Search found 3004 matches

by George Gilbert
8-Oct-09 09:07
Forum: RTC General
Topic: Now that RTC is no longer updated, now what?
Replies: 24
Views: 8905

Re: Now that RTC is no longer updated, now what?

I'm still here - lurking away :D Real life keeps getting in the way, but I still have every intention to return! As Gambit says above, there's a candidate V0.50 which fixes several of the bugs that have been reported; it's just a question of finding time to polish it up a bit more and fix some of th...
by George Gilbert
3-Jan-09 18:11
Forum: World News
Topic: Anyone spoken to George?
Replies: 19
Views: 2079

He posted and said he'd be busy for a few months, but didn't say if it was like 'woohoo, new kid' kinda good busy or 'so much work at work I will never see daylight' busy Both! Still alive, still checking the forum once in a while, and still accumulating a whole pile of emails that I *really* will ...
by George Gilbert
13-Sep-08 07:19
Forum: RTC Bugs
Topic: UPDATED: Huge bugs with Cloned Mirrors: [FIX NOW FOUND!]
Replies: 10
Views: 3950

Can anyone else confirm this bug, or is it just happening in my custom dungeon? It's just your dungeon (unless anyone else can prove otherwise!), so I don't think this is a bug with RTC. For example, if you enter the DM dungeon, take two mirror characters and kill one of them off, the items they dr...
by George Gilbert
13-Sep-08 07:12
Forum: RTC Editing
Topic: Petrification
Replies: 21
Views: 1132

Gambit37 wrote:as GG seems to have stopped work on RTC I doubt this will be added.
Nope - I'm still here :D

Just a brief pausette in development whilst real life takes over for a few months; normal service will return shortly...
by George Gilbert
20-Jun-08 19:30
Forum: RTC Bugs
Topic: [Fixed for V0.50] Runs slow in places
Replies: 6
Views: 3287

OK - I've made a few further improvements in performance. Not sure if they will be enough without actually trying your save game, but it should be a bit quicker.
by George Gilbert
20-Jun-08 19:26
Forum: RTC General
Topic: Possible to lauch RTC without Splash animations?
Replies: 5
Views: 2399

Nope, they can't be removed. It is a indeed a huge pain in the ass, but George Gilbert (RTC programmer) said it wouldn't decrease loading time if they weren't there due to things being loaded while the animation is happening. Exactly. If I removed the animations, then it would still take about the ...
by George Gilbert
19-Jun-08 19:09
Forum: RTC Bugs
Topic: [Fixed for V0.50] crash during export
Replies: 16
Views: 4917

*enormous*; well over 10,000 items My Conflux savegame has 17,808 objects in addition to about 30,000 dungeon cells. Maybe we should give up converting it to RTC? :wink: As above, it turned out not to be a problem with scalability. Checking through the code, RTC scales to 10.2 million dungeon cells...
by George Gilbert
19-Jun-08 19:06
Forum: RTC Bugs
Topic: [Fixed for V0.50] crash during export
Replies: 16
Views: 4917

yes, I finally sent a file to George... lets wait and see what it brings... That's great thanks - solved the problem straight away. As it turns out, you were right all along and I was wrong :oops: - it is a specific item that's causing the crash. On level 2 at coordinates 24,47 you have a door fram...
by George Gilbert
19-Jun-08 07:40
Forum: RTC Bugs
Topic: [Fixed for V0.50] Runs slow in places
Replies: 6
Views: 3287

I've made a number of changes to improve the performance so hopefully this should help - I'll see what else I can do as well. Gambit; I tried your dungeon but it runs without any pausing at all for me - can you add the line "FRAMERATE<tab>YES" to your config.txt file and let me know what happens for...
by George Gilbert
19-Jun-08 07:34
Forum: RTC Bugs
Topic: [Fixed for V0.50] crash during export
Replies: 16
Views: 4917

THOM wrote:In fact it must have something to do with the second level (Level 2 "Keller"). I can not see what Item/Bitmap/Sound is only used there and is corrupted.
I don't think it is an issue with any given item in any particular place, simply a question of there being so many of them!
by George Gilbert
17-Jun-08 18:11
Forum: RTC Bugs
Topic: [Fixed for V0.50] crash during export
Replies: 16
Views: 4917

Apologies - Real Life has been busy! I had a quick look and your dungeon is *enormous*; well over 10,000 items :shock: It's quite likely that you're hitting some internal limit but I can't reproduce the crash because I don't have the graphics / sound files that the dungeon depends on. Can you send m...
by George Gilbert
15-Jun-08 20:06
Forum: RTC Editing
Topic: Remove member from party action
Replies: 29
Views: 2246

Re: Remove member from party action

...seems to behave quite randomly when it chooses who to remove, even though im sending the member back to their mirror, sometimes it chooses someone else! In RTC *any* action is performed by the person who triggered it. For example, if the party leader clicks on a fountain, it's the leader who dri...
by George Gilbert
10-Jun-08 21:12
Forum: RTC Suggestions
Topic: [Done for V0.50] experience learning rate
Replies: 10
Views: 3915

Ralendil wrote:allowing us to tweak the experience points needed to reach a level would be easy to do.
Done for V0.50
by George Gilbert
10-Jun-08 07:38
Forum: RTC Bugs
Topic: [Fixed for V0.50] crash during export
Replies: 16
Views: 4917

Gambit37 wrote:George will probably need to see your dungeon file to fix it.
Yes please!

Can you email it to me and I'll take a look...
by George Gilbert
8-Jun-08 11:00
Forum: RTC Archive
Topic: [Done for V0.49] reincarnation and level up rules
Replies: 5
Views: 2770

Done for V0.49
by George Gilbert
8-Jun-08 10:14
Forum: RTC Bugs
Topic: [Fixed for V0.50] TEST mode error messages
Replies: 1
Views: 2638

Fixed for V0.50
by George Gilbert
5-Jun-08 22:02
Forum: RTC Suggestions
Topic: [Done for V0.50] Implement PNG alpha in the editor?
Replies: 1
Views: 2523

Done for V0.50
by George Gilbert
2-Jun-08 21:07
Forum: RTC Bugs
Topic: [Not a bug] Short pause playing an .ogg file
Replies: 12
Views: 4039

George Gilbert wrote:All that said, I've only ever seen the bug occur with some types of files (not including OGGs), so what I can do is to pass the memory straight to FMOD if it's an OGG and go via a temporary file if it's not. Not ideal, but it will get rid of an unnecessary pause for some files...
Done for V0.50
by George Gilbert
2-Jun-08 18:13
Forum: RTC Bugs
Topic: [Not a bug] Short pause playing an .ogg file
Replies: 12
Views: 4039

loaded and ready to go immediately when you really need it! Based on what you wrote above, this won't guarantee that the file didn't get corrupted in memory, so you're back to square one, surely? - The corruption occurs when you have the sound file in memory (e.g. after extracting it from an RTC fi...
by George Gilbert
1-Jun-08 19:51
Forum: RTC Bugs
Topic: [Not a bug] Short pause playing an .ogg file
Replies: 12
Views: 4039

George's answer was that the problem probably wasn't RTC, but instead the Windows sound drivers or FMOD. However, DSB uses both FMOD and the Windows sound drivers and has no delays in playing ogg files. In addition, I've written other ogg-using programs and had no such delays. So, I think there is ...
by George Gilbert
1-Jun-08 14:35
Forum: RTC Bugs
Topic: [Fixed for V0.50] Bitmap offsets inconsistent
Replies: 14
Views: 4795

OK...info screen buttons and entrance graphics now fixed!
by George Gilbert
1-Jun-08 14:11
Forum: RTC Bugs
Topic: [Fixed for V0.50] Bitmap offsets inconsistent
Replies: 14
Views: 4795

As for the offsets themselves, they are all the offsets relative to the thing they appear ontop of. For example: - The offset of a background is the offset relative to the 640x400 screen. Info screens or Title screen OVERLAY images are not relative to their background, they are relative to the canv...
by George Gilbert
1-Jun-08 13:54
Forum: RTC Bugs
Topic: [Fixed for V0.50] Bitmap offsets inconsistent
Replies: 14
Views: 4795

I mean, why does the utility use offsets relative to its background when nothing else does? That's not true. For example, the position of the sleep /save / sound / quit etc icons in the inventory screen are all defined relative to the inventory screen - not relative to the whole screen. As I said b...
by George Gilbert
1-Jun-08 13:48
Forum: RTC Bugs
Topic: [Fixed for V0.50] Bitmap offsets inconsistent
Replies: 14
Views: 4795

Gambit37 wrote:But that's inconsistent. Why?
"because if you move the position of the background, then because all the buttons are defined relative to it, you don't have to change all of them as well."

!
by George Gilbert
1-Jun-08 13:44
Forum: RTC Bugs
Topic: [Fixed for V0.50] Bitmap offsets inconsistent
Replies: 14
Views: 4795

Any insight to be had here about the thread subject? As Linflas has already pointed out, the reason for the default being 640x400 is because that's (double) the size used by the original game. As for the offsets themselves, they are all the offsets relative to the thing they appear ontop of. For ex...
by George Gilbert
1-Jun-08 13:35
Forum: RTC Bugs
Topic: [Fixed for V0.50] Crash if no save files exist
Replies: 5
Views: 3273

Fixed for V0.50
by George Gilbert
1-Jun-08 13:21
Forum: RTC Bugs
Topic: [Fixed for V0.50] Bitmap offsets inconsistent
Replies: 14
Views: 4795

Gambit37 wrote:
linflas wrote:DM was originally designed for Atari ST : 320x200 (no overscan!).
Yes, but as GG was an Amiga kid, It seems odd to have chosen to base RTC on the original ST version... ;)
:shock: Heresy!
by George Gilbert
1-Jun-08 13:00
Forum: RTC Bugs
Topic: [Fixed for V0.50] Title music quirks
Replies: 1
Views: 2529

Fixed for V0.50
by George Gilbert
1-Jun-08 12:51
Forum: RTC Bugs
Topic: Changing bitmap sizes but not TXT file does odd stuff
Replies: 6
Views: 2951

Hmmm - still can't reproduce the problem, even doing exactly the same steps as you suggest. Looking at the diagnostic file, it's exactly what I would expect it to be (i.e. it's spotted that the file size doesn't match the text) though, so I would hope that it's correctly written out the error to you...
by George Gilbert
1-Jun-08 12:34
Forum: RTC Bugs
Topic: [Fixed for V0.50] Incorrect difficulty message
Replies: 1
Views: 2476

Fixed for V0.50