Search found 5 matches

by iliak
Mon May 24, 2010 11:02 am
Forum: Other
Topic: Dungeon Eye
Replies: 10
Views: 8610

Re: Dungeon Eye

I had not thought of this option to separate the team... A way to investigate. For the network part, I thought more about team vs team and not a team controlled by several players. Teams can fight each other or can work together to kill other monsters. Or, as you said, one team pulls a lever and the...
by iliak
Sun May 23, 2010 10:00 pm
Forum: Other
Topic: Dungeon Eye
Replies: 10
Views: 8610

Re: Dungeon Eye

Sorry, I see your post only now.

Team splitting like in Hired Guns http://www.youtube.com/watch?v=mmi2GXAEgik ?

You can actualy run the editor by pressing "insert" key any time during the game to edit almost everything.
by iliak
Wed May 12, 2010 8:56 am
Forum: Other
Topic: Dungeon Eye
Replies: 10
Views: 8610

Re: Dungeon Eye

I have some plans for the game :
- some kind of network game
- add some inside / outside parts
- merchants
- quest system

If you have any idea to improve the game, please submit !
by iliak
Tue May 04, 2010 9:45 pm
Forum: Other
Topic: Dungeon Eye
Replies: 10
Views: 8610

Re: Dungeon Eye

Thanks,

The 0.3 version is the latest release. You can download the SVN version too, but bugs may occurs...
by iliak
Tue May 04, 2010 11:22 am
Forum: Other
Topic: Dungeon Eye
Replies: 10
Views: 8610

Dungeon Eye

Team name: MimicProd Project name: Dungeon Eye Brief description: It's a remake of the Eye of the Beholder series. The project started about a year ago. Technology: The framework (ArcEngine) is in C# and OpenGL (OpenTK). I use Visual Studio 2008. Talent needed: As I use the original assets (grrr......