Search found 76 matches
- Sun Oct 05, 2008 10:53 am
- Forum: Dungeon Master (DM)
- Topic: Dungeon Master Playstation 3 Trailer!
- Replies: 50
- Views: 20694
i agree with Trantor, although a point i'd like to add is that DM, although had awesome graphics, decent sound, and top-notch playability for its time (and decades to come ;) ) it still appealed to the imagination - it got the balance just right of showing you what you can see, but also letting your...
- Mon Jul 28, 2008 7:11 pm
- Forum: RTC
- Topic: The Prison
- Replies: 5
- Views: 3055
- Sun Jul 27, 2008 1:25 pm
- Forum: Links and Questions & Answers
- Topic: Bloodbane Rising : Teaser
- Replies: 100
- Views: 50909
- Sun Jul 27, 2008 11:51 am
- Forum: RTC
- Topic: The Prison
- Replies: 5
- Views: 3055
The Prison
There seems to be a lot of announcements regarding custom dungeons on the way :D so I thought I may as well introduce my work in progress too. It's been under development on and off for the past 6 months or so, and it's [currently] called The Prison. it still has a long, long way to go yet but there...
- Sat Jun 21, 2008 8:27 pm
- Forum: Creative Endeavours
- Topic: New Tomb Raider Box Art
- Replies: 19
- Views: 5727
- Wed Jun 18, 2008 7:18 pm
- Forum: Science & Technology
- Topic: goodbye internet?
- Replies: 19
- Views: 8566
- Mon Jun 16, 2008 11:10 pm
- Forum: RTC Editing
- Topic: Remove member from party action
- Replies: 29
- Views: 10178
- Mon Jun 16, 2008 7:14 pm
- Forum: RTC Editing
- Topic: Remove member from party action
- Replies: 29
- Views: 10178
- Mon Jun 16, 2008 5:09 pm
- Forum: RTC Editing
- Topic: Remove member from party action
- Replies: 29
- Views: 10178
i use a wall trigger to recruit the member. i use a floor trigger which triggers, by each_party_member, a relay, which, if triggering character is gothmog, removes him from party. this is exactly what i want to happen :) btw the names have been changed to protect the innocent - it isnt gothmog im re...
- Mon Jun 16, 2008 4:46 pm
- Forum: RTC Editing
- Topic: Remove member from party action
- Replies: 29
- Views: 10178
- Mon Jun 16, 2008 1:35 pm
- Forum: RTC Editing
- Topic: Remove member from party action
- Replies: 29
- Views: 10178
- Mon Jun 16, 2008 1:18 pm
- Forum: RTC Editing
- Topic: Remove member from party action
- Replies: 29
- Views: 10178
- Mon Jun 16, 2008 12:56 pm
- Forum: RTC Editing
- Topic: Remove member from party action
- Replies: 29
- Views: 10178
- Mon Jun 16, 2008 12:23 pm
- Forum: RTC Editing
- Topic: Remove member from party action
- Replies: 29
- Views: 10178
:( George is it possible to add this functionality? perhaps the ability to force who the party leader is, or another function like remove_from_party, that will specifically move the person back to the mirror who was originally inside it? eg. so if i cloned a standard mirror, and called it MIRROR_GOT...
- Mon Jun 16, 2008 12:05 pm
- Forum: RTC Editing
- Topic: Remove member from party action
- Replies: 29
- Views: 10178
there seems to be that comparison in Relay - Triggering: MEMBER EQUAL_TO Character:Gothmog, but this wont solve what im trying to do. what i want to do is have a temporary party member, someone who we pick up on the way, who travels with us briefly, and then leaves the party at a certain point. we n...
- Mon Jun 16, 2008 10:49 am
- Forum: RTC Editing
- Topic: Remove member from party action
- Replies: 29
- Views: 10178
- Sun Jun 15, 2008 11:05 pm
- Forum: RTC Editing
- Topic: Remove member from party action
- Replies: 29
- Views: 10178
thanks for the reply George. ok that makes sense now - i didnt realise it was the party leader who was removed from the party. i was labouring under the belief that the person who returns to the mirror is the same person who came from it. bearing this in mind George is it therefore possible for me t...
- Sun Jun 15, 2008 7:14 pm
- Forum: RTC Editing
- Topic: Remove member from party action
- Replies: 29
- Views: 10178
Remove member from party action
...seems to behave quite randomly when it chooses who to remove, even though im sending the member back to their mirror, sometimes it chooses someone else!
- Thu Jun 05, 2008 6:51 pm
- Forum: RTC Editing
- Topic: Random numbers and if..then..else conditions
- Replies: 19
- Views: 6220
- Sat May 31, 2008 11:14 pm
- Forum: RTC Editing
- Topic: Creating "full screen" effects?
- Replies: 11
- Views: 3197
Gambit this is my understanding of what you mean: for an image/animation to stay at a fixed point on the screen, no matter which way the party faces or where they go to? if this is what you mean, then the FLOORITEM_PARTYS_TILE should be what you need - load in your graphic or animation in as a singl...
- Thu May 29, 2008 11:26 am
- Forum: Other Games like DM
- Topic: Captive questions
- Replies: 29
- Views: 20574
i once encountered a problem where a monster was carrying the code to a puzzle. someone else shot a raising wall, causing it to rise up. the carrying monster went beneath it, got crushed to death, along with the solution to the puzzle :( i had to write off to mindscape and ask what the code was. im ...
- Thu May 29, 2008 11:23 am
- Forum: RTC Editing
- Topic: Party management in RTC... and a graphics question.
- Replies: 14
- Views: 4652
- Thu May 29, 2008 10:57 am
- Forum: RTC Editing
- Topic: Creating "full screen" effects?
- Replies: 11
- Views: 3197
- Thu May 29, 2008 10:45 am
- Forum: RTC Editing
- Topic: Party management in RTC... and a graphics question.
- Replies: 14
- Views: 4652
- Wed May 28, 2008 10:00 am
- Forum: RTC Editing
- Topic: Party management in RTC... and a graphics question.
- Replies: 14
- Views: 4652
- Mon May 26, 2008 9:11 pm
- Forum: Science & Technology
- Topic: The Phoenix has landed
- Replies: 9
- Views: 5059
- Fri May 23, 2008 8:38 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: What do you like/dislike about DM2 compared to original DM?
- Replies: 87
- Views: 88647
- Thu May 15, 2008 8:30 pm
- Forum: Gaming & Sport
- Topic: looking for a PC adventure game
- Replies: 2
- Views: 2037
- Wed Apr 23, 2008 9:37 pm
- Forum: RTC Editing
- Topic: closing broken doors
- Replies: 1
- Views: 1540
closing broken doors
I have a 'broken' door which is initially open, but when i close it, i cannot pass through it, even though it is still broken open. is there any way i can do this as i dont believe there is any way to set a door from 'closed' to 'hacked'?
- Wed Apr 23, 2008 2:14 pm
- Forum: RTC Utilities
- Topic: RTCWM - RTC Wallset Maker (current version 0.2)
- Replies: 137
- Views: 80957
Linflas, Im certain Im not the first person to say this, but your utility is fantastic!!!!! be certain of new wallsets in my dungeon, with thanks to you!!! well done :) im not sure if there's something that i've overlooked though - when it comes to saving the bitmaps and generating the RTC code - is...