Search found 24 matches

by Hrothgaar
Thu Feb 14, 2019 5:25 pm
Forum: Dungeon Master (DM)
Topic: Does tile-transition help 2d crawlers?
Replies: 11
Views: 5447

Re: Does tile-transition help 2d crawlers?

Yes, we are keeping the DM1 / EOB style for now but the framework will be open source, so smoother transitions could be added later on optional basis.
by Hrothgaar
Mon Feb 11, 2019 10:12 pm
Forum: Dungeon Master (DM)
Topic: Programming Optimisation regarding faux 3d
Replies: 15
Views: 6279

Re: Programming Optimisation regarding faux 3d

Dinah is the name of Seppi‘s cat :-)
by Hrothgaar
Fri Feb 08, 2019 6:25 pm
Forum: Dungeon Master (DM)
Topic: Programming Optimisation regarding faux 3d
Replies: 15
Views: 6279

Re: Programming Optimisation regarding faux 3d

Your UI looks fantastic and I totally agree with you on this Gambit, I also think that the way DM has done it is pretty nice, below are the screenshots from a bit more fine tuning today (still all simplified placeholder art etc.) but I also fear that it does not play out as nicely as expected, we wi...
by Hrothgaar
Fri Feb 08, 2019 11:33 am
Forum: Dungeon Master (DM)
Topic: Programming Optimisation regarding faux 3d
Replies: 15
Views: 6279

Re: Programming Optimisation regarding faux 3d

Nice :-) We decided to go with a 2d - approach as one of our core ideas is to make the framework as moddable, accessable and expandable as possible. Our first goal is to use our framework for a tutorial series, after that we will probably stick to our Open-Source-Approach, which we nailed in our pla...
by Hrothgaar
Tue Feb 05, 2019 5:09 pm
Forum: Dungeon Master (DM)
Topic: Characters You Have Never Used
Replies: 47
Views: 27272

Re: Characters You Have Never Used

Poor Fippy Darkpaw :-)
I never played Stamm, Daroou, Halk and Tiggy, mainly because of how they look at their portrait, I am a very visual type, look > stats ;-)
by Hrothgaar
Tue Feb 05, 2019 9:32 am
Forum: Dungeon Master (DM)
Topic: Programming Optimisation regarding faux 3d
Replies: 15
Views: 6279

Re: Programming Optimisation regarding faux 3d

It is pure 2d like the old shool ones, we also included the possibility to change view-distances dynamically if needed.
I will take a look at the sources you mentioned, thank you!
by Hrothgaar
Tue Feb 05, 2019 1:03 am
Forum: Dungeon Master (DM)
Topic: Programming Optimisation regarding faux 3d
Replies: 15
Views: 6279

Re: Programming Optimisation regarding faux 3d

We finished the entrance door as well, I should go ahead and upload a video to show the crackling and rumbling of the old stone door, while it moves to open slowly ;-p
(The door text, is just a placeholder)

Image
by Hrothgaar
Mon Feb 04, 2019 1:12 pm
Forum: Dungeon Master (DM)
Topic: Programming Optimisation regarding faux 3d
Replies: 15
Views: 6279

Programming Optimisation regarding faux 3d

I know that some of you have redone the old Dungeon Master, unfortunately I dont know who the exact people are that worked on this area, so I am broadening the question a bit :-) We have redone the Dungeon Master faux 3d effect with different .png which gets to draw on top of each other to create th...
by Hrothgaar
Mon Feb 04, 2019 12:50 pm
Forum: Dungeon Master (DM)
Topic: Question regarding preference
Replies: 11
Views: 4959

Re: Question regarding preference

Thank you all for your input! I also thought about a possibility of what Zolaerla proposed to safe klicks, maybe such a feature will be implemented as well, right now we decided to "safe UI space" in that we combined the "right" and the "top" UI bar function-wise to fre...
by Hrothgaar
Wed Jan 23, 2019 11:30 am
Forum: Dungeon Master (DM)
Topic: Question regarding preference
Replies: 11
Views: 4959

Re: Question regarding preference

Thank you for the input! Anyone else would like to reveal their preference, we are in a debate right now if we want to use: A) The "dumbed down" right klick way to attack like EoB has done it for example or B) Using something similar to the old DM system in that weapons get different ways ...
by Hrothgaar
Mon Jan 21, 2019 6:14 pm
Forum: Dungeon Master (DM)
Topic: Question regarding preference
Replies: 11
Views: 4959

Question regarding preference

Hi all! Do you consider the combat system of DM (klicking weapon, then choosing one of the attack types) to be outdated and cumbersome? Do you prefer the way EoB or even Grimrock handles combat in that its just a right klick on the item? Or do you think the system of different attacks per weapon (co...
by Hrothgaar
Tue Sep 18, 2018 11:12 pm
Forum: Dungeon Master (DM)
Topic: Tutorial on how to remake the 1st-Person-View
Replies: 4
Views: 3003

Re: Tutorial on how to remake the 1st-Person-View

Yes I was looking for information on how to do such a clone in general but this knowledge is really scarce around the internet.
by Hrothgaar
Fri Sep 14, 2018 6:03 pm
Forum: Dungeon Master (DM)
Topic: Tutorial on how to remake the 1st-Person-View
Replies: 4
Views: 3003

Tutorial on how to remake the 1st-Person-View

Hi all! I am pretty sure I found a tutorial about how to code or set-up the 1st-Person-View and step-by-step movement of DM somewhere around these forums in the past. Recently I was looking for it again but I can't seem to find it anymore, could anyone possibly point me in the right direction toward...
by Hrothgaar
Wed Nov 22, 2017 9:34 am
Forum: Dungeon Master (DM)
Topic: Does tile-transition help 2d crawlers?
Replies: 11
Views: 5447

Re: Does tile-transition help 2d crawlers?

If by tile transition do you mean something like the DM2 half-step, then I like it. If not, then please explain tile transition to me. No longer doing many sign-offs, Jay. You are right on track, I really meant the added animation in moving from one tile to the next. I just looked at how its done i...
by Hrothgaar
Tue Nov 21, 2017 3:32 pm
Forum: Dungeon Master (DM)
Topic: Does tile-transition help 2d crawlers?
Replies: 11
Views: 5447

Re: Does tile-transition help 2d crawlers?

Hah, thats really interesting, I would have bet the majority here likes the tile-transition-animation more than the games without these transition.
For me this added movement always felt unneeded and yes, the speed aspect you mentioned is another interesting point as well!
by Hrothgaar
Mon Nov 20, 2017 8:34 pm
Forum: Dungeon Master (DM)
Topic: Old-Shool vs Modern Crawlers transparency question
Replies: 35
Views: 11174

Re: Old-Shool vs Modern Crawlers transparency question

Saumun wrote: Mon Nov 20, 2017 5:49 pm I personally favour the old school approach, though this topic does give me a nice idea for future projects.
Thats nice to hear :-)
Have you done anything like a dungeon crawler before?
by Hrothgaar
Mon Nov 20, 2017 5:51 pm
Forum: Dungeon Master (DM)
Topic: Does tile-transition help 2d crawlers?
Replies: 11
Views: 5447

Does tile-transition help 2d crawlers?

Hey all, me again :-p Another question is lingering on my mind for a few days now, this time about the transition between tiles when moving in a 2.5d crawler like DM. Do you think its a nice-to-have feature or do you like to have the DM-like step-to-step appearance of the tiles? Do you care at all? ...
by Hrothgaar
Mon Nov 20, 2017 5:40 pm
Forum: Dungeon Master (DM)
Topic: Old-Shool vs Modern Crawlers transparency question
Replies: 35
Views: 11174

Re: Old-Shool vs Modern Crawlers transparency question

It seems this forum is much more alive than the Grimrock one :-)
Thank you for your inputs so far :-p
by Hrothgaar
Sun Nov 19, 2017 2:59 pm
Forum: Dungeon Master (DM)
Topic: Old-Shool vs Modern Crawlers transparency question
Replies: 35
Views: 11174

Re: Old-Shool vs Modern Crawlers transparency question

Thank you, you two. I myself am pretty torn on this issue as well, for me it comes down to a "hidden" system beeing much more immersive but also a bit frustrating at times (like in the case of your example of armor of Darc vs Lyte). The transparent systems grimrock uses reduced the items (...
by Hrothgaar
Thu Nov 16, 2017 3:54 pm
Forum: Dungeon Master (DM)
Topic: Old-Shool vs Modern Crawlers transparency question
Replies: 35
Views: 11174

Old-Shool vs Modern Crawlers transparency question

Hi all! If I perceive it correctly, one main difference in comparison between the "Old-Shool" games and the more modern Dungeon Crawlers (Grimrock and the like) is the "Transperancy" of game mechanics and stats. For example back in the day when playing DM, I had no idea on how mu...
by Hrothgaar
Mon Nov 13, 2017 7:14 pm
Forum: Dungeon Master (DM)
Topic: Is Lord Chaos actually evil
Replies: 11
Views: 4674

Re: Is Lord Chaos actually evil

Hmmm... Thats a good question 😉 Maybe Lord Librasulus fireballs the party because of what the party had to endure down in the dungeon. I would think that beeing trapped in a place like this for weeks (months?) will leave a mark on your soul and shatter something inside yourself - if a situation like...
by Hrothgaar
Tue Oct 24, 2017 1:44 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Master Artworks
Replies: 8
Views: 4294

Re: Dungeon Master Artworks

Well, the clones like RTC use them and there are no problems there :). It's okay to use the resources as long as you're not trying to make money out of it. I'm not sure if there's a specific place you can get them but I know RTC had bitmaps for everything, so maybe download that (or one of the othe...
by Hrothgaar
Tue Oct 10, 2017 5:29 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Master Artworks
Replies: 8
Views: 4294

Dungeon Master Artworks

Hi all! I have looked around google and various places in the forums but I am either blind or unlucky, I could not find any files of the original DM(s) art like wall tiles, items etc. Considering the many DM clones which have been done over time, I think that there must be a place to access the file...
by Hrothgaar
Sat Nov 05, 2011 12:18 pm
Forum: Legend of Grimrock
Topic: Worthy Successor of Dungeon Master?
Replies: 6
Views: 6113

Worthy Successor of Dungeon Master?

Hello all, a few weeks ago I found a link to a new game in development in the Minecraft blog which I follow, I think it has at least good chances to be the next Dungeon Master :-) Because of this I created a new account here and try to spread the word a bit, it is quite unknown so far I think but if...