@Paul: The SDL version you are using is SDL 1.2.x, which is an outdated can of worms.
Can you build SDL2 with Pi (dispmanx+GLES renderer) support and try CSBWin built against SDL2 (outside X)?
Search found 11 matches
- Mon Jun 27, 2016 10:48 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Porting/updating CSBwin for Linux and sound support
- Replies: 77
- Views: 50630
- Sat Jun 18, 2016 12:45 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Porting/updating CSBwin for Linux and sound support
- Replies: 77
- Views: 50630
Re: Porting/updating CSBwin for Linux and sound support
@Paul: In that mail, I also asked you about the mouse acting strange. If I do a fast movement, the mouse pointer is stuck and reapears on the new positon after a while. Is that supposed to be normal?
- Thu Jun 16, 2016 12:38 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Porting/updating CSBwin for Linux and sound support
- Replies: 77
- Views: 50630
Re: Porting/updating CSBwin for Linux and sound support
@Paul: Did you receive my mail with the updated code? I got no response so maybe you didn't it.
If you received it but had no time to answer it's ok, I only want to know if you got it so the code changes can be incorporated to the main code base.
If you received it but had no time to answer it's ok, I only want to know if you got it so the code changes can be incorporated to the main code base.
- Thu Jun 02, 2016 9:02 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Porting/updating CSBwin for Linux and sound support
- Replies: 77
- Views: 50630
Re: Porting/updating CSBwin for Linux and sound support
@Paul: Email sent
- Thu Jun 02, 2016 3:45 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Porting/updating CSBwin for Linux and sound support
- Replies: 77
- Views: 50630
Re: Porting/updating CSBwin for Linux and sound support
Got it working right on SDL2 on the Pi, Paul! https://www.dropbox.com/s/qet68cjzfmjcinx/Dmpi.jpg?dl=0 bitmap points partial data you use to manually (well, using memcpy) do partial updates to the texture after locking on the desired are with SDL_LockTexture(). It seems pixels are 2bytes, whatever fo...
- Thu Jun 02, 2016 1:49 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Porting/updating CSBwin for Linux and sound support
- Replies: 77
- Views: 50630
Re: Porting/updating CSBwin for Linux and sound support
Yeah, let's see what's going on here, Paul, but I may need some help from you in order to solve this riddle we've got here! What does the "bitmap" array contain as it's received in UI_SetDIBitsToDevice()? Does it contain the whole screen data or ONLY the 3D-view/navigation panel data depen...
- Thu Jun 02, 2016 12:55 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Porting/updating CSBwin for Linux and sound support
- Replies: 77
- Views: 50630
Re: Porting/updating CSBwin for Linux and sound support
Thanks a lot for that, Paul! I have built an SDL2 version for Raspbian. SDL2 has specific, accelerated support for Raspberry Pi, while SDL1.x is broken and bit-rotten on this platform, causing black screen on exit on every aplication once in a while, lockups, etc. So, all in all, SDL2 is the way to ...
- Wed Jun 01, 2016 11:20 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Porting/updating CSBwin for Linux and sound support
- Replies: 77
- Views: 50630
Re: Porting/updating CSBwin for Linux and sound support
HI there, I'd like to try to build (and release) a Raspberry Pi port of CSBWin. The Raspberry Pi is a true microcomputer, much in the vein of the microcomputers back in the Dungeon Master days, just much cheaper and smaller :) So, all in all, I would like to find the SDL2 port, which I understan exi...
- Tue Oct 04, 2011 8:55 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Porting/updating CSBwin for Linux and sound support
- Replies: 77
- Views: 50630
Re: Porting/updating CSBwin for Linux and sound support
@Paul Stevens: I'm a big Amiga fan, so right here there are various Amiga machines and even three Minimigs :D I can play DM on a real Amiga, in an FPGA+68K Amiga (minimig) or in a highly-optimized gentoo x86_64 linux enviroment using P-UAE: I just wanted to use your port because I find the rewriting...
- Tue Oct 04, 2011 11:47 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Porting/updating CSBwin for Linux and sound support
- Replies: 77
- Views: 50630
Re: Porting/updating CSBwin for Linux and sound support
Then I'd have to install 32bits libraries, too...
Well, I'll have to stick to emulated DM, then
Thanks!
Well, I'll have to stick to emulated DM, then
Thanks!
- Sun Oct 02, 2011 1:19 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Porting/updating CSBwin for Linux and sound support
- Replies: 77
- Views: 50630
Re: Porting/updating CSBwin for Linux and sound support
Hello there, fellow dugeon crawlers! I'm trying to compile latest sources (using cmake) in my X86_64 gentoo-linux box and I get a lot of errors: [ 2%] Building CXX object CMakeFiles/CsbWin.dir/CSBCode.o /usr/src/csbwin-b4bc4c0/CSBCode.cpp: In function 'void DrawCursor()': /usr/src/csbwin-b4bc4c0/CSB...