. There is also at least one place where you can get stuck if you fall in from the wrong place. It's the room ...
- Thu May 10, 2007 6:05 am
- Forum: RTC
- Topic: Stuck in "Surgical Strike"
- Replies: 25
- Views: 8268
Weird thing about this one... on some tiles, you get attacked by invisible things...and the character that got hit turns around to face... the wall? Is this supposed to be intentional? While working on my custom dungeon, I accidentally gave one of the monsters this kind of power: it could attack the...
- Wed Apr 25, 2007 5:33 am
- Forum: World News
- Topic: Cost of Fuel in USA versus Europe
- Replies: 17
- Views: 6124
- Mon Apr 23, 2007 12:36 am
- Forum: RTC
- Topic: [Custom dungeon] Chaos No Gakusyu [RTC] [Tonari]
- Replies: 20
- Views: 18494
- Sun Apr 22, 2007 4:38 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) Small details
- Replies: 9
- Views: 3011
- Sun Apr 22, 2007 1:02 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) Small details
- Replies: 9
- Views: 3011
Re: Small details
No, that's doable, too, but then, one lousy arrow makes the same amount of noise as a full suit of Deth armor. And if there are things that both thud and clank, it'll make more noise too! And what if a custom designer adds more "dropping" sounds... I'll admit this is all a very minor thin...
- Sun Apr 22, 2007 12:53 am
- Forum: World News
- Topic: sharing..
- Replies: 25
- Views: 6981
- Sat Apr 21, 2007 3:00 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) Small details
- Replies: 9
- Views: 3011
Re: Small details
When a monster dies, DSB queues up the sounds made by its dropping items rather than playing them all at the same time. With the amount of pieces of armor carried by DKs, that's a lot of clanks. ;) Playing all the sounds at the same time makes a rather ugly cacophony, and I'd really rather not do t...
- Fri Apr 20, 2007 4:11 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) Small details
- Replies: 9
- Views: 3011
(fixed) Small details
Death of Deth Knights makes too much clanking (maybe this happens only under crushing portcullis).
Throwing ax at wall makes no noise.
Throwing ax at wall makes no noise.
- Thu Apr 19, 2007 6:51 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) lua crash
- Replies: 1
- Views: 1175
(fixed) lua crash
happened while tossing some death knight parts around.. but it mentions torch. I had a torch held in left hand of lead character. INIT: Parsing configuration file INIT: Using gamedir test_dungeon (base:0) INIT: Using color depth of 32 INIT: Starting FMOD INIT: Setting up triple buffer LUA: Lua initi...
- Thu Apr 19, 2007 6:34 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) Gor coin in coin slot
- Replies: 2
- Views: 1389
- Thu Apr 19, 2007 4:00 am
- Forum: RTC Suggestions
- Topic: Rotating Wall Tiles
- Replies: 0
- Views: 4640
Rotating Wall Tiles
option 1:
-rotates along center axis keeping all item placement intact
-3 actions applicable: clockwise, anti-clockwise, 180
option 2:
-target specific items with relay
-7 actions applicable: clockwise, anti-clockwise, 180, north, south, east, west
-rotates along center axis keeping all item placement intact
-3 actions applicable: clockwise, anti-clockwise, 180
option 2:
-target specific items with relay
-7 actions applicable: clockwise, anti-clockwise, 180, north, south, east, west
- Thu Apr 19, 2007 3:52 am
- Forum: RTC Archive
- Topic: [Fixed for V0.46] Rotating wallitems using triggers
- Replies: 6
- Views: 5653
- Thu Apr 19, 2007 3:47 am
- Forum: RTC Archive
- Topic: [Fixed for V0.46] RTC ED - chest delete messup.
- Replies: 3
- Views: 4827
- Wed Apr 18, 2007 4:47 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) Gor coin in coin slot
- Replies: 2
- Views: 1389
(fixed) Gor coin in coin slot
test dungeon, gor coin in coin slot. INIT: Parsing configuration file INIT: Using gamedir test_dungeon (base:0) INIT: Using color depth of 32 INIT: Starting FMOD INIT: Setting up triple buffer LUA: Lua initialized Parsing base/global.lua Parsing base/graphics.lua Parsing base/util.lua Parsing base/t...
- Wed Apr 18, 2007 4:07 am
- Forum: RTC Editing
- Topic: Rotate wall objects
- Replies: 5
- Views: 2463
- Wed Apr 18, 2007 3:42 am
- Forum: RTC Archive
- Topic: [Fixed for V0.46] Rotating wallitems using triggers
- Replies: 6
- Views: 5653
- Wed Apr 18, 2007 3:15 am
- Forum: RTC Archive
- Topic: [Fixed for V0.46] Rotating wallitems using triggers
- Replies: 6
- Views: 5653
- Wed Apr 18, 2007 3:12 am
- Forum: RTC Archive
- Topic: [Fixed for V0.46] RTC ED - chest delete messup.
- Replies: 3
- Views: 4827
[Fixed for V0.46] RTC ED - chest delete messup.
This happens when you delete items from a chest but click cancel instead of OK. Bad news, if you save it, ED saves corrupt dungeon and crashes. [suggestion to remove 'CANCEL' button so you won't have to make a backup list of items deleted from chest] RTC Editor (V0.45) Diagnostic file - Tue Apr 17 2...
- Wed Apr 18, 2007 3:05 am
- Forum: RTC Archive
- Topic: [Fixed for V0.46] RTC-ED changing object to NULL
- Replies: 2
- Views: 4211
- Wed Apr 18, 2007 2:52 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Multiple clickable wallitems
- Replies: 7
- Views: 1926