Search found 91 matches
- Tue Jan 29, 2019 2:21 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Bow with infinite arrows?
- Replies: 2
- Views: 2356
Re: Bow with infinite arrows?
Wow, that's awesome! That would definitely be easier to use, thank you very much!
- Tue Jan 29, 2019 2:19 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Weapons bound to character
- Replies: 2
- Views: 1967
Re: Weapons bound to character
Thank you, I'll try it out!
- Sun Jan 27, 2019 10:40 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Weapons bound to character
- Replies: 2
- Views: 1967
Weapons bound to character
Hello!
How would I go about making weapons that are only usable by certain characters and nobody else?
Thanks!
How would I go about making weapons that are only usable by certain characters and nobody else?
Thanks!
- Sun Jan 27, 2019 10:38 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Bow with infinite arrows?
- Replies: 2
- Views: 2356
Bow with infinite arrows?
Hello!
Is it possible to make a bow that shoots arrows infinitely?
The arrows should 'despawn' after hitting an enemy or a wall (sort of similar to a fireball).
Thanks!
Is it possible to make a bow that shoots arrows infinitely?
The arrows should 'despawn' after hitting an enemy or a wall (sort of similar to a fireball).
Thanks!
- Sun Jan 20, 2019 1:23 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Custom game / DSB version
- Replies: 5
- Views: 2826
Re: Custom game / DSB version
Thanks for clarifying, Sophia!
- Tue Jan 15, 2019 11:15 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: DSB Version 0.73
- Replies: 3
- Views: 2316
Re: DSB Version 0.73
Great work, thank you very much, Sophia!
Can't wait to try everything out!
Can't wait to try everything out!
- Tue Jan 08, 2019 8:50 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Changes to the battle system?
- Replies: 6
- Views: 3163
Re: Changes to the battle system?
I came up with a new approach and it worked well. In DSB 0.73, you'll be able to set the one_click_method arch property to true on a weapon, and it will automatically invoke the first attack method if you click the weapon. Wow, awesome! Thank you very much. I'm looking forward to it! :mrgreen: Ok, ...
- Mon Jan 07, 2019 11:48 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Changes to the battle system?
- Replies: 6
- Views: 3163
Re: Changes to the battle system?
Right. After thinking about it, it might be sort of doable with a hack to sys_render_attack_method where you immediately 'click' (i.e., send a SYSTEM message) as soon as the menu comes up, but that's really an ugly hack, to be honest. If I'm honest, I'd still like to try it. I like the immidiate re...
- Mon Jan 07, 2019 9:53 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Changes to the battle system?
- Replies: 6
- Views: 3163
Re: Changes to the battle system?
Thanks for your answers, Sophia! Now I have a better overview over what's doable and what I better leave like it is for now ;) I'm looking forward to the new changes in 0.73, thanks for adding them! :arrow: 1) When you say modifications to the core engine, you mean that it won't be possible by chang...
- Mon Jan 07, 2019 6:11 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Changes to the battle system?
- Replies: 6
- Views: 3163
Changes to the battle system?
Hello! The last area I'd like to play around with before my mini-release is the battle system. I'd like to ask if these changes to the battle system are possible and what the best way to approach them would be. A few of them I've seen discussed in the forum already, but maybe some new developments h...
- Sat Jan 05, 2019 10:36 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Custom objlook graphics
- Replies: 8
- Views: 3293
Re: Custom objlook graphics
Sounds cool! Glad we were able to sort this out
Thanks!
Thanks!
- Sat Jan 05, 2019 9:08 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Custom objlook graphics
- Replies: 8
- Views: 3293
Re: Custom objlook graphics
Thanks for the insight, Gambit! Also, I have to apologize to you, Sophia, for my second post, as I realize it might come over as unthankful (which I'm not, I'm really thankful for all of your help). I'd love to have help with the objlook, it's just not really a priority right now (and like I said, t...
- Sat Jan 05, 2019 1:55 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Custom objlook graphics
- Replies: 8
- Views: 3293
Re: Custom objlook graphics
I probably complicated the matter unnecessarily by showing a objlook that seemed like the final layout, but actually wasn't. Here are examples of other designs I'm thinking about, which might even vary between different item categories (weapons having a different design than consumables etc.): https...
- Fri Jan 04, 2019 9:31 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Custom objlook graphics
- Replies: 8
- Views: 3293
Re: DSB Version 0.72
I appreciate it very much, and at the same time I feel like you won't like what I'm about to tell :mrgreen: To be honest, I haven't finalized the design for the objlook yet, so having the ability to just put graphics in there is awesome for testing purposes. As for the bigger picture, speaking from ...
- Thu Jan 03, 2019 9:37 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Custom objlook graphics
- Replies: 8
- Views: 3293
Custom objlook graphics
Hello!
Showing the custom objlook works brilliantly, however the data from the normal objlook is still rendered on top:
How could I get rid of this?
Thanks!
Showing the custom objlook works brilliantly, however the data from the normal objlook is still rendered on top:
How could I get rid of this?
Thanks!
- Thu Jan 03, 2019 7:53 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: DSB Version 0.72
- Replies: 9
- Views: 4715
Re: DSB Version 0.72
Thanks!
- Thu Jan 03, 2019 2:54 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: DSB Version 0.72
- Replies: 9
- Views: 4715
Re: DSB Version 0.72
Thank you for the update, Sophia!
How would the custom_objlook subrenderer work in practice?
Something like
Code: Select all
custom_objlook = gfx.graphicname
- Tue Jan 01, 2019 9:47 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Setting up game variables?
- Replies: 8
- Views: 3123
Re: Setting up game variables?
Thank you very much! Over-explaining is the exact best thing for me, the different steps made it very clear what I have to do.
Sorry again for asking the beginner questions.
Again, thanks a lot for you help! I'll try it out and see what I can do.
Have a fine day!
Sorry again for asking the beginner questions.
Again, thanks a lot for you help! I'll try it out and see what I can do.
Have a fine day!
- Tue Jan 01, 2019 12:07 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Setting up game variables?
- Replies: 8
- Views: 3123
Re: Setting up game variables?
Hmm, I'm not sure I understand how to set this up. Could you explain it a bit more detailed, if that's possible? (Where and how do I set up the dungeon object etc.)
Also, how would I setup a global variable?
Thanks and sorry for the beginner questions
Also, how would I setup a global variable?
Thanks and sorry for the beginner questions
- Tue Jan 01, 2019 10:31 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Setting up game variables?
- Replies: 8
- Views: 3123
Setting up game variables?
Hello, and a happy 2019!
What would be the best way to set up a variable that can be saved for future use, like the number of times the player talked to a specific person etc.?
Is this what gameflags are used for?
Thanks!
What would be the best way to set up a variable that can be saved for future use, like the number of times the player talked to a specific person etc.?
Is this what gameflags are used for?
Thanks!
- Tue Jan 01, 2019 10:27 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Fullscreen story sequences with decisions
- Replies: 11
- Views: 4166
Re: Fullscreen story sequences with decisions
Thank you, guys! The choices work so far
I mostly used your method, Gambit.
I'll take a look into making tables as well!
I mostly used your method, Gambit.
I'll take a look into making tables as well!
- Sun Dec 30, 2018 12:28 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Fullscreen story sequences with decisions
- Replies: 11
- Views: 4166
Re: Fullscreen story sequences with decisions
Thanks, Gambit, I'll check it out!
- Sun Dec 30, 2018 9:39 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Fullscreen story sequences with decisions
- Replies: 11
- Views: 4166
Re: Fullscreen story sequences with decisions
Thank you! I'll try my luck
If I understand it correctly, I'd activate the monster generator out of the function with the fullscreen, right?
So I'd use the numbers in brackets [XY] ESB provides?
If I understand it correctly, I'd activate the monster generator out of the function with the fullscreen, right?
So I'd use the numbers in brackets [XY] ESB provides?
- Sun Dec 30, 2018 2:58 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Fullscreen story sequences with decisions
- Replies: 11
- Views: 4166
Fullscreen story sequences with decisions
Hello! An important part of my game will be the 'fullscreen' story sections, see the example below. I have a few questions regarding those. https://i.imgur.com/Fj9ThHL.png :?: Is it possible to display png transparency in the fullscreen picture with the game screen still being rendered, like in the ...
- Mon Dec 24, 2018 2:02 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Objects in 'Things' category that can't be picked up?
- Replies: 3
- Views: 1936
Re: Objects in 'Things' category that can't be picked up?
What would be the name of the graphic right next to the same_square image?
--- EDIT: Found it, I think it's near_side
--- EDIT: Found it, I think it's near_side
- Sun Dec 23, 2018 12:20 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Objects in 'Things' category that can't be picked up?
- Replies: 3
- Views: 1936
Re: Objects in 'Things' category that can't be picked up?
Oh, that's much better
Thank you!
Thank you!
- Sun Dec 23, 2018 2:36 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Objects in 'Things' category that can't be picked up?
- Replies: 3
- Views: 1936
Objects in 'Things' category that can't be picked up?
Hello! So this might be a strange one: Is it possible to make objects from the THINGS category that can't be picked up? The reason is that, with the ability to place 'things' in all four corners of a tile, it's an easy way to make decorative stuff like pillars (that can be seen even if the party is ...
- Sat Dec 22, 2018 2:02 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Weapons with further range?
- Replies: 4
- Views: 2175
Re: Weapons with further range?
Haha, that's true!
Sub-tiles would only complicate the matter even further, I suppose
Attacking from the back row was what I was after, and I'm very happy that this has been thought of already!
Thanks!
Sub-tiles would only complicate the matter even further, I suppose
Attacking from the back row was what I was after, and I'm very happy that this has been thought of already!
Thanks!
- Sat Dec 22, 2018 11:14 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Weapons with further range?
- Replies: 4
- Views: 2175
Re: Weapons with further range?
Ooh, nice! Everything should be so easy :D The better word I should've used is probably tiles (front row heroes attack two tiles in front of them, meaning they can reach monsters further away with the weapons that have a further range), but having a weapon that can attack from the back is far more i...
- Sat Dec 22, 2018 3:00 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Weapons with further range?
- Replies: 4
- Views: 2175
Weapons with further range?
Hello!
Would it be possible to make melee weapons with a larger range (that would enable second-row characters to attack as well, or first-row characters to attack two fields in front of them)?
Thanks!
Would it be possible to make melee weapons with a larger range (that would enable second-row characters to attack as well, or first-row characters to attack two fields in front of them)?
Thanks!