Search found 3904 matches

by Sophia
Sun Mar 17, 2024 11:57 pm
Forum: Dungeon Strikes Back (DSB)
Topic: DSB Version 0.81
Replies: 8
Views: 4003

Re: DSB Version 0.81

Here's a working link to DSB 0.81 for now.
by Sophia
Mon Mar 11, 2024 6:37 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed?) crash to desktop
Replies: 6
Views: 203

Re: crash to desktop

Normally, that won't happen, because when a monster gets a turn, its boss information is updated properly. However, if a monster group splits, the boss information is set properly by the Lua code, not by the core engine; if you just dsb_move a monster elsewhere, the boss will be invalid. This is not...
by Sophia
Sun Mar 10, 2024 7:39 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed?) crash to desktop
Replies: 6
Views: 203

Re: crash to desktop

The error message is a bit weird, but the actual issue here is that 10165 is being considered the boss of its tile, so its boss should be set to itself (i.e., 10165) but it is instead 10095. The part that confuses me is that (as you can see in monster.c in monvalidateboss ) just before this error is...
by Sophia
Tue Feb 27, 2024 5:48 am
Forum: Dungeon Strikes Back (DSB)
Topic: DSB Version 0.81
Replies: 8
Views: 4003

Re: DSB Version 0.81

No, there isn't really much interest in the source code so I'm just lazy at updating the repository. I'll get around to it soon.
by Sophia
Sat Jan 06, 2024 7:50 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Subrenderer frequency?
Replies: 5
Views: 8607

Re: Subrenderer frequency?

Yes, you should use messages for timing. The rate that subrenderers update is not part of the DSB "specification" and, as you have seen, it can do some inconsistent things. It is also possible it will change in some future version. I've updated the wiki to be more correct. (As an aside, DS...
by Sophia
Fri Jan 05, 2024 8:08 pm
Forum: Dungeon Strikes Back (DSB)
Topic: dsb_textformat seems wierd?
Replies: 4
Views: 6023

Re: dsb_textformat seems wierd?

It isn't misbehaving; it is working as designed, but that design could use an update. As you noted, dsb_textformat is used to set global formatting info for all further instances of MULTILINE text, and only those. The object renderer always reasserts its own settings, so you'll have to (and this was...
by Sophia
Tue Jan 02, 2024 11:47 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Inventory weight glitch
Replies: 4
Views: 2305

Re: Inventory weight glitch

The load bug has been fixed. On a related note, is there any way to detect when a container gets an item added to it? I can do it fine in the subrenderer, but I couldn't find anything triggered by the aforementioned auto-put-away... You may or may not have been aware of inst_incoming , which is a me...
by Sophia
Tue Jan 02, 2024 11:43 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1165765

Re: Questions about DSB/ESB

Better still, someway of customising this would be great, although I imagine that's not possible with the way the startup sequence works? If it were possible to customise the background and foreground colours of the startup output, that would be amazing (but I understand if not possible). This is n...
by Sophia
Tue Jan 02, 2024 11:41 pm
Forum: Dungeon Strikes Back (DSB)
Topic: DSB Version 0.81
Replies: 8
Views: 4003

DSB Version 0.81

What's new: - Added support for setup.ini - Fixed load not being recomputed properly when objects are put into containers - Containers' inst_incoming now supports objects that are being automatically put away - Added on_unlook function when an object is no longer held over the eye - Fixed some small...
by Sophia
Thu Dec 28, 2023 9:38 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Inventory weight glitch
Replies: 4
Views: 2305

Re: Inventory weight glitch

This should be pretty easy to fix, although admittedly also not super high priority.
by Sophia
Tue Oct 17, 2023 4:09 am
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1165765

Re: Questions about DSB/ESB

Yeah, unfortunately, the situation isn't great. It's quite difficult for DSB to display Japanese characters. Since I use DM's font, there are no kana or kanji provided. And, as you know, even if DSB had a font with Japanese characters, DSB has a really hard time with Unicode. When designing DSB, I r...
by Sophia
Sat Oct 14, 2023 3:01 am
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1165765

Re: Questions about DSB/ESB

It isn't possible to open arbitrary external files in DSB because I thought it was too much of a security risk.

What are you trying to do? Would it be possible to format your external data as a Lua table and run it as Lua code?
by Sophia
Tue Sep 26, 2023 2:54 am
Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
Topic: Dungeon Master Nexus for Sega Saturn - English translation
Replies: 20
Views: 16637

Re: Dungeon Master Nexus for Sega Saturn - English translation

I'm not sure if you already referred to this in making your translations but here is an old thread where I translated a bunch of text, as well as some of the video cutscenes.

viewtopic.php?p=109534
by Sophia
Sat Apr 01, 2023 12:07 pm
Forum: Dungeon Strikes Back (DSB)
Topic: [April Fool's] Next generation of DSB AI
Replies: 5
Views: 5982

[April Fool's] Next generation of DSB AI

I've always been proud of the monster AI in DSB, but with advanced AI technology becoming more commonplace, I figured it was time to incorporate some of this interesting new technology into DSB, adding AI to not just the monsters but every other aspect of the gameplay experience as well. You'll need...
by Sophia
Wed Mar 01, 2023 10:46 pm
Forum: RTC
Topic: [Custom dungeon] Reactor [RTC] [Sophia]
Replies: 3
Views: 3399

[Custom dungeon] Reactor [RTC] [Sophia]

Version : 4 RTC V0.23 Platform : RTC Author : Sophia Email address : amber@ojnk.net Date published : 2002, October 17 Date last updated : 2003, January 24 Story : Our mana is running out. Many thought mana to be an limitless resource, something that, once spent, returns to the stream of the univers...
by Sophia
Tue Jan 31, 2023 2:01 am
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1165765

Re: Questions about DSB/ESB

Changing the size of the viewport would be a major rewrite, so it would probably be best to tie that into some hypothetical future reworking of DSB that adds support for higher resolutions and modern graphics cards... which is unfortunately not something I'll be able to do any time soon, if ever. Ch...
by Sophia
Tue Sep 27, 2022 12:53 am
Forum: Dungeon Strikes Back (DSB)
Topic: DSB Version 0.80
Replies: 2
Views: 2755

DSB Version 0.80

What's new: - Added dsb_lores_scaling for more authentic graphics - Added dsb_set_sleepstate (pass true to go to sleep, or false to wake up) - Fixed bugs with teleporter sounds - Fixed invalid references to cut objects lingering in ESB after a save/reload - Slight modification to how black flames ab...
by Sophia
Fri Apr 01, 2022 5:42 am
Forum: Dungeon Strikes Back (DSB)
Topic: [April Fool's] Introducing 3DSB
Replies: 5
Views: 4842

[April Fool's] Introducing 3DSB

Although DM is still a great game (and DSB is a great way to play it!) I think we can all agree that nothing is sure to make a classic game better like incorporating a modern gaming trend. VR gaming is on the rise, and with the amount of excitement and positive sentiment about Facebook's metaverse, ...
by Sophia
Wed Feb 23, 2022 2:14 am
Forum: Other Games like DM
Topic: Dungeons of Dreadrock
Replies: 7
Views: 9131

Re: Dungeons of Dreadrock

Finished it! Very nice. I had quite a bit of fun with this one. While I don't see how the elimination of dungeon crawl RPG staples like hit points, a class/level system, upgradeable gear, or reliance on the RNG is in any way a logical consequence of a switch to top view (and there are quite a few ga...
by Sophia
Mon Feb 21, 2022 3:48 am
Forum: Other Games like DM
Topic: Dungeons of Dreadrock
Replies: 7
Views: 9131

Re: Dungeons of Dreadrock

I tried the Android version on my Chromebook, which seemed to work mostly fine, although the ingame menus were blank and most ads were just a black screen. This is probably not your fault but I thought you'd want to know. Personally, I wouldn't really call this any sort of a dungeon crawler or RPG. ...
by Sophia
Sun Feb 20, 2022 1:57 am
Forum: Links and Questions & Answers
Topic: What is the best map editor for Dungeon Master?
Replies: 6
Views: 9816

Re: What is the best map editor for Dungeon Master?

It may have been DMute, but the truth is, pretty much nobody actually edits the original version of Dungeon Master itself any more. The closest we get these days is CSBwin, which is based on the original Atari ST executable, but it has a lot of additions, too. Most new dungeons are created in CSBwin...
by Sophia
Thu Feb 10, 2022 8:07 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1165765

Re: Questions about DSB/ESB

It ticks once per second. That's all it does. :) It both is and isn't "real world." It will tick consistently every second, regardless of whether the party is moving around, unlike something based on movement ticks, which would go faster when the party is moving, of course. However, it doe...
by Sophia
Tue Feb 08, 2022 8:26 pm
Forum: RTC
Topic: Surgical Strike *Spoilers*
Replies: 98
Views: 145340

Re: Surgical Strike *Spoilers*

You need to cast the proper spell. In this case, the spell is not zo, kath, not ra. Zo and ra are runes that have very clear "opposites." What are they?
by Sophia
Mon Feb 07, 2022 12:30 am
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1165765

Re: Questions about DSB/ESB

No, it tells the resurrection/reincarnation interface to use the screen positioning for a subrenderer rather than absolute positions like everything else in gui_info . Note the offsets are 6,0. So without act_like_subrenderer being set to true, the resurrection/reincarnation interface will be drawn ...
by Sophia
Sun Feb 06, 2022 9:58 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1165765

Re: Questions about DSB/ESB

What the mouse buttons do is pretty hardcoded at the moment. However, for your specific example, DSB internally supports displaying 16 attack methods per weapon, so if you wanted more than 3, it's just a UI thing.
by Sophia
Fri Feb 04, 2022 3:38 am
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1165765

Re: Questions about DSB/ESB

It might work, though I will say it's not a "supported" configuration. I know there are some references to default stuff buried in the base code, so you'll probably have to copy some objects over, but I don't know for sure exactly which ones.
by Sophia
Fri Feb 04, 2022 3:25 am
Forum: Other topics
Topic: What is the better browser to use?
Replies: 11
Views: 17328

Re: What is the better browser to use?

Windows XP is, at this point, a 20+ year old operating system. Finding much support for anything is going to be difficult. You probably don't want to browse the internet with it anyway, because it hasn't received security patches in 8 years.
by Sophia
Wed Feb 02, 2022 8:46 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1165765

Re: Questions about DSB/ESB

Quite doable! I'll make it 16 because that's a nice round number and there's plenty of room. So, DSB 0.80 will no longer have just one but 16 global frame counters. By default every animation will use counter 0 but you'll be able to use the command dsb_bitmap_animtimer (bmp, num) to specify which on...
by Sophia
Tue Feb 01, 2022 9:28 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1165765

Re: Questions about DSB/ESB

Oh, I meant, how many animated bitmaps are you using? In other words, how many independent frame counters do you need?
by Sophia
Tue Feb 01, 2022 12:29 am
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 1165765

Re: Questions about DSB/ESB

How many bitmaps are there? Giving each bitmap its own frame counter would be sort of a mess, which is why I currently use a global frame counter for things not associated with an object inst. However, as long as you only have a few different instances, or they're going to be synchronized, I could j...