Search found 55 matches

by Qwerty
Wed Nov 27, 2013 1:30 pm
Forum: Dungeon Strikes Back (DSB)
Topic: DSB Version 0.60
Replies: 9
Views: 6397

Re: DSB Version 0.60

Good work! ...but there is no dsb.ini and I have to copy from previous version to play window mode.
by Qwerty
Wed Nov 20, 2013 11:35 am
Forum: Dungeon Strikes Back (DSB)
Topic: Does DSB has object "lifetime" like RTC?
Replies: 3
Views: 2358

Re: Does DSB has object "lifetime" like RTC?

Wow! This is what I REALLY want to! :shock: Thanks to add utility on_events for DSB! P.S. What a shame! Item disappearance with these on-events has some trouble while watching the item on eye-icon. PROGRAM CRASH! Location: 0 0 0 Reason: Segmentation Fault Stack Dump: DSBmain DSBgameloop render_inven...
by Qwerty
Tue Nov 19, 2013 11:23 am
Forum: Dungeon Strikes Back (DSB)
Topic: Does DSB has object "lifetime" like RTC?
Replies: 3
Views: 2358

Does DSB has object "lifetime" like RTC?

As a subject, RTC can add "lifetime" to new object that item is disappeared or be executed action when its lifetime is expired. I made a code that magical item appears when you cast specify magic, and disappears when spell duration is expired. Here are two different sample codes.(Behavior ...
by Qwerty
Wed Nov 13, 2013 6:32 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Rune color with forbid magic
Replies: 2
Views: 2103

Re: Rune color with forbid magic

Oh...sorry, Sophia. I jumped to conclusions. :oops: This problem should be fix by myself and I rewrite a code to fix it inserting g_disable_runes = true or false . function sys_forbid_magic(ppos, who) local silenced = dsb_get_condition(who, C_SILENCE) if (silenced) then for i=1 ,#g_disabled_runes do...
by Qwerty
Wed Nov 13, 2013 5:39 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Rune color with forbid magic
Replies: 2
Views: 2103

Rune color with forbid magic

I made a code that champion cannot cast spell such as silened via sys_forbid_magic . But the rune color didn't change with this function, so that I can't recognize whether he/she is silenced immediately. :? Could you fix to change rune color when sys_forbid_magic return "true", like set g_...
by Qwerty
Sat Nov 02, 2013 6:29 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (done) Tweak champion's sound
Replies: 1
Views: 1796

(done) Tweak champion's sound

Why don't you add [Who] or [ppos] argument at "function hurt_sound()"? I want to tweak a particular champion's hurt sound using this function. (e.g. Adding new (wo)man voices from dsb_get_sound() and if champion gets some damage, The Oof-sound changes an additional voices whether the champ...
by Qwerty
Wed Oct 30, 2013 10:11 am
Forum: Dungeon Strikes Back (DSB)
Topic: (sort of fixed) Max status glitch
Replies: 5
Views: 3035

Re: (sort of fixed) Max status glitch

I'm glad you hear my request. I await the next version. :)
by Qwerty
Tue Oct 29, 2013 11:02 am
Forum: Dungeon Strikes Back (DSB)
Topic: (sort of fixed) Max status glitch
Replies: 5
Views: 3035

Re: (no fix planned) Max status glitch

To tell the truth, This problem was found by someone who played DSB(maybe played my dungeon) and reported it to me, not be founded by myself. therefore I don't know where and how it happened for details. (Needless to say creating a very strong champion or item with extremely high boost in own dungeo...
by Qwerty
Mon Oct 28, 2013 10:04 am
Forum: Dungeon Strikes Back (DSB)
Topic: (sort of fixed) Max status glitch
Replies: 5
Views: 3035

(sort of fixed) Max status glitch

Champion's max status(Health, Stamina, Mana) exceed the limit(999) when he/she equipped an item with status bonus and unequip it, then max status is decreased before equipping item.
(e.g. Champion whose maxmana is limited equip and unequip moonstone, then the maxmana is decreased from 999 to 996.)
by Qwerty
Tue Apr 30, 2013 12:39 pm
Forum: DSB
Topic: [DSB] SNES PORT v1.51(English translation has be done!)
Replies: 33
Views: 43768

Re: [DSB] SNES PORT v1.51(English translation has be done!)

Thanks for playing SNES PORT, Terkio. Apart the reported sound "from too far", no problem. That's a relief. :) I'm not sure if most of foreigners have played DM in SNES version and they are interested in it. So I worry about nobody play my dungeon or bothering them for CTD by Lua Error. Th...
by Qwerty
Wed Apr 24, 2013 12:59 pm
Forum: DSB
Topic: [DSB] SNES PORT v1.51(English translation has be done!)
Replies: 33
Views: 43768

Re: [DSB] SNES PORT v1.51(English translation has be done!)

I've updated my custom dungeon and the links were renewed.(V1.51) I've done translated Japanese texts and messages in SNES-PORT into English. P.S. If Beowuuf(or other administer) find this topic. Please delete filespace links of below and download "SFCMOD_v1.51". "http://dmweb.free.fr...
by Qwerty
Sat Apr 20, 2013 3:27 pm
Forum: DSB
Topic: [DSB] SNES PORT v1.51(English translation has be done!)
Replies: 33
Views: 43768

Re: [DSB] SNES PORT v1.5

Ooops...Sorry.I'd forgot to check the link of readme.txt.
Please wait to translate it into English and re-upload it.

[Edit]
OK. I translated and uploaded Readme.txt in English.
If you don't comprehend my translation well due to poor English, I apologize it.
by Qwerty
Sat Apr 20, 2013 2:34 pm
Forum: DSB
Topic: [DSB] SNES PORT v1.51(English translation has be done!)
Replies: 33
Views: 43768

Re: [DSB] SNES PORT v1.5

I've updated my custom dungeon and the links were renewed.(V1.5)
by Qwerty
Sat Apr 20, 2013 1:03 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed) Freeze life caused CTD on DSB0.56
Replies: 0
Views: 4661

(fixed) Freeze life caused CTD on DSB0.56

When using "Freeze Life" with "Eye of the time" or "Magic box", After a while DSB occasionally got CTD error... This problem happended not only to my dungeon but to test dungeon of DSB0.56. This is a Log.txt. FATAL LUA ERROR: Lua Function sys_ai_near: base/monster_ai.lu...
by Qwerty
Fri Apr 19, 2013 10:45 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Automap code for download
Replies: 5
Views: 6988

Re: Automap code for download

To Gambit37 or Parallax.
This Automap is very interesting object and I want to add on it for my dungeon.
Then, Would you mind if I use and convert this Parallax's Automap codes to add on it?
by Qwerty
Sun Jul 15, 2012 5:20 pm
Forum: Dungeon Strikes Back (DSB)
Topic: DSB Version 0.53
Replies: 13
Views: 4846

Re: DSB Version 0.53

function stop_sound_handle in base/util.lua might has a fatal error. function stop_sound_handle(id, sound_name) local loophandle = "loop_" .. sound_name .. "_hand" if (exvar[id][loophandle]) then dsb_stopsound(exvar[id][loophandle]) exvar[id][loophandle] = nil end end "exvar...
by Qwerty
Sat Jul 14, 2012 3:35 pm
Forum: Dungeon Strikes Back (DSB)
Topic: DSB Version 0.53
Replies: 13
Views: 4846

Re: DSB Version 0.53

Congratulation for DSB0.53!
I've played briefly and it has a small issue :
Mummy's step-sound is very noisy because of adding line of "loop_step_sound = true" in obj.mummy.

Mummy : *rustle* *rustle* *rustle* *rustle* *rustle*...
Me : "Oh...Be Quiet!!" :x
by Qwerty
Mon Jul 02, 2012 7:58 am
Forum: DSB
Topic: [DSB] SNES PORT v1.51(English translation has be done!)
Replies: 33
Views: 43768

Re: [DSB] SNES PORT v1.4

I've updated my custom dungeon and the links were renewed.(V1.4)
If you interested in a couple of differences between Original-DM(Amiga) and SNES, I say "Let's DL it!".
by Qwerty
Sun Sep 18, 2011 12:33 pm
Forum: Dungeon Strikes Back (DSB)
Topic: DSB Version 0.49
Replies: 11
Views: 4220

Re: DSB Version 0.49

Congratulation on update!!...But... I'm much afraid of report a trouble. :cry: When function dsb_animate proceed, DSB is crashed with SegFault error. gfx.intro_lordorder = dsb_get_bitmap("Intro_lordorder", "./OPED/Intro_lordorder.pcx") dsb_animate(gfx.intro_lordorder, 4, 1) gfx.i...
by Qwerty
Tue May 31, 2011 1:08 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Import RTC's spellbook system to DSB
Replies: 7
Views: 3520

Import RTC's spellbook system to DSB

It's very interesting system that limited spellcasting system with the spellbook and the process of learning runes via scrolls on RTC. So, I've made a similar object and system with lua code based on Sophia's "moneybox". It not only can release runes but also collapse its via scroll or ano...
by Qwerty
Fri May 20, 2011 1:50 pm
Forum: Dungeon Strikes Back (DSB)
Topic: For what is dsb_set_charname?
Replies: 2
Views: 1554

Re: For what is dsb_set_charname?

Ah, I understand!
Thank you for explanation.
by Qwerty
Thu May 19, 2011 1:57 pm
Forum: Dungeon Strikes Back (DSB)
Topic: For what is dsb_set_charname?
Replies: 2
Views: 1554

For what is dsb_set_charname?

Sophia wrote:Added dsb_set_charname(char, text) and dsb_set_chartitle(char, text) for dynamically changing character names
I know that function of dsb_get_charname is to get Character's name, but I don't know what are these functions and How to handle its?
Could you tell me some explanation or example?
by Qwerty
Mon May 16, 2011 2:59 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed) dsb_get_font Crash
Replies: 14
Views: 4413

Re: (fixed) dsb_get_font Crash

Wow, Thanks!
I'm looking forward to releasing DSB0.49!
by Qwerty
Wed May 11, 2011 4:17 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed) dsb_get_font Crash
Replies: 14
Views: 4413

Re: dsb_get_font Crash

I sent you my dungeon's sources.
Please check your PM.
by Qwerty
Tue May 10, 2011 5:23 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed) dsb_get_font Crash
Replies: 14
Views: 4413

Re: dsb_get_font Crash

Can you narrow down exactly what line(s) of code in your dungeon cause the problem to appear? That is, can you comment out sections of code until you see what is actually creating the problem? I've tried looking for what the thing cause this problem with comment out codes. Unfortunately, I can't fi...
by Qwerty
Mon May 09, 2011 2:36 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed) dsb_get_font Crash
Replies: 14
Views: 4413

Re: dsb_get_font Crash

Oh, wait...
I've tested to replace the font in your "test_dungeon", It was correctly worked.
This mean that this problem must be my bad and I apologize it... :cry:
But, I don't know why only Seg-Fault was occurred when I attempted to replace font in my dungeon. :?
by Qwerty
Sun May 08, 2011 11:27 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed) dsb_get_font Crash
Replies: 14
Views: 4413

Re: dsb_get_font Crash

Yep, Here it is.
http://www.mediafire.com/i/?kf84sloozh87ro8

I hope that it's helpful for you.
by Qwerty
Sun May 08, 2011 4:26 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed) dsb_get_font Crash
Replies: 14
Views: 4413

(fixed) dsb_get_font Crash

How to replace AAASYSFONT in "base/graphics.dat" with pcx bitmap on DSB0.48? I made a pcx bitmap with ttf2pcx and I wrote this code in my original "graphics.lua". sys_font = dsb_get_font("FONTTEST") But then, Seg-Fault was happened. :? PROGRAM CRASH! Location: -5 0 0 Re...
by Qwerty
Sat May 07, 2011 3:00 am
Forum: Dungeon Master (DM)
Topic: Your favourite armour/weapon/misc. items setup?
Replies: 76
Views: 70055

Re: Your favourite armour/weapon/misc. items setup?

My favourite equipment is a suit of the " DARC ". Right Hand : Inquisitor Left Hand : Shield of Darc Neck : Cloak of Night Head : Helm of Darc Torso : Pate of Darc Legs : Poleyn of Darc Feet : Greave of Darc Yeah, I'm Black Knight in "MONTY PYTHON HOLY GRAIL" !! Me : "I'm in...
by Qwerty
Sat May 07, 2011 2:43 am
Forum: Creative Endeavours
Topic: How to cook your worm rounds
Replies: 7
Views: 3926

Re: How to cook your worm rounds

Hahaha, It's funny. :)
Sphenx wrote:Why Vexirks are full of food
Because Vexirks always have something to eat in DM.
Beowuuf wrote:Why is the giant rat actually a hamster?
Author was Rat Lover.Because He could look the giant rat like the hamster!