Search found 60 matches

by Kesa
Fri Oct 07, 2011 12:26 am
Forum: Dungeon Strikes Back (DSB)
Topic: Food/water graphics?
Replies: 7
Views: 3046

Re: Food/water graphics?

thnx so much Sophia
by Kesa
Thu Oct 06, 2011 11:12 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Food/water graphics?
Replies: 7
Views: 3046

Food/water graphics?

This is the codes in the render.lua, but I forgot what was needed to make the codes go from displaying simple lines of color to graphics... heh I am still relearning again blah...So how can I change this into what is needed for lets say water_bar.bmp and food_bar.bmp to be shown? -- A subrenderer fo...
by Kesa
Sun Oct 02, 2011 9:12 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Eye/Mouth graphics not changing
Replies: 2
Views: 1418

Re: Eye/Mouth graphics not changing

Thank you Thank you ^.^ worked like a charm
by Kesa
Sun Oct 02, 2011 2:40 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Eye/Mouth graphics not changing
Replies: 2
Views: 1418

Eye/Mouth graphics not changing

Hi been a while, pc crashed lost everything including the fix to this problem. So I did this... in the graphics.lua, oddly enough the mouth chewing works then changes the image to the new one upon eating...weird. base_mouth_icon = dsb_get_bitmap("NEW_MOUTH") gfx.mouth_chewing = dsb_get_bit...
by Kesa
Fri Apr 29, 2011 6:41 pm
Forum: RTC
Topic: DM Chronicles (RELEASE)
Replies: 37
Views: 18893

Re: DM Chronicles (RELEASE)

The door should open, not sure whats wrong with it...
by Kesa
Wed Apr 27, 2011 4:03 am
Forum: RTC
Topic: DM Chronicles (RELEASE)
Replies: 37
Views: 18893

Re: DM Chronicles (RELEASE)

Spoiler
Where there is 4 fire pits shall you find a hidden wall somewhere.
by Kesa
Tue Apr 26, 2011 5:33 pm
Forum: RTC
Topic: DM Chronicles (RELEASE)
Replies: 37
Views: 18893

Re: DM Chronicles (RELEASE)

did you read the
Spoiler
wall writings that tell you about a spell they are unsure what it does?
by Kesa
Tue Apr 26, 2011 4:13 am
Forum: Dungeon Strikes Back (DSB)
Topic: [DSB Tutorial 4] Custom Methods and Monsters
Replies: 9
Views: 5224

Re: [DSB Tutorial 4] Custom Methods and Monsters

Oooo this is very good to know thank you Sophia good work as always ^.^
by Kesa
Mon Apr 25, 2011 12:43 am
Forum: RTC
Topic: DM Chronicles (RELEASE)
Replies: 37
Views: 18893

Re: DM Chronicles (RELEASE)

I am looking into this and found nothing, can you please post the crash message or a screenshot of this error for me please? thnx
by Kesa
Sun Apr 24, 2011 3:33 am
Forum: Welcome
Topic: Happy Birthday!!!
Replies: 461
Views: 424113

Re: Happy Birthday!!!

HAPPY BDAY RAI ^.^
by Kesa
Sat Apr 23, 2011 12:07 am
Forum: Creative Endeavours
Topic: DSB interface
Replies: 89
Views: 31069

Re: DSB interface

wow I love your work Cows ^.^ the graphics are awesome and the portraits are divine. I am sooo envious. I wanna be that good
by Kesa
Fri Apr 22, 2011 10:47 pm
Forum: RTC
Topic: DM Chronicles (RELEASE)
Replies: 37
Views: 18893

DM Chronicles (RELEASE)

~DUNGEON DOWNLOAD~ Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder) Welcome to DM-Chronicles, First off I recently got into RTC editing, but already hooked and cant stop working on my project DM-Chronicles. Below I have labled information about the game and hope once...
by Kesa
Fri Apr 22, 2011 5:54 am
Forum: Creative Endeavours
Topic: DSB interface
Replies: 89
Views: 31069

Re: DSB interface

linflas wrote:like...
Image
ROFL wtfbbq thats just creepy and funny at the same time
by Kesa
Fri Apr 22, 2011 3:05 am
Forum: Creative Endeavours
Topic: DSB STARTER PACK
Replies: 0
Views: 2739

DSB STARTER PACK

I have created a small starter pack for new comers to DSB and even old. This pack contains various DM2 PC version graphics and object files, not very many mostly replacement files like apple, bread, cheese, sword, flask, water, etc There are a few additions as well such as: -DM2 Fountain -DM2 Stone ...
by Kesa
Thu Apr 21, 2011 11:07 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed) DSB CRASH
Replies: 2
Views: 1549

Re: (fixed) DSB CRASH

thnx Sophia, glad to hear it wasnt all my fault ^.^

I look forward to your latest version ^.^ for now I wont post the teleports to avoid the bug
by Kesa
Thu Apr 21, 2011 8:42 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed) DSB CRASH
Replies: 2
Views: 1549

(fixed) DSB CRASH

http://i99.photobucket.com/albums/l297/arcanagirl/error.jpg ok I made a floor item called a teleport that is animated and when I went to test it I got the above error message. object: obj.teleport = { type="FLOORFLAT", class="DECO", front=gfx.teleport } graphics: gfx.teleport = d...
by Kesa
Thu Apr 21, 2011 12:32 am
Forum: Dungeon Strikes Back (DSB)
Topic: Events in DSB
Replies: 2
Views: 1441

Re: Events in DSB

thank you very much ^.^ now my startup.lua isnt cluttered with functions, hehe
by Kesa
Wed Apr 20, 2011 11:36 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Events in DSB
Replies: 2
Views: 1441

Events in DSB

I want to make my game hold quests and storyline events, but there seems to be some slight codes I am lacking to make it work 100% how I want. All movement, inventory, etc needs to be locked, but using dsb_lock_game tends to lock everything even triggers etc So is there some kind of delay function o...
by Kesa
Tue Apr 19, 2011 9:43 pm
Forum: Dungeon Strikes Back (DSB)
Topic: [DSB Tutorial 3] More on Triggers, and Writing Custom Lua
Replies: 5
Views: 3727

Re: [DSB Tutorial 3] More on Triggers, and Writing Custom Lu

This tutorial helped me a lot when it came down to making function_call events, your the best Sophia ^.^ now all our games we make with dsb will be awesome!!!
by Kesa
Tue Apr 19, 2011 1:53 am
Forum: Links and Questions & Answers
Topic: Are custom dungeons for players, or the creators?
Replies: 49
Views: 26605

Re: Are custom dungeons for players, or the creators?

hmm you have a point, I didnt think about that till you mentioned it...

Ah phooy...

There has to be something?
by Kesa
Tue Apr 19, 2011 12:42 am
Forum: Links and Questions & Answers
Topic: Are custom dungeons for players, or the creators?
Replies: 49
Views: 26605

Re: Are custom dungeons for players, or the creators?

I havent been here long enough to say too much, but as a designer myself I have to say I already been told about things that are over used and undesirable. Most dungeons I play are DM based graphics which got old by dungeon 2 which sometimes can not be help, but maybe we should be helping more in th...
by Kesa
Mon Apr 18, 2011 3:20 am
Forum: Dungeon Strikes Back (DSB)
Topic: Custom Menu System
Replies: 4
Views: 1954

Re: Custom Menu System

Hmmm suddenly it works fine...What a weird day for me
by Kesa
Mon Apr 18, 2011 3:15 am
Forum: Dungeon Strikes Back (DSB)
Topic: Custom Menu System
Replies: 4
Views: 1954

Re: Custom Menu System

BUMP

Ok I redid my 1st post on the problem in hopes of a fix. Hopefully I explained and gave enough visual for this to get resolved cause I seem to be unable to figure out why out of all the code only exit is effected by it...
by Kesa
Sat Apr 16, 2011 10:30 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Custom Menu System
Replies: 4
Views: 1954

Custom Menu System

ok here it is my attempt at something crazy for one so noob as me. I am making a custom menu for a custom dungeon, duh lol. Well the system works and all, except the cancel button jumps around a lot from one menu to the next when it shouldnt. http://i99.photobucket.com/albums/l297/arcanagirl/title-1...
by Kesa
Sat Apr 16, 2011 6:59 pm
Forum: Dungeon Strikes Back (DSB)
Topic: RUNES & SPELL Help
Replies: 17
Views: 5000

Re: RUNES & SPELL Help

*feels retarded now*

thnx now I can finish this and crawl in a corner for stupidity lol
by Kesa
Sat Apr 16, 2011 5:33 pm
Forum: Dungeon Strikes Back (DSB)
Topic: RUNES & SPELL Help
Replies: 17
Views: 5000

Re: RUNES & SPELL Help

^.^ well sorta getting there, but I still lack enough to make bad@$$ scripts.
by Kesa
Sat Apr 16, 2011 7:24 am
Forum: Dungeon Strikes Back (DSB)
Topic: RUNES & SPELL Help
Replies: 17
Views: 5000

Re: RUNES & SPELL Help

ok next situation is a HEAL SPELL I made function heal(atype, ppos, who, power, skill, delay) local s_power = (power+1)/8 + 32 local heal_divide = (511 - power) / (2 * s_power) local maxhp = dsb_get_maxbar(who, HEALTH) local gain_hp = maxhp / heal_divide local hp = dsb_get_bar(who, HEALTH) + gain_hp...
by Kesa
Sat Apr 16, 2011 4:24 am
Forum: Dungeon Strikes Back (DSB)
Topic: RUNES & SPELL Help
Replies: 17
Views: 5000

Re: RUNES & SPELL Help

ah it worked thnx so much Sophia ^.^
by Kesa
Sat Apr 16, 2011 1:03 am
Forum: Dungeon Strikes Back (DSB)
Topic: RUNES & SPELL Help
Replies: 17
Views: 5000

Re: RUNES & SPELL Help

ok by adding the methods = { RAISE, 0, CLASS_PRIEST, method_raise_dead} it worked, so I got it to work but the bones do not disappear from the ground lol Also when i try to set a def_charge I get an error when loading the game: "lua FUNCTION RAISE: base/util.lua:702: dsb_get_charge requires int...
by Kesa
Sat Apr 16, 2011 12:35 am
Forum: Dungeon Strikes Back (DSB)
Topic: RUNES & SPELL Help
Replies: 17
Views: 5000

Re: RUNES & SPELL Help

No method appeared when I went to test the item, the hand showed up blank.

When holding the item nothing is shown not even the hand, unable to click