I just realised, those links would most likely not have worked due to some caching issues!
They should now.
Search found 24 matches
- Sun Aug 23, 2015 1:52 pm
- Forum: Other
- Topic: Persistent on-line Dungeon Master
- Replies: 16
- Views: 11589
- Fri Aug 21, 2015 7:01 pm
- Forum: Other
- Topic: Persistent on-line Dungeon Master
- Replies: 16
- Views: 11589
Re: Persistent on-line Dungeon Master
Sorry for the late reply! been hectic with my real job :( Hi Dave, Hopefully it will have a similar feel to Dungeon Master and Eye of the Beholder, and certainly the dungeons of both games could be recreated from the experiments I have done though I would like it to be something new and social. Havi...
- Fri Aug 07, 2015 11:37 am
- Forum: Other
- Topic: Persistent on-line Dungeon Master
- Replies: 16
- Views: 11589
Re: Persistent on-line Dungeon Master
Indeed it is, i wanted to put in a low poly model and found that. The Amiga was an Amiga 1000 where the statue was, it was to test my COLLADA import class. I'm having difficulties merging geometries at the moment.. I got my friend to run that demo on his computer and the performance was about 20 FPS...
- Thu Aug 06, 2015 1:41 am
- Forum: Other
- Topic: Persistent on-line Dungeon Master
- Replies: 16
- Views: 11589
- Tue Aug 04, 2015 8:18 pm
- Forum: Other
- Topic: Persistent on-line Dungeon Master
- Replies: 16
- Views: 11589
Re: Persistent on-line Dungeon Master
Thank you for your kind replies! I had a tinker last night and added a few extra things to it.
You can also see the FPS keeping up which is something I'm quite happy about!
https://www.youtube.com/watch?v=flh7WwX ... e=youtu.be
You can also see the FPS keeping up which is something I'm quite happy about!
https://www.youtube.com/watch?v=flh7WwX ... e=youtu.be
- Mon Aug 03, 2015 10:39 pm
- Forum: Other
- Topic: Persistent on-line Dungeon Master
- Replies: 16
- Views: 11589
Re: Persistent on-line Dungeon Master
Hi all, it's been a long time since i posted on this! Over the last week or so I've been playing around WebGL and have built a basic alpha concept of what i aimed to start a few years ago! You can find the video at https://www.youtube.com/watch?v=1zKUhT51aWw I have other features I'm currently writi...
- Fri Sep 13, 2013 4:53 pm
- Forum: Other
- Topic: Persistent on-line Dungeon Master
- Replies: 16
- Views: 11589
Re: Persistent on-line Dungeon Master
In theory it could be stand-alone, though it would run within a browser and operate solely from javascript, full screen would be do-able depending on the amount of resources it would require. I would like to keep it purely javascript/dom so that it has cross compatibility and possible use for mobile...
- Fri Sep 13, 2013 3:58 pm
- Forum: Other
- Topic: Persistent on-line Dungeon Master
- Replies: 16
- Views: 11589
Persistent on-line Dungeon Master
Hi all, A few years ago I wrote an engine in javascript which mimicked the basic features of dungeon master.. http://joesblog.me.uk/dungeon-master-javascript After recent interest from another blogger I've decided to resume the project and am hoping to gauge the level of interest... What I'm proposi...
- Tue Apr 20, 2010 1:57 am
- Forum: Other
- Topic: Dungeon Master Javascript
- Replies: 15
- Views: 9622
Re: Dungeon Master Javascript... My version
Just posting a quick update on whats been going on.. Finally got the door system to 95% of functionality...bound to be some tweeks and refactoring but its quite effecient i think. New things added that are obvious are Custom doors, and door viewing at a distance.. also done a bit of refactoring and ...
- Tue Apr 13, 2010 9:41 pm
- Forum: Other
- Topic: Dungeon Master Javascript
- Replies: 15
- Views: 9622
Re: Dungeon Master Javascript... My version
Indeed the WebGL library looks quite interesting i may be able to use it at least in some part for some decent visual effects..the graphics at the moment admitidly are a rip from a sample package in RTC..and bits from swoosh.. Though i could imagine the spell effects and lighting would be made prett...
- Tue Apr 13, 2010 11:50 am
- Forum: Other
- Topic: Dungeon Master Javascript
- Replies: 15
- Views: 9622
Re: Dungeon Master Javascript... My version
Thank u! I do intend to make it into a complete game, the development of it has happened far faster than I expected... My big evil main problem i can see at the moment will be the sound engine.. how to make noise using a web browser.. i thought along the lines of using an embedded HTML object or som...
- Tue Apr 13, 2010 1:34 am
- Forum: Other
- Topic: Dungeon Master Javascript
- Replies: 15
- Views: 9622
Re: Dungeon Master Javascript... My version
Hi Again.. Thanks Erik for the kind comments :) Just a recent update for anyone that is interested.. i kind of have doors working, not as generically as i would like, the logic just needs to be finished its just finding the time to do it.. though one night this week I mite give it a go.. After i hav...
- Tue Apr 06, 2010 1:25 pm
- Forum: Other
- Topic: Dungeon Master Javascript
- Replies: 15
- Views: 9622
Dungeon Master Javascript
Hi there! been a few years since i posted... I wrote a DM/EOB clone a few years ago though never got around to polishing it... An earlier post gave me an idea to do this... I spent a few nights fiddling around with Java script here's what i came up with ... http://joesblog.me.uk/v/DungeonMasterJavas...
- Tue Sep 05, 2006 12:41 am
- Forum: Other
- Topic: Do exist any finished clones?
- Replies: 3
- Views: 3589
Mines finished, in so far as theres a dungeon, monsters, dialog spells, combat and most things ude find in a dungeon crawler..just the program is buggy, not optimized, and there is no editor, its also WAAAY to windowsie for my liking, alot of text files n stuff, so tis all quite bulky, tho my progra...
- Fri Jan 13, 2006 8:41 pm
- Forum: Other
- Topic: Eye Of Chaos(or better name wanted)
- Replies: 14
- Views: 7271
Screenshots---I hope these work
i hope these work, im never that lucky with websites :evil: This part of the dungeon look fammiliar? i use the first level of dungeon master as my test dungeon: http://www.4vu.net/view/personal-52fcc391bf.jpg Here's an Evil looking Drow Door: http://www.4vu.net/view/personal-82266d4148.jpg and here'...
- Fri Jan 13, 2006 7:36 pm
- Forum: Other
- Topic: Eye Of Chaos(or better name wanted)
- Replies: 14
- Views: 7271
thanks for the quick reply!!! :) , i have created a map screen that displays the wall blocks and the posistion of monsters, i guess adaption of that could be used. at the moment im using an idea for roaming in which: 1)the current monster starts by choosing a random direction 2)when the monster reac...
- Fri Jan 13, 2006 6:12 pm
- Forum: Other
- Topic: Eye Of Chaos(or better name wanted)
- Replies: 14
- Views: 7271
Been a while...
well its been awhile since i started the project, and as usual i havnt kept people up to date... well its come a long way since the beginning let me give u a run down.. Remember the website i posted, i figured out why the links didnt show up..as the font color for links is blue and the background wa...
- Mon Oct 17, 2005 11:55 pm
- Forum: Other
- Topic: Eye Of Chaos(or better name wanted)
- Replies: 14
- Views: 7271
The Screenshot Premier
http://www.angelfire.com/amiga2/joe.shaw
the first screenshot is here, okay okay it took longer then i thought, but im not very good with websites!!! especially angelfire... suggestions would be most welcome
Joe
the first screenshot is here, okay okay it took longer then i thought, but im not very good with websites!!! especially angelfire... suggestions would be most welcome
Joe
- Thu Oct 06, 2005 9:49 pm
- Forum: Other
- Topic: Eye Of Chaos(or better name wanted)
- Replies: 14
- Views: 7271
i was referring to the fact, if you refresh the picturebox's or the image box's you get a blocky style flicker... i use alot of vb's built in code, like picture box's just not for the main game world.. hmm a lawsuit probably would happen..but then one could argue the same about dungeon master there ...
- Thu Oct 06, 2005 1:16 am
- Forum: Other
- Topic: Eye Of Chaos(or better name wanted)
- Replies: 14
- Views: 7271
Eye Of Chaos(or better name wanted)
Well, i posted awhile back about creating an Eye of the Beholder/Dungeon master clone, and it appears that it is going to have to come to life... A2 Computing coursework time is here for me folks...and ive decided to dedicate my coursework to this project. I have created the ability to walk around t...
- Tue May 20, 2003 12:58 am
- Forum: Other
- Topic: Screen shots of my game
- Replies: 5
- Views: 2539
The Eye of Chaos sounds good...now off to paintshop pro to design an intro animation!!! which i shall put on the site...ASAP lol and im going to try to tommorrow to increase the viewpoint with some graphics...i may get some out of DMJava...sorry if it sounds like im a thief..but when i realise a alp...
- Mon May 19, 2003 9:19 pm
- Forum: Other
- Topic: Screen shots of my game
- Replies: 5
- Views: 2539
well im trying to keep it simple..but i may have to write it in C++ which means i will probably write it in the dos version because thats what i was taught..or visual C++ if it isnt too different; so far its written in Visual Basic which im not that used to..you see, the problem i feel with most of ...
- Sun May 18, 2003 7:34 pm
- Forum: Other
- Topic: Screen shots of my game
- Replies: 5
- Views: 2539
Screen shots of my game
Hey there, heres some screenshots of the game i said i was developing...im not very good at web design or graphics i know..im more into the programming and maths of the game itself please leave a message in the guest book or in this forum? if wanted i could stitch up a brief alpha version... Taghor ...
- Fri May 16, 2003 11:37 am
- Forum: Other
- Topic: Dm, Eye of the beholder Hybrid
- Replies: 2
- Views: 1887
Dm, Eye of the beholder Hybrid
Heya, im new to these forums i used to use the ones on EZ board... mainly for Dmute... recently ive started programming a Dungeon master/Eye of the beholder hybrid, so far included is the actually in the program... is The actual dungeon engine itself(which means i can move about) A beggining of a co...