Search found 24 matches

by Taghor
Sun Aug 23, 2015 1:52 pm
Forum: Other
Topic: Persistent on-line Dungeon Master
Replies: 16
Views: 11589

Re: Persistent on-line Dungeon Master

I just realised, those links would most likely not have worked due to some caching issues!

They should now.
by Taghor
Fri Aug 21, 2015 7:01 pm
Forum: Other
Topic: Persistent on-line Dungeon Master
Replies: 16
Views: 11589

Re: Persistent on-line Dungeon Master

Sorry for the late reply! been hectic with my real job :( Hi Dave, Hopefully it will have a similar feel to Dungeon Master and Eye of the Beholder, and certainly the dungeons of both games could be recreated from the experiments I have done though I would like it to be something new and social. Havi...
by Taghor
Fri Aug 07, 2015 11:37 am
Forum: Other
Topic: Persistent on-line Dungeon Master
Replies: 16
Views: 11589

Re: Persistent on-line Dungeon Master

Indeed it is, i wanted to put in a low poly model and found that. The Amiga was an Amiga 1000 where the statue was, it was to test my COLLADA import class. I'm having difficulties merging geometries at the moment.. I got my friend to run that demo on his computer and the performance was about 20 FPS...
by Taghor
Thu Aug 06, 2015 1:41 am
Forum: Other
Topic: Persistent on-line Dungeon Master
Replies: 16
Views: 11589

Re: Persistent on-line Dungeon Master

A Quick update to those who are interested.

A screenshot demonstrating a 'castle' style environment with a night time 'skysphere'

Image

Thanks,

Joe
by Taghor
Tue Aug 04, 2015 8:18 pm
Forum: Other
Topic: Persistent on-line Dungeon Master
Replies: 16
Views: 11589

Re: Persistent on-line Dungeon Master

Thank you for your kind replies! I had a tinker last night and added a few extra things to it.

You can also see the FPS keeping up which is something I'm quite happy about!

https://www.youtube.com/watch?v=flh7WwX ... e=youtu.be
by Taghor
Mon Aug 03, 2015 10:39 pm
Forum: Other
Topic: Persistent on-line Dungeon Master
Replies: 16
Views: 11589

Re: Persistent on-line Dungeon Master

Hi all, it's been a long time since i posted on this! Over the last week or so I've been playing around WebGL and have built a basic alpha concept of what i aimed to start a few years ago! You can find the video at https://www.youtube.com/watch?v=1zKUhT51aWw I have other features I'm currently writi...
by Taghor
Fri Sep 13, 2013 4:53 pm
Forum: Other
Topic: Persistent on-line Dungeon Master
Replies: 16
Views: 11589

Re: Persistent on-line Dungeon Master

In theory it could be stand-alone, though it would run within a browser and operate solely from javascript, full screen would be do-able depending on the amount of resources it would require. I would like to keep it purely javascript/dom so that it has cross compatibility and possible use for mobile...
by Taghor
Fri Sep 13, 2013 3:58 pm
Forum: Other
Topic: Persistent on-line Dungeon Master
Replies: 16
Views: 11589

Persistent on-line Dungeon Master

Hi all, A few years ago I wrote an engine in javascript which mimicked the basic features of dungeon master.. http://joesblog.me.uk/dungeon-master-javascript After recent interest from another blogger I've decided to resume the project and am hoping to gauge the level of interest... What I'm proposi...
by Taghor
Tue Apr 20, 2010 1:57 am
Forum: Other
Topic: Dungeon Master Javascript
Replies: 15
Views: 9622

Re: Dungeon Master Javascript... My version

Just posting a quick update on whats been going on.. Finally got the door system to 95% of functionality...bound to be some tweeks and refactoring but its quite effecient i think. New things added that are obvious are Custom doors, and door viewing at a distance.. also done a bit of refactoring and ...
by Taghor
Tue Apr 13, 2010 9:41 pm
Forum: Other
Topic: Dungeon Master Javascript
Replies: 15
Views: 9622

Re: Dungeon Master Javascript... My version

Indeed the WebGL library looks quite interesting i may be able to use it at least in some part for some decent visual effects..the graphics at the moment admitidly are a rip from a sample package in RTC..and bits from swoosh.. Though i could imagine the spell effects and lighting would be made prett...
by Taghor
Tue Apr 13, 2010 11:50 am
Forum: Other
Topic: Dungeon Master Javascript
Replies: 15
Views: 9622

Re: Dungeon Master Javascript... My version

Thank u! I do intend to make it into a complete game, the development of it has happened far faster than I expected... My big evil main problem i can see at the moment will be the sound engine.. how to make noise using a web browser.. i thought along the lines of using an embedded HTML object or som...
by Taghor
Tue Apr 13, 2010 1:34 am
Forum: Other
Topic: Dungeon Master Javascript
Replies: 15
Views: 9622

Re: Dungeon Master Javascript... My version

Hi Again.. Thanks Erik for the kind comments :) Just a recent update for anyone that is interested.. i kind of have doors working, not as generically as i would like, the logic just needs to be finished its just finding the time to do it.. though one night this week I mite give it a go.. After i hav...
by Taghor
Tue Apr 06, 2010 1:25 pm
Forum: Other
Topic: Dungeon Master Javascript
Replies: 15
Views: 9622

Dungeon Master Javascript

Hi there! been a few years since i posted... I wrote a DM/EOB clone a few years ago though never got around to polishing it... An earlier post gave me an idea to do this... I spent a few nights fiddling around with Java script here's what i came up with ... http://joesblog.me.uk/v/DungeonMasterJavas...
by Taghor
Tue Sep 05, 2006 12:41 am
Forum: Other
Topic: Do exist any finished clones?
Replies: 3
Views: 3589

Mines finished, in so far as theres a dungeon, monsters, dialog spells, combat and most things ude find in a dungeon crawler..just the program is buggy, not optimized, and there is no editor, its also WAAAY to windowsie for my liking, alot of text files n stuff, so tis all quite bulky, tho my progra...
by Taghor
Fri Jan 13, 2006 8:41 pm
Forum: Other
Topic: Eye Of Chaos(or better name wanted)
Replies: 14
Views: 7271

Screenshots---I hope these work

i hope these work, im never that lucky with websites :evil: This part of the dungeon look fammiliar? i use the first level of dungeon master as my test dungeon: http://www.4vu.net/view/personal-52fcc391bf.jpg Here's an Evil looking Drow Door: http://www.4vu.net/view/personal-82266d4148.jpg and here'...
by Taghor
Fri Jan 13, 2006 7:36 pm
Forum: Other
Topic: Eye Of Chaos(or better name wanted)
Replies: 14
Views: 7271

thanks for the quick reply!!! :) , i have created a map screen that displays the wall blocks and the posistion of monsters, i guess adaption of that could be used. at the moment im using an idea for roaming in which: 1)the current monster starts by choosing a random direction 2)when the monster reac...
by Taghor
Fri Jan 13, 2006 6:12 pm
Forum: Other
Topic: Eye Of Chaos(or better name wanted)
Replies: 14
Views: 7271

Been a while...

well its been awhile since i started the project, and as usual i havnt kept people up to date... well its come a long way since the beginning let me give u a run down.. Remember the website i posted, i figured out why the links didnt show up..as the font color for links is blue and the background wa...
by Taghor
Mon Oct 17, 2005 11:55 pm
Forum: Other
Topic: Eye Of Chaos(or better name wanted)
Replies: 14
Views: 7271

The Screenshot Premier

http://www.angelfire.com/amiga2/joe.shaw

the first screenshot is here, okay okay it took longer then i thought, but im not very good with websites!!! especially angelfire... suggestions would be most welcome :wink:

Joe
by Taghor
Thu Oct 06, 2005 9:49 pm
Forum: Other
Topic: Eye Of Chaos(or better name wanted)
Replies: 14
Views: 7271

i was referring to the fact, if you refresh the picturebox's or the image box's you get a blocky style flicker... i use alot of vb's built in code, like picture box's just not for the main game world.. hmm a lawsuit probably would happen..but then one could argue the same about dungeon master there ...
by Taghor
Thu Oct 06, 2005 1:16 am
Forum: Other
Topic: Eye Of Chaos(or better name wanted)
Replies: 14
Views: 7271

Eye Of Chaos(or better name wanted)

Well, i posted awhile back about creating an Eye of the Beholder/Dungeon master clone, and it appears that it is going to have to come to life... A2 Computing coursework time is here for me folks...and ive decided to dedicate my coursework to this project. I have created the ability to walk around t...
by Taghor
Tue May 20, 2003 12:58 am
Forum: Other
Topic: Screen shots of my game
Replies: 5
Views: 2539

The Eye of Chaos sounds good...now off to paintshop pro to design an intro animation!!! which i shall put on the site...ASAP lol and im going to try to tommorrow to increase the viewpoint with some graphics...i may get some out of DMJava...sorry if it sounds like im a thief..but when i realise a alp...
by Taghor
Mon May 19, 2003 9:19 pm
Forum: Other
Topic: Screen shots of my game
Replies: 5
Views: 2539

well im trying to keep it simple..but i may have to write it in C++ which means i will probably write it in the dos version because thats what i was taught..or visual C++ if it isnt too different; so far its written in Visual Basic which im not that used to..you see, the problem i feel with most of ...
by Taghor
Sun May 18, 2003 7:34 pm
Forum: Other
Topic: Screen shots of my game
Replies: 5
Views: 2539

Screen shots of my game

Hey there, heres some screenshots of the game i said i was developing...im not very good at web design or graphics i know..im more into the programming and maths of the game itself please leave a message in the guest book or in this forum? if wanted i could stitch up a brief alpha version... Taghor ...
by Taghor
Fri May 16, 2003 11:37 am
Forum: Other
Topic: Dm, Eye of the beholder Hybrid
Replies: 2
Views: 1887

Dm, Eye of the beholder Hybrid

Heya, im new to these forums i used to use the ones on EZ board... mainly for Dmute... recently ive started programming a Dungeon master/Eye of the beholder hybrid, so far included is the actually in the program... is The actual dungeon engine itself(which means i can move about) A beggining of a co...