Search found 23 matches

by lenochware
Tue Oct 06, 2015 9:43 am
Forum: Dungeon Strikes Back (DSB)
Topic: DSB resources
Replies: 4
Views: 15303

Re: DSB resources

Fixed link to Tower of Darkness (2 levels, for DSB 0.61): https://drive.google.com/file/d/0B7sKGl6dzwicc2tmTWNJbEdub0E/view?pli=1 Features: - Breakable weapons and shields - Exploding chest - Drinkable puddles - Brand new way of falling into pit - Bad dreams - Invisible monsters - Additional info, i...
by lenochware
Mon Oct 05, 2015 3:29 pm
Forum: Dungeon Strikes Back (DSB)
Topic: DSB resources
Replies: 4
Views: 15303

Re: DSB resources

I will provide link to DSB version 0.61 too, for sure: https://drive.google.com/file/d/0B7sKGl ... sp=sharing
by lenochware
Mon Oct 05, 2015 3:22 pm
Forum: Dungeon Strikes Back (DSB)
Topic: DSB resources
Replies: 4
Views: 15303

Re: DSB resources

Fixed link to Tower of Darkness (2 levels, for DSB 0.61): https://drive.google.com/file/d/0B7sKGl ... sp=sharing
by lenochware
Wed Feb 26, 2014 3:22 pm
Forum: Dungeon Strikes Back (DSB)
Topic: DM & CSB in DSB fix thread
Replies: 34
Views: 26046

Re: DM & CSB in DSB fix thread

It will still crash if you attack the grey lord while he's chatting, though
I believe that adding field quickness with some value to the obj.greylord will fix the crash.
by lenochware
Tue Feb 18, 2014 2:27 pm
Forum: Dungeon Strikes Back (DSB)
Topic: DM2 style sconces
Replies: 8
Views: 3834

Re: DM2 style sconces

Nice. Personally I like torches on the walls. If party is making light by spells and torches, it ends with maximum light everytime and everywhere. If only some places are lit, it is more atmospheric, in my opinion... Is there any way I could hook into party movement somehow rather than polling like ...
by lenochware
Tue Feb 18, 2014 2:16 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Scripting and other questions
Replies: 19
Views: 8402

Re: Scripting and other questions

Not easily. It's designed for constant things. Ok. For me, it would be enough, if when sys_render_other() would return true, nothing would be rendered. Yes, (x,y) parameters are cool feature and I am planning use it for something! I have idea of shopkeeper without gui interface now, so I am fine.:)...
by lenochware
Fri Feb 14, 2014 2:34 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Scripting and other questions
Replies: 19
Views: 8402

Re: Scripting and other questions

Can be gui_info element shown/hidden dynamically during game? I would could use it for shopping... Maybe even for automap in right column like in dm2... Can be enabled "target" button in ESB for monster? I would like link shopkeeper with stock items, using "target" button, but es...
by lenochware
Tue Feb 11, 2014 9:52 am
Forum: Dungeon Strikes Back (DSB)
Topic: DSB resources
Replies: 4
Views: 15303

Re: DSB resources

I will add one more resource: http://lenochware.ic.cz/tod.zip TOD, 2 levels.
by lenochware
Tue Feb 11, 2014 9:51 am
Forum: Dungeon Strikes Back (DSB)
Topic: Scripting and other questions
Replies: 19
Views: 8402

Re: Scripting and other questions

Ok, so here is my first attempt: http://lenochware.ic.cz/tod.zip Only two levels, sorry.
by lenochware
Mon Feb 03, 2014 10:52 am
Forum: Dungeon Strikes Back (DSB)
Topic: Scripting and other questions
Replies: 19
Views: 8402

Re: Scripting and other questions

Thank you for the answers. I did't know different way than using some h_monster_move, but you are true, it seems possible! The roof bitmap is drawn first, and it can be any size.... But roof bitmap repeats on each square - or no? btw. I did some investigation regarding font loading, and it seems tha...
by lenochware
Thu Jan 23, 2014 5:16 pm
Forum: Dungeon Strikes Back (DSB)
Topic: DSB resources
Replies: 4
Views: 15303

DSB resources

Purpose of this thread is collect all games, levels, libraries, scripts and other stuff for DSB engine. Here is what I found so far: Unintended Heroism (13 levels dungeon) link to forum: http://www.dungeon-master.com/forum/viewtopic.php?f=73&t=29429 Download: In the shared OneDrive open the Cust...
by lenochware
Wed Jan 22, 2014 4:34 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Scripting and other questions
Replies: 19
Views: 8402

Re: Scripting and other questions

I didn't found it nowhere on forums: 1. Can be pending messages stopped? I send messages with delay with first trigger. I want storno (delayed) messages if player step on second trigger. Is it possible? 2. I have func_caller which is repeatly opening and closing doors, using M_NEXTTICK. Now I want s...
by lenochware
Tue Jan 21, 2014 2:16 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Scripting and other questions
Replies: 19
Views: 8402

Re: Scripting and other questions

"I have no idea what you're asking": I am speaking about what is called "skybox" in 3d games or maybe could it be called "underlay". Game engine would draw background image with size of dungeon window at first. Next engine draw dungeon, but didn't draw roof (or maybe ot...
by lenochware
Tue Jan 21, 2014 12:06 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Scripting and other questions
Replies: 19
Views: 8402

Re: Scripting and other questions

- Right mouse button on_click: I can live without it. I just thought that it could be easy add this feature and maybe could be interesting - sys_inst_hit, on_empty_square_attack - thanks! - on_walk_over(): Well, I have idea of some bomb which will explode when monster step on it - but I suppose ther...
by lenochware
Wed Jan 15, 2014 3:31 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Scripting and other questions
Replies: 19
Views: 8402

Re: Scripting and other questions

Hello, I'm back :) I am still coding my little dungeon and I have some questions. 1) I am lobbing for on_click on everything - even for floorflats and doors (I am sorry, if it already exists) 2) Can I detect if player "go into" the monster? I have found sys_wall_hit() activated when party ...
by lenochware
Fri Dec 20, 2013 2:33 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Scripting and other questions
Replies: 19
Views: 8402

Re: Scripting and other questions

Wow, it seems that everything what I am asking is possible - I am impressed! :) Thanks for your very useful answers. Just for sure: I am storing amount of damage taken by shield. I suppose that best place to store this is an exvar... (I investigated that exvars are saved itno savegame automatically)...
by lenochware
Wed Dec 18, 2013 3:07 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Scripting and other questions
Replies: 19
Views: 8402

Re: Scripting and other questions

Two more questions. :)
Is it possible to set puddle graphic in ESB (I mean puddle icon on the ESB "map"). Because now it has icon of doorframe. I search for esb_icon but found nothing.
Is shield in left hand doing something in original DM? I am still not sure about it...
by lenochware
Wed Dec 18, 2013 2:40 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Scripting and other questions
Replies: 19
Views: 8402

Re: Scripting and other questions

Yes it works! I did my puddle from a doorframe (when I just changed type of the puddle to FLOORUPRIGHT, object was not visible). obj.mypuddle = clone_arch(obj.doorframe, { front=gfx.puddle_front[1], front_med=gfx.puddle_front[2], front_far=gfx.puddle_front[3], side=gfx.puddle_side[1], side_med=gfx.p...
by lenochware
Tue Dec 17, 2013 12:16 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Scripting and other questions
Replies: 19
Views: 8402

Re: Scripting and other questions

I don't think I ever made flat flooritems clickable. Well, it could add some posibilities (at least I think so), if user could interact with objects on the floor or maybe even ceiling. Is there some workaround? For example I can add some thing like apple and give it graphics of puddle - but I don't...
by lenochware
Mon Dec 16, 2013 4:49 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Scripting and other questions
Replies: 19
Views: 8402

Scripting and other questions

I proudly present my first script - wallgrate which bites you! function obj.mywallgrate:on_click(self, id, what, x, y) ppos = dsb_get_leader() who = dsb_ppos_char(ppos) do_damage(ppos, who, HEALTH, 2) dsb_write(system_color, "SOMETHING BITES YOU") end Now I am trying create drinkable puddl...
by lenochware
Fri Dec 13, 2013 11:31 am
Forum: Dungeon Strikes Back (DSB)
Topic: DSB Version 0.60
Replies: 9
Views: 6478

Re: DSB Version 0.60

Sophia wrote:
lenochware wrote:Yes, all of it is completely doable.
Cool! I tried make some testing level, which is very nice and easy with the editor, and also look into some scripts a little bit - I have a good feeling about it. :)
by lenochware
Thu Dec 12, 2013 11:35 am
Forum: Dungeon Strikes Back (DSB)
Topic: DSB Version 0.60
Replies: 9
Views: 6478

Re: DSB Version 0.60

As for the source code, most of the useful source code (that is, the Lua code) is already available. I don't usually distribute the source code of the core engine, mostly because I have no desire to figure out how to make it build properly on any configuration but my own, but also to maintain some ...
by lenochware
Tue Dec 10, 2013 1:59 pm
Forum: Dungeon Strikes Back (DSB)
Topic: DSB Version 0.60
Replies: 9
Views: 6478

Re: DSB Version 0.60

Great work! Is there any TODO, so we can see things planed for future? :) Sorry if that was discussed before, but - is source code of this project available? It would give a chance develop engine even if maintainer lost his interest... See RTC - another very nice engine, but it seems dead now, as fa...