I can code in C++ and C# (and many other languages, but I think unity is C#), and im quite usefull in Photoshop/Blender to do textures. I also can do models in Blender, but im still new to 2.8
Search found 3 matches
- Sat Aug 29, 2020 2:12 pm
- Forum: Other
- Topic: An opensource clone in Unity.
- Replies: 12
- Views: 9539
- Sat Aug 29, 2020 8:47 am
- Forum: Other
- Topic: An opensource clone in Unity.
- Replies: 12
- Views: 9539
Re: An opensource clone in Unity.
I can contribute (assets, code) and it is exaclty what i'm looking for. I'm completely new to unity, so you would have to set-up the absolute basics for that. I already did try this in Java3D and JMonkeyEngine, but the performance was not so great. I also have some runes ready : http://doc.rhavin.de...
- Sat Aug 29, 2020 8:31 am
- Forum: Other
- Topic: An opensource clone in Unity.
- Replies: 12
- Views: 9539
Re: An opensource clone in Unity.
Are u still into this? This is exactly, what i'd like to have.