Search found 149 matches

by THEO
Tue Oct 20, 2020 9:27 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

Can you see the closed iron door with switch, that does not open them? There is a weird spiked mechanism next to them. If you look at the mechanism there is a wall behind it and behind the wall is the waterfall. Try walking around and there are bars. Behind the bars there is a torch holder, lever th...
by THEO
Thu Oct 15, 2020 9:01 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

Yes, these rocks. You may use a bomb to break a pillar into the rocks, but any such rocks can be cleaned using spike club or any other weapon, in fact.
by THEO
Thu Oct 15, 2020 3:36 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

There is an area behind bars (you need to get there by jumping into the pit), where there are breakable rocks. If you do break them, you release a flow of an underground stream that turns a waterwheel that unlocks adjacent iron doors.
by THEO
Wed Oct 14, 2020 11:00 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

Did you know you can break collapsed rocks by attacking them?
by THEO
Mon Oct 12, 2020 8:23 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

Well, keep jumping (climbing)! A tip that could help you - why don't you mark a pits that you jumped into with a stick or a plank next to them? This way you can make sure you have really been everywhere.
by THEO
Mon Oct 12, 2020 7:05 am
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

Yes, dull blades just do slightly less damage. Weapons only go dull after reaching 0 charges. Then you have to sharpen them again. You need not 'use' the gathering option. Just make sure Torham is doing the gathering (his name is highlighted). Gathered plants have a chance regrowing after some time....
by THEO
Sun Oct 11, 2020 8:41 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

Enjoyed my first transfer of magical signs from a purchase of potions in the cavern. Scratching my head from what seems a lack of scrolls laying all over the place (good old DM). You will eventually learn all runes, but only after spending enough time cherishing the ones you already have. Killed my...
by THEO
Sat Oct 10, 2020 8:56 am
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

If you have played my mod, you already have everything to play any other dungeon from the RTC thread. Just download any *.RTC file, place it in the modules folder and launch rtc.exe.
by THEO
Fri Oct 09, 2020 9:56 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

Is there not a link in this forum? I still do have a copy. Are you interested in the editor, or you are looking only for the original dungeons? I can PM you the dungeon files, but the editor is too big for that and I would have to setup a link.
by THEO
Mon Oct 05, 2020 4:30 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

The spellbook is a mechanic introduced in RTC I enjoy a lot. You can inscribe new runes into your spellbook if you place it in your right hand and than in the inventory window you 'insert' some items with relevant runes into the info window (as if you put an item into a chest in the original game). ...
by THEO
Sat Oct 03, 2020 4:11 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

As long as you wear that armor, it should not transform, only if you take it of. It is a most advanced form of mage armor, with greatest comfort level and additional special bonuses, such as regeneration.
by THEO
Sat Oct 03, 2020 2:16 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

Sadly, no. Use brute force. He does not have any special resistances, just a load of hp and deadly attacks, which should be dodged whenever possible (easier said, then done).
by THEO
Sat Oct 03, 2020 1:33 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

This ra doors should be opened by the plate, but it needs a constant pressure. You may also want to fall in the trap this time.
There are also two alternative ways how to setup the mirrors, if this does not work, but less convenient.
by THEO
Sat Oct 03, 2020 1:30 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

wee room: there may be couple secret switches and fake walls...
fuse factory: thats a pity. The more fuses, the more attempts, but two should be enough
by THEO
Sat Oct 03, 2020 1:28 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

The crystal must be hit with two lightnings simultaneously: One from the engine (no mirrors needed) one from the lightning from the conductor on the roof. You need to use the mirrors to direct it at the crystal (but beware, the gigglers may mess with them), then place the fuse to the conductor circu...
by THEO
Fri Oct 02, 2020 11:27 am
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

Hey, Hansblieb.
Did you manage to finish the game? I need to know there is no other roadblock and the dungeon can be completed. Thanks a lot!
Theo
by THEO
Fri Sep 25, 2020 12:56 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

I am sorry that there was a dead-end, that should not happen, but it is very difficult to design it in that way. Yes, there will be a lot of minions originally, but after you kill them, even when you do not close the portals, they will not spawn that quickly. The level above is full of tricks and il...
by THEO
Thu Sep 24, 2020 5:47 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

Just in case you are realy desperate, here is an actual map. It is from the most recent version I have, so I hope it is still up-to-date, but I didn't change this part a lot. Here you go:

https://drive.google.com/file/d/1nIzIJz ... sp=sharing
by THEO
Thu Sep 24, 2020 1:54 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

Well, if you throw something over the pit, it should land on a pad, which activates a wall. If you throw something again, it will hit the new wall and fall on a pad, that will deactivate the pit. Then a maze of similar puzzles will follow. Or you can jump into the pit, activate a ladder up from ther...
by THEO
Wed Sep 23, 2020 1:26 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

That is a lot of questions, but none of them are relevant to your progress, so lets concentrate on that for now. There should be four exits from the puzzle room. You need to go to the north from there. That is if you come from the direction of the staircase to the lower level you need to turn to you...
by THEO
Tue Sep 22, 2020 3:32 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

The Gargoyles should have come alive. If they don't I am afraid this must be another bug! :evil: Try using the glove to move the gargoyles out of the way or you can use levitate spell to fly over any pits and pads. The formula should be: OH IR RA The goal is to get to the pit maze to the north of th...
by THEO
Tue Sep 22, 2020 12:26 am
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

To be more specific:
Spoiler
You need to go to the north from the gargoyle room to the pit maze. If you have no luck activating the gargoyles you may try using the glove to move them out of the way.
by THEO
Tue Sep 22, 2020 12:02 am
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

In the level with gargoyles you need to put a correct item into each alcove. If I remember correctly these are:
Spoiler
Boulder (rock) for earth, Pyro for fire, empty flask for air and water flask for water.
by THEO
Mon Sep 21, 2020 4:40 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

Vacuum fuses will become essential in the finale at the topmost level of skullkeep. It will probably not be very clear to you how the machine works and what it does, until you see the whole of it.
Spoiler
It requires two resources: fire from levels below and water from levels above.
by THEO
Mon Sep 21, 2020 2:41 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

Yes, you can change the gems in that shop, but first you need to save the shopkeeper from the prison. Make sure not only to open his cell, but also to open the bars leading from the prison to the canteen so that he (and his fellows) can escape. Hopefuly you didn't flush him into the arena already.
by THEO
Wed Sep 16, 2020 7:20 am
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

oh, i am afraid its a bug 🙁 unfortunately i cannot fix it as i have lost the source files in a hdd crash. But fortunately there is an alternative way to solve the quest without triggering the alarm.
by THEO
Tue Sep 15, 2020 11:05 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

Oh, it is an alarm that alerts the guards that there is an intruder? Does it not stop a few seconds later? If not, it's a bug.
by THEO
Sun Sep 13, 2020 10:46 am
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

hansblieb wrote: Sat Sep 12, 2020 12:32 pm and on the higher level here i can jump in a pit (after defeat a terrible worm ) and i fall 3 levels lower in a room full of deadly snakes.. is this also a bonus part ?
Yes, there are couple green gems to collect in the pit. Not much else as far as I rebember.
by THEO
Sat Sep 12, 2020 5:41 pm
Forum: RTC
Topic: [RTC] Return to Skullkeep, beta-tested version
Replies: 223
Views: 108717

Re: [RTC] Return to Skullkeep, beta-tested version

You can deal with twisters the same way you can deal with scepters and ghosts, if that is what you ask.