Search found 4119 matches
- Wed Jan 31, 2001 3:54 am
- Forum: RTC Archive
- Topic: Optional "Real World" method of drawing walls
- Replies: 2
- Views: 1178
long walls
I think that the ability to draw one long wall and have the engine chop it up is great. After all I make all my images in this way anyway so that all the shading macthes up. Could that be possible? After all then if it flipped the source image and then chopped it it would still all match up as it sh...
- Wed Jan 31, 2001 3:50 am
- Forum: RTC Archive
- Topic: Better lighting / Wall scaling
- Replies: 7
- Views: 2345
uhmmm
I'm not sure exactly what you would need this for Gambit.. You are talking about a simulated bump map. Something that is just starting to show up in the new 3d engines.. However they have a wider range of angles .. I can't really see why you would need that in a DM clone. It's far easier to just dra...
- Wed Jan 31, 2001 3:37 am
- Forum: RTC Archive
- Topic: DM2 Monster animated attacks / movement
- Replies: 2
- Views: 1148
figures eh?
It would be the artists to vote for such a thing eh?
BTW I'm in on that one too!
BTW I'm in on that one too!
- Wed Jan 31, 2001 3:33 am
- Forum: RTC Archive
- Topic: Attacking monsters go mad.
- Replies: 7
- Views: 2134
hmmm
This would be one of those .. should it be fixed things.. Would it be unrealstic for a monster to walk into the smoke? Should Creatures not join forces when the option presents itself? If so.. why? Realize that some issues with DM revolve around the limits placed on the team for the Apple IIe .. Thi...
- Wed Jan 31, 2001 2:22 am
- Forum: RTC Archive
- Topic: Should it be fixed is the question
- Replies: 3
- Views: 1207
Should it be fixed is the question
I would like to point out that part of what RTC represents is the ability to improve DM. There are a few things that one should consider. 1. running into a thrown obj. Can you do this? In real life that is. A fireball sure.. could be it travels real slow when you release it but that's magic. however...
- Tue Jan 30, 2001 10:49 pm
- Forum: Unofficial DM BBS
- Topic: NEW DM Graphics
- Replies: 4
- Views: 4973
oooooops nix that last one..
sorry.. wrong puzzle... oops uhm try 'zo kath ra' it's .01kg
cheers
Drake
cheers
Drake
- Tue Jan 30, 2001 10:49 pm
- Forum: Unofficial DM BBS
- Topic: NEW DM Graphics
- Replies: 4
- Views: 4973
light as a feather
air is very light.. hmmm what could you contain air in? think.. you'll get it
- Tue Jan 30, 2001 10:44 pm
- Forum: Unofficial DM BBS
- Topic: Does anybody ever use the DMChat room?
- Replies: 2
- Views: 4320
- Tue Jan 30, 2001 10:31 pm
- Forum: Unofficial DM BBS
- Topic: Ninjas
- Replies: 4
- Views: 5674
Ninja skills as I remember them.. 1.better open hand combat and increased dammage for weapons 2.increased aim and power to thrown objs 3.increased evade blows 4.and then there are the lock picks if you get a high enough level and you may get to make use of them but only on gold key locks (the most c...
DM 3D
I would first like to point out that it's not really my clone. It's george's clone I'm just doing graphics for it. 3D would not destroy the feel of DM at all. However one must recognize where the differences between quake and DM *REALLY* lay. The most important does not lay with the engine .. not ex...
- Fri Jan 26, 2001 10:52 pm
- Forum: Unofficial DM BBS
- Topic: The Dragon
- Replies: 5
- Views: 5180
to kill a mocking dragon.. heh
Dragons a very weak against poison. Poison cloud and poison ball will kill a dragon faster than anything else. One Mon Poison cloud killed a dragon in CSB, at least from my memory. Course he had nowhere else to go so he sat in it. also in the area in CSB where there are all the dragons and flase wal...
- Fri Jan 26, 2001 10:48 pm
- Forum: Unofficial DM BBS
- Topic: NEW DM Graphics
- Replies: 4
- Views: 4973
NEW DM Graphics
The sites working again and the update is now there.. enjoy
Http://tony.object1.com/dm
Http://tony.object1.com/dm
- Fri Jan 26, 2001 7:00 am
- Forum: General Archive
- Topic: New Graphics Demo - dead link
- Replies: 7
- Views: 2357
Update
I have an update to the Graphics of the dungeon but the FTP is down for some reason.. If anyone wants the update send me an email and I'll send it off to ya. Drake@paralynx.com I've added a bunch of new stuff but most of it is not yet complete (I basically need to touch it up for seams and shading/c...
- Thu Jan 25, 2001 2:08 pm
- Forum: RTC Archive
- Topic: Limit Spell Casting
- Replies: 4
- Views: 1390
Spell knowledge
well, a different possibility is to gain knowledge of Runes. A starting wizard or preist would know all the power runes but maybe not any of the active spell runes. I would require your finding the symbols on parchment or walls etc. It could add annother level to game play in that you may need to se...
- Mon Jan 22, 2001 2:28 pm
- Forum: Unofficial DM BBS
- Topic: New DM Graphics
- Replies: 2
- Views: 4406
New DM Graphics
Hey guys, The new page is up.. The Feedback and Contact buttons may not work right just yet. However the Get it button works just fine. You have the option of downloading the whole bundle which provides the demo with it or just single sets like just the walls, items, monsters, etc. Cheers! Drake htt...
- Mon Jan 22, 2001 12:00 pm
- Forum: General Archive
- Topic: New Graphics Demo - dead link
- Replies: 7
- Views: 2357
I know..
Check your mail. I don't know that people want to hear the boring details I've gone into about the discussed graphics structure..
- Mon Jan 22, 2001 7:00 am
- Forum: General Archive
- Topic: New Graphics Demo - dead link
- Replies: 7
- Views: 2357
UPDATE!!
Hi there everyone, I've updated the webpage and started once again from scratch on the walls. I need to make a major change on the side walls still (the stones are still too close together) but I have lightened the dungeon graphics to match more closely the DM ones. You'll notice the wall objects li...
- Fri Jan 19, 2001 1:00 pm
- Forum: General Archive
- Topic: New Graphics Demo - dead link
- Replies: 7
- Views: 2357
darkness and other things.
The darkness .. hmm I could lighten it up a bit more. I'm trying to make it a more realistic lighting. I suppose however that I could lighten the images more and still retain that. One big detail with the mirrors and other wall objects is that they are lightened by the code and not ahead of time. Th...
- Thu Jan 18, 2001 2:31 pm
- Forum: Unofficial DM BBS
- Topic: Dungeon Master for PC
- Replies: 4
- Views: 5810
- Thu Jan 18, 2001 1:00 pm
- Forum: General Archive
- Topic: New Graphics Demo - dead link
- Replies: 7
- Views: 2357
New Graphics Demo - dead link
hey there folks! the following URL is the place where I'm storing the Graphics I'm working on. I'm in the middle of updating some of it so it doesn't all match up yet but you can go look at it anyway if you like. <a href="http://tony.object1.com/DM/">tony.object1.com/DM/</a> I'll post upda...
- Thu Jan 18, 2001 11:00 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: The future of DMute and a new DM clone
- Replies: 16
- Views: 4727
don't worry
I didn't take any offence man. I know how easy it is for a project to become vapourware. It's hard for independant projects to stay afloat and I admire Alandale's commitment to DMJAVA so far. As a sort of update the game now has the intro, some dungeons, an ending and annother ending I just mad is a...
- Tue Jan 16, 2001 11:00 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: The future of DMute and a new DM clone
- Replies: 16
- Views: 4727
dm java !
DM JAVA was not a practical joke the game is mostly complete. It will be completed soon. I take some responsibility for it's lateness since I was asked to help make the ending and intro. I'm nearly done the ending and the intro is complete.
So hopefully DM JAVA will be out very soon.
So hopefully DM JAVA will be out very soon.
- Sat Jan 13, 2001 2:47 pm
- Forum: Unofficial DM BBS
- Topic: Cheats
- Replies: 7
- Views: 2494
DM cheat fraud
Really? I wonder how it lasted so long as a rumour if it's a fake? I never tried but I heard several people say it did work but only with a certain version.The first that you speak of was an April Fool's joke, and there's information on the main part of this site about it.
oh well..
- Fri Jan 12, 2001 3:10 pm
- Forum: Unofficial DM BBS
- Topic: Spell descriptions and FUL bombs
- Replies: 9
- Views: 3434
Re: Spell descriptions and FUL bombs
Actually, it would not be unlimited.
For the same reason the Ven potions were un-popular. They destroy the flask. There is limited numbers of these as you all well know.
So it wouldn't really unbalance the game at all.
For the same reason the Ven potions were un-popular. They destroy the flask. There is limited numbers of these as you all well know.
So it wouldn't really unbalance the game at all.
- Fri Jan 12, 2001 2:45 pm
- Forum: Unofficial DM BBS
- Topic: Cheats
- Replies: 7
- Views: 2494
- Fri Jan 12, 2001 2:43 pm
- Forum: Unofficial DM BBS
- Topic: NEW DM GRAPHICS
- Replies: 1
- Views: 1121
NEW DM GRAPHICS
Does anyone have a suggestion on where I can store the NEWDM demo with the newer GFX for all of you to Download. I need a place where I can add and remove files with sizes larger than a simple 200k.
if so I will provide them so that I can get some feed back on what I have so far.
Drake out...
if so I will provide them so that I can get some feed back on what I have so far.
Drake out...
- Fri Jan 12, 2001 8:00 am
- Forum: RTC General
- Topic: RTC
- Replies: 2
- Views: 1610
Slow
Well on my Pentium 200MMX the only thing that I notice is the lag on the mouse.. but on my friends pentium 133 with 16megs ram and a 2 meg vid card it's very slow. However the code from what George told me has not been optimized at all. Remember this is only a demo the cade was written for functiona...
- Wed Jan 10, 2001 3:28 pm
- Forum: Unofficial DM BBS
- Topic: The future of DMute and a new DM clone
- Replies: 20
- Views: 5075
well, so far we have had 4 posts.. Enzo stating the new changes to the board George with the RTC post ZYX saying hi more or less And my self also saying hi. that has been it since the holidays. I know that Enzo has some new responsibilities that would demand most of his free time and I do not expect...
- Wed Jan 10, 2001 3:28 pm
- Forum: Unofficial DM BBS
- Topic: The future of DMute and a new DM clone
- Replies: 20
- Views: 5075
Re: Clone project should still happen
I had done nearly half the dungeon GFX with the new clone. So yes someone had done something with the new clone. It's just there is a limit (200k) to files size and u/l don't always work so I'll I could put up are examples. When I first tried to put up the GFX set it crashed and put like 8 empty fil...
- Wed Jan 10, 2001 3:27 pm
- Forum: Unofficial DM BBS
- Topic: The future of DMute and a new DM clone
- Replies: 20
- Views: 5075
Clone project should still happen
No, no, not at all! It shouldn't be dead. The modified RTC that I used is the engine that George has already 'given' to the clone project. It's freely downloadable from the resources page on the Clone website. Why should you give up on the graphics? I wasn't treading on anybone's toes in showing my ...