Search found 25 matches

by babebridou
Fri Apr 13, 2012 6:15 pm
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 444753

Re: Legend of Grimrock

I'm currently half-way into level 7, playing without maps. The game so far has been relaxing - there are places which I know to hold secrets but I still haven't tried to explore them all because I'll soon be facing some severe food shortage :) Regarding tooltips: there are problems with tooltips in ...
by babebridou
Thu Apr 12, 2012 1:46 pm
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 444753

Re: Legend of Grimrock

Don't forget, for more Grimrock specific chat, you should join on their forum, they now have a *lot* of activity over there, understandably :-) http://grimrock.net/forum/ I would, but it's already filled up with the "viable" word as in "the only viable rogue is a throwing weapon mino...
by babebridou
Thu Apr 12, 2012 1:19 pm
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 444753

Re: Legend of Grimrock

Indeed the game is great so far. I'm at level 5 and can already spot a direct link to Dungeon Master in layout and progression. It has a bit more puzzles but nothing too complex so far, really. I have picked the old school mode w/ normal difficulty, and haven't felt the need to draw a single tile ye...
by babebridou
Fri Sep 23, 2011 9:44 am
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 444753

Re: Legend of Grimrock

In my opinion, all these "annoyances" are nothing but artificial difficulty. They should be present in the gold version of the game as optional "realism" flags, that toggles food, water, non-trivial fake walls, that hides a lot more pits, that doesn't refund mana on wrong rune cl...
by babebridou
Fri Sep 23, 2011 9:13 am
Forum: Science & Technology
Topic: in spaaaaaace!! there's science
Replies: 152
Views: 73010

Re: in spaaaaaace!! there's science

oh and by the way, there are people who are currently scratching their head even harder than us. They are actually hoping so much that they made a mistake that they published it and pray that someone, somewhere, something can invalidate their result. http://www.bbc.co.uk/news/science-environment-150...
by babebridou
Wed Sep 14, 2011 7:18 pm
Forum: Dungeon Master Java
Topic: DMJava V2.2 by Solito
Replies: 51
Views: 38987

Re: DMJava V2.2 by Solito

Alright, here's more detailed testing. Test subject : Zed reincarnated. Test monster: The first screamer. warcry spam starts at : 0s Level up at 15s (15secs of spam to level) Level up at 28s (13secs of spam to level) Level up at 61s (33secs of spam to level) I stopped there - finger hurts - this mig...
by babebridou
Tue Sep 13, 2011 9:11 am
Forum: Dungeon Master Java
Topic: DMJava V2.2 by Solito
Replies: 51
Views: 38987

Re: DMJava V2.2 by Solito

Yeah I might be on the fast clicking range of the spectrum, but one thing is for sure the cooldowns do not work properly and it's not my mouse that's too fast. I picked Gando if you want to try to reproduce, but I still get the same effect with any character. Instead of hearing "yeaaaah, yeaaaa...
by babebridou
Fri Sep 09, 2011 7:54 pm
Forum: Other Games like DM
Topic: FairyMaze - DM-inspired 3D maze
Replies: 0
Views: 4687

FairyMaze - DM-inspired 3D maze

Hello there, I've been discussing it on these boards at the start of summer, well, it seems I managed to get a few things working with my project. The project's code name overall is Fairy Worlds, and its aim is of course to eventually be a full featured RPG like Dungeon Master. Right now the first v...
by babebridou
Fri Sep 09, 2011 7:21 pm
Forum: Legend of Grimrock
Topic: Legend of Grimrock
Replies: 684
Views: 444753

Re: Legend of Grimrock

PetriH wrote:Zyx, this might be interesting information to you:
http://www.grimrock.net/2011/09/09/buil ... n-part-ii/
It is interesting to me, too!
I'll post something about my dungeon building experience for my own project, in another thread though.
by babebridou
Mon Sep 05, 2011 10:44 am
Forum: Dungeon Master Java
Topic: DMJava V2.2 by Solito
Replies: 51
Views: 38987

Re: DMJava V2.2 by Solito

I can confirm it works fine now.

Two things:
1st, great job on getting your head around the insanity of the original DMjava source code.
2nd, you really should add a cooldown time on war cry, I got to craftsman priest in like 2 minutes on the first level :P
by babebridou
Sun Sep 04, 2011 8:13 am
Forum: Dungeon Master Java
Topic: DMJava V2.2 by Solito
Replies: 51
Views: 38987

Re: DMJava V2.2 by Solito

...unexpected end of archive, CRC error, file is broken...

To be more precise, it seems that all my downloading attempts are failing here (I'm in France) - can you upload it to a mirror?
by babebridou
Thu Aug 26, 2010 8:59 am
Forum: Other
Topic: Will we ever see DM clone with online coop?
Replies: 21
Views: 10892

Re: Will we ever see DM clone with online coop?

I remember how it felt like playing coop multiplayer in the original DM. One would pick the keyboard, the other would pick the mouse. It was enough fun for both. The key to cooperative gameplay is often asymetrics! An interesting way to go multiplayer coop would be to have a very dynamic dungeon, on...
by babebridou
Fri Aug 06, 2010 8:57 am
Forum: Other Games like DM
Topic: The List: Best RPG
Replies: 84
Views: 46503

Re: The List: Best RPG

Sometimes I really wish there was a generic port of oldies using the world of warcraft UI. And I really mean "User Interface", as in action bars, health pools that you can drag around to monitor entire armies or parties, as many meters as the player wants, keyboard shortcuts that you can c...
by babebridou
Wed Aug 04, 2010 7:42 am
Forum: Other Games like DM
Topic: The List: Best RPG
Replies: 84
Views: 46503

Re: The List: Best RPG

The whole Might and Magic : 2 : same crap as 1 Hmmmmm. Different strokes for different folks, I guess. I enjoyed it even if it was crap. I usually don't argue about things I don't like :) but I hated that beeping sound. Other games of its time such as The Bard's Tale or Le Maitre des Ames were much...
by babebridou
Tue Aug 03, 2010 9:27 pm
Forum: Other Games like DM
Topic: The List: Best RPG
Replies: 84
Views: 46503

Re: The List: Best RPG

I like the old Phantasie games I played on my Atari ST. These are even older SSI games than the gold box games. The first one is my favorite. The third one was pretty good too, but number 2 was definitely the weakest. I like the wide variety it had, from races you could choose from (trolls, minotau...
by babebridou
Tue Aug 03, 2010 7:41 pm
Forum: Other Games like DM
Topic: The List: Best RPG
Replies: 84
Views: 46503

Re: The List: Best RPG

Might and magic sounds good, but one of you says 3-5 and another says 7. But 2 people naming this game is nearly a quarem. The whole Might and Magic series is not entirely good: 1 : crap. 2 : same crap as 1 3 : revolutionary for its time. Fairly decent. 4 & 5 : epic, truly epic. Might & Mag...
by babebridou
Tue Aug 03, 2010 9:00 am
Forum: Other Games like DM
Topic: The List: Best RPG
Replies: 84
Views: 46503

Re: The List: Best RPG

"Best" is indeed subjective. I'll sort them by the amount of fun I've had with them. You can't go more subjective than that ;) 1. Chaos Strikes Back 2. old school World of Warcraft 3. Might and Magic VII 4. Baldur's Gate & Throne of Bhaal 5. Diablo 2 LOD As for the objective "best...
by babebridou
Sun Jun 13, 2010 9:18 am
Forum: Other
Topic: Upgrading the DM rendering engine - now with source code
Replies: 9
Views: 7847

Re: Upgrading the DM rendering engine - now with source code

Thanks Bit, it's super easy to get lost on technical stuff when you work on an indie project so don't beat on yourself, Game Design input & user feedback are extremely valuable! You're contributing to crucial elements of this little project (which I had put on hold for roughly a month :P). Codin...
by babebridou
Sat Jun 12, 2010 9:15 am
Forum: Other
Topic: Upgrading the DM rendering engine - now with source code
Replies: 9
Views: 7847

Re: Upgrading the DM rendering engine - now with source code

Funny you point that out. There's actually a story about the viewing height and the stairs. How it all ended up playing like this (height of the point of view, speed, whatever) was all because of Stairs. You're totally right about stairs. The thing is, stairs are evil. I spent a dozen hours trying t...
by babebridou
Fri Jun 11, 2010 8:41 am
Forum: Other
Topic: Upgrading the DM rendering engine - now with source code
Replies: 9
Views: 7847

Re: Upgrading the DM rendering engine

Looks pretty good! How did you do the levels? I made "tiles" for walls, floors, stairs and doors as "prefabs" in unity - I used a cut & paste of the original DM wall graphic as a texture. Then I parsed the dungeon.dat binary file using the encyclopedia's dungeon file definit...
by babebridou
Fri May 28, 2010 10:25 am
Forum: Other
Topic: Dungeon Master- 3D Remake
Replies: 21
Views: 15047

Re: Dungeon Master- 3D Remake

I'm still a beginner, but Unity is great. I don't know about you but I'd like to share tips if you agree. I have zero level design experience, I'm more of a procedural freak (I like to generate the scene content at runtime). I notice you're using a terrain for the floor, does that mean you will buil...
by babebridou
Thu May 20, 2010 9:07 am
Forum: Other
Topic: Upgrading the DM rendering engine - now with source code
Replies: 9
Views: 7847

Upgrading the DM rendering engine - now with source code

I'm a big fan of the original game, and I'd like to enhance it visually. My plan is to use Unity3d (http://www.unity3d.com) strictly as a rendering engine. Game mechanics won't change - Theron will be free to change the camera angle however he sees fit, but otherwise the environment will still be se...
by babebridou
Mon May 17, 2010 9:46 pm
Forum: Other
Topic: Dungeon Master- 3D Remake
Replies: 21
Views: 15047

Re: Dungeon Master- 3D Remake

For what it's worth, this demo is a great start. Do you generate the level, or did you build the whole scene through the unity editor?
by babebridou
Mon May 17, 2010 8:15 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: [sck] release 1.3 is out and handles animations
Replies: 11
Views: 8339

Re: [sck] release 1.3 is out and handles animations

Cheers Christophe, thanks, that was precisely what I needed.
by babebridou
Mon May 17, 2010 7:30 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: [sck] release 1.3 is out and handles animations
Replies: 11
Views: 8339

Re: [sck] release 1.3 is out and handles animations

Hello everyone, hi Greatstone and thanks for all the work you guys have put into keeping this game very alive :) I'd like to get something straight - I've downloaded a couple CSBWin packages for both DM and CSB, and while data extraction is pretty straightforward with SCK & DM, I can't seem to b...