Search found 31 matches
- Fri May 16, 2003 12:02 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: [Custom dungeon] 3DMaze [CSBWin] [Paul R. Stevens]
- Replies: 11
- Views: 5175
Re: 3-Dimensional Maze
Now, what you want to do is build the CSB dungeon out of balsa wood... ;)
- Fri May 16, 2003 11:40 am
- Forum: Chaos Strikes Back (CSB)
- Topic: Race to the Ful Ya Pit
- Replies: 111
- Views: 31633
Re: Race to the Ful Ya Pit
My god. I think I took 20-odd hours to complete the game last time I tried.
*impressed*
*impressed*
- Wed Sep 19, 2001 10:45 am
- Forum: General Archive
- Topic: CSB4WIN++ :)
- Replies: 26
- Views: 22213
Re: CSB4WIN++ :)
The thing is, that particular door was set to be breakable via melee attacks, not fireballs. So why set the door to be breakable like that , and then set the damage for that door to something you can't attain? :) As for adding to bytes - I think I'm actually halving the damage needed, rather than do...
- Sat Sep 15, 2001 6:05 pm
- Forum: Dungeon Master (DM)
- Topic: Lev 12 - what now?
- Replies: 4
- Views: 1649
Re: Lev 12 - what now?
I think it was late. I'll go back to my saved game and double check. The armour of Darc/Lyte is a swizz, anyway, there's no bonus (that I know of) for a complete set
- Sat Sep 15, 2001 3:14 pm
- Forum: Dungeon Master (DM)
- Topic: !! Some NEW tricks !!
- Replies: 160
- Views: 54482
Re: Source code
re: ninja levels. The weight of the object seems to make NO difference. Different classes of object give different XP levels. Run CSBWin++ with XP tracking on, you'll see! The BEST method for ninja levels that I've found, is using the ninja rope... that can get you 500 XP a use (even with no pit the...
- Sat Sep 15, 2001 3:02 pm
- Forum: RTC Archive
- Topic: Random dungeon generator
- Replies: 22
- Views: 5419
Re: uhm..
Well, you COULD have random maps... but they'd be just that, random, with dead ends, no riddles (except human designed ones), etc... the only real use for these would be levelling up... I say human desgiend dungrons all the way!
- Sat Sep 15, 2001 2:57 pm
- Forum: RTC Archive
- Topic: Limiting spells [The original spell book thread]
- Replies: 43
- Views: 20678
Re: Spells and Portability
Excellent. I only got RTC recently, with the spellbook in it, and I thought 'what a bloody good idea' Now I see where it came from. It made the game *far* more challenging (when I first got DM, it was second hand, with no manual, so I had to guess the spell combos.. :) - no fireballs until the Tomb ...
- Sat Sep 15, 2001 2:53 pm
- Forum: General Archive
- Topic: CSB4WIN++ :)
- Replies: 26
- Views: 22213
Re: CSB4WIN++ :)
If you turn on Door Info and hit a door, it tells you how much damage you need to do to a door to get it to break. A good example here is the entrance door to the Executioner room - that door needs 110 points of damage to break it down. I boosted my character up to about 160 strength using potions, ...
- Sat Sep 15, 2001 2:52 pm
- Forum: RTC Archive
- Topic: To george - which suggestions are you concidering?
- Replies: 9
- Views: 2186
Re: uhm..
'i never used altars in Dm, because they decrease the max amout of max hit points.'
They do? are you sure?
They do? are you sure?
- Sat Sep 15, 2001 2:48 pm
- Forum: Dungeon Master (DM)
- Topic: Lev 12 - what now?
- Replies: 4
- Views: 1649
Re: Lev 12 - what now?
Odd. I couldn't get the Darc armour door to open in RTC... I pressed the large button theother side of the invisible pits, but it stuck in, and the door didn't open... it was a bug with RTC...?
- Thu Sep 13, 2001 3:54 pm
- Forum: General Archive
- Topic: CSB4WIN++ :)
- Replies: 26
- Views: 22213
Re: CSB4WIN++ :)
I could't figure out how to make the menus check, as I said... (if anyone can tell me, I'll fix it easily enough!) I've updated the false walls routine, I think it's working better now :) (I'll prolly upload it this weekend) Luck... if you turn that on, then look at your character's stats, you'll se...
- Sun Sep 09, 2001 8:07 pm
- Forum: General Archive
- Topic: CSB4WIN++ :)
- Replies: 26
- Views: 22213
Re: CSB4WIN++ :)
Ahhh, yes, of course that makes sense. I'll just take one of the XP added, and print that out instead, then :)
- Sun Sep 09, 2001 1:45 pm
- Forum: General Archive
- Topic: CSB4WIN++ :)
- Replies: 26
- Views: 22213
Re: CSB4WIN++ :)
RE: XP... there does seem to be some very odd code going on here: Firstly, if (something) hasn't happened for 25 (seconds?), we get twice the normal XP: if (d.Long12950 > d.Time-25) { D7W *= 2; }; Secondly, all the experience *does* seem to be added twice: psA3->Experience += (UI16)(D7W);//store the...
- Sun Sep 09, 2001 1:40 pm
- Forum: General Archive
- Topic: CSB4WIN++ :)
- Replies: 26
- Views: 22213
Re: CSB4WIN++ :)
It IS a false wall, int that it's possible to go through that wall... sometimes you have to remove the wall first, tho. It'd better so say 'removable wall', I guess.... I'm just checking the falsewall flags, not the passable flags. *mumbles and goes and sees about changing it* As for checking the me...
- Sat Sep 08, 2001 10:06 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Sound fix in CSB4Win
- Replies: 7
- Views: 5459
Re: Sound fix in CSB4Win
Uhm... hi
- Sat Sep 08, 2001 2:06 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: H167 - ZYTAZ ZONE
- Replies: 4
- Views: 1301
Re: H167 - ZYTAZ ZONE
Ahhhh. It seems I still have much to learn. Actually, the more code that sits in the dungeon, the better, much more flexible :)
- Sat Sep 08, 2001 11:40 am
- Forum: General Archive
- Topic: CSB4WIN++ :)
- Replies: 26
- Views: 22213
Re: CSB4WIN++ :)
Ooops. Update version now up there.
You can now turn on and off the party position (level is corret, but the XY coords don't seem to match up), and also get the game to tell you if there's any false walls nearby (very handy if you don't want to stare at a map the whole time :)
You can now turn on and off the party position (level is corret, but the XY coords don't seem to match up), and also get the game to tell you if there's any false walls nearby (very handy if you don't want to stare at a map the whole time :)
- Sat Sep 08, 2001 1:38 am
- Forum: General Archive
- Topic: CSB4WIN++ :)
- Replies: 26
- Views: 22213
CSB4WIN++ :)
I've just finished the first release of CSB4WIN++ - essentially it's CSB4WIN, with it's guts opened out a little... Here's a list of what you can turn on: Door Info - shows you if you can damage a door, and what method is needed. Easy Doors - doubles the amount of damage you do to doors (one door in...
- Fri Sep 07, 2001 11:51 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: H167 - ZYTAZ ZONE
- Replies: 4
- Views: 1301
H167 - ZYTAZ ZONE
Now this is interesting... (?) H167 - ZYTAZ ZONE Be careful where the party steps in this area, the Zytazes are easily alerted. Certain objects may help to prevent Zytazes from multiplying. One of the objects is the Crown of Nerra. The other object is the Pendant Feral. Now, looking through the code...
- Fri Sep 07, 2001 10:08 am
- Forum: Dungeon Master (DM)
- Topic: Few questions pls :-)
- Replies: 4
- Views: 1144
Re: Few questions pls :-)
1) Nope, I think you're thinking of Diablo.. :)
2) See http://dmweb.free.fr/DMItems.htm :)
6 gm Wizards? eh?
2) See http://dmweb.free.fr/DMItems.htm :)
6 gm Wizards? eh?
- Wed Aug 29, 2001 10:31 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: CSB - The Movie
- Replies: 6
- Views: 2404
Re: CSB - The Movie
I haven't seen it, but my friend has, he said the ending was very predictable, and that the acting was poor...
- Wed Aug 29, 2001 10:28 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Sound fix in CSB4Win
- Replies: 7
- Views: 5459
Re: Sound fix in CSB4Win
The main things about the Amiga version that differed, is that it doesn't change the palette twice per vertical retrace... (look at what the mouse cursor does as you move it around.. and the Amiga had a flesh coloured (well, brown) hand, too) I'm looking into changing that (I'd like to have each cha...
- Sun Aug 26, 2001 6:36 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: Cursed Weapons and Luck
- Replies: 7
- Views: 2908
Re: about these forums
I've hacked a few extra things into CSB, so I can get a better idea of how he experience, levels, etc, work.. and I've noticd that some the luck statistic varies wildly from character... Webber (the spider) has a low low, of about 29-odd... where as Buzz has 65ish luck... quite a difference :)
- Sun Aug 26, 2001 6:33 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: The Beginning
- Replies: 7
- Views: 2225
Re: The Beginning
The red herring is the gibberish scroll, AFAIK..
- Sun Aug 26, 2001 6:28 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: Diabolical Demon Director Dragon
- Replies: 14
- Views: 2932
Re: Diabolical Demon Director Dragon
Hehe.. I managed to kill the dragon by landing on it (falling through a pit on top of it...)
I couldn't figure out what had happened, until I realised I was surrounded by bits of armour and a key... :)
The world's only telefrag outside of Doom? :)
I couldn't figure out what had happened, until I realised I was surrounded by bits of armour and a key... :)
The world's only telefrag outside of Doom? :)
- Sun Aug 26, 2001 6:25 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: That strange scroll
- Replies: 11
- Views: 1758
Re: That strange scroll
I've looked at it, I've tried it backwards, I've tried anagrams, nothing... it's either a total red herring, or it's a cryptogram that I haven't worked out... :)
- Sun Aug 26, 2001 6:09 pm
- Forum: Dungeon Master (DM)
- Topic: Exp. points
- Replies: 2
- Views: 968
Re: Exp. points
Yup.
- Sun Aug 26, 2001 6:07 pm
- Forum: Dungeon Master (DM)
- Topic: !! Some NEW tricks !!
- Replies: 160
- Views: 54482
Re: !! Some NEW tricks !!
As for the Gem of Ages doubling the light time.. are you sure? I can't find anything in the torch or magic light code that might do this... (again, this is CSB, and not Dungeon Master, so it's entirely possible that the code's been removed...) The Moonstone does indeed increase something during Dete...
- Sun Aug 26, 2001 4:18 pm
- Forum: Dungeon Master (DM)
- Topic: !! Some NEW tricks !!
- Replies: 160
- Views: 54482
Re: !! Some NEW tricks !!
A few updates... (from playing with the CSB source code) You don't get experience for ramming yourself into a wall. Or falling down pits. As for ninja attacks... you get twice as many XP for punching a monster as for punching the air (tested on worms, 4 for the air, 8 for a worm :) Throwing food, ch...
- Sun Aug 26, 2001 1:48 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Sound fix in CSB4Win
- Replies: 7
- Views: 5459
Sound fix in CSB4Win
Just got this, and started looking through the code... I noticed the sound was playing at the wrong speed... changing these two lines of code WavBuf->nSamplesPerSecond = 7000; WavBuf->nAvgBytesPerSec = 7000 to this WavBuf->nSamplesPerSecond = 5000; WavBuf->nAvgBytesPerSec = 5000 fixed it tho... As a...