Search found 8 matches

by danielshaefer
Sat Sep 03, 2011 3:51 am
Forum: Dungeon Master Java
Topic: DMJava V2.2 by Solito
Replies: 51
Views: 39705

Re: DMJava V2.2 by Solito

Solito, I am excited to take a look at version 2.2. However, there seems to be something wrong with your zip file. I cannot open it with 7-zip (I can peek inside and see the files I just cannot extract them.) nor with the standard windows extractor. I also double checked this the corrupt file was no...
by danielshaefer
Sat Sep 15, 2007 2:51 am
Forum: Dungeon Master Java
Topic: Game Features/Upgrades
Replies: 6
Views: 6218

Your point is well taken. Part of my goal is to make the editing easy as well as the application easily extendable. But, as far as the end-user goes, hardcoding doesn't matter one bit if you have done your job as a developer. (Just deliver the goods! :) There are always good uses for scripting and s...
by danielshaefer
Sat Sep 15, 2007 2:04 am
Forum: Dungeon Master Java
Topic: Game Features/Upgrades
Replies: 6
Views: 6218

Converting or a conversion utility is definitely an option. If I truly take my ambition to its fullest I actually intend to pull out the hardcoded lists of creatures/items etc. and put them into an embedded H2 database. This would allow easier addition...as well as the ability to change what is cons...
by danielshaefer
Fri Sep 14, 2007 12:20 am
Forum: Dungeon Master Java
Topic: Game Features/Upgrades
Replies: 6
Views: 6218

Kelly's mods are awesome

Indeed I have trolled through all material through out the many tubes of the InterWeb (be sure not to fill them up). Kelly's mods are among the very highest quality. I have enough interest that I will be coding my own stuff regardless...and will keep people posted if I start doing anything that is r...
by danielshaefer
Thu Sep 13, 2007 6:56 am
Forum: Dungeon Master Java
Topic: Characters don't seem to be going up levels
Replies: 7
Views: 6678

Experience Base Formula

The base formula for level gain is as follows: Experience needed to reach next level = (currentLevel^1.55) + (35 X currentLevel) + 50 In English: The experience you will need to reach the next level is as follows: Take your characters current level and raise it to the power of 1.55 then take your cu...
by danielshaefer
Thu Sep 13, 2007 6:40 am
Forum: Dungeon Master Java
Topic: Game Features/Upgrades
Replies: 6
Views: 6218

Game Features/Upgrades

Besides being interested in a JRE compatibility upgrade I am also interested in a few tweaks (this could get more intense based on my time and community interest) to the DMJava game itself. For instance, I am well aware of some of the things we could do in DMII that currently are impossible in DMJ--...
by danielshaefer
Thu Sep 13, 2007 6:31 am
Forum: Dungeon Master Java
Topic: Thoughts on Upgrading JRE compatibility
Replies: 2
Views: 4645

Thoughts on Upgrading JRE compatibility

I thought I would throw out to the community at large the question of making Dungeon Master Java compatible with JRE 1.5 & even 1.6. I have DMJ currently running on Java 5 myself, however, with the upgrade (due to AWT library reorganization) any old maps and such (just maps not graphics) are not...
by danielshaefer
Thu Sep 13, 2007 6:17 am
Forum: Dungeon Master Java
Topic: Teleporter/Alcove Pictures doesnt work.
Replies: 30
Views: 16450

Is this a concern for current downloads for AddonPacks

I was just wondering out loud (for the sake of all lurkers) if the image format has been corrected in the download packs currently available...or will we still need to go in and change some image formats to get these things working appropriately.

I appreciate the assistance.