Search found 709 matches

by Tom Hatfield
Thu May 07, 2020 5:53 am
Forum: Legend of Grimrock
Topic: Playing Legend of Grimrock in real 3-D
Replies: 2
Views: 12984

Playing Legend of Grimrock in real 3-D

Hello, my old friends. I haven't posted in years. Last year I invested in a VR headset, the Occulus Rift S to be specific, and not too long after I was curious to find out if I could watch 3-D movies (there basically aren't any except porn) or play 3-D games in actual 3-D. Turns out there are a smal...
by Tom Hatfield
Sat Apr 07, 2012 4:56 am
Forum: Gaming & Sport
Topic: Legend of Grimrock
Replies: 4
Views: 4220

Legend of Grimrock

Just saw this on GOG.com, to be released very soon. Looks promising.

http://www.gog.com/gamecard/legend_of_grimrock
by Tom Hatfield
Fri Sep 23, 2011 11:32 pm
Forum: Gaming & Sport
Topic: Looking for something like Severance Blade of Darkness
Replies: 18
Views: 13997

Re: Looking for something like Severance Blade of Darkness

Personally, I did not like Severance; perhaps it was the controls or the insane difficulty. I liked the concept behind the game far more than the game itself. As for what you're looking for… it's first-person, but I think Dark Messiah is as close as it gets. The fights can be pretty intense, and non...
by Tom Hatfield
Thu Jul 14, 2011 7:40 pm
Forum: Creative Endeavours
Topic: Song Dungeon Master
Replies: 13
Views: 6452

Re: Song Dungeon Master

I think the Shadowgate (NES) theme would work great for DM as well. It has just the right amount of creepy tension.
by Tom Hatfield
Mon Jul 11, 2011 9:52 pm
Forum: Dungeon Master (DM)
Topic: Memorable Moments...
Replies: 195
Views: 51178

Re: Memorable Moments...

I think it's possible also with Sonya and her sword? Anyone with "Chop" can hack through a door. There are probably other commands that do it, too. One wiser than I could inform you. It never occurred to me until reading (most of) these posts, but, barring the SNES version (which is how I...
by Tom Hatfield
Mon Jul 11, 2011 9:10 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: What do you like/dislike about DM2 compared to original DM?
Replies: 87
Views: 88064

Re: What do you like/dislike about DM2 compared to original

FTL tried to deliver a product appealing to different audiences and failed in my opinion. You're wrong about that. They did successfully create a game that catered to different audiences, evidenced by the fact that many fans of the original didn't like it. It just wasn't the audience they were goin...
by Tom Hatfield
Mon Jul 11, 2011 8:37 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Meteor Blade
Replies: 27
Views: 18855

Re: Meteor Blade

Ah, that explains it. I do remember seeing all the ingredients there on at least one, possibly several occasions. I thought the game was being generous; it never occurred to me that this was a side-effect. At any rate, thanks for verifying that the ingredients are recoverable. People probably though...
by Tom Hatfield
Mon Jul 11, 2011 7:48 pm
Forum: Film, TV, Books & the Arts
Topic: Terminator 4 Confirmed
Replies: 24
Views: 11757

Re: Terminator 4 Confirmed

Will someone tell me what is up with all the ridiculously loud death robots and jet-powered craft that no one except the mute little girl hears until they're literally crashing through the walls? Next director, please.
by Tom Hatfield
Mon Jul 11, 2011 7:41 pm
Forum: Science & Technology
Topic: Non-euclidean geometry in 3D games
Replies: 27
Views: 17212

Re: Non-euclidean geometry in 3D games

Regarding the OP: there was a deathmatch level like this in Duke Nukem 3D called Lunatic Fringe. It was basically a double-layered outer ring with a hollow center section that led to different parts of the ring.
by Tom Hatfield
Mon May 31, 2010 8:21 pm
Forum: Gaming & Sport
Topic: Kingdom of Loathing
Replies: 517
Views: 92580

Re: Kingdom of Loathing

I have discovered the secret to being ultra efficient: play games that have embedded web browsers.

Image
by Tom Hatfield
Fri May 28, 2010 4:18 pm
Forum: Gaming & Sport
Topic: Kingdom of Loathing
Replies: 517
Views: 92580

Re: Kingdom of Loathing

I thought there used to be a restriction. Anyway I'm lv4 now, so. . . . I like re-playing games after a couple years because I remember just enough that I don't totally suck at it — which is very important in a game like this — but I've forgotten enough that it feels fresh, and I laugh at all the li...
by Tom Hatfield
Fri May 28, 2010 4:10 pm
Forum: Creative Endeavours
Topic: RAF request
Replies: 12
Views: 5022

Re: RAF request

I saw the title and thought Royal Air Force.
by Tom Hatfield
Fri May 28, 2010 3:02 am
Forum: Gaming & Sport
Topic: Kingdom of Loathing
Replies: 517
Views: 92580

Re: Kingdom of Loathing

I JUST got the Toot Oriole joke. Yeah, I had to make a new dude, but I did get my old name! And I chose to resurrect the pastamancer because cooking food that gives you 30 adventures is just . . . it's just awesome. I had seriously considered a seal clubber, but hey. I can make another. And another....
by Tom Hatfield
Thu May 27, 2010 5:59 am
Forum: Science & Technology
Topic: Windows 7 / Administrator
Replies: 12
Views: 7678

Re: Windows 7 / Administrator

Hey. Did you get your UAC problem sorted out? Control Panel -> User Accounts -> Change User Account Control Settings. This feature exists primarily so you know when malevolent software is trying to screw with your system; it gives you a chance to stop it. (Vista has basically the same thing.) If you...
by Tom Hatfield
Thu May 27, 2010 5:52 am
Forum: Gaming & Sport
Topic: Kingdom of Loathing
Replies: 517
Views: 92580

Re: Kingdom of Loathing

Damn. I wish my character still existed. Oh well, maybe I can use my old name. Tomorrow, I re-enter the Kingdom and rejoin my clanmates. You know, if it's okay.
by Tom Hatfield
Wed Feb 10, 2010 9:00 pm
Forum: Creative Endeavours
Topic: ogre 3d
Replies: 5
Views: 3265

Re: ogre 3d

...where as unreal would not. Sure you can. A hundred US dollars for a royalty-bearing license is what you'd pay to develop XBOX 360 games and sell them in the XBOX Live Community, but without arbitrary restrictions on size (max 150 MB), price (800 MS points), currency (MS points only), outlet (XBO...
by Tom Hatfield
Wed Jun 10, 2009 12:55 am
Forum: Gaming & Sport
Topic: Duke Nukem Forever
Replies: 56
Views: 20169

Re: Duke Nukem Forever

World War II and the entire Manhattan Project Combat actions in Europe ended shortly after the German Army surrendered in May 1945, but the peace treaty with Germany wasn't finalized until 1990 — over 45 years later. (The peace treaty with Japan was signed in 1951.) So, if you want to get really te...
by Tom Hatfield
Thu Mar 26, 2009 1:45 am
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 186467

Re: New DirectX9 DM clone - entombed

One thing, I have noticed that occasionally when I load PNG files they are darker than the original. Not sure why and I have never bothered to find out. The alpha is pre-multiplied. If you're rendering against a dark background, this means the edges will be darker. You don't get this problem using ...
by Tom Hatfield
Thu Mar 26, 2009 1:41 am
Forum: Other
Topic: New DirectX9 DM clone - entombed
Replies: 725
Views: 186467

Re: New DirectX9 DM clone - entombed

Unit size isn't going to matter at all if they're both using generic units. Both programs will export the same numbers. The problem is with the coordinate system: Maya uses a Y-up system; max uses a Z-up system. You'll need to rotate the model about the X-axis and possibly mirror it (not sure of the...
by Tom Hatfield
Sat Oct 18, 2008 1:40 pm
Forum: Creative Endeavours
Topic: dungeon game
Replies: 20
Views: 6961

The demo is fantastically dark for me, such that I lost interest almost immediately. I could see only one tile in front of me, and the zombies were practically invisible. Also, the movement is too slow for my reflexes. Otherwise, it ran fine for the short time I played it. Roquen has the idea: you n...
by Tom Hatfield
Tue Sep 09, 2008 12:07 am
Forum: Creative Endeavours
Topic: Spore Impressions (mild spoiler, but not really)
Replies: 3
Views: 2696

Spore Impressions (mild spoiler, but not really)

Disappointing. Extremely disappointing. I get the feeling they put so much work into the creators that they didn't have time left to make a compelling game out of it. Add to that the fact that the demos clearly demonstrate features you can't actually do in the final release (like dragging corpses), ...
by Tom Hatfield
Sun Aug 31, 2008 5:59 pm
Forum: Gaming & Sport
Topic: Farcry 2
Replies: 4
Views: 2293

Did you see the immersion video? A new crack is on the horizon.
by Tom Hatfield
Fri Aug 08, 2008 11:20 pm
Forum: Dungeon Strikes Back (DSB)
Topic: RTSB 2 released [edit]
Replies: 31
Views: 12572

Why rename the files? Couldn't you have supported that in your editor?
by Tom Hatfield
Fri Aug 08, 2008 11:15 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Item support + Editor / dungeon building question
Replies: 17
Views: 4195

Lua is a scripting language and as such requires a basic programming mindset, but it doesn't even begin to touch on the level of problem solving real programming entails. And yet, my interest in learning Lua is vague at best. About the time I convince myself it would be a good idea, I find something...
by Tom Hatfield
Fri Aug 08, 2008 10:55 pm
Forum: Gaming & Sport
Topic: Bioshock - borrows a little from DM and to make DM clone
Replies: 15
Views: 5942

Notice the brackets. It was euphemistic.
by Tom Hatfield
Fri Aug 08, 2008 10:45 pm
Forum: Other
Topic: Games that inspire a modern remake of Dungeon Master
Replies: 28
Views: 12503

The next DM will be made by fans. As such, it won't be glamorous in a popular sense, but it could stand up to its predecessors and wow the niche. The tools to build it will likely be free or home-brewed, and the total number of man-hours will be counted in spare time, comprised primarily of weekends...
by Tom Hatfield
Fri Aug 01, 2008 9:01 pm
Forum: Gaming & Sport
Topic: Bioshock - borrows a little from DM and to make DM clone
Replies: 15
Views: 5942

The developers decided not to release an MDK becauise they're arrogant and don't want anyone messing with their game. I guess they can kiss longevity and future sales goodbye. Still, I have played through the entire game like four times. I just wish so much I could use more than the wrench, consider...
by Tom Hatfield
Fri Aug 01, 2008 8:57 pm
Forum: Dungeon Master (DM)
Topic: Killing the dragon in 0,1 sec
Replies: 43
Views: 13226

Be funnier if he just looked up and opened his mouth. Or if he blew a fireball up through the pit. Mod, anyone?
by Tom Hatfield
Fri Aug 01, 2008 4:24 pm
Forum: Science & Technology
Topic: DVD / CD longevity
Replies: 9
Views: 5752

That could be a media problem. You might be skirting the "very little" side of the equation.
by Tom Hatfield
Sat Jul 19, 2008 3:41 am
Forum: Creative Endeavours
Topic: Spore!
Replies: 142
Views: 35590

It's Spore, without any punctuation, and the full version has a world builder. Here are some of my more . . . thought-provoking creatures. Blorgg D'urg'thog Felis Myrmicus Gilthorp Flesh-eating Gorthrakk Hyoo-mahn Nanny Skeksis Ugg Durr X'xeelek Strider Z'g'grak'k Edit: Oh, by the way. . . . Limitle...