Search found 25 matches

by Milna
Thu Aug 30, 2007 1:15 pm
Forum: Dungeon Master Java
Topic: Add-on v0.3
Replies: 6
Views: 7044

Add-on v0.3

Any updates, Kel?
by Milna
Mon Jul 16, 2007 3:31 pm
Forum: Dungeon Master Java
Topic: Teleporter/Alcove Pictures doesnt work.
Replies: 30
Views: 16394

I PMed Kelly with this exact problem about 2 weeks ago. He suggested deleting the contents of the original DM folder and re-installing the updates, which did, in fact, work. I didn't delete anything, though, just to be on the safe side. I moved everything into a back-up folder to save a lot of my cu...
by Milna
Thu Jul 12, 2007 9:41 pm
Forum: Dungeon Master Java
Topic: Characters don't seem to be going up levels
Replies: 7
Views: 6647

I had the same complaint when I first started out! As beowuuf said, the level gain is much slower for DMJava. There are, however, some fantastic add-on packs done by Kelly here on the forums that increase the default exp gain a bit to be more like the original. If you follow the 2 links in the stick...
by Milna
Thu Jul 12, 2007 3:11 pm
Forum: Dungeon Master Java
Topic: Portraits not appearing
Replies: 4
Views: 5356

All portraits should simply be in the Dungeon Master Jave/Heroes folder. Having them in Heroes/DM won't work. You need to take them out of the DM and just copy them into the main Heroes folder.
by Milna
Thu Jul 05, 2007 3:38 pm
Forum: Dungeon Master Java
Topic: DmII meets DMJ.
Replies: 9
Views: 6367

How plausible would it be to re-create the other "chest" items like the quiver and the moneybox?
by Milna
Thu Jul 05, 2007 3:04 pm
Forum: Dungeon Master Java
Topic: Addon-Pack v0.2
Replies: 10
Views: 8006

Things are running great, Kelly. The delete and re-install worked out. It also helped tidy up all of the obselete folders! Much easier to locate things now :wink: !

Can't wait to see the underwater level!
by Milna
Thu Jul 05, 2007 2:57 pm
Forum: Dungeon Master Java
Topic: Dumb Event Question?
Replies: 3
Views: 3936

Much obliged, gents! That worked swimmingly!
by Milna
Tue Jul 03, 2007 2:52 pm
Forum: Dungeon Master Java
Topic: Dumb Event Question?
Replies: 3
Views: 3936

Dumb Event Question?

I feel like I'm probably overlooking something simple here, but...

How do you prevent an event from happening again? I'm trying to create a one-time only event, but every time my party steps on the square again, the event loads.
by Milna
Wed Jun 27, 2007 5:36 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Animated Gifs
Replies: 9
Views: 7840

Thanks guys!

Ulead worked perfectly, and I was also able to rip a ton of floor graphics from RTC thanks to your help!
by Milna
Wed Jun 27, 2007 1:21 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Animated Gifs
Replies: 9
Views: 7840

When I do that, though, I'm losing the animations. How do I keep them?
by Milna
Tue Jun 26, 2007 9:44 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Animated Gifs
Replies: 9
Views: 7840

Thanks, Kelly.

I'm willing to put the work in myself because I'm interested in learning how to do it.

I've installed RTC. What's a good untility for getting the actual images from the DAT files- I'm assuming thats where they are coded.
by Milna
Tue Jun 26, 2007 3:14 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Animated Gifs
Replies: 9
Views: 7840

Animated Gifs

Hey guys. I'm using DMJEditor and I'm looking to use some custom items from older versions of Dungeon Master like the Tech Armor, Flame Armor, and things like that. I'm taking the graphics from the DM Encyclopaedia. The graphics on the page are animated, but they are too small. When I try to resize ...
by Milna
Sun Jun 24, 2007 4:16 pm
Forum: Dungeon Master Java
Topic: Addon-Pack v0.2
Replies: 10
Views: 8006

Just checkin on the Exp modifiers, Kelly. The level exp modifiers are just multiples, correct? In other words, by changing the exp modifier to 3 instead of 1, it would multiply all exp gained by 3 on that particular dungeon level? Also, how does one view the config file changes you included, such as...
by Milna
Thu Jun 21, 2007 11:07 pm
Forum: Dungeon Master Java
Topic: Addon-Pack v0.2
Replies: 10
Views: 8006

Kelly, Ridiculous work! Absolutely fantastic! I am salivating :wink:. Now I don't have to worry about compensating for the default low-exp gain! I really hope I can make a dungeon that will do justice to all your hard work! Are you going to hard code the fireplace and bookcase as wall switches for t...
by Milna
Tue Jun 12, 2007 2:16 pm
Forum: Dungeon Master Java
Topic: Additions to DMJ.
Replies: 16
Views: 8250

Kelly,

Is the .exe file up you mentioned up, or are you still working out the kinks? I can't seem to find it.
by Milna
Mon Jun 11, 2007 1:00 pm
Forum: Dungeon Master Java
Topic: Dungeon Master Java Spell list:-
Replies: 6
Views: 8216

Ian, I've never played that far into the default dungeon, but there are graphics for a "ku sword" and a "ros bow" (each has a yellow and a purple version that looks almost like a glowing sword or bow). My guess would be that you found, say, the purple verion of the weapons and by...
by Milna
Sat Jun 09, 2007 6:42 pm
Forum: Dungeon Master Java
Topic: Help installing DMJ addon pack explained.
Replies: 7
Views: 5503

Thanks Kelly! That's going to have to be the way as, much to my chagrin, I've found that individual door files are not overridden in the other map folders... As long as you're in there, I'm trying to find a way to use the weapon and armour shop decors that you included in your additional map files. ...
by Milna
Thu Jun 07, 2007 1:52 pm
Forum: Dungeon Master Java
Topic: Help installing DMJ addon pack explained.
Replies: 7
Views: 5503

Door Wizard

Kelly, Ian, I've got everything up and running and its working great! Thanks for all your help with the add-ons! This looks like a ridiculous amount of work and I don't want to seem ungrateful at all, but I was wondering if there was a way to code the door-wizard class files to allow custom door ima...
by Milna
Thu May 31, 2007 6:03 pm
Forum: Dungeon Master Java
Topic: Help installing DMJ addon pack explained.
Replies: 7
Views: 5503

Thanks!

Thanks for the help. Kelly. FYI there are still 2 folders of class files in your add-on pack. I'm assuming they're both the same!
by Milna
Thu May 31, 2007 6:01 pm
Forum: Dungeon Master Java
Topic: Spell List and question about long hall
Replies: 9
Views: 5672

Update on Spell list?

I've got the old spell list for the original game from DM Encyclopaedia, but weren't there a few that didn't work in DM Java as well as a few new ones?

Does anyone have a complete DM Java spell list?
by Milna
Sat May 19, 2007 2:54 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Making Custom Items- .gif Editor?
Replies: 4
Views: 5304

Thanks! I'll see if I can find it!

I have to say- the amount of help I've gotten so far on this message board has been excellent. I figured with such an old and obscure game that I would be waiting weeks for some responses. Fantastic.
by Milna
Sat May 19, 2007 1:39 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Making Custom Items- .gif Editor?
Replies: 4
Views: 5304

Making Custom Items- .gif Editor?

Hey people. I'm trying to make some custom items using some of the item graphics from the DM encyclopedia. The problem I'm running into is that the picture files from the encyclopedia are about half the size they would need to be. I'm using mspaint and I can resize them, but it adds a brown backgrou...
by Milna
Thu May 17, 2007 2:40 am
Forum: Dungeon Master Java
Topic: Dungeon Master Java Addon-Pack(s) Website.
Replies: 23
Views: 22739

Using Wall sets?

Kelly, I downloaded a few add-on packs: I used the executable new graphics file and the Add-on 0.3 from Germanny's site, and I got the "New Files" download from the freeweb link. Is there a special order I should overwrite the class files in? Also, the add-on 0.3 has 2 sets of class files-...
by Milna
Fri May 11, 2007 6:26 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: DM Java Editor- Levels + Stats for Champions?
Replies: 3
Views: 4939

DM Java Editor- Levels + Stats for Champions?

Hey Everyone... I've recently decided to undertake making my own dungeon with the editor that came with DM Java... The only thing I'm having trouble with is assigning levels and stats to my created champions. Let's say I want to make a champion. What should his base stats be (ballpark numbers)? If I...
by Milna
Wed Sep 17, 2003 2:04 pm
Forum: Dungeon Master (DM)
Topic: DM Editor
Replies: 3
Views: 1355

DM Editor

I've been using the editor for DM Java and I'm trying to create a champion with the "Conjure Ful Bomb" ability... I added it, but in a normal game, I can't seem to find out how to actually use it? I don't even see it as on option anywhere...