Search found 60 matches
- Fri Oct 07, 2011 12:26 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Food/water graphics?
- Replies: 7
- Views: 3044
Re: Food/water graphics?
thnx so much Sophia
- Thu Oct 06, 2011 11:12 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Food/water graphics?
- Replies: 7
- Views: 3044
Food/water graphics?
This is the codes in the render.lua, but I forgot what was needed to make the codes go from displaying simple lines of color to graphics... heh I am still relearning again blah...So how can I change this into what is needed for lets say water_bar.bmp and food_bar.bmp to be shown? -- A subrenderer fo...
- Sun Oct 02, 2011 9:12 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Eye/Mouth graphics not changing
- Replies: 2
- Views: 1417
Re: Eye/Mouth graphics not changing
Thank you Thank you ^.^ worked like a charm
- Sun Oct 02, 2011 2:40 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Eye/Mouth graphics not changing
- Replies: 2
- Views: 1417
Eye/Mouth graphics not changing
Hi been a while, pc crashed lost everything including the fix to this problem. So I did this... in the graphics.lua, oddly enough the mouth chewing works then changes the image to the new one upon eating...weird. base_mouth_icon = dsb_get_bitmap("NEW_MOUTH") gfx.mouth_chewing = dsb_get_bit...
- Fri Apr 29, 2011 6:41 pm
- Forum: RTC
- Topic: DM Chronicles (RELEASE)
- Replies: 37
- Views: 18893
Re: DM Chronicles (RELEASE)
The door should open, not sure whats wrong with it...
- Wed Apr 27, 2011 4:03 am
- Forum: RTC
- Topic: DM Chronicles (RELEASE)
- Replies: 37
- Views: 18893
Re: DM Chronicles (RELEASE)
Spoiler
Where there is 4 fire pits shall you find a hidden wall somewhere.
- Tue Apr 26, 2011 5:33 pm
- Forum: RTC
- Topic: DM Chronicles (RELEASE)
- Replies: 37
- Views: 18893
Re: DM Chronicles (RELEASE)
did you read the
Spoiler
wall writings that tell you about a spell they are unsure what it does?
- Tue Apr 26, 2011 4:13 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: [DSB Tutorial 4] Custom Methods and Monsters
- Replies: 9
- Views: 5221
Re: [DSB Tutorial 4] Custom Methods and Monsters
Oooo this is very good to know thank you Sophia good work as always ^.^
- Mon Apr 25, 2011 12:43 am
- Forum: RTC
- Topic: DM Chronicles (RELEASE)
- Replies: 37
- Views: 18893
Re: DM Chronicles (RELEASE)
I am looking into this and found nothing, can you please post the crash message or a screenshot of this error for me please? thnx
- Sun Apr 24, 2011 3:33 am
- Forum: Welcome
- Topic: Happy Birthday!!!
- Replies: 461
- Views: 423844
Re: Happy Birthday!!!
HAPPY BDAY RAI ^.^
- Sat Apr 23, 2011 12:07 am
- Forum: Creative Endeavours
- Topic: DSB interface
- Replies: 89
- Views: 31064
Re: DSB interface
wow I love your work Cows ^.^ the graphics are awesome and the portraits are divine. I am sooo envious. I wanna be that good
- Fri Apr 22, 2011 10:47 pm
- Forum: RTC
- Topic: DM Chronicles (RELEASE)
- Replies: 37
- Views: 18893
DM Chronicles (RELEASE)
~DUNGEON DOWNLOAD~ Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder) Welcome to DM-Chronicles, First off I recently got into RTC editing, but already hooked and cant stop working on my project DM-Chronicles. Below I have labled information about the game and hope once...
- Fri Apr 22, 2011 5:54 am
- Forum: Creative Endeavours
- Topic: DSB interface
- Replies: 89
- Views: 31064
Re: DSB interface
ROFL wtfbbq thats just creepy and funny at the same timelinflas wrote:like...
- Fri Apr 22, 2011 3:05 am
- Forum: Creative Endeavours
- Topic: DSB STARTER PACK
- Replies: 0
- Views: 2734
DSB STARTER PACK
I have created a small starter pack for new comers to DSB and even old. This pack contains various DM2 PC version graphics and object files, not very many mostly replacement files like apple, bread, cheese, sword, flask, water, etc There are a few additions as well such as: -DM2 Fountain -DM2 Stone ...
- Thu Apr 21, 2011 11:07 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) DSB CRASH
- Replies: 2
- Views: 1548
Re: (fixed) DSB CRASH
thnx Sophia, glad to hear it wasnt all my fault ^.^
I look forward to your latest version ^.^ for now I wont post the teleports to avoid the bug
I look forward to your latest version ^.^ for now I wont post the teleports to avoid the bug
- Thu Apr 21, 2011 8:42 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) DSB CRASH
- Replies: 2
- Views: 1548
(fixed) DSB CRASH
http://i99.photobucket.com/albums/l297/arcanagirl/error.jpg ok I made a floor item called a teleport that is animated and when I went to test it I got the above error message. object: obj.teleport = { type="FLOORFLAT", class="DECO", front=gfx.teleport } graphics: gfx.teleport = d...
- Thu Apr 21, 2011 12:32 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Events in DSB
- Replies: 2
- Views: 1440
Re: Events in DSB
thank you very much ^.^ now my startup.lua isnt cluttered with functions, hehe
- Wed Apr 20, 2011 11:36 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Events in DSB
- Replies: 2
- Views: 1440
Events in DSB
I want to make my game hold quests and storyline events, but there seems to be some slight codes I am lacking to make it work 100% how I want. All movement, inventory, etc needs to be locked, but using dsb_lock_game tends to lock everything even triggers etc So is there some kind of delay function o...
- Tue Apr 19, 2011 9:43 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: [DSB Tutorial 3] More on Triggers, and Writing Custom Lua
- Replies: 5
- Views: 3726
Re: [DSB Tutorial 3] More on Triggers, and Writing Custom Lu
This tutorial helped me a lot when it came down to making function_call events, your the best Sophia ^.^ now all our games we make with dsb will be awesome!!!
- Tue Apr 19, 2011 1:53 am
- Forum: Links and Questions & Answers
- Topic: Are custom dungeons for players, or the creators?
- Replies: 49
- Views: 26594
Re: Are custom dungeons for players, or the creators?
hmm you have a point, I didnt think about that till you mentioned it...
Ah phooy...
There has to be something?
Ah phooy...
There has to be something?
- Tue Apr 19, 2011 12:42 am
- Forum: Links and Questions & Answers
- Topic: Are custom dungeons for players, or the creators?
- Replies: 49
- Views: 26594
Re: Are custom dungeons for players, or the creators?
I havent been here long enough to say too much, but as a designer myself I have to say I already been told about things that are over used and undesirable. Most dungeons I play are DM based graphics which got old by dungeon 2 which sometimes can not be help, but maybe we should be helping more in th...
- Mon Apr 18, 2011 3:20 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Custom Menu System
- Replies: 4
- Views: 1953
Re: Custom Menu System
Hmmm suddenly it works fine...What a weird day for me
- Mon Apr 18, 2011 3:15 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Custom Menu System
- Replies: 4
- Views: 1953
Re: Custom Menu System
BUMP
Ok I redid my 1st post on the problem in hopes of a fix. Hopefully I explained and gave enough visual for this to get resolved cause I seem to be unable to figure out why out of all the code only exit is effected by it...
Ok I redid my 1st post on the problem in hopes of a fix. Hopefully I explained and gave enough visual for this to get resolved cause I seem to be unable to figure out why out of all the code only exit is effected by it...
- Sat Apr 16, 2011 10:30 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Custom Menu System
- Replies: 4
- Views: 1953
Custom Menu System
ok here it is my attempt at something crazy for one so noob as me. I am making a custom menu for a custom dungeon, duh lol. Well the system works and all, except the cancel button jumps around a lot from one menu to the next when it shouldnt. http://i99.photobucket.com/albums/l297/arcanagirl/title-1...
- Sat Apr 16, 2011 6:59 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: RUNES & SPELL Help
- Replies: 17
- Views: 4999
Re: RUNES & SPELL Help
*feels retarded now*
thnx now I can finish this and crawl in a corner for stupidity lol
thnx now I can finish this and crawl in a corner for stupidity lol
- Sat Apr 16, 2011 5:33 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: RUNES & SPELL Help
- Replies: 17
- Views: 4999
Re: RUNES & SPELL Help
^.^ well sorta getting there, but I still lack enough to make bad@$$ scripts.
- Sat Apr 16, 2011 7:24 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: RUNES & SPELL Help
- Replies: 17
- Views: 4999
Re: RUNES & SPELL Help
ok next situation is a HEAL SPELL I made function heal(atype, ppos, who, power, skill, delay) local s_power = (power+1)/8 + 32 local heal_divide = (511 - power) / (2 * s_power) local maxhp = dsb_get_maxbar(who, HEALTH) local gain_hp = maxhp / heal_divide local hp = dsb_get_bar(who, HEALTH) + gain_hp...
- Sat Apr 16, 2011 4:24 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: RUNES & SPELL Help
- Replies: 17
- Views: 4999
Re: RUNES & SPELL Help
ah it worked thnx so much Sophia ^.^
- Sat Apr 16, 2011 1:03 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: RUNES & SPELL Help
- Replies: 17
- Views: 4999
Re: RUNES & SPELL Help
ok by adding the methods = { RAISE, 0, CLASS_PRIEST, method_raise_dead} it worked, so I got it to work but the bones do not disappear from the ground lol Also when i try to set a def_charge I get an error when loading the game: "lua FUNCTION RAISE: base/util.lua:702: dsb_get_charge requires int...
- Sat Apr 16, 2011 12:35 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: RUNES & SPELL Help
- Replies: 17
- Views: 4999
Re: RUNES & SPELL Help
No method appeared when I went to test the item, the hand showed up blank.
When holding the item nothing is shown not even the hand, unable to click
When holding the item nothing is shown not even the hand, unable to click