Search found 13 matches

by petrih3
Wed Jun 26, 2002 12:17 pm
Forum: Chaos Strikes Back (CSB)
Topic: Diabolical Demon Director Dragon
Replies: 14
Views: 2930

Re: Diabolical Demon Director Dragon

i have always preferred close combat because i've thought that i get the most experience that way. how much experience your characters gain if you kill monsters with pits, doors, falling/teleporting on them etc.?
by petrih3
Wed Jun 26, 2002 9:26 am
Forum: Chaos Strikes Back (CSB)
Topic: Diabolical Demon Director Dragon
Replies: 14
Views: 2930

Re: Diabolical Demon Director Dragon

horn of fear is quite useful here. you can avoid falling down the pits by retrieting back to the corridors leading to the doors. if the dragon follows, blow the horn like a mad man and you'll scare him away :) you'll have some time to prepare healing potions while the dragon restores his courage. we...
by petrih3
Fri May 10, 2002 10:00 am
Forum: Legend of Grimrock
Topic: Escape from Dragon Mountain
Replies: 127
Views: 108942

Re: DM3D

Steve, Sorry for not answering you last time. I was going to, but I seem to have forgotten. I would like to continue this discussion offsite - my email address is petrih@madonion.com. Indeed, some kind of co-op would be very nice. At least we could share some ideas, if not code. Looking forward to h...
by petrih3
Mon May 06, 2002 9:00 am
Forum: Legend of Grimrock
Topic: Escape from Dragon Mountain
Replies: 127
Views: 108942

still alive & kicking!

Just wanted to pop in and inform you that the project is still alive and kicking. The current version is a totally rewrite over the old one and it allows doors, pressure pads, switches etc.. Also sounds are supported nowadays. I'll release a new version as soon as I can get some new graphics from th...
by petrih3
Sun Nov 18, 2001 11:48 am
Forum: RTC Archive
Topic: graphics - fireball explosion transparency
Replies: 1
Views: 952

graphics - fireball explosion transparency

It seems that rtc is blending fireball explosions using 50% alpha transparency which makes them look a bit like red fog clouds instead of fury red gloom. Any changes that they'd be using additive blending mode (background + explosion) in the next version?
by petrih3
Sun Nov 18, 2001 11:00 am
Forum: Legend of Grimrock
Topic: Escape from Dragon Mountain
Replies: 127
Views: 108942

Re: no news?

>> two: is there no news on where you are now? How many of you are working on the project.. I have to setup a website for the project once we get the next prototype done :) In the meanwhile here's some info: There are 4 guys working on the project: Petri Häkkinen (that's me) - coding Mikko Kallinen ...
by petrih3
Tue Nov 13, 2001 9:00 am
Forum: Legend of Grimrock
Topic: Escape from Dragon Mountain
Replies: 127
Views: 108942

Re: Rulez!

We haven't planned multiplayer support, at least not yet... I think we'll go for nice story and good gameplay instead - nice stories are hard to create in multiplayer environment IMO
by petrih3
Mon Nov 12, 2001 11:00 am
Forum: Legend of Grimrock
Topic: Escape from Dragon Mountain
Replies: 127
Views: 108942

Re: it's great..

Thanks for the offer but I don't think I have enough time or interest to make it commercial. Moreover I don't see it could be a commercial success being kinda old fashioned and all. I'm already working on some commercial software projects, and DM2000 is just intended to be a fun/freetime project of ...
by petrih3
Mon Nov 12, 2001 9:29 am
Forum: RTC General
Topic: RTC is great!! (new dm project info too...)
Replies: 10
Views: 3500

discussion moved to DM web ...

please post additional comments to DM Web (under Clones section):

<a href="http://pub17.ezboard.com/biansmessagebo ... rd69920</a>
by petrih3
Fri Nov 09, 2001 6:00 pm
Forum: Legend of Grimrock
Topic: Escape from Dragon Mountain
Replies: 127
Views: 108942

Escape from Dragon Mountain

Hi, I'm developing a new DM clone called 'Dungeon Master 2000' (just a project name - the final game will not be called this). EDIT: This project is now called 'Escape from Dragon Mountain' - B. EDIT: The demo can be downloaded from this shared OneDrive in the Clones folder. File: efdm.zip Screensho...
by petrih3
Fri Nov 09, 2001 3:29 pm
Forum: RTC General
Topic: RTC is great!! (new dm project info too...)
Replies: 10
Views: 3500

Re: dm2000 exe

Thanks for the comments. Variable screen sizes and all kinds of special effects like transparency, lighting and shadows are definitely doable with 3D acceleration. Also, dynamic lighting is no problem. Still my goal is NOT to create eye candy, but concentrate on the game play. Of course the world ha...
by petrih3
Fri Nov 09, 2001 9:42 am
Forum: RTC General
Topic: RTC is great!! (new dm project info too...)
Replies: 10
Views: 3500

dm2000 exe

Ok, here's the exe: <a href="http://www.hut.fi/~phakkine/dm2000/dm2000.zip">www.hut.fi/~phakkine/dm2000/dm2000.zip</a> This is basically just an internal test version, so do not expect anything amazing or playable. You need a 3D accelerator card for this to work (OpenGL). Instructions: Hol...
by petrih3
Thu Nov 08, 2001 3:21 pm
Forum: RTC General
Topic: RTC is great!! (new dm project info too...)
Replies: 10
Views: 3500

RTC is great!! (new dm project info too...)

Hi all! This is my first post to this board, so please bear with me :) I just wanted to pop in and congratulate you all involved in the project; RTC is great!! I'm a old fan of DM and I've played probably all DM clones out there (eob series, knightmare, captive, dm, csb etc.) and I still think DM is...