Search found 70 matches

by Beastman666
Sat Aug 20, 2011 8:09 pm
Forum: Other
Topic: Eye of the Beholder IV - New - v0.011 and Editor.
Replies: 34
Views: 36217

Re: Eye of the Beholder 4

takis76gr wrote:Try this link for windows 7 users and tell me if worked.
This version is working for me on Win7 64bit...will take a tour of the dungeon this weekend. Nice portal-idea by the way
by Beastman666
Sun Jul 31, 2011 1:58 pm
Forum: Other
Topic: Eye of the Beholder IV - New - v0.011 and Editor.
Replies: 34
Views: 36217

Re: Eye of the Beholder 4

Could you please show me how is the error exactly with image. Delete my dlls... OK. My System is Uptodate, including all the various c-runtimes and directx 9/10. here is the error message i get: http://img841.imageshack.us/img841/330/eob4error.jpg Deleting the dll-files from the directory doesn't h...
by Beastman666
Sat Jul 30, 2011 10:00 pm
Forum: Other
Topic: Eye of the Beholder IV - New - v0.011 and Editor.
Replies: 34
Views: 36217

Re: Eye of the Beholder 4

Hiho,

downloaded. game won't start, giving me a windows error message displaying the game's path + "eob4.exe" and a "falscher parameter" (wrong parameter) error - no further information and no windows-event entry. using win7 64bit. any ideas?
by Beastman666
Thu Jul 28, 2011 1:14 pm
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 444258

Re: Legend of Grimrock

linflas wrote:I consider "Escape From Dragon Mountain" (made by same guys) as a finished engine, not a simple experiment. The level is entirely playable.
Something also that makes me trust in Grimrock : the iOs port.
Na, wasn't a shot at Almost Human...Just hope that my hope is not hopeless :rolleyes
by Beastman666
Wed Jul 27, 2011 10:33 pm
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 444258

Re: Legend of Grimrock

Will this be the game I'm hoping for since the times of DM, EOB, LOL and Stonekeep? Or will it just be another half-finished experiement? Eagerly awaiting Grimlock.
by Beastman666
Wed Aug 18, 2010 8:38 pm
Forum: Dungeon Master Tribute
Topic: DMT 2 v0.06 released
Replies: 37
Views: 19538

Re: DMT 2 v0.06 released

So at least. Tested Version Debug3b on my "cursed" laptop. Version runs without the hangs (except for one hand right at the starting position of the characters at the very start of the game) but at low FPS. Two debug-screens below: http://a.imageshack.us/img525/8889/debug3ba.th.png http://...
by Beastman666
Fri Aug 13, 2010 2:08 pm
Forum: Dungeon Master Tribute
Topic: DMT 2 v0.06 released
Replies: 37
Views: 19538

Re: DMT 2 v0.06 released

I have had the chance to test Version 006 and Version 006 Debug3b at work and can confirm that it is not a Win7 problem. Machine specs: Core Duo T9300, 4 GB RAM, Nvidia 8600MGT, Win7 32bit. Runs smooth. No problems at all. So perhaps its a Nvidia-driver issue. At work I run an old driver (v195.62). ...
by Beastman666
Thu Aug 12, 2010 9:33 pm
Forum: Dungeon Master Tribute
Topic: DMT 2 v0.06 released
Replies: 37
Views: 19538

Re: DMT 2 v0.06 released

1) Test of Version 0.006 on Old PC after having been told to press "Y" when black screen appears: http://a.imageshack.us/img836/2092/oldpc006.th.png If pressing escape, I get a blue screen with some (but not all) option boxes. No Text. 2) Test of Version 006 Debug3 on Old PC. The game star...
by Beastman666
Wed Aug 11, 2010 8:09 pm
Forum: Dungeon Master Tribute
Topic: DMT 2 v0.06 released
Replies: 37
Views: 19538

Re: DMT 2 v0.06 released

Well, next batch of debug-info with debug-version 2. Tested on my Laptop Dual Core (Win7 32 bit, 4 GB RAM, Nvidia 9600MGT) It seems it has nothing to do with lighting, shadows, normal texturing - as the problem remains the same even when turning off the one or the other option or all of them. I have...
by Beastman666
Tue Aug 10, 2010 6:57 pm
Forum: Dungeon Master Tribute
Topic: DMT 2 v0.06 released
Replies: 37
Views: 19538

Re: DMT 2 v0.06 released

Actually, particles off does not change anything, except for the particles timer being "normal". The game still hangs for half a second after making a few steps (when "entering" a new area ?). By the way I do not have 64bit on the system I'm testing on. I have Win7 32 bit. I can ...
by Beastman666
Tue Aug 10, 2010 6:50 pm
Forum: Dungeon Master Tribute
Topic: DMT 2 v0.06 released
Replies: 37
Views: 19538

Re: DMT 2 v0.06 released

In windows mode, game runs better. Seems everytime the game "loads" a new part of the dungeon, it makes a "stop". Here are two three shots (debug3 being the most interesting) http://a.imageshack.us/img208/4232/debug1.png http://a.imageshack.us/img842/3051/debug2.png http://a.imag...
by Beastman666
Tue Aug 10, 2010 6:29 pm
Forum: Dungeon Master Tribute
Topic: DMT 2 v0.06 released
Replies: 37
Views: 19538

Re: DMT 2 v0.06 released

Ok, at a quick glance it seems to be the render particles with 33%. I have a timer total of sometimes up to 575
by Beastman666
Tue Aug 10, 2010 6:19 pm
Forum: Dungeon Master Tribute
Topic: DMT 2 v0.06 released
Replies: 37
Views: 19538

Re: DMT 2 v0.06 released

Ok. Part I: Started debug-game to get debug info - switched task to notepad to enter information - wanted to switch task back to game - the following error message appeared: The 3D3 devce has a non-zero reference count, meaning some objects were not released. Then game crashes No back to debugging.....
by Beastman666
Mon Aug 09, 2010 10:27 pm
Forum: Dungeon Master Tribute
Topic: DMT 2 v0.06 released
Replies: 37
Views: 19538

Re: DMT 2 v0.06 released

Well fps is low at the start of the game where the two monster groups are battling each other but ONLY when I move at the same time (looking around or walking). I first tried to kill the two remaining monsters but got killed. I then decided (on 2nd attempt) to wait out the battle and then flee the t...
by Beastman666
Mon Aug 09, 2010 6:25 pm
Forum: Dungeon Master Tribute
Topic: DMT 2 v0.06 released
Replies: 37
Views: 19538

Re: DMT 2 v0.06 released

I would like to try the new version, but I have a big problem. I only get 13 fps at best when monsters are around or when turning, 62 fps if I do nothing. Distance is at 50% (10 tiles), resolution is 1024x768 windowed. I turned shadows and mapping off - no improvement. It is unplayable at 1366x768. ...
by Beastman666
Sun Jul 18, 2010 10:16 am
Forum: Gaming & Sport
Topic: Lost Hero
Replies: 13
Views: 4657

Re: Lost Hero

You have mail...
by Beastman666
Tue Jul 13, 2010 4:09 pm
Forum: Gaming & Sport
Topic: Lost Hero
Replies: 13
Views: 4657

Re: Lost Hero

Oh well, here is the site i got it from:

Game was downloaded from FreeGame.cz
Visit us again! http://www.freegame.cz
by Beastman666
Tue Jul 13, 2010 4:08 pm
Forum: Gaming & Sport
Topic: Lost Hero
Replies: 13
Views: 4657

Re: Lost Hero

So, I have version 0.9.9 and it is in english. I try to dig out the site where i got it from. Too bad I haven't saved this site i stumbled upon by accident. As far as I can see you need Java (minimum v1.3 - I have newest on my machine) installed on your machine. I can run the game without problems. ...
by Beastman666
Mon Jul 12, 2010 9:58 pm
Forum: Gaming & Sport
Topic: Lost Hero
Replies: 13
Views: 4657

Lost Hero

Another find from today. Anyone knows this game?

The version I have is in english, so don't to afraid to visit this tzech (?) site:

http://losthero.hide.cz/
by Beastman666
Mon Jul 05, 2010 6:24 pm
Forum: Gaming & Sport
Topic: GrimoireSystem? - Beta found
Replies: 8
Views: 3091

Re: GrimoireSystem? - Beta found

*blink* they have a new website with pictures and forum... *blink*
by Beastman666
Sun Jun 20, 2010 6:22 pm
Forum: Other
Topic: Dark Crypt
Replies: 13
Views: 12837

Re: Dark Crypt

Anyone got the new 3.0.0 Version running on Win7 ? It seems to have similar problems like some other games here but the others have resolved the problems (immediate crash after start). Perahaps you hav some tips for the programmers there?
by Beastman666
Sat Jun 19, 2010 9:05 am
Forum: Science & Technology
Topic: The Apple iPad launched today.
Replies: 42
Views: 20917

Re: The Apple iPad launched today.

Too expensive.
Too small for your desktop.
Too large for your handbag.
Too reflective a surface, especially when used outdoors.
Too fast overheating.
Too bad I can't warm up with that thing and
Too bad I don't even know why.
by Beastman666
Tue Jun 15, 2010 9:35 pm
Forum: Dungeon Master Tribute
Topic: DMT 2 Betatesters wanted
Replies: 19
Views: 11186

Re: DMT 2 Betatesters wanted

Hehe, surprice surprice :) You have to think in the opposite way, think of the haze as a teleporter and that the fake wall needs something "non-fake" ;) I have it. But: I stood at the edge of the teleport to throw a heavy stone (boulder) towards the fake wall because when I stood farther ...
by Beastman666
Tue Jun 15, 2010 9:17 pm
Forum: Dungeon Master Tribute
Topic: DMT 2 Betatesters wanted
Replies: 19
Views: 11186

Re: DMT 2 Betatesters wanted

Now. To the editor: i can place things. but how to link things (such as press button a to open door b) and more importantly how to remove a floor/wall/item/clear a square? Is it possible to make a "new" map or do i have to "overwrite" the existing one?
by Beastman666
Tue Jun 15, 2010 9:13 pm
Forum: Dungeon Master Tribute
Topic: DMT 2 Betatesters wanted
Replies: 19
Views: 11186

Re: DMT 2 Betatesters wanted

Man I can solve the riddle in the last room: "What do I want most". i have tossed everything I have into the blue haze: pants, sword...Do I have to complete the other part first where I can find an item which is then tossed into the field? I like this part of the dungeon very much. The swo...
by Beastman666
Tue Jun 15, 2010 8:23 pm
Forum: Dungeon Master Tribute
Topic: DMT 2 Betatesters wanted
Replies: 19
Views: 11186

Re: DMT 2 Betatesters wanted

Rasmus wrote:By the way, if you couldn't smash the wooden door you couldn't finish the playzone right?
Yup. Right. Guess I gave up to early. Have to try-smash again...
by Beastman666
Tue Jun 15, 2010 7:46 pm
Forum: Dungeon Master Tribute
Topic: DMT 2 Betatesters wanted
Replies: 19
Views: 11186

Re: DMT 2 Betatesters wanted

So back again. As promised I have completed the level. Have not found any stoppers / dead-ends. No crashes. Just two small (?) things /suggestions: 1. you should reduce the lightning. especailly in bright light (i.e. outdoors) or objects (such as gates) near a light source have a plastic effect with...
by Beastman666
Tue Jun 15, 2010 9:17 am
Forum: Dungeon Master Tribute
Topic: DMT 2 Betatesters wanted
Replies: 19
Views: 11186

Re: DMT 2 Betatesters wanted

Hiho. Just one more thing I noticed yesterday: please change the font. It is especially hard to read on the scroll. Although it has a nice medieval flair, I would prefer the font more readable.
by Beastman666
Mon Jun 14, 2010 9:14 pm
Forum: Dungeon Master Tribute
Topic: DMT 2 in progress
Replies: 99
Views: 38743

Re: DMT 2 in progress

Not yet. Have to watch Italy loosing the soccer match ^^ Give it another try tomorrow BTW, i like like the dungeongraficx. It feels like a real dungeon with those rough stoneblocks and lacking smoothness... And funny thing: I started the app three or four times and the game immediately loaded the du...
by Beastman666
Mon Jun 14, 2010 8:26 pm
Forum: Dungeon Master Tribute
Topic: DMT 2 in progress
Replies: 99
Views: 38743

Re: DMT 2 in progress

[quote="Rasmus"]About the chest/crate stop moving speed, this is a problem when running in fullscreen mode...[quote] To clarify: the problem is in windowed mode... [quote="Rasmus"]By the way, do you run the game on a LCD monitor or a traditional one?[quote] Have tested it on a La...