Search found 16 matches

by Neilski
Tue Sep 16, 2014 1:18 am
Forum: RTC Editing
Topic: Potion strength
Replies: 4
Views: 5806

Potion strength

Have cloned a VI potion just to basically call it by a new name. But the strength of it seems far too strong, it is healing 160 points of damage and the strength of it is only set at 1. Even a first level VI spell is healing this much - whats going on? - I only want it to heal about 12 points of dam...
by Neilski
Sun Sep 14, 2014 7:16 pm
Forum: RTC Editing
Topic: Multiple Op Bys for triggers
Replies: 2
Views: 3688

Re: Multiple Op Bys for triggers

Fair enough!! Cheers
by Neilski
Sun Sep 14, 2014 7:15 pm
Forum: RTC Editing
Topic: Shooter problem
Replies: 0
Views: 7965

Shooter problem

I have a shooter firing arrows, OK. It will fire three lots of arrows, one at a time when the party, monster or object steps on a specific square. For some reason I cannot get it to do this properly, it either fires one set of arrows and then none at all, or all three sets at once. Am I doing someth...
by Neilski
Fri Sep 12, 2014 4:29 pm
Forum: RTC Editing
Topic: Multiple Op Bys for triggers
Replies: 2
Views: 3688

Multiple Op Bys for triggers

Been a while since I've posted by here we go. I am making a dungeon for my lad who is heavily into DM. But stuck on something. I have a campfire, which needs to be put out using a flask of liquid (anything, water, potion etc), how can I do this quickly without having to layer loads of triggers on it...
by Neilski
Fri Jul 03, 2009 8:54 pm
Forum: RTC Editing
Topic: CONSTANTLY OPENING / CLOSING DOORS
Replies: 1
Views: 1517

CONSTANTLY OPENING / CLOSING DOORS

How do you make a door that just constantly opens and closes? Tried messing about with relays etc but can't suss out how to do it. Cant seem to find any solution on the forums either. Any help greatly appreciated.
by Neilski
Wed Jun 17, 2009 1:00 am
Forum: RTC Editing
Topic: Specific Character floor text
Replies: 7
Views: 2784

Re: Specific Character floor text

Similar question but slightly different specifics: Gordon, David, Vincent and Jesus are still in the dungeon but Gordon has comitted suicide - there is some text that I want David to say - but only if Gordon is NOT in the team - how is this done? I have been buggering about with relays and think I k...
by Neilski
Fri Jun 12, 2009 2:53 pm
Forum: RTC Editing
Topic: Specific Character floor text
Replies: 7
Views: 2784

Re: Specific Character floor text

Marvellous - cheers guys, would have took me forever to work it out by myself. There will be more questions sooner or later no doubt, but thanks for the time being,


Coming soon - new dungeon - Gordon Browns trousers - probably a load of crap.
by Neilski
Thu Jun 11, 2009 7:01 pm
Forum: RTC Editing
Topic: Specific Character floor text
Replies: 7
Views: 2784

Specific Character floor text

How do I get a certain character to set off a floor text? ie - My dungeon consists of Gordon, David, Vincent and Jesus. What i want to achieve is the party walking across a floor text square (near the polling station) and only 1 member of the party setting it off - for arguments sake I want Gordon t...
by Neilski
Wed Jun 10, 2009 5:22 pm
Forum: RTC Editing
Topic: Mana recharge on a particular square
Replies: 2
Views: 1587

Re: Mana recharge on a particular square

Marvellous - thanks it works perfectly.
by Neilski
Wed Jun 10, 2009 4:52 am
Forum: RTC Editing
Topic: Mana recharge on a particular square
Replies: 2
Views: 1587

Mana recharge on a particular square

Is it possible to have a particular stat - ie mana - to be completely recharged whn stepping on a particular square? Cant work out how to do it. A sort of 'magic circle' is what i want to create. Any ideas??
by Neilski
Thu Sep 11, 2008 1:13 pm
Forum: RTC Editing
Topic: Floor text - can't disable
Replies: 9
Views: 3312

Are you getting bored with my idle questions yet? That seemed to work ta very much - but I have an invisible switch I want to make visible with - wait for it - the very same lever. All this is the first damn room - gawd knows whats gonna happen on level 16 - (already mapped I might add).
by Neilski
Thu Sep 11, 2008 1:41 am
Forum: RTC Editing
Topic: Floor text - can't disable
Replies: 9
Views: 3312

that didnt do what I wanted it to - i wanted the text to appear as I opened the alcove - but I sorted it by putting another trigger in with a short delay to destroy the floor text - this seems to work - everything else failed miserably!! Ok - i have a lever to open a door which I also want to activa...
by Neilski
Wed Sep 10, 2008 8:29 pm
Forum: RTC Editing
Topic: Floor text - can't disable
Replies: 9
Views: 3312

Floor text - can't disable

Another daft editing question which I can't solve. I have a switch, which when pressed, turns into an alcove with a dagger in it. When the dagger is picked up I have a localised sound, OK so far, and I have text saying something. But i want this disabled afterwards which I cannot do - everytime part...
by Neilski
Wed Sep 03, 2008 7:19 pm
Forum: RTC Editing
Topic: Wallsets - how to work?
Replies: 6
Views: 2889

Cheers - got there eventually (and a bit quicker) by just hacking into DM II - seemed a bit long winded the other way. There will be more questions from me eventually - am a newbie a bit to editing and making a 'escape from the pub' scenario for the local drunks.
by Neilski
Tue Sep 02, 2008 2:30 pm
Forum: RTC Editing
Topic: Wallsets - how to work?
Replies: 6
Views: 2889

Wallsets - how to work?

Possibly sounding like an idiot here but can't find info anywhere on how to change wallset - from normal DM to thicket for example (like DMII when you come out of you house into the courtyard). How do I do this?
by Neilski
Sat Aug 23, 2008 4:05 am
Forum: RTC
Topic: stuck in Reactor (spoiler)
Replies: 28
Views: 19291

Original question from novice

I know it was five years ago that novice asked the question of the missing key. Answer - to put it bluntly is don't bother with it it - only opens an alcove with boots of speed behind it. Fairly pointless as you need 4 sets of these to be worthwile with a party of 4. Excellent dungeon but am stuck a...