Search found 15 matches

by Mike51
Tue Mar 06, 2018 8:49 pm
Forum: Dungeon Master (DM)
Topic: Hidden barrier for creatures at Level 11
Replies: 7
Views: 4043

Re: Hidden barrier for creatures at Level 11

To me Paul it seems consistent with the idea that the designers set out to create a game that would appeal both to players who prefer to be able to crash through games killing everything in sight, and players who are really into problem solving. The former would be satisfied with opening the portcul...
by Mike51
Sat Mar 03, 2018 9:57 pm
Forum: Dungeon Master (DM)
Topic: Hidden barrier for creatures at Level 11
Replies: 7
Views: 4043

Re: Hidden barrier for creatures at Level 11

Perhaps it's one of the devices built in to protect players who don't regularly save their games.
Some players may initially deal with skeletons by luring them away to an area where they no longer pose a problem. Perhaps the barrier is there to prevent a skeleton from closing the portcullis.
by Mike51
Thu Dec 14, 2017 5:48 pm
Forum: Dungeon Master (DM)
Topic: What are the runes above the entrance?
Replies: 55
Views: 32713

Re: What are the runes above the entrance?

Back then each profession had its own distinctive sign. Lord Chaos used it to lure in hungry travellers. It reads - Freshly baked Bread Donuts and Pastries.
by Mike51
Fri Nov 10, 2017 8:55 pm
Forum: Dungeon Master (DM)
Topic: Level 10 exploration question
Replies: 39
Views: 12442

Re: Level 10 exploration question

Thanks Christophe. Can you confirm that the standard ending for the Atari ST version does not provide for any variation in the texts displayed? I wondered if the game provides for one ending for players interested only in completing the game, and an alternative ending reflecting the number of puzzle...
by Mike51
Fri Nov 10, 2017 4:57 pm
Forum: Dungeon Master (DM)
Topic: Level 10 exploration question
Replies: 39
Views: 12442

Re: Level 10 exploration question

Saumun - confirmation that a possible puzzle IS a puzzle would be a spoiler for some players. But I doubt the designers would have any problem with the answer to the following question becoming public knowledge: Can you, or Paul, or Christophe tell from the code if the game provides for one or more ...
by Mike51
Thu Nov 09, 2017 12:57 pm
Forum: Dungeon Master (DM)
Topic: Level 10 exploration question
Replies: 39
Views: 12442

Re: Level 10 exploration question

Perhaps in this case, devious is the logical result of meticulous. Puzzles get harder to solve as the game progresses, e.g. "Put the gem back" on Level 8. Imo on Level 1 they told us what to expect. The very first puzzle is just about as simple as it gets - don't step on the plate that clo...
by Mike51
Wed Nov 08, 2017 7:32 pm
Forum: Dungeon Master (DM)
Topic: Level 10 exploration question
Replies: 39
Views: 12442

Re: Level 10 exploration question

Oddly enough Paul my assumption is that all of those teleporters protect the player against irreversible decisions. The two pits, once closed, can't be opened again. The teleporters prevent a player from leaving an important item in those pits. And a player might, for one reason or another, try to o...
by Mike51
Wed Nov 08, 2017 2:04 pm
Forum: Dungeon Master (DM)
Topic: Level 10 exploration question
Replies: 39
Views: 12442

Re: Level 10 exploration question

Sauman - if you do decide to take this on perhaps we could get a Wish List up and running. My main gripe was that the final set of stairs discovered by completing Level 6 didn't seem to contribute as much to the game as it deserved. Erik - Fwiw it would be surprising if the team who were considerate...
by Mike51
Tue Nov 07, 2017 9:50 pm
Forum: Dungeon Master (DM)
Topic: Level 10 exploration question
Replies: 39
Views: 12442

Re: Level 10 exploration question

Paul - funny you should mention the "random solution" aspect, as in recent months I've been struggling with a problem that could fit the bill. I started a DM run on the Atari version that involved killing only the really nasty monsters, using War Cry to gain levels. Being a tad anal I usua...
by Mike51
Mon Nov 06, 2017 2:39 pm
Forum: Dungeon Master (DM)
Topic: Level 10 exploration question
Replies: 39
Views: 12442

Re: Level 10 exploration question

Is it possible that extra keys would be available if the player solved one or more of the puzzles that appear to have been built into the game? E.g. leaving all of the pits in the Pit Room in the same position, or leaving all of the green buttons pressed in?
by Mike51
Sun Nov 05, 2017 5:28 pm
Forum: Dungeon Master (DM)
Topic: Level 10 exploration question
Replies: 39
Views: 12442

Re: Level 10 exploration question

Entering the Pit Room via the door on the Store Room level could also qualify as an irreversible decision, as it then becomes impossible (as far as I'm aware) to close all of the pits. It's years since I've looked at the Cross Keys problem. Back then I tried (unsuccessfully) to open a back door by l...
by Mike51
Wed Oct 11, 2017 10:44 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Master in High Definition
Replies: 1
Views: 2325

Re: Dungeon Master in High Definition

Fwiw as of today they are taking orders for a final batch this year. UK price is £182 including power supply and remote (both optional). If anybody here is tempted I'm only too happy to answer questions concerning its use with the Atari ST or PS2. Otherwise there's a forum on the site that seems to ...
by Mike51
Thu Oct 05, 2017 2:11 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Master in High Definition
Replies: 1
Views: 2325

Dungeon Master in High Definition

For anybody who wants to play DM on an Atari ST or Amiga hooked up to an HD monitor, I've bought an OSSC (Open Source Scan Converter). I've just been comparing the CSBWin video on a laptop to the STe video on a flat screen display, both at 4x magnification. The level of detail appears to be identica...
by Mike51
Tue Apr 18, 2017 6:41 pm
Forum: Dungeon Master (DM)
Topic: Spreadsheet of the champions?
Replies: 13
Views: 8685

Re: Spreadsheet of the champions?

Slickrcbd - I have such a spreadsheet, though it lacks the Load stats. If it would be of use I'll be happy to e-mail it if you PM me an address.
by Mike51
Tue Feb 28, 2017 6:17 pm
Forum: Dungeon Master (DM)
Topic: What does the coin slot do on the worm level?
Replies: 20
Views: 11985

Re: What does the coin slot do on the worm level?

Activating the force field via the coin slot does offer a training camp option. The ghost then provides controllable single-opponent non-toxic opposition, and can only be damaged by the one spell. Three purple worm generators within easy reach (two via the short cut), and an empty flask.