Search found 247 matches

by Lai
Tue Jan 18, 2011 11:50 pm
Forum: RTC
Topic: [Custom dungeon] Gem of Ra [RTC] [Antero]
Replies: 27
Views: 17591

Re: [RTC] Gem Of Ra. Release version.

at the labyrinth, where i could stop the skeleton-spawn?
by Lai
Wed Jan 05, 2011 9:56 pm
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

12) i want to make a big dark and none magic area. non magic are easy, i just put the "no magic" tiles where i want them. next step i want to remove all the light-spell power, the player maybe have cast just before entering the area. i want to make the area totally dark, but there are some...
by Lai
Wed Jan 05, 2011 7:07 pm
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

11) i wonder if i could link a relay with the value of a counter in order to activate something else. the build: -i build a mechanism which loop open/close a door (in fact its nearly the same build like a shooter works). one of the used relays additive activate a counter. the counter destroy the mec...
by Lai
Mon Jan 03, 2011 3:44 pm
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

first: thank u very much for this shooter :-) 10) (i wonder if i have asked this another time, but cant find it) i have a place where a monster are trapped at a 1x1 tile. at this place are a trigger which should activate a counter if the monster go away. i didnt understand how to set the trigger, to...
by Lai
Tue Dec 14, 2010 6:19 am
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

8 ) i have two endless shooter at same place: fireball and zo. their both are endless cause of two relays their have. at the starting point of concern, the zo are off (at this time he wasnt on), the fire are works. there are a leaver which have (like every leaver) two different status: up and down. ...
by Lai
Tue Dec 14, 2010 4:37 am
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

7)
add music/noise:
if i have a short & small sample download...i dont understand where i have to add it, in order to use it ingame?
what i have exactly to do?
by Lai
Tue Dec 14, 2010 1:33 am
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

first of all i have to thank you, cause ure not tired to read my...special questions boxed in special language :mrgreen: c) i have change this clone and setup the action into "normal" mirrow...ill look if this works too. b) its mentioned all the stuff droped (player maybe annoyed about thi...
by Lai
Tue Dec 14, 2010 12:36 am
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

6) in order to build a new unique puzzle, i have to understand how character mirrows and the action remove_character_from_party. three questions: a) are there any way, i can specify which character would move? the object1 for the action are a unique mirrow. it seems the first use of this mechanism r...
by Lai
Mon Dec 13, 2010 3:32 pm
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

OoOoOooOook!
i just build openables pit one floor up
:mrgreen:
by Lai
Sun Dec 12, 2010 8:29 pm
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

5) something special, i think: i want to build a indoor mechanism with a black flame at the basement and a void_floor above it, in order to heavy rain will the only way to kill the black flame. to trigger the rain on/off are no problem, but the vloid are much to low....hehe it looks funny http://www...
by Lai
Sun Dec 12, 2010 7:07 pm
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

ah, ok....i have to test my actual settings for it with normal practice chars to see if the player could handle this. the test character need his 999mana to nuke it down. otherwise, to create a monster with attack_method_create_minion_attack_evil and casting darkness could create a sudden and confus...
by Lai
Sun Dec 12, 2010 6:17 pm
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

im at this step: 3) PlLace your TRIGGER_ACTIVATED_ON_MONSTER_DEATH on the same tile as the PARTY_TILE. Set the trigger to Inactive, and set up the rest of it;s conditions to fire ACTIONS that give out your party experience. i dont know what i should set up at operated by i test each_living_party_mem...
by Lai
Sun Dec 12, 2010 5:38 pm
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

this sound awful too :D i will test it...and maybe there will be some questions. its makes a lot of fun to build and understand the editor step by step better :) at this moment i clone my monster and have to understand, what the stats means, especially which from them are setting up the casting spee...
by Lai
Sun Dec 12, 2010 5:09 pm
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

yes, ive rebuild it like youre told me and delete the shooter i first work with. the trigger which activatet the teleporter to teleport the invisible rocks back have a small delay about 1, to assure it dont get lost. now i will take a look whats about my gain problem... i think i have to give the mo...
by Lai
Sun Dec 12, 2010 2:46 pm
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

now i have manage my fountains, thank u very much... it cant change them into evil fountain. but the first design idea i have (if the player understand the function of this fountains) was to wrappe them into a cloud. i take a look if i could manage this edit: with create_item_on floor i could create...
by Lai
Sun Dec 12, 2010 1:52 pm
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

hmh 1) i do not have cloned a drumstick, i have cloned the fountain and just called it FLOORITEM_FOUNTAIN_DRUMSTICK because i have cloned 3 fountains with different items to activate their special ability (and need to see which of them what does if i paste them into my dungeon) ADD FLOORITEM_FOUNTAI...
by Lai
Sun Dec 12, 2010 6:39 am
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

new ask... 4) i want to clone a monster, which does the following action (to all members) if it dies: GAIN_EXPERIENCE_WIZARD ive trying this about hours... but cant handle it. i know that if i build something let me gain experience using eg a leaver, i have to set operatet by: "each living part...
by Lai
Sun Dec 12, 2010 4:07 am
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

ah...ok...i have thought its simple to do ;)
thank u for the moment
by Lai
Sun Dec 12, 2010 3:57 am
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

this is my clone: the intention: if the player click the fountain with blank hands or the wrong item carrying, i wish that the fountains properties as like a usual fontain. but if he click the clone fountain with the right item (at this example a drumstick) ,i want a)the drumstick change into a bone...
by Lai
Sun Dec 12, 2010 3:09 am
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

3) yes remove the item tapestry from wall and just add it at another place...i have managed this 2) i want to appear a "dungeon_cloud_monster" (the graphic which appear if a monster dies) in a corridor, triggering bei a relay or trigger or something. 1) i remove all "click" slots...
by Lai
Sun Dec 12, 2010 1:56 am
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

Re: some questions

i hope someone could answer me question 1+2 3. which way i could destroy with "action" a item in hand (not left or right hand, the "mouse" hand). i need this to build: place a the player could take a tapestry from the wand, at place b he have to put in on the wall. ahh...found it...
by Lai
Sat Dec 11, 2010 6:20 pm
Forum: RTC Editing
Topic: some questions
Replies: 35
Views: 10721

some questions

first just one, i think some new asks will follow :D 1. i want to build just a water fountain, which changes a empty bottle eg in a vi potion. ive clone the water fountain, and first step i make click 2-8 "empty" (new object & sound = NULL, action:ACTION_NONE,object 1+2=NULL) at the fi...
by Lai
Tue Dec 07, 2010 7:15 pm
Forum: RTC Editing
Topic: rotate a teleporter by using a switch
Replies: 30
Views: 8596

Re: rotate a teleporter by using a switch

at my test only the dungeon build addet to my self-build dungeon, without any objects. cause of this i do not understand, how to edit the id`s...or do i edit just the last of this three coordinates (which means the correct level)...i have to test it i think eg: 4 0 0 i have to edit in 4 0 6 cause it...
by Lai
Tue Dec 07, 2010 6:16 pm
Forum: RTC Editing
Topic: rotate a teleporter by using a switch
Replies: 30
Views: 8596

Re: rotate a teleporter by using a switch

hmh
i dont understand which way i could see what i have to edit...
is this question answered at the editing wiki?
by Lai
Tue Dec 07, 2010 5:49 pm
Forum: RTC Editing
Topic: rotate a teleporter by using a switch
Replies: 30
Views: 8596

Re: rotate a teleporter by using a switch

hmh..
this way wont work too, cause the item id are wrong?
by Lai
Tue Dec 07, 2010 4:10 pm
Forum: RTC Editing
Topic: rotate a teleporter by using a switch
Replies: 30
Views: 8596

Re: rotate a teleporter by using a switch

in order to add the mechanic lord bones upload for me i wonder, if there are no way to copy mechanics from editor#1 into editor#2
i couldnt paste the mechanic taken from #1 into my own build #2
by Lai
Fri Dec 03, 2010 9:06 pm
Forum: RTC
Topic: [Custom dungeon] The Tower of Champions [RTC] [Adamski]
Replies: 277
Views: 103789

Re: [RTC] Tower of Champions v3.3

hey adamski
are there any maps for ToC, cause i really want ot replay and finish the game.
last time i quit at the level with stairs down and up caue i was totally confused.
by Lai
Tue Nov 30, 2010 1:59 am
Forum: RTC
Topic: Review - Doom Blade
Replies: 19
Views: 14768

Re: Review - Doom Blade

cause my bad english skills, ill review in german.. zuerst einmal: es ist jetzt fast viertel nach 12 und ich muss in bälde wieder aufstehen...ein paar zeilen möchte ich aber unter dem eindruck, das spiel eben beendet zu haben schonmal niederschreiben (ich denke ich werde das morgen nochmal hier und ...
by Lai
Mon Nov 29, 2010 11:54 pm
Forum: RTC
Topic: Doom Blade - Hint Book
Replies: 204
Views: 75904

Re: Doom Blade - Hint Book

:-) http://www.bilder-space.de/show_img.php?img=5ecde3-1291071054.jpg&size=thumb kann man die stats eigentlich nochmal anschauen? i think i have seen some funny data about what i doing ...eg ~ 750 cast "harm unmaterial beeings"...or to solve the murshroom-riddle i "only" need...
by Lai
Mon Nov 29, 2010 11:25 pm
Forum: RTC
Topic: Doom Blade - Hint Book
Replies: 204
Views: 75904

Re: Doom Blade - Hint Book

bin mir nicht sicher, aber bei backfire gibts ein dead-end: nämlich dann, wenn man nach dem killen des letzten flatter-viehs die zu den türen zugewandte platte nochmal betritt. dann gehen die 6 pits wieder auf. von unten wird man genau da hingetelt. ist mir aufgefallen,weil ich versuchte die 4 one-t...