Perfect set of armour......a shirt and pants to avoid appearing naked.
But very light so I can carry all those boulders around.
In all seriousness, I never found armor and shields to be of much use
and my shield hand carries a flask or potion.
Search found 4307 matches
- Fri Mar 08, 2024 2:15 am
- Forum: Dungeon Master (DM)
- Topic: Ultimate weapon & armour combo (including special weapons)
- Replies: 21
- Views: 1677
- Wed Mar 06, 2024 7:59 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Working on a new Data Viewer like ADGE
- Replies: 32
- Views: 1813
Re: Working on a new Data Viewer like ADGE
Good luck torturing yourself. If you want help, call.But this nut i have to crack
- Wed Mar 06, 2024 4:57 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Working on a new Data Viewer like ADGE
- Replies: 32
- Views: 1813
Re: Working on a new Data Viewer like ADGE
If you like, I'll take the time to debug the Atari code and report all the parameters, intermediate values, and result. It will be tedious and a bit time-consuming so let me know if this would be helpful. I don't mind doing it but wouldn't want my effort to be wasted. Actually, my code could be wron...
- Tue Mar 05, 2024 11:30 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Working on a new Data Viewer like ADGE
- Replies: 32
- Views: 1813
Re: Working on a new Data Viewer like ADGE
Here is the code: I believe mapX/Y are zero-based; width/height are the number of columns/rows ; facing is 0=n 1=e etc. i16 RandomWallDecoration(i16 P1,i16 P2,i32 mapX,i32 P4,i16 probability) { //P4 = n*mapY where n=facing //;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; i16 LOCAL_2; if (...
- Tue Mar 05, 2024 6:54 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Working on a new Data Viewer like ADGE
- Replies: 32
- Views: 1813
Re: Working on a new Data Viewer like ADGE
You did not say what size your 'int' is. The Original Atari code used int16_t for these calculations. i16 Hash(i16 P1,i16 P2,i16 P3) { // Called from only one place in program. // P1 is a function of mapX, mapY // P2 is a function of level, width, and height // P3 is a small integer like 30 used as ...
- Tue Oct 17, 2023 11:47 pm
- Forum: Welcome
- Topic: New project from Dadoo, DM space
- Replies: 3
- Views: 4696
Re: New project from Dadoo, DM space
Indeed. Thank you.
- Tue Oct 17, 2023 6:13 pm
- Forum: Welcome
- Topic: New project from Dadoo, DM space
- Replies: 3
- Views: 4696
Re: New project from Dadoo, DM space
Interesting. May I beg you for a screenshot?
- Sun Aug 06, 2023 1:40 am
- Forum: Chaos Strikes Back (CSB)
- Topic: The fake pit between Ku and Ros - bug or intentional?
- Replies: 6
- Views: 8084
Re: The fake pit between Ku and Ros - bug or intentional?
Impressive. I doubt many people can say that they have done this.completing the game whithout any hint or clue, but the hint oracle.
I remember I got as far as the DDD before my Atari died. Even that
was mostly an accident as I was attempting to map the lower levels.
- Wed Jun 28, 2023 4:28 am
- Forum: Chaos Strikes Back (CSB)
- Topic: New strategy for defeating Mongor discovered?
- Replies: 7
- Views: 5976
Re: New strategy for defeating Mongor discovered?
Nor does it show the teleporter at 09(20,23).09,27,35 is a teleporter? It's not marked on the map on the DM encyclopedia.
- Wed Jun 28, 2023 2:03 am
- Forum: Chaos Strikes Back (CSB)
- Topic: New strategy for defeating Mongor discovered?
- Replies: 7
- Views: 5976
Re: New strategy for defeating Mongor discovered?
Interesting. Of all the monster types that can survive on level 9, only a giggler would survive the 'Junction Teleporter'. Level 9 is divided into four quadrants. Why did the designers prevent monsters from entering the 'Junction Teleporter' from the SW and SE quadrants but not from the two northern...
- Mon Jun 26, 2023 12:22 am
- Forum: Dungeon Master (DM)
- Topic: First solo win
- Replies: 45
- Views: 84682
Re: First solo win
They can definitely be damaged by Des Ven spells in the Amiga version How about that? They cannot be hurt in the version of the graphics.dat that I am using and I think it is from the Atari version. The Poison Bolt has an attack power of 64 and the Dragon has an armor value of 110. 110 is greater t...
- Sun Jun 25, 2023 5:29 am
- Forum: Dungeon Master (DM)
- Topic: First solo win
- Replies: 45
- Views: 84682
Re: First solo win
We must be playing different games. I hit that dragon withRogerS wrote:I killed all of those dragons with Mon level poison bolts through the gates
at least 100 poison bolts through the gate. He never lost
one hit point. Nor did any other dragon move from his
initially assigned cell.
- Sat Jun 24, 2023 5:24 am
- Forum: Dungeon Master (DM)
- Topic: First solo win
- Replies: 45
- Views: 84682
Re: First solo win
I made an attempt to examine the code. Christophe appears to be quite correct. The monsters wander randomly until they can 'See' the party. Each type of monster can see different distances. Low light levels can decrease the distance. Some can see in the dark, I believe. At any rate, once they 'See' ...
- Sun Jun 18, 2023 7:25 pm
- Forum: Dungeon Master (DM)
- Topic: First solo win
- Replies: 45
- Views: 84682
Re: First solo win
all versions of the game use the same code here, no difference between Amiga, Atari ST and all others. Thank you very much. That makes life easier. the ability of monsters to enter fake walls depends on their 'behavior': wandering randomly, or chasing the party This is consistent with my experience.
- Sun Jun 18, 2023 5:22 am
- Forum: Dungeon Master (DM)
- Topic: First solo win
- Replies: 45
- Views: 84682
Re: First solo win
So I believe there would be situations where monsters would be allowed to cross fake walls. Am I wrong Stupid me! Of course you are right. I take advantage of this fact all the time in the fake wall dragon maze. And we all know that the worms in the opening of CSB will happily follow you into the h...
- Sat Jun 17, 2023 11:03 am
- Forum: Dungeon Master (DM)
- Topic: First solo win
- Replies: 45
- Views: 84682
Re: First solo win
So I believe there would be situations where monsters would be allowed to cross fake walls. Am I wrong? I would not say that you are wrong. But.... I believe that RFPAW is always false when monsters are looking for a possible move. I think this parameter is true only when the player is making a mov...
- Sat Jun 17, 2023 1:40 am
- Forum: Dungeon Master (DM)
- Topic: First solo win
- Replies: 45
- Views: 84682
Re: First solo win
None of the other doors were destroyed, I..... Nevertheless, the dragons kept roaming from their original rooms to the west room This is certainly contrary to my experience and contrary to my understanding of the source code. Monsters will not enter a false wall, even if it is non-blocking to the p...
- Fri Jun 16, 2023 11:49 pm
- Forum: Dungeon Master (DM)
- Topic: First solo win
- Replies: 45
- Views: 84682
Re: First solo win
as soon as I started dancing with one dragon in the main room, another one would soon start...... recommended tactic of blasting them with poison bolts The lastest time I played it I let out the east dragon and then was careful to stay away from directly in front of any other door; thus the other d...
- Tue Jun 13, 2023 10:50 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Latest Version and Differences From Originals
- Replies: 7
- Views: 5530
Re: Latest Version and Differences From Originals
different builds (all dated differently) Hopefully the most recent is the best! There have been exceptions but generally when this happens I delete the one that broke something. The linux version is not up-to-date with the latest source code but I don't think you will find any problems. If you find...
- Mon Jun 12, 2023 9:25 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: CSB Challenge - Items remaining
- Replies: 22
- Views: 29620
Re: CSB Challenge - Items remaining
I made some mistake somewhere. Changing the order actually works for DM2 DM2??? Is there a DM2 dungeon for CSBwin? Changing the order might or might not work with other engines. It is an implementation issue; what algorithm is used to sort the timers. The original Atari code randomized timers with ...
- Sun Jun 11, 2023 11:10 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: CSB Challenge - Items remaining
- Replies: 22
- Views: 29620
Re: CSB Challenge - Items remaining
An easy fix is to delay 1 tick both open and close teleporter, and it will work as designed. I think the following is true: The standard engine cannot guarantee the order of timers that expire on the same tick of the clock. But I believe CSBWin has been modified to ensure that timers are processed ...
- Sun Jun 11, 2023 8:48 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: CSB Challenge - Items remaining
- Replies: 22
- Views: 29620
Re: CSB Challenge - Items remaining
The CSBwin code, in the "LaunchMissile" function, contains the following comment: // // ************************************************** // // We really should check to see of the room contains // a teleporter that affects this missile. // 'AddObjectToRoom' does not check. // 'MoveObject...
- Fri Jun 09, 2023 8:53 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: CSB Challenge - Items remaining
- Replies: 22
- Views: 29620
Re: CSB Challenge - Items remaining
If you want to study particular timing problems the most
help would come from duplicating the problem with timertrace
active. The traces are a bit difficult to interpret but the
information you need is all there. I'd be happy to help with
the interpretation if you were to provide the trace.
help would come from duplicating the problem with timertrace
active. The traces are a bit difficult to interpret but the
information you need is all there. I'd be happy to help with
the interpretation if you were to provide the trace.
- Tue Jun 06, 2023 11:56 pm
- Forum: Dungeon Master (DM)
- Topic: First solo win
- Replies: 45
- Views: 84682
Re: First solo win
Whit those stats Halk can breeze through the dungeon and
stand toe-to-toe with any foes. It should not take you long
to finish.
stand toe-to-toe with any foes. It should not take you long
to finish.
- Mon Jun 05, 2023 8:57 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: CSB Challenge - Items remaining
- Replies: 22
- Views: 29620
Re: CSB Challenge - Items remaining
No...Your record should stand. For now. Bugs... 07(14,30) -- I'll add this location to the list of exceptions. Duplicate Timers -- The default I believe. 07(14,34) -- Already listed as an exceptional location. Saves/Restores -- Allowed, certainly. I could not get your recording; I asked for access. ...
- Mon Jun 05, 2023 2:14 am
- Forum: Chaos Strikes Back (CSB)
- Topic: CSB Challenge - Items remaining
- Replies: 22
- Views: 29620
Re: CSB Challenge - Items remaining
Wow....I just cleaned out the Chaos Strikes Back dungeon. I had forgotten what a difficult task this is. I did not do any planning whatsoever and I wound up going through most of the dungeon many times. Particularly frustrating was the entry to the upper Neta area (the skeleton puzzle below DDD). I ...
- Fri May 26, 2023 7:41 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Encryption
- Replies: 11
- Views: 18944
Re: Encryption
Well, let me know if you make the decision to encrypt.
I'll see if I can make it work.
I'll see if I can make it work.
- Thu May 25, 2023 4:07 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Encryption
- Replies: 11
- Views: 18944
Re: Encryption
I looked at your manual and it looks very nice. My take on the encryption, especially in this case, is that it is already impossible to cheat. All the DSAs are ridiculously complex. And the whole thing is impossible without a lot of help. Playing such a game without cheating is nothing but frustrati...
- Tue May 23, 2023 9:46 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Encryption
- Replies: 11
- Views: 18944
Re: Encryption
The quick answer is 'No'. But I will attempt a slow answer. I don't remember. But I will tell you what I think; NOT what I know because I KNOW next-to-nothing. I seem to recall that it is not simple. I remember something about your having to send me the design and I would somehow modify it so that i...
- Sun Apr 30, 2023 2:51 am
- Forum: Chaos Strikes Back (CSB)
- Topic: How to close the Pit at the DIABOLICAL DEMON DIRECTOR?
- Replies: 14
- Views: 8244
Re: How to close the Pit at the DIABOLICAL DEMON DIRECTOR?
Did you read the second post in this thread? Did you prepare the
rock to be teleported?
rock to be teleported?