Search found 89 matches

by Mystic_Unicorn
Thu Jan 05, 2012 7:49 am
Forum: Other
Topic: BlackBones
Replies: 24
Views: 13449

Re: BlackBones

Good luck with your project. It looks like u can handle it. Maybe I have in my DeepCave topic solution to your XNA problem. I had similar problems with XNA so I switched to SDL...
by Mystic_Unicorn
Wed Apr 28, 2010 8:40 pm
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

Fine, Im very active in work and im preparing for moving to another city. So im not working on it right now.
by Mystic_Unicorn
Wed Mar 10, 2010 8:20 pm
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

Is there some gfx magican who can create openning screen? Simply the first screen u saw when u run game? Right now i work with bluescreen with logo..
by Mystic_Unicorn
Wed Mar 10, 2010 8:18 pm
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

I make another big step. - Monsters are able to move around and they can be killed. They are not attacking yet. - This required whole party concept to be created. - If u want to add a monster it can be added to party. - Party is something u are attacking - Plenty of new GFX were added - Added lion f...
by Mystic_Unicorn
Wed Mar 10, 2010 8:10 pm
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

Beastman666 wrote:Just a little test...

Image

http://img205.imageshack.us/img205/7984/deepcave.png
I like the eyes, ill use then. Rest of logo I already have so ill combine it.
by Mystic_Unicorn
Wed Mar 03, 2010 11:19 am
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

Good to have more followers! To your questions. Teleport as can be seen on screens s not moving and i do now want to do that kind of movement we know from DM. So I wondering about using tis library: http://mpe.codeplex.com/documentation. This library allow to work with particles. Screens from this l...
by Mystic_Unicorn
Tue Mar 02, 2010 10:54 pm
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

Thanks for kind words. As u said wallitems are only for testing purposes. It is only taken from DM2, resized(x2) and thats all. Ill release items which will be little cleared. This can be seen on vexirk I post earlier. Second thing u didnt notice is that this water fountain does not fit in current d...
by Mystic_Unicorn
Tue Mar 02, 2010 8:27 pm
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

I have some updates and screens. http://img697.imageshack.us/img697/3227/dc01.th.png Working alcoves http://img38.imageshack.us/img38/5838/dc02.th.png Animated wallitems http://img695.imageshack.us/img695/9786/dc03.th.png Fountain from DM2 http://img155.imageshack.us/img155/7361/dc04.th.png Fireplac...
by Mystic_Unicorn
Sun Feb 28, 2010 8:29 pm
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

Wow fantastic - are you a workaholic ? ;-) I hope not. But possible is everything. Now seriously. I failed in this project so many times and it still lies in my head. There is only one way how to get it out of my head. Yesterday evening something came to my mind concerning dungeon grafix: I have a ...
by Mystic_Unicorn
Sat Feb 27, 2010 11:32 pm
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

Thanks for gfx. I realy like your work. New features in game: - flooritems, wallitems, ... now fully functional (picking, switching, ...) - http://img109.imageshack.us/img109/3227/dc01.png - http://img69.imageshack.us/img69/5838/dc02.png - i start to work on monsters (thay can die...) - http://img31...
by Mystic_Unicorn
Thu Feb 25, 2010 10:57 pm
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

I have some updates for u. Im working on icons and gfx which would I like. Here is some example what im talking about: http://img52.imageshack.us/img52/2285/silvercoinicon.png http://dmweb.free.fr/files/DMCSB-Item-SilverCoin.png Silver coin http://img651.imageshack.us/img651/6568/vexirkwork.png http...
by Mystic_Unicorn
Tue Feb 23, 2010 11:02 pm
Forum: Science & Technology
Topic: Need help: Licensing program code to a client of a client?
Replies: 12
Views: 7098

Re: Need help: Licensing program code to a client of a client?

I think u already got paid for your work. That is where u end. Now It is only up to client A what it wants to do with it.
by Mystic_Unicorn
Sun Feb 21, 2010 11:13 pm
Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
Topic: Extracting Nexus resources?
Replies: 59
Views: 30570

Re: Extracting Nexus resources?

Christophe. Do u have any other knoledge about: ITEM.IBS? So far i managed to come with this: i1 header (2 bytes) 2bytes - number of referenced items. (F3) 2bytes offset of first item offset 3000 - ????? offset 7FA - structure field 40Bytes each structure(0x28) - 2DF1 3408 first item $800 00 0301021...
by Mystic_Unicorn
Sun Feb 21, 2010 11:09 pm
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

select specific effect/item first than click textboxes...i know about this.

//edit:: most parts of code are not safe as it should be...
by Mystic_Unicorn
Sun Feb 21, 2010 10:32 pm
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

First of all im trying to find out functional non limiting concepts. This can be seen in editor. Item edit is most far in conceptual design, other parts are just "thoughts"... 1) the key ring is a container but is not limited to keys. There are also those magical swords in it. Specific con...
by Mystic_Unicorn
Sun Feb 21, 2010 12:22 pm
Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
Topic: Extracting Nexus resources?
Replies: 59
Views: 30570

Re: Extracting Nexus resources?

Mmmmmmm... what an interesting discussion :) It is possible to share the progress of every interested people, if any, on a collaborative wiki? to accelerate the team work? I do not have problem with sharing anything. Code for reading file mentioned above is here: http://alric.dnh.sk/deepcave/HexaDi...
by Mystic_Unicorn
Sat Feb 20, 2010 8:40 pm
Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
Topic: Extracting Nexus resources?
Replies: 59
Views: 30570

Re: Extracting Nexus resources?

So i move a little bit....those references from Christopher were very usefull:

http://img442.imageshack.us/img442/7978 ... ard05r.png
by Mystic_Unicorn
Sat Feb 20, 2010 3:44 pm
Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
Topic: Extracting Nexus resources?
Replies: 59
Views: 30570

Re: Extracting Nexus resources?

Here is another file: http://img294.imageshack.us/img294/1100 ... ard04o.png (LOGOBG.DG2) also uncompressed....palette remains
by Mystic_Unicorn
Sat Feb 20, 2010 1:06 pm
Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
Topic: Extracting Nexus resources?
Replies: 59
Views: 30570

Re: Extracting Nexus resources?

I do not have pallete info. Gfx of items on ground is here as well.
by Mystic_Unicorn
Sat Feb 20, 2010 12:51 pm
Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
Topic: Extracting Nexus resources?
Replies: 59
Views: 30570

Re: Extracting Nexus resources?

HMmm interesting idea. I looked into ITEM.IBS file and found something like this:

http://img683.imageshack.us/img683/4681 ... ard01y.png

it is programmed in five minutes, only for translation of hexa numbers into color.
by Mystic_Unicorn
Fri Feb 19, 2010 10:16 pm
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

My win7 beta told me to reinstal....So i use it to solve our problem. I was able to simulate the situation. After searching I cam to this page: http://forums.xna.com/forums/t/1988.aspx Games that create a GamerServicesComponent/use live networking REQUIRE a full XNA Game Studio 3.0 install (see this...
by Mystic_Unicorn
Fri Feb 19, 2010 6:44 am
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

Is there anything logged in Windows event log?
by Mystic_Unicorn
Wed Feb 17, 2010 10:21 pm
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

U are right about that. I believed that instaling xna redist will be good enough. I reference only one library which need that bundle so ill try not to use it. I compiled new version where item behavior shoud be better. You mentioned that earlier. Download : Demo base on revision 196 - http://alric....
by Mystic_Unicorn
Wed Feb 17, 2010 9:03 pm
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

Thanks for feedback.

Key to second door is on keyring. Use second keyhole(onyx one). There is nothing behind them. Put a keyring into left hand it will open. The second think u notice is something i know about. Ill fix it.
by Mystic_Unicorn
Mon Feb 15, 2010 11:25 pm
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

That solved problem on my side. Ill change link in demo post. Redist simple do not install all required libraries.
by Mystic_Unicorn
Mon Feb 15, 2010 11:10 pm
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

I watch GAC and there are libraries missing ... which im using. Trying to install full package. (http://www.microsoft.com/downloads/deta ... laylang=en). Ill tell u result.
by Mystic_Unicorn
Mon Feb 15, 2010 10:54 pm
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

i think about one more problem, im checking it right now. I released debug versions....so if xna in redist is somehow diferent...
by Mystic_Unicorn
Mon Feb 15, 2010 10:26 pm
Forum: Other
Topic: Deep Cave
Replies: 113
Views: 49745

Re: Deep Cave

Maybe I have updated version of .NET(during windows update) - http://www.microsoft.com/downloads/details.aspx?FamilyID=AB99342F-5D1A-413D-8319-81DA479AB0D7&displaylang=en . I was able to simulate same problem on my other notebook. Ill let u know where is problem. EDIT:: Aah so not the framework ...