From my side I don't have any financial interests in selling the game..
Looks to me like a fair agreement..
c-u
Search found 18 matches
- Mon Apr 19, 2004 9:48 am
- Forum: Other
- Topic: Sar Master
- Replies: 22
- Views: 14480
Hi all, Beowuuf: Your'e right. The way to do it is to use the networking stuff from the beginning. Even on the same machine you do not directly use keyboard and mouse actions, but instead use a separated client which collects this information and exchanges it with the game master (server) via networ...
- Sun Apr 18, 2004 11:59 am
- Forum: Other
- Topic: Sar Master
- Replies: 22
- Views: 14480
hmmm... llots of people would lost any enthusiasm after reading that kind of post. :( I HOPE NOT ! :shock: The thing is only that starting and finishing such a project needs a looong breath. I think everyone who finished a longer project would agree with it. So I think anybody with the will to do t...
- Sat Apr 17, 2004 11:43 am
- Forum: Other
- Topic: Sar Master
- Replies: 22
- Views: 14480
Hi, it looks to me that you're not very experienced in planning and doing a bigger project, so I think it's better to clear up some facts, before. To avoid any misunderstanding: This is intended to be a friendly advice (I found out that's not so easy to find the right words reflecting the real inten...
- Thu Apr 15, 2004 11:34 am
- Forum: Other
- Topic: Sar Master
- Replies: 22
- Views: 14480
Hi there, did I understand it right that you want to create a new game, based (partly)on DMII, using the original graphics and adding new ones required for multiplayer support? Is the multiplayer part intended for use inside a LAN or over Internet? (This makes a difference in cheat protection). &quo...
- Wed Mar 10, 2004 10:19 am
- Forum: Science & Technology
- Topic: Searching engines
- Replies: 36
- Views: 8224
- Tue Mar 09, 2004 6:59 pm
- Forum: Science & Technology
- Topic: Searching engines
- Replies: 36
- Views: 8224
Maybe it helps if you put something like this in the header of the front page (if it is not already there..) <META content= dungeon,master,dungeon master, dungeon-master, forum, dungeon master forum name=keywords> Found this style META tag in our corporate web-site. I think it helps the web spiders ...
- Mon Mar 08, 2004 11:25 am
- Forum: General Archive
- Topic: OT comments from DM 3D thread
- Replies: 20
- Views: 5911
Re: DM3D
Dear Steve, as we in germany say "The tone makes the music... :D (wordly translated, but mabe you get it)" And this new tone sounds much better than your first attempts...Seems you are able to learn at least.. 8) Last but not least a small hint: If you are looking for development help, you...
- Sun Mar 07, 2004 10:09 pm
- Forum: General Archive
- Topic: OT comments from DM 3D thread
- Replies: 20
- Views: 5911
I hope no one minds me splitting the thread, although it will still be referenced in the original beowuuf: Excuse me, but what we did in the past make us to what we are now.. In this sense I would find that at least the information about sbovis' past in this forum is quite useful for someone who ma...
- Sun Mar 07, 2004 7:39 pm
- Forum: General Archive
- Topic: OT comments from DM 3D thread
- Replies: 20
- Views: 5911
As for the offer of working together on Dungeon Master 3D i dont know who told u that. MadMunky: Here is the body of a message from the thread pointed to by gambits link above: Hi MAD MONKEY and the rest of the forum, I see by your screenshots that you have ripped them from my site. All artwork is ...
- Sun Mar 07, 2004 7:28 pm
- Forum: General Archive
- Topic: OT comments from DM 3D thread
- Replies: 20
- Views: 5911
While it would be nice to clear the air and know the resolution of the issue, I personally would prefer to see this clone thread kept free of discussions not directly related to it, and not rehashing past issues unless it is a problem for either of the two directly involved (steve bovis and madmunk...
- Sat Mar 06, 2004 2:33 pm
- Forum: General Archive
- Topic: OT comments from DM 3D thread
- Replies: 20
- Views: 5911
- Tue Mar 02, 2004 5:34 pm
- Forum: Dungeon Master (DM)
- Topic: We're all gonna die! or: New to DM
- Replies: 301
- Views: 71180
- Mon Mar 01, 2004 10:39 am
- Forum: Dungeon Master (DM)
- Topic: We're all gonna die! or: New to DM
- Replies: 301
- Views: 71180
- Wed Feb 25, 2004 6:07 pm
- Forum: Dungeon Master (DM)
- Topic: Dungeon Master Screenshot
- Replies: 24
- Views: 6771
I am quite not sure (so maybe I 'll proof that), but I think the missing hand was the stage after that bleeding one, where you were no more able to use that hand until you healed it with a VI Potion.. :shock: mmmhh...trying hardly to remember....but I could swear I had that case when I played the ga...
- Wed Feb 25, 2004 12:11 pm
- Forum: Dungeon Master (DM)
- Topic: Dungeon Master Screenshot
- Replies: 24
- Views: 6771
- Wed Feb 25, 2004 11:57 am
- Forum: Dungeon Master (DM)
- Topic: We're all gonna die! or: New to DM
- Replies: 301
- Views: 71180
I never found a game with comparable atmosphere... I remember me nearly throwing my mouse away when I first stood in front of a scorpion after walking around an edge :D . It caused me running away most of the dungeon... :oops: But after keeping breath I came back.. :twisted: . BTW I saw some message...
- Mon Dec 22, 2003 10:29 pm
- Forum: Dungeon Maker / Bloodwych 3D
- Topic: Dungeon Maker Gameplay
- Replies: 10
- Views: 6678
Hi, I voted for something in between, because I think both has advantages: Old fashioned: One can stick on learned fighting techniques. Modern: More freedom in Level Design and maybe new fighting possibillities. The modern way is surely more complicated, especially in Monster AI and keeping the game...