Search found 252 matches
- Mon Sep 11, 2023 10:25 am
- Forum: Chaos Strikes Back (CSB)
- Topic: How to deal with Lord Chaos
- Replies: 7
- Views: 11654
Re: How to deal with Lord Chaos
LOL... Lord Chaos can be scared away, but a simple screamer cannot. That is nice :) Are there hackers out there who made themselves a firestaff available in CSB? Could that be used on Lord Chaos to defeat him? My guess would be that fluxcage might work to hold him and fuse might work to teleport him...
- Mon Sep 11, 2023 10:14 am
- Forum: Chaos Strikes Back (CSB)
- Topic: How to deal with Lord Chaos
- Replies: 7
- Views: 11654
How to deal with Lord Chaos
You all know that at some time, Lord Chaos will show up while the party is on the way to the FulYa pit. What is your way to deal with him? I normally try to lure him to some location a bit away from the place where I need to continue with the game, and the run quickly away from him. But is there a &...
- Sun Jul 09, 2023 2:31 pm
- Forum: RTC
- Topic: SOTF Sins of the Father
- Replies: 412
- Views: 895873
Re: SOTF Sins of the Father
I know it is an old thread... but just stumbled into this dungeon
Can someone give me a clue about how to open the blocked door in the graceyard? The one which is guarded by a beholder and is blocking access to some stairs leading down.
Any clue is appreciated
Can someone give me a clue about how to open the blocked door in the graceyard? The one which is guarded by a beholder and is blocking access to some stairs leading down.
Any clue is appreciated
- Mon Jan 23, 2023 8:51 pm
- Forum: RTC
- Topic: Ravenhood 3.20
- Replies: 82
- Views: 68592
Re: Ravenhood 3.20
Thanks for the clue!
Finally, I have finished the dungeon
Finally, I have finished the dungeon
- Sun Jan 01, 2023 11:26 am
- Forum: Welcome
- Topic: INN OF LOST SOULS: general chit-chat thread
- Replies: 2315
- Views: 810597
Re: INN OF LOST SOULS: general chit-chat thread
A happy new year to all you Dungeon masters
- Sat Dec 17, 2022 3:06 am
- Forum: Chaos Strikes Back (CSB)
- Topic: lockpick
- Replies: 9
- Views: 2822
Re: lockpick
CSB teleports the gigglers to random locations in the dungeon the first time you enter the level with the junction of the ways. Not all teleporters lead to levels that support gigglers, so the one with the lockpicks could have landed on a level without gigglers and have died instantly. One time, I f...
- Sat Dec 17, 2022 3:04 am
- Forum: Dungeon Master (DM)
- Topic: strange bug in the st version
- Replies: 5
- Views: 2732
Re: strange bug in the st version
I had something similar many years ago in the amiga version. I threw all my arrows, darts, daggers etc. onto a monster with many hitpoints (I guess it was a scorpion), but all these projectiles did not kill it. Later on, I defeated another monster with magic. The game froze for a moment, then all my...
- Fri Dec 16, 2022 9:49 pm
- Forum: RTC
- Topic: Ravenhood 3.20
- Replies: 82
- Views: 68592
Re: Ravenhood 3.20
Okay, played a little longer, and solved the horseshoe and crypt parts.
The last remaining open thread of which I know is that I need a gold nugget to enter the house of the witch. Any idea where I might find one?
The last remaining open thread of which I know is that I need a gold nugget to enter the house of the witch. Any idea where I might find one?
- Fri Dec 16, 2022 2:14 pm
- Forum: RTC
- Topic: Ravenhood 3.20
- Replies: 82
- Views: 68592
Re: Ravenhood 3.20
And two more questions, if I may...
...how can I get out of the crypt after the door closes behind the party? I defeated the ghosts and fetched the key, but now, I am trapped.
...some hints indicate there is an iron castle somewhere on the map. Where would I need to go to find that?
...how can I get out of the crypt after the door closes behind the party? I defeated the ghosts and fetched the key, but now, I am trapped.
...some hints indicate there is an iron castle somewhere on the map. Where would I need to go to find that?
- Fri Dec 16, 2022 10:30 am
- Forum: RTC
- Topic: Ravenhood 3.20
- Replies: 82
- Views: 68592
Re: Ravenhood 3.20
Throw towards the wall horseshoe I gave Ravenhood another run and made some progress :) But now I am stuck a the same puzzle... throw the horseshoe towards which wall? I must have thrown it towards almost everythiung in the area, nut nothing happened. Also, there is a lock in the area of the puzzle...
- Fri Sep 25, 2020 11:39 am
- Forum: RTC Editing
- Topic: "missile" spells that trigger actions
- Replies: 2
- Views: 4494
Re: "missile" spells that trigger actions
Thanks Saumun, I had a short look into it and found the option.
I will give it a try once I have more time. Possibly on the weekend
I will give it a try once I have more time. Possibly on the weekend
- Fri Sep 25, 2020 10:54 am
- Forum: RTC Editing
- Topic: "missile" spells that trigger actions
- Replies: 2
- Views: 4494
"missile" spells that trigger actions
Hi all, I am wondering how I can create "missile" like spells that trigger actions once they hit the party or a monster. Something like in the Underworld dreams withe the sleep spell causing the target to get immobile, or the ice spell creating an ice cube on the target square. Could someo...
- Mon Aug 31, 2020 10:01 am
- Forum: RTC Editing
- Topic: new monster has only 1 HP
- Replies: 4
- Views: 7635
Re: new monster has only 1 HP
setting it to 200 helped, the monster has now more than 1 HP. I did not yet determine how many, but at least more than 1
I will need to test a little bit to adjust the value, but the clue helded.
Thanks, Saumun
I will need to test a little bit to adjust the value, but the clue helded.
Thanks, Saumun
- Sat Aug 29, 2020 11:54 am
- Forum: RTC Editing
- Topic: new monster has only 1 HP
- Replies: 4
- Views: 7635
new monster has only 1 HP
I would like to use a WALLITEM ACTION to ACTION_CREATE_NEW_ON_FLOOR a monster which has basix health 30.
The monster gets created, but has only 1HP. Even if I set the STRENGTH in the WALLITEM ACTION, it stays the same.
What do I need to do to get a monster with higher HP?
The monster gets created, but has only 1HP. Even if I set the STRENGTH in the WALLITEM ACTION, it stays the same.
What do I need to do to get a monster with higher HP?
- Wed Aug 05, 2020 11:49 am
- Forum: Dungeon Master (DM)
- Topic: where did Lord Chaos get his Skeletons from?
- Replies: 28
- Views: 17395
Re: where did Lord Chaos get his Skeletons from?
There's also a regenerating wasp on level 6 in the room where the crossbow is found.
- Tue Aug 04, 2020 9:57 am
- Forum: Dungeon Master (DM)
- Topic: where did Lord Chaos get his Skeletons from?
- Replies: 28
- Views: 17395
Re: where did Lord Chaos get his Skeletons from?
So, this would mean Skeletons do not come from champions (or peasants), as they also regenerate. Creatures which do not regenerate are rare... we have Vexirks, Rusters, Animated armors, Stone golems, Demons, the Red Dragon and Lord Chaos himself. Maybe the champions got transformed into the Humanoid...
- Mon Aug 03, 2020 1:18 pm
- Forum: Dungeon Master (DM)
- Topic: where did Lord Chaos get his Skeletons from?
- Replies: 28
- Views: 17395
where did Lord Chaos get his Skeletons from?
The DM manual, at least the German one, stated that Lord Chaos created many of the creatures in the dungeon out of the heroes who had entered the dungeon. As a "reminder" for others not to enter it. The DM dungeon features many Skeletons. The Skeleton appears to be the most common creature...
- Thu Jun 11, 2020 4:17 pm
- Forum: RTC Editing
- Topic: Causing a creature to drop an item
- Replies: 15
- Views: 16020
Re: Causing a creature to drop an item
Thanks a lot!
It appears that there are many things about RTC which I still don't know.
It appears that there are many things about RTC which I still don't know.
- Thu Jun 11, 2020 4:01 pm
- Forum: RTC Editing
- Topic: Causing a creature to drop an item
- Replies: 15
- Views: 16020
Re: Causing a creature to drop an item
I would have another question... if I use the SWAP action to replace a creature by another, can I configure how many health points the new creature should have?
- Tue Jun 09, 2020 8:05 pm
- Forum: RTC Editing
- Topic: Causing a creature to drop an item
- Replies: 15
- Views: 16020
Re: Causing a creature to drop an item
I did not get it to work. The step with the "click 1" action fails. I configured to ACTION_OBJECT_ACTIVATE and wanted to choose the relay. As I cannot select a specific relay but only the object type in general, I used a cloned relay called WALLITEM_RELAY_PICKPOCKET, which does the checks....
- Tue Jun 09, 2020 2:24 pm
- Forum: RTC Editing
- Topic: Causing a creature to drop an item
- Replies: 15
- Views: 16020
Re: Causing a creature to drop an item
Thanks Saumun, I will give that a try
- Tue Jun 09, 2020 1:32 pm
- Forum: RTC Editing
- Topic: Causing a creature to drop an item
- Replies: 15
- Views: 16020
Re: Causing a creature to drop an item
It would be an empty handed attack method, which should only be available after some Ninja levels have been made.
But I guess clicking on the creature would also be okay. A relay could be put in between to check for the Ninja levels... and I would save a slot for empty handed attack methods
But I guess clicking on the creature would also be okay. A relay could be put in between to check for the Ninja levels... and I would save a slot for empty handed attack methods
- Tue Jun 09, 2020 10:51 am
- Forum: RTC Editing
- Topic: Causing a creature to drop an item
- Replies: 15
- Views: 16020
Causing a creature to drop an item
Hi all,
is there a way to have a creature drop a carried item? I would like to implement some kind of pickpocketing, as an attack method, which causes a creature to drop an item.
Thanks for any clues!
is there a way to have a creature drop a carried item? I would like to implement some kind of pickpocketing, as an attack method, which causes a creature to drop an item.
Thanks for any clues!
- Sat Apr 11, 2020 11:06 am
- Forum: RTC
- Topic: [Custom dungeon] The Trail [RTC] [Saumun]
- Replies: 373
- Views: 663916
Re: [RTC] The Trail (Full - Parts 1 & 2)
Hey Saumun, I did not have the time to play for a while, but now I am in the cave with the "three weights" puzzle. As fas I can tell, I placed three weights. I threw a scroill across a pit to land on a plate while a creature was stinding there, which opened a door. I threw a dagger across ...
- Tue Feb 18, 2020 10:00 am
- Forum: RTC
- Topic: [Custom dungeon] The Trail [RTC] [Saumun]
- Replies: 373
- Views: 663916
Re: [RTC] The Trail (Full - Parts 1 & 2)
Due to my own stupidity, I will need to start again. I got cornered near the fountain at midnight by ghosts which I can neither defeat nor scare away.
Of course I did not create multiple saves, why should I have done that?
Of course I did not create multiple saves, why should I have done that?
- Fri Feb 07, 2020 3:45 pm
- Forum: RTC
- Topic: [Custom dungeon] The Trail [RTC] [Saumun]
- Replies: 373
- Views: 663916
Re: [RTC] The Trail (Full - Parts 1 & 2)
Thanks Saumun for the PM!
I just had a short look at the start of part 2 and managed to leave the cell. But down in the cave I seem too slow to bash down the brittle wall that blocks the way before something behind me kills me instantly. Did I miss something in the cell which I would need down here?
I just had a short look at the start of part 2 and managed to leave the cell. But down in the cave I seem too slow to bash down the brittle wall that blocks the way before something behind me kills me instantly. Did I miss something in the cell which I would need down here?
- Tue Feb 04, 2020 2:17 pm
- Forum: RTC
- Topic: [Custom dungeon] The Trail [RTC] [Saumun]
- Replies: 373
- Views: 663916
Re: [RTC] The Trail (Full - Parts 1 & 2)
If I might use that save from you, I will try to finish part 1.
I remember the task was putting many parts of a recipe together... finally I had worked on that offline to lose not so much time to the disease
I am curious to see the end of part 1 and what comes after that in part 2!
I remember the task was putting many parts of a recipe together... finally I had worked on that offline to lose not so much time to the disease
I am curious to see the end of part 1 and what comes after that in part 2!
- Tue Feb 04, 2020 10:15 am
- Forum: RTC
- Topic: [Custom dungeon] The Trail [RTC] [Saumun]
- Replies: 373
- Views: 663916
Re: [RTC] The Trail (Full - Parts 1 & 2)
Damned, I never finished it. Always got killed by... was it a knight?, on the ship, as the disease had drained my levels.
I guess I was not too far away from the end of the game.
In the meantime I got a new PC and lost my saves, also for other games as well.
I guess I was not too far away from the end of the game.
In the meantime I got a new PC and lost my saves, also for other games as well.
- Mon Feb 03, 2020 4:57 pm
- Forum: RTC
- Topic: [RTC] Vaults & Dungeons
- Replies: 11
- Views: 11558
Re: [RTC] Vaults & Dungeons
I finished some more stuff for BOS and have now been sent to a place called Necropolis. BOS mentioned that will be the final mission... will the game be over after that one? I have a lot of quest items left, and also some parts in the BOS area which I am still not allowed to enter. And I did not fin...
- Sun Dec 15, 2019 3:59 am
- Forum: RTC
- Topic: [RTC] Vaults & Dungeons
- Replies: 11
- Views: 11558
Re: [RTC] Vaults & Dungeons
Thanks, I found the second gold mine and completed the rock pile quest. Got two new quests, and dont' know where to go to solve them. One preventing some dog trainers to control a mutant. I thought that would be the dog trainer in Hub, but I seem to be wrong. The other one is to go to some town and ...