Search found 16 matches
- Tue Sep 16, 2014 1:18 am
- Forum: RTC Editing
- Topic: Potion strength
- Replies: 4
- Views: 5871
Potion strength
Have cloned a VI potion just to basically call it by a new name. But the strength of it seems far too strong, it is healing 160 points of damage and the strength of it is only set at 1. Even a first level VI spell is healing this much - whats going on? - I only want it to heal about 12 points of dam...
- Sun Sep 14, 2014 7:16 pm
- Forum: RTC Editing
- Topic: Multiple Op Bys for triggers
- Replies: 2
- Views: 3753
Re: Multiple Op Bys for triggers
Fair enough!! Cheers
- Sun Sep 14, 2014 7:15 pm
- Forum: RTC Editing
- Topic: Shooter problem
- Replies: 0
- Views: 8032
Shooter problem
I have a shooter firing arrows, OK. It will fire three lots of arrows, one at a time when the party, monster or object steps on a specific square. For some reason I cannot get it to do this properly, it either fires one set of arrows and then none at all, or all three sets at once. Am I doing someth...
- Fri Sep 12, 2014 4:29 pm
- Forum: RTC Editing
- Topic: Multiple Op Bys for triggers
- Replies: 2
- Views: 3753
Multiple Op Bys for triggers
Been a while since I've posted by here we go. I am making a dungeon for my lad who is heavily into DM. But stuck on something. I have a campfire, which needs to be put out using a flask of liquid (anything, water, potion etc), how can I do this quickly without having to layer loads of triggers on it...
- Fri Jul 03, 2009 8:54 pm
- Forum: RTC Editing
- Topic: CONSTANTLY OPENING / CLOSING DOORS
- Replies: 1
- Views: 1517
CONSTANTLY OPENING / CLOSING DOORS
How do you make a door that just constantly opens and closes? Tried messing about with relays etc but can't suss out how to do it. Cant seem to find any solution on the forums either. Any help greatly appreciated.
- Wed Jun 17, 2009 1:00 am
- Forum: RTC Editing
- Topic: Specific Character floor text
- Replies: 7
- Views: 2784
Re: Specific Character floor text
Similar question but slightly different specifics: Gordon, David, Vincent and Jesus are still in the dungeon but Gordon has comitted suicide - there is some text that I want David to say - but only if Gordon is NOT in the team - how is this done? I have been buggering about with relays and think I k...
- Fri Jun 12, 2009 2:53 pm
- Forum: RTC Editing
- Topic: Specific Character floor text
- Replies: 7
- Views: 2784
Re: Specific Character floor text
Marvellous - cheers guys, would have took me forever to work it out by myself. There will be more questions sooner or later no doubt, but thanks for the time being,
Coming soon - new dungeon - Gordon Browns trousers - probably a load of crap.
Coming soon - new dungeon - Gordon Browns trousers - probably a load of crap.
- Thu Jun 11, 2009 7:01 pm
- Forum: RTC Editing
- Topic: Specific Character floor text
- Replies: 7
- Views: 2784
Specific Character floor text
How do I get a certain character to set off a floor text? ie - My dungeon consists of Gordon, David, Vincent and Jesus. What i want to achieve is the party walking across a floor text square (near the polling station) and only 1 member of the party setting it off - for arguments sake I want Gordon t...
- Wed Jun 10, 2009 5:22 pm
- Forum: RTC Editing
- Topic: Mana recharge on a particular square
- Replies: 2
- Views: 1587
Re: Mana recharge on a particular square
Marvellous - thanks it works perfectly.
- Wed Jun 10, 2009 4:52 am
- Forum: RTC Editing
- Topic: Mana recharge on a particular square
- Replies: 2
- Views: 1587
Mana recharge on a particular square
Is it possible to have a particular stat - ie mana - to be completely recharged whn stepping on a particular square? Cant work out how to do it. A sort of 'magic circle' is what i want to create. Any ideas??
- Thu Sep 11, 2008 1:13 pm
- Forum: RTC Editing
- Topic: Floor text - can't disable
- Replies: 9
- Views: 3314
- Thu Sep 11, 2008 1:41 am
- Forum: RTC Editing
- Topic: Floor text - can't disable
- Replies: 9
- Views: 3314
that didnt do what I wanted it to - i wanted the text to appear as I opened the alcove - but I sorted it by putting another trigger in with a short delay to destroy the floor text - this seems to work - everything else failed miserably!! Ok - i have a lever to open a door which I also want to activa...
- Wed Sep 10, 2008 8:29 pm
- Forum: RTC Editing
- Topic: Floor text - can't disable
- Replies: 9
- Views: 3314
Floor text - can't disable
Another daft editing question which I can't solve. I have a switch, which when pressed, turns into an alcove with a dagger in it. When the dagger is picked up I have a localised sound, OK so far, and I have text saying something. But i want this disabled afterwards which I cannot do - everytime part...
- Wed Sep 03, 2008 7:19 pm
- Forum: RTC Editing
- Topic: Wallsets - how to work?
- Replies: 6
- Views: 2890
- Tue Sep 02, 2008 2:30 pm
- Forum: RTC Editing
- Topic: Wallsets - how to work?
- Replies: 6
- Views: 2890
Wallsets - how to work?
Possibly sounding like an idiot here but can't find info anywhere on how to change wallset - from normal DM to thicket for example (like DMII when you come out of you house into the courtyard). How do I do this?
- Sat Aug 23, 2008 4:05 am
- Forum: RTC
- Topic: stuck in Reactor (spoiler)
- Replies: 28
- Views: 19366
Original question from novice
I know it was five years ago that novice asked the question of the missing key. Answer - to put it bluntly is don't bother with it it - only opens an alcove with boots of speed behind it. Fairly pointless as you need 4 sets of these to be worthwile with a party of 4. Excellent dungeon but am stuck a...