Search found 32 matches

by rubjonny
Wed Jun 15, 2011 1:10 pm
Forum: Welcome
Topic: Dungeon Master Encyclopaedia updated
Replies: 21
Views: 13215

Re: Dungeon Master Encyclopaedia updated

i think im going to have to fire up the amiga emulator again soon :D
by rubjonny
Wed Jun 15, 2011 10:13 am
Forum: Welcome
Topic: Dungeon Master Encyclopaedia updated
Replies: 21
Views: 13215

Re: Dungeon Master Encyclopaedia updated

came back with this message:
- These recipients of your message have been processed by the mail server:
[email removed to prevent spam]; Failed; 4.4.7 (delivery time expired)

hope you dont mind all the notes i made in there many years ago lol
by rubjonny
Tue Jun 14, 2011 7:45 pm
Forum: Welcome
Topic: Dungeon Master Encyclopaedia updated
Replies: 21
Views: 13215

Re: Dungeon Master Encyclopaedia updated

i was clearing out all my Amiga stuff the other day and came across one of the missing hint books: http://dmweb.free.fr/?q=node/1372

i have scanned it and put it into a pdf for you:
http://www.zen17496.zen.co.uk/dmh.zip

I did try to email the site via the email address given but it didnt work
by rubjonny
Tue Aug 01, 2006 12:13 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Which set of DM2 grafics do like more?
Replies: 47
Views: 15047

what would be best is if some nice gfx artist could 'touch up' the Amiga graphics a little with some more colours :) Its a thin line between improving the graphics and loosing the 'character' of the originals though. Its the same with Doom, lots of people have tried making 3D models for it but imo n...
by rubjonny
Tue Aug 01, 2006 9:32 am
Forum: Dungeon Master (DM)
Topic: WinUAE new user
Replies: 18
Views: 6053

the default speed is set to 'max compatibility' so that for a novice user the emulation has every chance to work properly. Then after everything is working fine, you can gradually tweak the settings to improve things :)
by rubjonny
Mon Jul 31, 2006 10:16 pm
Forum: Dungeon Master (DM)
Topic: WinUAE new user
Replies: 18
Views: 6053

schmirk wrote:Kinda funny how DM takes so long to load... I guess the slowness comes with an accurate emulation.
Turn up the "floppy drive emulation speed" ;)
by rubjonny
Mon Jul 31, 2006 10:13 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Which set of DM2 grafics do like more?
Replies: 47
Views: 15047

Evenmoreofftopic: had that on me Amiga too, using a Mac emulator. Since there never was an 060 mac it ran faster than it did on the Real Thing 8)
by rubjonny
Sun Jul 30, 2006 11:58 pm
Forum: RTC Archive
Topic: [Fixed for V0.42] DM2 Tree/claw type monsters
Replies: 8
Views: 3212

awesome thanks :)
by rubjonny
Fri Jul 28, 2006 9:25 pm
Forum: RTC Archive
Topic: [Done for V0.42] Ordering the Money Box
Replies: 11
Views: 3921

:)
by rubjonny
Fri Jul 28, 2006 5:41 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Meteor Blade
Replies: 27
Views: 19004

iirc the power of the spell did affect the ammount of time it stayed shut. Or perhaps I wanted to think that to justify the extra expense of mana used on the spell :lol:
by rubjonny
Fri Jul 28, 2006 5:40 pm
Forum: RTC General
Topic: Hit & Run (DM Original level 3)
Replies: 14
Views: 5041

I like to have everyone in my party to have armour, plus all the tons of food I used to lug about. Eaily done :lol:

Edit: just checked an old save game, even my money box weighed 2.4 kg 8)
by rubjonny
Fri Jul 28, 2006 4:32 pm
Forum: RTC General
Topic: Hit & Run (DM Original level 3)
Replies: 14
Views: 5041

I think I used it now & again when my party was overloaded. Actually no, I used a strength potion 8)
by rubjonny
Fri Jul 28, 2006 4:30 pm
Forum: RTC Archive
Topic: FTL-DM2 interface compared to RTC-DM2 interface
Replies: 19
Views: 5162

must have been a bug in the demo then, either that or he didnt like the look of you ;)
by rubjonny
Fri Jul 28, 2006 4:28 pm
Forum: RTC Archive
Topic: [Fixed for V0.42] DM2 Tree/claw type monsters
Replies: 8
Views: 3212

Good, I'm not going nuts then :lol:

Just need to wait for George's responce :)
by rubjonny
Fri Jul 28, 2006 3:48 pm
Forum: RTC Archive
Topic: [Done for V0.42] Ordering the Money Box
Replies: 11
Views: 3921

:lol: Ideally I'd want both, but its pretty easy just to put your money where it should be i guess. Having the shop tidy it all up for you would be great. Perhaps have a variable delay depending on how messed up it is, and if its REALLY bad have the shopkeeper just throw it back at you 'Not worth my...
by rubjonny
Fri Jul 28, 2006 3:44 pm
Forum: RTC Archive
Topic: [Fixed for V0.42] DM2 Tree/claw type monsters
Replies: 8
Views: 3212

8)
on another note, I'm sure that in the original DM2 you wern't able to damage them whilst they are underground, yet you can in RTC. I just had a quick go on the original PC version and it seems that way, unless my party are just really rubbish fighters :lol:
by rubjonny
Fri Jul 28, 2006 3:35 pm
Forum: RTC Archive
Topic: [Done for V0.42] Ordering the Money Box
Replies: 11
Views: 3921

ok cool it looks like we were talking about different things here :lol: All I was suggesting was that as part of the shopkeeprs loose change sorting, they could arrange the 'items' in the money box neatly as well :) So would it or would it not be possible to have the 'item' layout in the moneybox or...
by rubjonny
Fri Jul 28, 2006 2:49 pm
Forum: RTC Archive
Topic: [Done for V0.42] Ordering the Money Box
Replies: 11
Views: 3921

What I'm saying is if you hand over your money box they'll sort it according to the 4xlower currency rule. I did it many times because I just love seeing all those shiny, shiny blue diamonds 8) I know each shop values things differently, haggling was always alot of fun. I even tried pinching money o...
by rubjonny
Fri Jul 28, 2006 1:41 pm
Forum: RTC Archive
Topic: [Done for V0.42] Ordering the Money Box
Replies: 11
Views: 3921

Thats true, but ALL shops value each item of currency equal to 4 items of a lower currency. i.e. 1xgold = 4xsilver, 1xsilver = 4xcopper etc.

Try it yourself in the original DM2, put a money box on the left table with nothing else, the shop keeper will sort all your change for you :)
by rubjonny
Fri Jul 28, 2006 1:39 pm
Forum: RTC Archive
Topic: [Fixed for V0.42] DM2 Tree/claw type monsters
Replies: 8
Views: 3212

Aye that be them :)
<clack>.... <clack>.......... <clackclackclack> Ahh the memories :lol:
by rubjonny
Fri Jul 28, 2006 1:27 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Experiences with VirtualPC?
Replies: 11
Views: 6999

VirtualPC was far too slow for me, but DOSBox works great if you 'overclock' it (pres ctrl-F12' several times)
by rubjonny
Fri Jul 28, 2006 1:20 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Meteor Blade
Replies: 27
Views: 19004

You have to close the blue portals on the walls with a spell, that reduces the number of minions that can come through. Though they will open again eventually!
by rubjonny
Fri Jul 28, 2006 1:12 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Can't get the last eye!?!?!?!
Replies: 7
Views: 3498

Edit as said, theres a hidden wall & a button in the section just before the 'eye corridor of death'
Use the magic map with the symbols on it, one of the buttons shows all hidden walls :)
by rubjonny
Fri Jul 28, 2006 12:48 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Which set of DM2 grafics do like more?
Replies: 47
Views: 15047

Amiga all the way! 8) yep, doom killed my amiga.. I played Doom quite hapily on my A1200 060, it even allowed me to jump & look up & down. I was even able to play Quake pretty well, Amiga TeamFortress rocked! It was Half-Life that finally killed my Amiga! As soon as that came out I had to ha...
by rubjonny
Fri Jul 28, 2006 12:41 pm
Forum: RTC Archive
Topic: [Done for V0.42] Ordering the Money Box
Replies: 11
Views: 3921

how about adding this feature to the shop keepers, so when you hand the money box over for them to sort out all your loose change, they also arrange it all neatly in the box 8)
by rubjonny
Fri Jul 28, 2006 12:34 pm
Forum: RTC General
Topic: RTC 0.41 - DMII Completed?
Replies: 7
Views: 2964

Is there a 'ToDo' list anywhere we can look at? It would stops moany DM2 purists like me winging about all the little details that arn't in RTC that you already know about ;)

Thanks from me too, more DM goodness! I really appreciate all the work you must have had to put in to get all this working 8)
by rubjonny
Fri Jul 28, 2006 12:25 pm
Forum: RTC Archive
Topic: FTL-DM2 interface compared to RTC-DM2 interface
Replies: 19
Views: 5162

Yes ;-) fair enough :lol: *More* intuative? Really? I found the original the exact opposite. The first thing I did when playing the original DMII was click on the table, then when the new menu came up tried to click on the arrows (which is the most intuative thing to do beacause it's like the inter...
by rubjonny
Thu Jul 27, 2006 9:23 pm
Forum: RTC Archive
Topic: [Fixed for V0.42] DM2 Tree/claw type monsters
Replies: 8
Views: 3212

[Fixed for V0.42] DM2 Tree/claw type monsters

I'm not sure exactly what they are called, but those tree/claw type monsters in the first section of the game that travel underground never pop up randomly like they used to. I miss the bitey noises they used to make when they come up, its part of the DM2 experience :lol: Also the noise is handy for...
by rubjonny
Thu Jul 27, 2006 8:37 pm
Forum: RTC General
Topic: Hit & Run (DM Original level 3)
Replies: 14
Views: 5041

oops, has it really been that long! I'm thinking of using the spell in dm2 to help you get past the rams :oops:
by rubjonny
Thu Jul 27, 2006 8:25 pm
Forum: RTC Archive
Topic: FTL-DM2 interface compared to RTC-DM2 interface
Replies: 19
Views: 5162

0. Am I the only one in the world who liked this feature then? :lol: I agree with Suule the Rams are much to easy to beat without this. Though you can just cast a speed spell in the original DM2 anyway... 5) I'm not too bothered about this, though I do think its quite usefull and I do miss it. But m...