Search found 1373 matches

by ChristopheF
Tue Mar 12, 2024 6:38 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 53
Views: 57788

Re: Back to the source: ReDMCSB

The definition of an Object ID is found here: http://dmweb.free.fr/?q=node/217#toc23
by ChristopheF
Mon Mar 11, 2024 6:37 pm
Forum: Dungeon Master (DM)
Topic: Dungeon Master Music
Replies: 50
Views: 19039

Re: Dungeon Master Music

You can find the music from each version of DM2 on the Encyclopaedia. For example, you may listen/download/compare the PC & Macintosh versions of the music here: http://dmweb.free.fr/?q=node/612#toc62
by ChristopheF
Sat Mar 09, 2024 11:37 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 53
Views: 57788

Re: Back to the source: ReDMCSB

You are right about variable G0435_B_CommandQueueLocked. This variable is set/reset in all versions. This variable is used in Atari ST and X68000 versions, but in a buggy and non-effective way (BUG0_73). This variable is not used in other versions. As you suggested, I added a comment on the line whe...
by ChristopheF
Fri Mar 08, 2024 6:32 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Error in LAY1 Excel spreadsheet
Replies: 14
Views: 2033

Re: Error in LAY1 Excel spreadsheet

MEDIA760? Isnt A35M/A36M Amiga? A35M is CSB Amiga 3.5 multilanguage and A36M is DM Amiga 3.6 multilanguage. You may find the full list of media values and their descriptions in the ReDMCSB_WIP20210206.7z archive, in the 'Documentation' folder, in the 'ReDMCSB.xlsx' file, in the 'Media' tab. in the ...
by ChristopheF
Fri Mar 08, 2024 12:59 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 53
Views: 57788

Re: Back to the source: ReDMCSB

Thanks, I have updated some ZONE names. Here some the names I have used (I think you made a few mistakes): #define C2500_ZONE_FLOOR_OBJECT 2500 #define C2900_ZONE_PROJECTILE 2900 #define C3000_ZONE_EXPLOSION_REBIRTH_STEP1 3000 #define C3007_ZONE_EXPLOSION_REBIRTH_STEP2 3007 #define C3014_ZONE_EXPLOS...
by ChristopheF
Fri Mar 08, 2024 12:05 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Error in LAY1 Excel spreadsheet
Replies: 14
Views: 2033

Re: Error in LAY1 Excel spreadsheet

The excel spreadsheet was made from the PC version of DM. I see only range 400 to 436 in that file... Are you referring to another version or am I missing something?
by ChristopheF
Mon Mar 04, 2024 5:48 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 53
Views: 57788

Re: Back to the source: ReDMCSB

Thanks, I've updated my code. This also applies to C13_UNKNOWN which is the equivalent for some Japanese versions.
by ChristopheF
Sat Mar 02, 2024 2:54 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Working on a new Data Viewer like ADGE
Replies: 32
Views: 974

Re: Working on a new Data Viewer like ADGE

I have added a clarification for the order of tile bytes. The fountain is located at (01,10,14) as seen here: http://dmweb.free.fr/?q=node/135 and is indeed created as a random decoration, because placing an explicit fountain there is not possible: it would require a sensor on the tile that is outsi...
by ChristopheF
Sat Mar 02, 2024 11:17 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Working on a new Data Viewer like ADGE
Replies: 32
Views: 974

Re: Working on a new Data Viewer like ADGE

I have updated the doc with clarifications. Regarding random ornaments on floors and walls, you can check function F0170_DUNGEON_GetRandomOrnamentOrdinal (both its content, and where it is called from). This is all in file DUNGEON.C in the ReDMCSB source code. Note that for wall tiles there are actu...
by ChristopheF
Sat Mar 02, 2024 10:41 am
Forum: Dungeon Master (DM)
Topic: Best champions - an analytical approach
Replies: 44
Views: 12778

Re: Best champions - an analytical approach

This page http://dmweb.free.fr/?q=node/934 has both the maps shown during the SNES ending and the actual dungeon maps.
by ChristopheF
Fri Mar 01, 2024 7:21 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Working on a new Data Viewer like ADGE
Replies: 32
Views: 974

Re: Working on a new Data Viewer like ADGE

a) Map 13 of the dungeon has width=26 height=13, and in dungeon.dat the data is 25x12 so it means that the stored values are indeed width - 1 and height - 1 b) The bytes for a map contain: one byte for each tile, then the following bytes (what you call gaps but they are not) represent creatures that...
by ChristopheF
Wed Feb 28, 2024 10:37 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Working on a new Data Viewer like ADGE
Replies: 32
Views: 974

Re: Working on a new Data Viewer like ADGE

CPSF = Copy Protection Scheme F This is the way I identified all functions/variables involved in the copy protection in one way or another. There are a lot as you can see. In the Documentation folder, the file CopyProtection.htm contains all the details explaining each scheme of the very sophisticat...
by ChristopheF
Tue Feb 27, 2024 8:00 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Working on a new Data Viewer like ADGE
Replies: 32
Views: 974

Re: Working on a new Data Viewer like ADGE

Oh and while we are at it. I read that i follow the whole list of LAY1 to understand the X and Y + W and H.. but how do i handle the Alignments then? exp:
1 DIMENSIONS, 0, 320, 200
I don't know... Did you have a look at ReDMCSB source code? The answer must be in there (in file COORD.C).
by ChristopheF
Mon Feb 26, 2024 10:19 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Working on a new Data Viewer like ADGE
Replies: 32
Views: 974

Re: Working on a new Data Viewer like ADGE

Always nice to see new projects!
What are your plans? Do you have any unique, never seen before, features in mind?
by ChristopheF
Sun Feb 11, 2024 6:36 pm
Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
Topic: Dungeon Master Nexus for Sega Saturn - English translation
Replies: 20
Views: 16627

Re: Dungeon Master Nexus for Sega Saturn - English translation

Hi Ksloth, Your help is welcome, Pierre and I will be happy to help you. Pierre is still working to complete his French translation of the manual. The current method relies on: Translating the text to French with online tools that perform OCR (like google translate) and manually improving the output...
by ChristopheF
Sun Feb 11, 2024 5:47 pm
Forum: Welcome
Topic: Introduction and hello!
Replies: 5
Views: 289

Re: Introduction and hello!

Welcome here Ksloth!
by ChristopheF
Wed Jan 24, 2024 8:53 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Amiga editor for Dungeon Master/CSB available
Replies: 7
Views: 818

Re: Amiga editor for Dungeon Master/CSB available

I don't have any doc about the DM2 saved game format.
However, you could study the source code of skwin where you you should find what you need:
https://dmbuilder.sphenxmusics.fr/skwin.php
https://github.com/gbsphenx/skproject
by ChristopheF
Tue Jan 23, 2024 6:30 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Amiga editor for Dungeon Master/CSB available
Replies: 7
Views: 818

Re: Amiga editor for Dungeon Master/CSB available

Nice to see new tools being developed!
I don't have the OS requirement to give it a try now, my Amiga emulation environment runs OS 3.1 only...
by ChristopheF
Tue Jan 23, 2024 6:16 pm
Forum: Welcome
Topic: Just checking in
Replies: 4
Views: 1220

Re: Just checking in

Hi Paul, welcome back !
by ChristopheF
Tue Jan 09, 2024 8:46 am
Forum: Other topics
Topic: Game boxes in 3D
Replies: 4
Views: 9129

Re: Game boxes in 3D

There is a small button in the top right to open the full screen view of the box
by ChristopheF
Sun Jan 07, 2024 10:02 pm
Forum: Other topics
Topic: Game boxes in 3D
Replies: 4
Views: 9129

Game boxes in 3D

Do you know this wonderful site https://bigboxcollection.com where you can view the author's collection of game boxes in 3D ? He has a DM2 box here: https://bigboxcollection.com/DungeonMaster2.3DBox I got permission from the author to reuse his script and after some tinkering I have my first box her...
by ChristopheF
Tue Jan 02, 2024 7:24 pm
Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
Topic: Dungeon Master Nexus for Sega Saturn - English translation
Replies: 20
Views: 16627

Re: Dungeon Master Nexus for Sega Saturn - English translation

New year, new release: Dungeon Master Nexus Translation Kit to allow anyone to create a full translation of the game to any language. Full documentation provided, no reverse engineering skills required. English translation Version 2 (with lots of fixes and improvements) French translation (made by P...
by ChristopheF
Sat Dec 30, 2023 11:32 am
Forum: Welcome
Topic: INN OF LOST SOULS: general chit-chat thread
Replies: 2315
Views: 660048

Re: INN OF LOST SOULS: general chit-chat thread

Hi cows! Nice to see you back.
I've been playing DM Nexus lately. I made a full English translation if you want to give it a try (I'll release an improved version 2 in the next few days).
by ChristopheF
Sun Nov 05, 2023 2:06 am
Forum: Welcome
Topic: INN OF LOST SOULS: general chit-chat thread
Replies: 2315
Views: 660048

Re: INN OF LOST SOULS: general chit-chat thread

Great! I'll send you an email with details.
by ChristopheF
Wed Nov 01, 2023 3:35 pm
Forum: Welcome
Topic: INN OF LOST SOULS: general chit-chat thread
Replies: 2315
Views: 660048

Re: INN OF LOST SOULS: general chit-chat thread

Still tinkering with DM stuff after all those years... I am preparing a Dungeon Master Nexus Translation Kit so anyone can easily translate the game to any language without requiring any programming/reverse engineering skills. By the way I'd be glad if any native English speaker could review all the...
by ChristopheF
Mon Oct 30, 2023 12:07 am
Forum: Other
Topic: Dungeon master space !
Replies: 41
Views: 31066

Re: Dungeon master space !

All DM wall inscriptions are listed on the maps pages: http://dmweb.free.fr/?q=taxonomy/term/17%2C42
by ChristopheF
Sun Oct 01, 2023 1:04 am
Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
Topic: does anyone know how monsters respawn in DM Nexus?
Replies: 4
Views: 4640

Re: does anyone know how monsters respawn in DM Nexus?

Welcome here treos!

Honestly, I have completed the game once and I don't have any clue regarding respawn rules. I suppose there are many different cases.
by ChristopheF
Fri Sep 29, 2023 3:26 pm
Forum: Welcome
Topic: Hello everyone
Replies: 2
Views: 1721

Re: Hello everyone

Hi and welcome!
by ChristopheF
Tue Sep 26, 2023 9:01 am
Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
Topic: Dungeon Master Nexus for Sega Saturn - English translation
Replies: 20
Views: 16627

Re: Dungeon Master Nexus for Sega Saturn - English translation

I did not remember this old thread, so no, I did not refer to it while working on the translation. I extracted all text in an Excel spreadsheet (supplied in the patch as Texts.csv), then translated all text with online tools, merged/selected the best result, then refined the translations several tim...