Search found 25 matches
- Thu Aug 30, 2007 1:15 pm
- Forum: Dungeon Master Java
- Topic: Add-on v0.3
- Replies: 6
- Views: 7273
Add-on v0.3
Any updates, Kel?
- Mon Jul 16, 2007 3:31 pm
- Forum: Dungeon Master Java
- Topic: Teleporter/Alcove Pictures doesnt work.
- Replies: 30
- Views: 16892
I PMed Kelly with this exact problem about 2 weeks ago. He suggested deleting the contents of the original DM folder and re-installing the updates, which did, in fact, work. I didn't delete anything, though, just to be on the safe side. I moved everything into a back-up folder to save a lot of my cu...
- Thu Jul 12, 2007 9:41 pm
- Forum: Dungeon Master Java
- Topic: Characters don't seem to be going up levels
- Replies: 7
- Views: 6889
I had the same complaint when I first started out! As beowuuf said, the level gain is much slower for DMJava. There are, however, some fantastic add-on packs done by Kelly here on the forums that increase the default exp gain a bit to be more like the original. If you follow the 2 links in the stick...
- Thu Jul 12, 2007 3:11 pm
- Forum: Dungeon Master Java
- Topic: Portraits not appearing
- Replies: 4
- Views: 5561
- Thu Jul 05, 2007 3:38 pm
- Forum: Dungeon Master Java
- Topic: DmII meets DMJ.
- Replies: 9
- Views: 6433
- Thu Jul 05, 2007 3:04 pm
- Forum: Dungeon Master Java
- Topic: Addon-Pack v0.2
- Replies: 10
- Views: 8297
- Thu Jul 05, 2007 2:57 pm
- Forum: Dungeon Master Java
- Topic: Dumb Event Question?
- Replies: 3
- Views: 3980
- Tue Jul 03, 2007 2:52 pm
- Forum: Dungeon Master Java
- Topic: Dumb Event Question?
- Replies: 3
- Views: 3980
Dumb Event Question?
I feel like I'm probably overlooking something simple here, but...
How do you prevent an event from happening again? I'm trying to create a one-time only event, but every time my party steps on the square again, the event loads.
How do you prevent an event from happening again? I'm trying to create a one-time only event, but every time my party steps on the square again, the event loads.
- Wed Jun 27, 2007 5:36 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Animated Gifs
- Replies: 9
- Views: 8064
- Wed Jun 27, 2007 1:21 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Animated Gifs
- Replies: 9
- Views: 8064
- Tue Jun 26, 2007 9:44 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Animated Gifs
- Replies: 9
- Views: 8064
- Tue Jun 26, 2007 3:14 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Animated Gifs
- Replies: 9
- Views: 8064
Animated Gifs
Hey guys. I'm using DMJEditor and I'm looking to use some custom items from older versions of Dungeon Master like the Tech Armor, Flame Armor, and things like that. I'm taking the graphics from the DM Encyclopaedia. The graphics on the page are animated, but they are too small. When I try to resize ...
- Sun Jun 24, 2007 4:16 pm
- Forum: Dungeon Master Java
- Topic: Addon-Pack v0.2
- Replies: 10
- Views: 8297
Just checkin on the Exp modifiers, Kelly. The level exp modifiers are just multiples, correct? In other words, by changing the exp modifier to 3 instead of 1, it would multiply all exp gained by 3 on that particular dungeon level? Also, how does one view the config file changes you included, such as...
- Thu Jun 21, 2007 11:07 pm
- Forum: Dungeon Master Java
- Topic: Addon-Pack v0.2
- Replies: 10
- Views: 8297
Kelly, Ridiculous work! Absolutely fantastic! I am salivating :wink:. Now I don't have to worry about compensating for the default low-exp gain! I really hope I can make a dungeon that will do justice to all your hard work! Are you going to hard code the fireplace and bookcase as wall switches for t...
- Tue Jun 12, 2007 2:16 pm
- Forum: Dungeon Master Java
- Topic: Additions to DMJ.
- Replies: 16
- Views: 8391
- Mon Jun 11, 2007 1:00 pm
- Forum: Dungeon Master Java
- Topic: Dungeon Master Java Spell list:-
- Replies: 6
- Views: 8275
- Sat Jun 09, 2007 6:42 pm
- Forum: Dungeon Master Java
- Topic: Help installing DMJ addon pack explained.
- Replies: 7
- Views: 5559
Thanks Kelly! That's going to have to be the way as, much to my chagrin, I've found that individual door files are not overridden in the other map folders... As long as you're in there, I'm trying to find a way to use the weapon and armour shop decors that you included in your additional map files. ...
- Thu Jun 07, 2007 1:52 pm
- Forum: Dungeon Master Java
- Topic: Help installing DMJ addon pack explained.
- Replies: 7
- Views: 5559
Door Wizard
Kelly, Ian, I've got everything up and running and its working great! Thanks for all your help with the add-ons! This looks like a ridiculous amount of work and I don't want to seem ungrateful at all, but I was wondering if there was a way to code the door-wizard class files to allow custom door ima...
- Thu May 31, 2007 6:03 pm
- Forum: Dungeon Master Java
- Topic: Help installing DMJ addon pack explained.
- Replies: 7
- Views: 5559
Thanks!
Thanks for the help. Kelly. FYI there are still 2 folders of class files in your add-on pack. I'm assuming they're both the same!
- Thu May 31, 2007 6:01 pm
- Forum: Dungeon Master Java
- Topic: Spell List and question about long hall
- Replies: 9
- Views: 5726
Update on Spell list?
I've got the old spell list for the original game from DM Encyclopaedia, but weren't there a few that didn't work in DM Java as well as a few new ones?
Does anyone have a complete DM Java spell list?
Does anyone have a complete DM Java spell list?
- Sat May 19, 2007 2:54 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Making Custom Items- .gif Editor?
- Replies: 4
- Views: 5497
- Sat May 19, 2007 1:39 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Making Custom Items- .gif Editor?
- Replies: 4
- Views: 5497
Making Custom Items- .gif Editor?
Hey people. I'm trying to make some custom items using some of the item graphics from the DM encyclopedia. The problem I'm running into is that the picture files from the encyclopedia are about half the size they would need to be. I'm using mspaint and I can resize them, but it adds a brown backgrou...
- Thu May 17, 2007 2:40 am
- Forum: Dungeon Master Java
- Topic: Dungeon Master Java Addon-Pack(s) Website.
- Replies: 23
- Views: 23311
Using Wall sets?
Kelly, I downloaded a few add-on packs: I used the executable new graphics file and the Add-on 0.3 from Germanny's site, and I got the "New Files" download from the freeweb link. Is there a special order I should overwrite the class files in? Also, the add-on 0.3 has 2 sets of class files-...
- Fri May 11, 2007 6:26 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: DM Java Editor- Levels + Stats for Champions?
- Replies: 3
- Views: 5135
DM Java Editor- Levels + Stats for Champions?
Hey Everyone... I've recently decided to undertake making my own dungeon with the editor that came with DM Java... The only thing I'm having trouble with is assigning levels and stats to my created champions. Let's say I want to make a champion. What should his base stats be (ballpark numbers)? If I...
- Wed Sep 17, 2003 2:04 pm
- Forum: Dungeon Master (DM)
- Topic: DM Editor
- Replies: 3
- Views: 1367
DM Editor
I've been using the editor for DM Java and I'm trying to create a champion with the "Conjure Ful Bomb" ability... I added it, but in a normal game, I can't seem to find out how to actually use it? I don't even see it as on option anywhere...