Search found 76 matches

by Black Eagle
Sun Oct 05, 2008 10:53 am
Forum: Dungeon Master (DM)
Topic: Dungeon Master Playstation 3 Trailer!
Replies: 50
Views: 20694

i agree with Trantor, although a point i'd like to add is that DM, although had awesome graphics, decent sound, and top-notch playability for its time (and decades to come ;) ) it still appealed to the imagination - it got the balance just right of showing you what you can see, but also letting your...
by Black Eagle
Mon Jul 28, 2008 7:11 pm
Forum: RTC
Topic: The Prison
Replies: 5
Views: 3055

crash they look great - if you are happy then i would love to include them in my dungeon
by Black Eagle
Sun Jul 27, 2008 1:25 pm
Forum: Links and Questions & Answers
Topic: Bloodbane Rising : Teaser
Replies: 100
Views: 50909

:shock: :shock: :shock: Gambit that is just STUNNING! barely recognisable as DM! the textures used for the interface deserve a place in any commercial product! i like the idea of seperate chapters, and the character generator too!
by Black Eagle
Sun Jul 27, 2008 11:51 am
Forum: RTC
Topic: The Prison
Replies: 5
Views: 3055

The Prison

There seems to be a lot of announcements regarding custom dungeons on the way :D so I thought I may as well introduce my work in progress too. It's been under development on and off for the past 6 months or so, and it's [currently] called The Prison. it still has a long, long way to go yet but there...
by Black Eagle
Sat Jun 21, 2008 8:27 pm
Forum: Creative Endeavours
Topic: New Tomb Raider Box Art
Replies: 19
Views: 5727

Parallax wrote:Yeah, it's bad composition: Tthey put the title on top of her breasts :P.
:lol: :lol: :lol:
by Black Eagle
Wed Jun 18, 2008 7:18 pm
Forum: Science & Technology
Topic: goodbye internet?
Replies: 19
Views: 8566

i highly doubt that this will happen - imagine the uproar as hundreds of millions of people (if not billions of people) are treated in such a way! it would lead to the collapse of e-commerce, and most businesses worldwide.

but i do agree on one of the comments left on the site - nice titties :)
by Black Eagle
Mon Jun 16, 2008 11:10 pm
Forum: RTC Editing
Topic: Remove member from party action
Replies: 29
Views: 10178

indeed :?
by Black Eagle
Mon Jun 16, 2008 7:14 pm
Forum: RTC Editing
Topic: Remove member from party action
Replies: 29
Views: 10178

lol thanks for the feedback, but have you tried walking into a person recently?! ouch! definately takes a health point away ;) aesthetically they work well, in terms of the storyline and the situation the recruits are in :)
by Black Eagle
Mon Jun 16, 2008 5:09 pm
Forum: RTC Editing
Topic: Remove member from party action
Replies: 29
Views: 10178

i use a wall trigger to recruit the member. i use a floor trigger which triggers, by each_party_member, a relay, which, if triggering character is gothmog, removes him from party. this is exactly what i want to happen :) btw the names have been changed to protect the innocent - it isnt gothmog im re...
by Black Eagle
Mon Jun 16, 2008 4:46 pm
Forum: RTC Editing
Topic: Remove member from party action
Replies: 29
Views: 10178

yes! got it to work! i had to set the trigger to be each_party_member, not just party. thanks George, and thanks Gambit for your patience :)
by Black Eagle
Mon Jun 16, 2008 1:35 pm
Forum: RTC Editing
Topic: Remove member from party action
Replies: 29
Views: 10178

yeah although when i call remove_character_from_party (even only when gothmog is in the party), the leader will be removed, not necessarily gothmog.
by Black Eagle
Mon Jun 16, 2008 1:18 pm
Forum: RTC Editing
Topic: Remove member from party action
Replies: 29
Views: 10178

i can see how that would work, but my problem is i need to remove gothmog no matter who the leader is at that point. i dont want it to just not to trigger if gothmog isnt the leader.
by Black Eagle
Mon Jun 16, 2008 12:56 pm
Forum: RTC Editing
Topic: Remove member from party action
Replies: 29
Views: 10178

i think it would still send the leader back to the mirror as opposed to a specific character - so if Zed was the leader and i called Remove_character_from_party to Gothmog's mirror, it would send Zed instead.
by Black Eagle
Mon Jun 16, 2008 12:23 pm
Forum: RTC Editing
Topic: Remove member from party action
Replies: 29
Views: 10178

:( George is it possible to add this functionality? perhaps the ability to force who the party leader is, or another function like remove_from_party, that will specifically move the person back to the mirror who was originally inside it? eg. so if i cloned a standard mirror, and called it MIRROR_GOT...
by Black Eagle
Mon Jun 16, 2008 12:05 pm
Forum: RTC Editing
Topic: Remove member from party action
Replies: 29
Views: 10178

there seems to be that comparison in Relay - Triggering: MEMBER EQUAL_TO Character:Gothmog, but this wont solve what im trying to do. what i want to do is have a temporary party member, someone who we pick up on the way, who travels with us briefly, and then leaves the party at a certain point. we n...
by Black Eagle
Mon Jun 16, 2008 10:49 am
Forum: RTC Editing
Topic: Remove member from party action
Replies: 29
Views: 10178

i dont think theres a way of telling who the leader is, is there? if there was, could you even make Gothmog the leader, before removing him back to his mirror?
by Black Eagle
Sun Jun 15, 2008 11:05 pm
Forum: RTC Editing
Topic: Remove member from party action
Replies: 29
Views: 10178

thanks for the reply George. ok that makes sense now - i didnt realise it was the party leader who was removed from the party. i was labouring under the belief that the person who returns to the mirror is the same person who came from it. bearing this in mind George is it therefore possible for me t...
by Black Eagle
Sun Jun 15, 2008 7:14 pm
Forum: RTC Editing
Topic: Remove member from party action
Replies: 29
Views: 10178

Remove member from party action

...seems to behave quite randomly when it chooses who to remove, even though im sending the member back to their mirror, sometimes it chooses someone else!
by Black Eagle
Thu Jun 05, 2008 6:51 pm
Forum: RTC Editing
Topic: Random numbers and if..then..else conditions
Replies: 19
Views: 6220

not sure about random numbers but i find gigglers in locked rooms are just as random and have helped me out many a time!
by Black Eagle
Sat May 31, 2008 11:14 pm
Forum: RTC Editing
Topic: Creating "full screen" effects?
Replies: 11
Views: 3197

Gambit this is my understanding of what you mean: for an image/animation to stay at a fixed point on the screen, no matter which way the party faces or where they go to? if this is what you mean, then the FLOORITEM_PARTYS_TILE should be what you need - load in your graphic or animation in as a singl...
by Black Eagle
Thu May 29, 2008 11:26 am
Forum: Other Games like DM
Topic: Captive questions
Replies: 29
Views: 20574

i once encountered a problem where a monster was carrying the code to a puzzle. someone else shot a raising wall, causing it to rise up. the carrying monster went beneath it, got crushed to death, along with the solution to the puzzle :( i had to write off to mindscape and ask what the code was. im ...
by Black Eagle
Thu May 29, 2008 11:23 am
Forum: RTC Editing
Topic: Party management in RTC... and a graphics question.
Replies: 14
Views: 4652

aha! found it. :oops:
by Black Eagle
Thu May 29, 2008 10:57 am
Forum: RTC Editing
Topic: Creating "full screen" effects?
Replies: 11
Views: 3197

ive just had a play with this feature and although it works - it depends on the orientation of the party. eg. if i put an item or a monster on this FLOORITEM_PARTYS_TILE then it will rotate or even leave view depending on which direction the party is facing. is there any workaround for this?
by Black Eagle
Thu May 29, 2008 10:45 am
Forum: RTC Editing
Topic: Party management in RTC... and a graphics question.
Replies: 14
Views: 4652

ok thanks guys. its easier than i thought to accomplish this, lol. and i found that when removing back to a mirror, they drop all of their inventory on the floor first.
by Black Eagle
Wed May 28, 2008 10:00 am
Forum: RTC Editing
Topic: Party management in RTC... and a graphics question.
Replies: 14
Views: 4652

really? is there an example map of this being done? does the dropped hero's inventory stay with them as they go back to the mirror? this would be quite cool.
by Black Eagle
Mon May 26, 2008 9:11 pm
Forum: Science & Technology
Topic: The Phoenix has landed
Replies: 9
Views: 5059

youve been playing Populous too much Paul ;) :)
by Black Eagle
Fri May 23, 2008 8:38 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: What do you like/dislike about DM2 compared to original DM?
Replies: 87
Views: 88647

same as above really. what i mainly disliked was the semi-modern approach, with the ideas of machines and mechanical eyes and so on. i like mine to stay mediaeval!!
by Black Eagle
Thu May 15, 2008 8:30 pm
Forum: Gaming & Sport
Topic: looking for a PC adventure game
Replies: 2
Views: 2037

thanks for the reply Sabreman - someone on another forum found it for me :) cracking game - i completed it last week and i could barely remember a single puzzle from it. fantastic game!
by Black Eagle
Wed Apr 23, 2008 9:37 pm
Forum: RTC Editing
Topic: closing broken doors
Replies: 1
Views: 1540

closing broken doors

I have a 'broken' door which is initially open, but when i close it, i cannot pass through it, even though it is still broken open. is there any way i can do this as i dont believe there is any way to set a door from 'closed' to 'hacked'?
by Black Eagle
Wed Apr 23, 2008 2:14 pm
Forum: RTC Utilities
Topic: RTCWM - RTC Wallset Maker (current version 0.2)
Replies: 137
Views: 80957

Linflas, Im certain Im not the first person to say this, but your utility is fantastic!!!!! be certain of new wallsets in my dungeon, with thanks to you!!! well done :) im not sure if there's something that i've overlooked though - when it comes to saving the bitmaps and generating the RTC code - is...