Search found 100 matches

by Hajo
Tue Mar 09, 2010 2:24 pm
Forum: Other
Topic: DM reloaded
Replies: 47
Views: 18970

Re: DM reloaded

version of my DM/CSB-clones working in truecolor and hires Which resolution do you go for? I'm asking because with my own DM-like rendering framework I have the problem that the file size of the graphics totals to much more than I'm comfortable with. I'd like to get a feeling what is considered &qu...
by Hajo
Mon Mar 08, 2010 4:25 pm
Forum: Creative Endeavours
Topic: PovRay scene files for sharing ...
Replies: 2
Views: 2676

Re: PovRay scene files for sharing ...

Yes, the need for artwork is always pressing in any project. I'll add more once I get back to working on dungeon related projects again.
by Hajo
Mon Mar 08, 2010 12:05 pm
Forum: Creative Endeavours
Topic: PovRay scene files for sharing ...
Replies: 2
Views: 2676

PovRay scene files for sharing ...

In my forum I have some PovRay scene files, which might be useful for dungeon graphics - wooden chest, rusty key, some coins, a bit of wooden furniture and some less dungeon related items. The scene files are available under the GPLv2 or newer: http://www.funkelwerk.de/forum/index.php?topic=233.0 A ...
by Hajo
Thu Mar 04, 2010 4:23 pm
Forum: Other
Topic: Dugoma Clone
Replies: 86
Views: 37798

Re: Dugoma Clone

It's important to experiment a lot. I have tried a few ideas several times too. Overall I have a massive fail rate at projects, though. If this is bad is another question - while you are interested in it, learn from it or are entertained in some way, it's good to do it. The path is more important at...
by Hajo
Thu Mar 04, 2010 3:46 pm
Forum: Other
Topic: Dugoma Clone
Replies: 86
Views: 37798

Re: Dugoma Clone

Do you have a link to how PovRay stores its models ? I would love to understand how complex shapes are stored in a non polygon/vertices based format. That sounds interesting .... I have published some of my scene files under the GPLv2, so you can easily take a peek. This chest might be one of the m...
by Hajo
Thu Mar 04, 2010 3:09 pm
Forum: Other
Topic: Dugoma Clone
Replies: 86
Views: 37798

Re: Dugoma Clone

Just remember one thing, you are using a 'polygon based 3d' program to create your tiles. I don't :P I'm using PovRay , which also supports polygon meshes, but it's core is a renderer of mathematically defined shaped like spheres, cylinders, cones and such. There are no polygons involved, and the s...
by Hajo
Thu Mar 04, 2010 2:33 pm
Forum: Other
Topic: Dugoma Clone
Replies: 86
Views: 37798

Re: Dugoma Clone

Yes I agree to some extent, but the end result is flat and cant be interacted with in the same way as a 3d world object can. You are massively limited with your lighting and effects, etc. Yes, that is true. Actually in the break since I had stopped working on the project I seem to have forgotten ab...
by Hajo
Tue Mar 02, 2010 5:45 pm
Forum: Other
Topic: Dugoma Clone
Replies: 86
Views: 37798

Re: Dugoma Clone

The original Dungeon Master for Atari ST fit onto a single sided floppy .. makes me a bit ashamed to need 6mb for this demo :oops: Mattias uses 256 color bitmaps, his demo is also about 6mb, but he has a few more textures in there I think. My postprocessing script converted a few of the bitmaps to 8...
by Hajo
Tue Mar 02, 2010 1:58 pm
Forum: Other
Topic: Dugoma Clone
Replies: 86
Views: 37798

Re: Dugoma Clone

Thanks for the nice welcome :) This forum is sure an interesting place and I'll try to visit regularly. Dungeon Master was my first real computer RPG, and a very deep experience at that time. I remember that the monster-under-rockpile thingies gave me nightmares, and in one level I met a single crea...
by Hajo
Tue Mar 02, 2010 12:13 pm
Forum: Other
Topic: Dugoma Clone
Replies: 86
Views: 37798

Re: Dugoma Clone

Mattias (the one who makes Dungeon Grind, you have a thread about it, too) told me about this forum, but I was too lazy to register until I saw that you discovered my dungeon master clone as well :P I'm sorry to hear that it doesn't work for some of you, but it was just a proof of concept work. It w...